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Everything posted by Yomo Kimyata
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Weekly Discussion 81: The Player-Market
Yomo Kimyata replied to GM ColdSpark's topic in General Discussion
I've been looking forward to this topic for quite some time, and I think that I'll have a lot to say. So much so that I'm going to put it forth in several posts over the next week by category. Some of it will talk about UI, since apparently I missed the thread where that topic was addressed. Part I: The Bugs This is imperative to me, and I'm surprised that it's not more important to the developers. Given that this is a player-driven market, anything that discourages people from using it is a big no-no, and some of these bugs range from annoying to game-breakers. No one will use an economic system that they have no faith in. On no real evidence, I *suspect* that having a dedicated server just for the AH might help with these bugs, but that's based on the assumption that there isn't currently a dedicated server, and that there was a dedicated server on Live. A. Missing history display. When you pull up an item to bid on in the top half of the AH, sometimes/most times the price history does not display. A work-around, of course, is putting in a dummy bid for a low amount, then when your bid appears in the lower half of the AH, refresh the history and you then get a display. Now you can go back to the top half and make your bid based on this information. I think we can all agree that this work-around is clunky, and those who are unaccustomed to doing it can easily get frustrated. B. History display not updating. I notice this a lot when I move from one character to another -- when I open up the AH it defaults to the last item I was looking at on my previous character, and the prices have not updated since my last character looked at them. It's generally a few minutes, but that can mean a lot with a market like salvage. There are other examples of the price history not updating as well, but this is the most easily documented one for me. I'm not asking for a rolling update, but maybe a refresh button in the bid section would be nice. C. The false history bug. This is the 800-lb gorilla and the one that really bugs most people. This is when an item displays a past history that is completely erroneous, and either only shows a false history or vacillates between a true history and a false history. Miracle proc is probably the most notorious example, but there are numerous other examples. Sometimes the bug is temporary; for some items the bug appears to be permanent. Common wisdom is that the false history is bleed-through from another item, and that may be the case for some items. However, I believe that in some cases the price history is completely unrelated to any other item in the AH. I'm basing this on having searched every item in the AH database to find the item that is bleeding through to Miracles, and I've been unsuccessful. This is not game-breaking, but it can be exploited, and it certainly erodes confidence in the AH system. If I had to pick Yomo's Number One Homecoming Priority(tm), this would have to be it. D. The locked market bug. I've submitted tickets about this and been told it's working as intended. I've posted on the Bug forum and got no dev response. This bug ranges from confusing to extremely exploitative, and is a far bigger deal than the devs seem to realize. I will be happy to discuss this via email or phone with any dev, but I do not want to broadcast the details of this bug here. Coming soon, Part II: The Simple* Fixes *Nothing is simple. -
Time to enforce the name holding expiration rules
Yomo Kimyata replied to Kazuuk's topic in Suggestions & Feedback
Hmm, I hear you, but what makes you think that if you sent someone an email and they didn't reply then it means that it's an out-of-use account? If someone sent me a message, I might reply or I might ignore it depending on my mood at the time. Most of the time I would view that inquiry like a bot calling me on my cell phone to ask me about my vehicle's extended warranty... -
Time to enforce the name holding expiration rules
Yomo Kimyata replied to Kazuuk's topic in Suggestions & Feedback
I think that the procedure announced in May 2019 sounds fair, and I'd support it if/when it is implemented. What makes anyone think the specific name that they want will be freed up in a purge, anyway? As far as I know, the only info you have is that the name is already taken, not who owns it or how long it has been since they used it. Am I mistaken? -
Allow all current level 54 enemies to go to level 55.
Yomo Kimyata replied to aethereal's topic in Suggestions & Feedback
How about a mode where you opt in to maxxing your character at 49? -
Click the link in my sig to see how to get another 20mm from me.
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My only presence on Reunion is hardcore, non-AH using, but I can 100% assure you that the AH on all Canadian servers is the same. I'll check Reunion later tonight, but I'm pretty sure I'm going to add it to the 100%. EDIT: confirmed that Reunion AH is the same as the others.
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1. In general, I don't pay any attention to what powers anyone has on my team, especially not pool powers. Have at it! In general, I feel that your powers are your own to choose, with few exceptions.* 2. Nerp. Theme trumps everything except possibly endurance management, and probably not that either. 3. I feel great about it! See point 1. But here is where the asterisk shows up. Unless I am told otherwise, I am always going to assume that a tank has taunt and will use it. I make no such assumptions from a brute. 4. I've played a lot with staff and a little with elec armor and I think you'll be ok with endurance management. Elec armor has two powers that help, IIRC, and they will come quicker on a tank than on a brute. Also, Form of the Soul with staff gives recovery boost if you need it (at the tradeoff of losing some extra damage with Form of the Body.)
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Vahzilok wasting disease. Good luck.
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They are listed under salvage: special. They are in theory tradeable, but are seeded with 10mm available at (currently) 10mm a pack.
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With respect to "vs.", if the question is which would I rather have the devs spend time on, then my answer is definitely new or adapted content. RE: difficulty. Whatever gets done here, please do *not* increase any rewards. If people want to fight x16 mobs, or want to fight +8 minions, power to them. But not one single point of inf or xp over +4/x8. There are already too many lollipops, and I'd rather not the devs waste time so that someone can farm council maps more efficiently. RE: content. I haven't come even close to exploring all the content that is already out there. I'd rather see old zones repurposed than create new zones. I'd rather see mechanics to allow reds and blues to run the same (but morally different) missions than create new missions. And I definitely want that mission where you have to find hostages in a Oranbega map with Malta as enemies ported redside. That s*** is *evil*.
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Do you also have a bid in the system for that item? The queue gets screwed up when you have both bids and offers in on the same item and the offer is less than the bid.
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I would think the two reasons to go up in difficulty are more challenge and/or more reward. For the latter, you are going to get more bang for the buck in terms of xp, inf, and drops by increasing number of enemies first, then difficulty. For the former, it's really up to you and your personal tastes. You might want to plow through tons of easy enemies, or you might want to go toe-to-toe with a few tough ones. For me, I set it at +1/x1 as soon as I make a new character, then I'll try to get to +1/x3 as soon as I get enough attacks. By the time I have a brute at lvl 48, I'd probably be at +2-3/x5-8 if I were properly slotted. I like to build my melee characters so they *can* solo mission play at max levels, but sometimes it gets tedious so I back off. And when leading a team, I'll see what my teammates are up for. Hope that helps! Happy hunting!
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@TygerDarkstorm, I cannot say it any better than @The_Warpactdid.
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Whoops, wrote the wrong gender. Like I said, and like @The_Warpactacknowledged, that was my opinion. I'm not in charge, and I'm not going to tell you what to do. I just said that I found it unacceptable.
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IMO IMO: 1. Racist and offensive in name and bio. Unacceptable. 2. Derogatory term for female genitalia in name. Offensive. Unacceptable. 3. If I lost my home to a wildfire, I'd probably be offended by a character whose name and bio were like that. But I wouldn't pre-emptively nuke it until I got a complaint. But I wouldn't expect to keep it. It's in poor taste. I don't think I have many if any offensive characters. I don't get enough pleasure out of potentially hurting other people to justify it. EDIT: I do have a Water/Bio sentinel named B R B Bio.
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Against my Better Judgement (Ice Melee)
Yomo Kimyata replied to Solarverse's topic in Suggestions & Feedback
I have very little experience with fire melee or ice melee for the same reason -- I don't like elemental swords. So I can't tell you why ice melee suddenly needs a boost in order to keep it within a standard deviation of performance to an "average" set. Make your case! -
Whoo boy. I've been working a lot on a similar topic, so I'm going to opine a bit. There is intent, and there is interpretation, and a functioning adult needs to take both into account. One does not dominate over the other: you can't say, "It's your fault that you're offended since I didn't intend to offend you" and you can't say "It's your fault you offended me because you said something innocuous that I chose to interpret as offensive." But you should take both into account. If you want to make something or do something and you think that you're getting away with something, then you are probably being a jerk. Don't do that. If you make something or do something and someone points out you are offending them, then you need to ask yourself if you are doing something offensive or if someone is being *really* sensitive. Listen and learn. If a dev changes your name or your costume, shrug your shoulders and move on to another alt and ask yourself why. Basically, don't try to be a jerk. If you realize you're "accidentally" being a jerk, you need to do some soul searching. But, yeah, fart and poop jokes are always funny.
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More missions to rescue Percy Winkley
Yomo Kimyata replied to Vanden's topic in Suggestions & Feedback
Just put him in paper/radio missions! -
Just the winter packs and only during the winter event. Two years running.
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Actually, I really did mean converters. I started with 30 for the ~10 expected merits per pack, then rounded up to 50 because it seemed about right.
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I apologize, I am not sure why I meant @Faultlinebut somehow ended up with @Lunchmoney. I'm sure there is a Freudian reference in there somewhere.
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yup, that's easier! thanks!
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I'd look for an expected value of a Winter Pack given certain sales prices for the components, e.g., WOs are worth X(set), merits are worth Y, etc. Run a simulation 10,000 or so times and come up with an E(WP), then vary the assumptions for scenario analysis. I could probably cobble something together relatively quickly in VBA (I'm not exactly an expert programmer), but it's perilously close to work-like activity, and I'm really only idly curious. I highly doubt that I'm going to go all in on Winter Packs this year.
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In theory, with this info from @Lunchmoney, someone* could put together a monte carlo simulator for fun and profit. * not it.