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Lines

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Everything posted by Lines

  1. Gotta agree with Snarky. Some of the endgame content is a ton of fun when there are interesting mechanics and some coordination needed, but most of it is so fast and easy to the point of being a bit dull. You're not missing a whole lot.
  2. I'd love this. Something that would add a little more engagement to combat. You either take them all on, or use the map and some tactics to divide and conquer. I think the enemy AI does need a stern talking to. As it is, those lemmings way too happy to appease the metagame
  3. You think MM pets would be any better?
  4. Eat it, Run Escape
  5. This is the first I ever knew it was +ToHit. That makes so much more sense.
  6. Replacing it with an activated power that sucks in enemies, debuffs them and has a fairly large cooldown could be a fun idea. But then we'd be missing out on the defence bonus from Hurricane. There are other powers that could do that.
  7. Mate, you have a perfectly sound suggestion that people happily discussed, but then you got super worked up about one particular facet of it. This thread doesn't need to be locked, you just need to join the discussion instead of arguing in a corner by yourself.
  8. I'll be honest, I'd much rather see the primal stuff as a powerset available across some of the existing ATs, as you've presented them, rather than as an AT in itself. Even if shapeshifting were ever realised, I think it could work within the current ATs. I'm curious about the state of these powers. I don't suppose you'd consider putting an index in your OP with links to each proposal post from you and others? It would be good to formally keep track of these.
  9. You sound like fun.
  10. I use Hurricane often on my MM, treating it like a ST debuff. Once we're down to just an EB or AV, I'll switch it on, try and push them against a wall (or let them resist the repel, which is usually the case) and let it debuff the bejeezus out of them. It doesn't need to get any better, and I wouldn't want to nerf the debuffs in favour of repositioning mobs. It's a good power.
  11. 16 that we know of.
  12. There are unused areas of the city that could be themed in such a way. I'm thinking the residential part of Independence Port in the top right, for instance. All this depends on us being able to get new assets into the game. At that point, I know I'll be trying to mess about with the city.
  13. Since left and right are relative, this is a dumb question. Obviously you start with the northeastern-most twix.
  14. Who said 6 years? We're about to celebrate the game's 15th anniversary. I can't imagine there are very many machines on the market that would struggle to play this. Even computers that aren't specifically for gaming will be fine. What sort of budget are you talking? You'll still want a machine that won't give up on you.
  15. I always skip the playstyle tab and switch straight to archetype, where they will all be listed. It's a pretty redundant feature, since the description tells you about each archetype. Those descriptions could easy include a line to the effect of 'suggested playstyles: ranged damage / crowd control / pet summoning'.
  16. I'd say it's less about giving advice - do or don't, nobody minds - more about expecting to be thanked or recognised for it. Be a good teammate because it's good to be a good teammate, but for no other reason.
  17. I think you're reading into it a lot more than need be. People learn things differently, sometimes the hard way. Heck, a lot of folk aren't really trying to learn when they play the game, and that's not so bad. Nobody welcomes a tutor that they didn't ask for, so don't expect thanks or validation for trying to be one. Just relax and let it happen on its own. But also, maybe don't air dirty laundry.
  18. I think some people in this thread need to take a long look at themselves and question if they can live with haphazardously arranged enhancements. I'm this close to hacking your accounts and sorting them out.
  19. Procs always go on the right. I won't slot them before I have the slot they'll go into. There may be exceptions and these can sometimes pass. But if I've frankenslotted a power then I will unslot and move things if it otherwise means not having sets together. I realise I didn't answer the question but this is super important.
  20. These are great thoughts and really well considered. I'd like to see these be realised.
  21. Hot dang, mereman. I played with you a lot on Defiant. I went by Nappyrash.
  22. There's a lot of goodness to unpack in this topic. It's not just rose tinted nostalgia nor resentment for hostile game design, but space for an honest look of why we've played over the years and how that has changed. What can we learn from the launch years and what are we happy to be rid of?
  23. It is not. The recharge rate cap is 500% - and that's really pushing it. 300% is an impressive number. That drops the recharge for elude from 1000s to 200s. The uptime for the power is 180s. Even if you manage to hit that cap, there's 20s downtime.
  24. Provost Marchand, level 30 or so. But it takes place after Dark Astoria and the current Incarnate Trials. If you haven't done those yet, I'd leave him alone for now. It's odd that the arc is available so early. I guess they're at a low level to pad mid-level content, and the 30s were a bit of a void. I suppose Penny Yin butchered the whole 'level-in-chronological-order' thing by aging all over the place.
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