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macskull

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Everything posted by macskull

  1. I'm confused. Are you talking about actual time, server time, or ingame time? If you're looking for ingame time it's /citytime, if you're looking for server time it's /servertime.
  2. FWIW the store-bought enhancements (i.e. the ones you had to pay actual money for) were using the PPM system - albeit slightly different - as early as Issue 21, over a year before the game shut down.
  3. The arena interface allows pretty much exactly what you're looking for. You can go to an arena in-game (Peregrine Island, Pocket D, St. Martial, or Port Oakes) or use /arenalist from anywhere.
  4. Powerhouse has said on a few occasions that he wants to revisit procs in one way or another. Honestly I'd rather they just go back to the old flat-rate system or be left alone but that's me.
  5. If you're gonna go the Bio route I'd probably do it on a Tanker because of their higher values and higher HP pool.
  6. I mean, we can't know whether it's intended or not without a comment from the dev team, but considering they explicitly changed some procs to prevent multiple instances in an AoE it wouldn't surprise me if this was intentional and was simply left out of the patch notes.
  7. I don't remember seeing that in any patch notes. AFAIK it was just the Call of the Sandman proc that got changed.
  8. Also Tar Patch is currently bugged and is way more effective than it's supposed to be which is probably helping here.
  9. To be fair that's been its primary use since it was introduced so it hasn't really changed at all.
  10. Oh no I didn't mean to take them out of the AH, Sure you get that 10% transaction fee acting as an inf sink but even if your catalyzed winter O sells for 40 million that's still 4 million inf eaten in fees which is less than a fifth of what disappears when you buy a winter super pack (assuming you buy a seeded one and not one someone has listed).
  11. IIRC ATOs and winter O's did come as drops on a certain other I25-based server but it changed to the current version to put inf sinks into the game.
  12. The rez ability also has the dubious distinction of being the longest-animating power in the game (short of P2W teleport powers) at 7.33 seconds with a 4-second interrupt period at the beginning you can't get rid of.
  13. Both times I've run the MLTF in the last two days I've crashed to desktop with no crash dialog or any other warning while on the map for the last mission, just after reaching the spot on the map where you fight the final four AVs. The most recent time three members of our team experienced the crash. I don't have any crash logs unfortunately so I can't provide more information.
  14. I think this (the price difference between super packs on the AH) is on purpose because of how insanely good the winter enhancement set bonuses are, specifically for farming characters. I know this because Homecoming is the only I25-based server where the super packs don't all cost the same amount of inf.
  15. There are far better options to use your power pool picks on. Going 3 powers deep just to get some +end from Aid Self is sort of a waste and if you invest a modest amount in IO set bonuses you can make yourself pretty damn tanky. Steamy Mist is really good for boosting defense and resistance.
  16. To this point, buying recipes directly with merits is almost always the least-efficient way to do it. Granted, if you've got merits coming out your ears you might not care about that, but I'd argue the players who complain about not having inf probably don't have that amount of merits either.
  17. Yeah, the way the bolded part was worded was real professional. eyeroll emote here I feel like this is one of those "wait and see what they come up with" things but I'm sure just like the "we are banning RMTers" phase from last fall I'm sure it'll catch up a bunch of unrelated activities/accounts but everyone will be happy because haha the farmers got screwed. Still haven't got a few accounts back from the RMT thing, by the way. If anyone from the GM staff is reading this I'd be happy to help you figure out why whatever algorithm you use to find RMTers is shit.
  18. The arena interface is all kinds of broken. You can't see scores of completed matches, for instance.
  19. Re: number 4, under the old flat-rate proc rules PvP IO procs had a 20% chance against PvE targets and 30% chance against PvP targets. Under the current PPM system they have the same proc rate in PvE and PvP but do the same damage as purple procs against player targets (107 vs 71, roughly).
  20. The autohit -75% range and "can't attack anyone else haha" isn't enough already?
  21. He's referring to the size of the PvP population as a whole, and An easy, casual-friendly game like CoH is going to by its very nature attract the type of player who wants that, and that type of player does not always overlap with the type of player that enjoys PvP. Most of the "acrimony" back on live came from someone stepping into a PvP zone, getting stomped on, and coming to the forums complaining and asking for a nerf, then getting upset when people basically told them "learn to play."
  22. Sure, but of all those things PvP was the only one stated from the beginning as a feature the game was going to have. In fact I'm looking at some early alpha gameplay on Youtube right now and the demonstrator specifically mentions the arena and player versus player as one of the game types CoH is going to feature.
  23. Yeah, that's why "this game wasn't designed for PvP!" is a shitty argument. This game wasn't "designed" for a lot of things.
  24. I don't think the implementation was that haphazard. They probably had bigger fish to fry re: bugs and balance issues before getting to PvP since that required some new assets and systems to be added, but considering how long some things took to see the light of day in this game a year isn't that bad. I mean, it took them five months to add the respec system and teleport/rez prompts and almost nine months add difficulty sliders and cross-server chat. It took longer to add supergroup bases to the game than it took to add PvP.
  25. Yeah I'd be 100% okay with making Field Medic an auto power with no other modifications, though that would mean it loses the ability to slot any enhancements. I wonder if it's possible to make the +heal/-res(heal) enhanceable with heal enhancements/sets. It's an extremely niche power as it stands and the only place I've actually seen it used is a few specific PvP builds.
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