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Everything posted by Lines
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This is the first I ever knew it was +ToHit. That makes so much more sense.
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Replacing it with an activated power that sucks in enemies, debuffs them and has a fairly large cooldown could be a fun idea. But then we'd be missing out on the defence bonus from Hurricane. There are other powers that could do that.
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Mate, you have a perfectly sound suggestion that people happily discussed, but then you got super worked up about one particular facet of it. This thread doesn't need to be locked, you just need to join the discussion instead of arguing in a corner by yourself.
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I'll be honest, I'd much rather see the primal stuff as a powerset available across some of the existing ATs, as you've presented them, rather than as an AT in itself. Even if shapeshifting were ever realised, I think it could work within the current ATs. I'm curious about the state of these powers. I don't suppose you'd consider putting an index in your OP with links to each proposal post from you and others? It would be good to formally keep track of these.
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- powerset suggestion
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You sound like fun.
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I use Hurricane often on my MM, treating it like a ST debuff. Once we're down to just an EB or AV, I'll switch it on, try and push them against a wall (or let them resist the repel, which is usually the case) and let it debuff the bejeezus out of them. It doesn't need to get any better, and I wouldn't want to nerf the debuffs in favour of repositioning mobs. It's a good power.
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16 that we know of.
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There are unused areas of the city that could be themed in such a way. I'm thinking the residential part of Independence Port in the top right, for instance. All this depends on us being able to get new assets into the game. At that point, I know I'll be trying to mess about with the city.
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I would have seen them more as a beer faction.
Lines replied to Yomo Kimyata's topic in General Discussion
How does it taste? -
Since left and right are relative, this is a dumb question. Obviously you start with the northeastern-most twix.
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Who said 6 years? We're about to celebrate the game's 15th anniversary. I can't imagine there are very many machines on the market that would struggle to play this. Even computers that aren't specifically for gaming will be fine. What sort of budget are you talking? You'll still want a machine that won't give up on you.
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Questions about "Playstyle" and Character Creation
Lines replied to Wavicle's topic in Suggestions & Feedback
I always skip the playstyle tab and switch straight to archetype, where they will all be listed. It's a pretty redundant feature, since the description tells you about each archetype. Those descriptions could easy include a line to the effect of 'suggested playstyles: ranged damage / crowd control / pet summoning'. -
Anyone a Psychologist who can help explain this to me?
Lines replied to Solarverse's topic in General Discussion
I'd say it's less about giving advice - do or don't, nobody minds - more about expecting to be thanked or recognised for it. Be a good teammate because it's good to be a good teammate, but for no other reason. -
Anyone a Psychologist who can help explain this to me?
Lines replied to Solarverse's topic in General Discussion
I think you're reading into it a lot more than need be. People learn things differently, sometimes the hard way. Heck, a lot of folk aren't really trying to learn when they play the game, and that's not so bad. Nobody welcomes a tutor that they didn't ask for, so don't expect thanks or validation for trying to be one. Just relax and let it happen on its own. But also, maybe don't air dirty laundry. -
I think some people in this thread need to take a long look at themselves and question if they can live with haphazardously arranged enhancements. I'm this close to hacking your accounts and sorting them out.
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Procs always go on the right. I won't slot them before I have the slot they'll go into. There may be exceptions and these can sometimes pass. But if I've frankenslotted a power then I will unslot and move things if it otherwise means not having sets together. I realise I didn't answer the question but this is super important.
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These are great thoughts and really well considered. I'd like to see these be realised.
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Hot dang, mereman. I played with you a lot on Defiant. I went by Nappyrash.
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There's a lot of goodness to unpack in this topic. It's not just rose tinted nostalgia nor resentment for hostile game design, but space for an honest look of why we've played over the years and how that has changed. What can we learn from the launch years and what are we happy to be rid of?
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It is not. The recharge rate cap is 500% - and that's really pushing it. 300% is an impressive number. That drops the recharge for elude from 1000s to 200s. The uptime for the power is 180s. Even if you manage to hit that cap, there's 20s downtime.
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Looking for a list of the quality hero-side contacts.
Lines replied to carroto's topic in General Discussion
Provost Marchand, level 30 or so. But it takes place after Dark Astoria and the current Incarnate Trials. If you haven't done those yet, I'd leave him alone for now. It's odd that the arc is available so early. I guess they're at a low level to pad mid-level content, and the 30s were a bit of a void. I suppose Penny Yin butchered the whole 'level-in-chronological-order' thing by aging all over the place. -
I think most of us do take travel powers of some form at some point. The matter of conceptual variety in travel powers has never not been an issue anyway. The point was more about what travel powers do to the experience of the city. The city in the early game was the medium by which you travelled, but now routes around the city are a lot more meta. Ouroboros, the TUNNEL system and free base teleports are all 'QOL' conveniences that circumvent the city. Some are even unimmersive, like the lfg tab and teleporting to contacts via the UI. I'm not saying that's a bad thing at all, but it's left the city in a state of unuse. This is what we're saying about the game feeling undesigned. The new pace of the game makes whole zones con grey before you can get to know them. Besides, say, GM hunts, the only encouragement we have to explore the city is to actively choose to forego the conveniences. That's why I do it now and then. Solo, obviously, for the reasons you state. I don't want to slow others down and I don't want others to hurry me up. I also wouldn't advocate a return to old ways, partly because the cat is out of the bag and partly because I'm not against the new pace. Instead, I'd like to see new encouragements for players to use and immerse themselves in the nooks and crannies of the city, rather than for it to be an inconvenience between doors. I find ninja run and beast run to be a nice medium between speed and exploration. It's just a shame about the niche animations.
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You're absolutely correct. Wyvern and Legacy Chain vanish after a certain point. My advice is always the same: to change your expectations of redside away from being a villain. You're still a protagonist - not far off a hero, even - like you would be on blueside, only you're in a setting where righteousness is actively discouraged. Heroism is a relative term. I think redside did miss the mark on trying to write you as a villain, but if you put aside that expectation, the storytelling on redside is absolutely fantastic. There are a few villainous story arcs that eventually made their way in. The ones that come to mind are: Operative Kuzmin (1-7) Dean MacArthur (20-29) - Though i really don't like the writing in this. It's very forced. Westin Phipps (40-44) There are others, for sure. But these seemed a little more proactive on the character's part - antagonistic rather than protagonistic.
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Roy Cooling's arc shows that this isn't the case - the mediport technology is reserved for superpowers and a select few others. Even SWAT don't have it. At the end of the arc, the technology is released on an as-need basis for the handicapped and the elderly, but is not widely distributed.
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Get the Chance for Hide ATO ASAP and slot it in AS (Acronym hell, sorry). It will change the way you play your stalker. It's like going from 0 to 70. Open with your strongest attack that isn't AS - it will crit. Get up to Assassins Focus if your attack chain is rapid enough (But don't sweat it too much if it isn't) and then use AS with a critical strike to quickly knock some poor sucker out. This will hide you for another crit. As you get recharge into your build, you'll be forcing crits every few seconds.