Jump to content

Lines

Members
  • Posts

    1509
  • Joined

  • Last visited

  • Days Won

    10

Everything posted by Lines

  1. Up, up, down, down, left, right, left, right, admit you're a fraud, start.
  2. Speaking as a redsider, I hope there's some of that too. 😈
  3. I've been staring at these words non-stop since you posted them.
  4. My main is a DP/SR Sentinel. As long as you know the secret Sentinel konami code, she easily outdamages Blasters and Scrappers combined. Of course, since she's a little too OP, I keep an NRG/Rad scrapper on hand for when a DP Sentinel is just plain overkill.
  5. I'm gonna give the PR department a hernia every time I log in.
  6. Accountability? We don't need no stinkin' accountability. Can't help but feel like Vigilantes will have their hands full in the future.
  7. Selfish, but not for the reasons you think. I like characters to feel different to play, and having the same pools across them all can get dry.
  8. If a door is lagged shut, you can often run through it by treadmilling up against it. If the server thinks you've made it through, your client will update a moment later.
  9. A target AoE meant that the AoE radiates from the target, which is true of spinning kick. My guess is that when TAoE enhancements were renamed to Ranged AoE, changing spinning kick would have impacted too many player builds, so it was kept the way it was.
  10. I'm always in favour of a vague and ominous "they".
  11. As far as I'm concerned, having enemies respond when certain spandex-clad doom is heading their way instead of patiently waiting their turn is a big boost to believability. I haven't encountered it yet as far as I know (i got minced in the lab map's layer room the other day, so maybe) but I do like the notion of having to pay that bit more attention to a situation.
  12. At night, before they sleep, Lumi whispers a list of all the electronics companies that have wronged them, upon whom they shall exact vengeance.
  13. The Atlas Park AE did not achieve nearly the footfall needed to keep up the rent on such an expensive business. One day, the branch simply went under and was bought the next day by Freedom Corps. The Mercy Island AE, by contrast overwhelmed by sheer popularity, could not structurally load the enormous quantities of users, and on the same day the steel structures gave way under the mass of players.
  14. It started at 120 mil. I feel a bit bad for the folks who tried to get on it so fast.
  15. I'd add to answers above that there is quite a lot of freedom and forgiveness for you to experiment in CoH. Builds you find on the forum may be optimised in some way, but I'd say it's worth picking up the options that those builds aren't mentioning so you can see for yourself how they work. You can quite easily and cheaply respec later, or adapt builds if you find different options you like.
  16. Go check out what happened to the poor old Mercy AE.
  17. There is a /logchat command, which I think logs whichever tab is active - I've not tried it for combat though. Even just a snippet would show the difference between more damage per attack, or more regular attacks. The second one might be expected due to the ai changes.
  18. The change UltraAlt linked shouldn't impact what you're describing. Could you give some more details? Is this all incoming damage that appears to be boosted? Could you show some logs from the combat chat? Also show us the build from the enhancement window and combat details? Are we talking 90% to all resists?
  19. A workaround for now is to name your new character something different and then rename them back to the original name. But yes, I encountered the same thing. A bit more testing over time might reveal if there's a timer associated with the deleted name being unlocked.
  20. On the topic of the thread title itself, don't expect clearer guidelines. Any attempt to clarify what is a veritable swamp of legal landminds will only create loopholes and risks. The flexibility to be cautious is important. Players who feel they are not in violation are invited to contest actions directly via a ticket.
  21. That white exclamation mark looks like it's one pixel to the right of centre. Therefore I'm cancelling my subscription immediately.
  22. If the only incentive to play content is for its narrative (and I'm not dismissing that as a valuable incentive, it is, just bear with me), and not for any reward/character development/game mechanics reason, then it indicates that there is a dissonance between the game design and the narrative. The two should be working neatly in tandem, but in CoH I believe that they don't. Where CoH is a game that encourages multiple playthroughs, but the content is underplayed, that to me indicates a colossal design issue (one which I think has existed in the game more or less from the start, gradually getting worse). Again, I don't think that AE/Farming is the root of the issue here, but it does play a role in making the rewards obsolete. As biostem pointed out, a lot of the stories are inconvenient and irritating anyway, so replayability may be laborious for other reasons too.
  23. Without you, the forums would feel like they've gone Kommando.
×
×
  • Create New...