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Marshal_General

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Everything posted by Marshal_General

  1. I found another bug. Create a SR tank and load the first 4 powers and put some slots into them. Save the build. Clear the build out of the planner and then open it back up. The first 4 powers will be replaced with Radiation Emission powers. It doesn't seem to happen with scrappers and brutes.
  2. I like the ice one and the radiation one. Ice gives -recharge, -damage and slows targets around you and the radiation one gives a 20% haste buff.
  3. OK, I gave the three builds I am looking at another once over. The goal for them is to fill the need for a tank and healer for said tank that I seem to find when I play with friends and whatever the LFG gives us for the summer event and TFs, so I decided to go for a self healing tank that I can take to incarnate levels. This first one was the easiest one to build for. It is a shield/dark. I did take it to Justin and went into DA where the level 54 mobs are to fight groups of red minions and purple LTs and boss groups. It did really well except for that storm boss that took forever to kill because he spammed hurricane.. | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1472;688;1376;HEX;| |78DA6594D94F135114C6EF3053A1D042A194825028FB2685AA898F245A400A4D482| |0BE360D0C74A4699BB628E89389EB9BCBAB6CBEF9E293DB5FE2FAC05FE092B8A151| |EBE97C1F48D2493BBF3BDFBD67B9E7CC9DD87AC4F564EADAB8D25CE752897C3EBE9| |048AF9AB9AAD85A2151B032692597118905C395320860321E3197CD74DE0CCD272D| |33B574F0E8E76CCC4C99662892C8AD62A81AE63299546841C6D94C0E6E5DB6346B2| |6B2567AC56D3F4C5A2BC9823CD51D4C2D99B97CD2CAFA27B2D662E86C6EAD60C6E7| |336BA9782C912F98B98D6649A84FFE11B7DCB4529E4543F965103054C5575DA9B0F| |01B68FC20F7C1EFCE431B87BA6ED8DAB11BE44DB0EA16791BACBE034E483C8DF134| |9F86B919F87545C949B0761ADC97783AE3E9AFA0795E830D6FC8B760E33BF23D382| |5F11CB0D51CC3CAD69AC87EE94AA93132A72A5D15B6F6536239A939F3D0CE8B8F1A| |3BE9A2AAE9A40F3174C3AFEEE63E9A1AC1E656C46EFE02FE128775CCBFEE2EEA70F| |C1E791F6C7B40BA75BB07ED0DE0B4C4AE87ADAA679C49D1BCACA1F72462B4B367ED| |EC59903D0BB26751B1F1D18F8F7E2A640F7EEED55F944BCDC8AA16288E9687C828B| |809766E91DBE40ED8BD0BFE965DB62A54A9F5312AA74B8400AB146086DDCCB09B19| |F6304343D676706D870F6F620F2BDAE301FBBCE01F89D585588EAE4BE848DF65729| |DDDDD20AF9057C1BF62DBCB3DF62E431B5C2193A4050E5D2457C145497580B6039B| |9CDB024F6C933BE42E38F20834C57618B6C6F053D46CE419F91C1C7D41BE04EBA52| |621D624C4D330CA5312E629094F817B2EA5C6E05F1B3B53FAF0E82A4CB6198A5751| |7EA54E0F1A8767B83854363B56A684CB945365CAE93265F6A832823ACC190C2C9AC| |693E8F4C8098756FC507DF885501A6D3EFDD734ED02DE81DAA8B0DF501F8FAE1FC0| |FACF47D707A179C871AF803BFF07F5ADE62F| |-------------------------------------------------------------------| I also to this fire/dark out to DA and it performed well fighting those groups. I didn't have trouble once I remembered I have two heals. | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1475;699;1398;HEX;| |78DA6594D96F125114C6EFC020D2821490426D6BD90AB4B5B4A8EF8D8A34D69234B| |1F1C1256452473A29013240A28F26AE6FEE6BD5F8E88BFF802FEEF1BF30718B5BD5| |0797AA6DC7C39C4F6CC204F8DDF9EE3DE79EFB9D19724732CE7BE3C7C684E4DC515| |4AAD5FCB4529A53755B4E296833822E4B26672774B19ECFA887D552554D6535553F| |9ADF56D7950066726A51555319459FE3A1F04E95CBC5D4348D2B65BDA6D4B472C96| |94A93AA52D14A05977993D50AB335BA73FF9B3AA4EAD559AD12D859D16652DBF57A| |4DCDEF29D78BF99C52ADD19E412A2641DF870EFA911A151A3611A041AF2C2C41F09| |B5588B42CE4EFE04FE69A45E68F46AC40EC7199E74E30D79E044F31DB4E8367988F| |2856C2BED23BCEE77C0F7E60AEFB087E62762C301729D68A7DAD7F2CA6E65D62AE5| |F0657989D06283836415DB071ACB03979EE09E5B39B2618C27E99B55FA439B0CE51| |65ED0109ED5CB3DC3ECFE708DE046F3137DC06EF303B693F17C7585C7EC9D47A767| |32D3D8BC2F4F937E575C30BF73E4244161BF78307C103CC90CB6AC684BCCC6714EB| |41AC075E84E045185E84E145185E44E1C5538AF5E13CBECDAC45D1F3287A1E43CF6| |3E8B985CEE3872F7E832E612525C059AC01AC8A214B1C59E2C8F29876ECE2B5A20B| |4FD91269DD70BFFB2E572853CE5E54D60BD7E2139423411DCC82E3E02ECEFD9CF2F| |4A1B2BE21616ACBA445903B026D85B47E3C3DFD67B94B03E7C0F3E005E6E045F012| |7386B64A2236794598FB0F5E656EBA065E076F3087E7992AC50E71AC3CF4926B1E7| |E05BE668EBC01DF323DE4430A3EA4E0C3C804CFA5B3E038081F5E388518850FA361| |3E738FDC7C53E9D3E8DA80DC7CEF8DC196D9D11625DDA26C6951B6B62893AB9561A| |E654AC6C6A449E889A3A3F9461B0B6DCD7F062121E6CB7F4D92F6B20F1D1392E9EB| |E7D5EB93BCFEEBEAF521D6BCE0988F8093DF8FD0989F0FE32FC6BCF12D| |-------------------------------------------------------------------| This last one is a dark/dark. I haven't had time to take it to Justin yet. | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1463;690;1380;HEX;| |78DA6594CB6F125114C6EF30973E412894D2DA6229B5A580C5E263DD18A18D6D495| |01B17BA2044C796B40219505B5D99F8DCAA89AF85A93B4D6C74E5F3EFF011DDB9F6| |91F86A8D3A1EEEF9A48B2130BF99EFDEEF9C73CF9D4B7629ED5A9D3C372E34D7DEC| |542B59A9F2D94160CB3257BB256A815CB25419FF674C15C08AB4BAA999E7B784E3E| |6D1C374A5523591FC9EF314F94CD2046B2C6A2015DDD0A5FAE5C5E4CCED27DA56C7| |2649792668C42A5589A73AB8789E2DC7C8D9E3CFF878E196675BE58F1672AC5A3C9| |4CC930E796F3D942B56698CBDD54C830FD9EB6D245AB97693945906E425238BAC16| |FBA102929E477F02773D31AF347DD2BE03D2F95D67D01BCC8DC7C09BCCCECBBC27C| |465E0D79B51D1C2F867C31E48B215F1CF946D7996BE4D591573F25B8A6D3CCCE257| |099D975063CCB7C4E5E27E7D59DC8D7847C4DC8E742BE1734B7591569399B33C4A8| |142D93E004B3CDABAB5EB579982E1F739DBCDC1E4BB4561D2A5E9476BF1D5ABB8BB| |52734C98D3EB85F71DEBED7CC2D6FC0B7E03B6678857BF88BBC1E783D3942440AEF| |7EF000D3771074735D71D4F792BC1DEC951DD31C77EB143801EE63A6D684F27451F| |D7EF668FEF75C7F3CA0293A682C80B5052CFA089D94203A1D44A707D1E941747A10| |9D9634B707737BBEB23680C8039DA097F99B2AEF55AFAC257AEF73151DE40FC11F8| |22F0C5F18BE513FD34F73FB79AEE8DF4D90BAF8433123881949F09BF297B4215E91| |1C3A2CD46E0F1F01AFF20E0C5F6346AF33EF52E923E8C208E2AC9096409CC40DF66| |FBB09DE026F3347EF30EF9127094FF221C7D9BE0A3E061F31531F38F703B7106358| |D75898C7FA64E384D2B7BE2B31D938EF56DC363A6653523665A74DD96553666C4A4| |E222D299A525ABD8D536C7D6C6BFC1B60F4F386E2D00EF1CE45A7F8CCA506F80DF9| |64737DD950340D3D8882E37E0256FE0F8139F6C5| |-------------------------------------------------------------------| What do you think about ways they can be improved? Which one would work best for what I want to do? Due to them all having dark melee, they all fit the concept for the character I will make.
  4. Yeah I was thinking about set that don't give any defense like Fire and dark armor. The three sets I am looking at are shield which I know what to do with and of course fire and dark. I just wasn't sure what defenses to go for with resist sets.
  5. Nice guide Sunsette. I hope other people who write guides follow this format. I thought I would post my build. I made this up for when I finally get around to playing her. | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1553;713;1426;HEX;| |78DA6594DD4F92511CC7CFC34B8AE05BE0BBA2908AA22254F7ADD2DA128AB275CB5| |83E218D8113DCA45AAD8BFE816EBAC9B7AD17ADECA65AFD11BD6EB5ACD65DADABD2| |E5AA8B2EE807DFAFC0E20CF89CE77B7EAFE71C9ED0FC98EDE1D1AB0794567738114| |DA723937A32134FEA89EAD05C269A89A7924A8635189DCAF684A7539954B24A9E3B| |77AC22A7A2C9983EE51B4FEAB3B16CE49084C89416C7F4737A32ADEFAC1E9C9B8D2| |A6B38954AF88E24E2B1E94C4D613E39A3EB53B590F36A3C19B3159E827A74461EDA| |C667E2677DC5A0E1743C129234FA6CB6554AF1CB77D3233F5ABED09C496D98940A9| |894E103F911347D223F83D9FEA28F513569056D97836C00ABEDE09687A62A67D656| |E15FBD06D6DC23EF83B607E43A6895FD32C257195DAAA0FD947866C6333F875DC30| |BF225B8FB15F91A74BC012F49DD55A85B55ED3516B42BA25910CF649940CD8E10D8| |7C9C0C82AD27C00BE26365FF56F6DFCAFEDBD97F3BFBB7480FB5B4AD9D40CECE6D9| |23E4EC6B82871EB595F3DFBFD25FD36B2BEC647D09C4FC92760CF33F231382F71EC| |CC6977CAC4236B6ED0D54DBA40B7D4D7045BAD6908FE2E725B72B770AF5B6E190AD| |A9EDBE41DF22ED8BB4AAE81BFC5B78DBE6D0B88D7BB08F62F91CBE40AE8B9065F83| |D4D4C173EFC8C9504651BA50A5A1AB45265D62EDC7AE79BCE01FC9D8CD8CDD3771E| |2830BE422B9047A97C915F0B2EC98BB704F73CADD836A4C92B38FBBD8C713F2F2C4| |8679CAC33CE52F834A0D20B771202C70CBDA497064923C0D7E15DB21DA0EBD35147| |A1979078EBE2737C06F62EBE3BFD3C71A46AD60A091640D011BB82E3E7EDE22BF13| |BD749A14474E3EF91DF55628FE0A2550A1ECAB50F65728C1726504F9C3A6E25B406| |9BC5DDF6B44639D1AED364B9AA69D413F75C770537F94DB0FC07EABDCFE066E4FDD| |75D0D2507C7B948DF383F97797F93FB534FE368B33BD36ECA5F972D97CCD5D9ABB1| |D324705B97F2B9F117C| |-------------------------------------------------------------------|
  6. I was making a few tank builds which I will need help deciding on soon, when a thought occurred to me. I was working on getting melee defense and as much s/l as I could. Then it occurred to me that most melee attacks have s/l in them and would be handled by s/l defense. It is the ranged attacks that tend to be pure like the psionic attacks. Am I remember this wrong?
  7. On a related note, does the Diamagnetic -tohit stack with dark melee and does any of them work with damage auras or powers like burn?
  8. I have an old badge popmenu where the ones you don't have show as grey.
  9. I have been thinking about making someone with kinetics so I can start hitting someone so fast it breaks the game.
  10. This is a pomenu I got from the wayback machine that allows you to do costume changes easily.
  11. For regular content the defense soft caps are 45% For incarnate content it is 59%. Depending on how much defense debuff resist your set has, the amount you might want to go above those caps.
  12. This is one that I have just been working on. I am still trying to chase the incarnate cap for m/r/a while improving my end gain. It should be doable since I saw a build that got 59% to all three with only regular IOs. Hero Plan by Mids' Reborn : Hero Designer 2.6.0.1 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! DM: Level 50 Mutation Tanker Primary Power Set: Shield Defense Secondary Power Set: Dark Melee Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Soul Mastery Hero Profile: Level 1: Deflection -- StdPrt-ResDam/Def+(A), UnbGrd-ResDam(3), UnbGrd-ResDam/EndRdx(3), UnbGrd-Rchg/ResDam(5), UnbGrd-ResDam/EndRdx/Rchg(5) Level 1: Shadow Punch -- SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(7), SprGntFis-Acc/Dmg/Rchg(7), SprGntFis-Dmg/EndRdx/Rchg(9), SprGntFis-Acc/Dmg/EndRdx/Rchg(9), SprGntFis-Rchg/+Absorb(11) Level 2: Smite -- SprMghoft-Acc/Dmg(A), SprMghoft-Dmg/Rchg(11), SprMghoft-Acc/Dmg/Rchg(13), SprMghoft-Dmg/EndRdx/Rchg(13), SprMghoft-Acc/Dmg/EndRdx/Rchg(15), SprMghoft-Rchg/Res%(15) Level 4: Battle Agility -- ShlWal-ResDam/Re TP(A), LucoftheG-Def/Rchg+(19), LucoftheG-Def(21), LucoftheG-Def/EndRdx(21), LucoftheG-Def/EndRdx/Rchg(23) Level 6: Active Defense -- RechRdx-I(A), RechRdx-I(23) Level 8: Combat Jumping -- LucoftheG-Def/Rchg+(A) Level 10: Taunt -- PrfZng-Dam%(A) Level 12: Against All Odds -- EndRdx-I(A) Level 14: Phalanx Fighting -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25) Level 16: Siphon Life -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(25), SprBlsCol-Acc/Dmg/EndRdx(27), SprBlsCol-Acc/Dmg/Rchg(27), ThfofEss-Heal(29), ThfofEss-+End%(29) Level 18: Grant Cover -- LucoftheG-Def/Rchg+(A) Level 20: True Grit -- GldArm-3defTpProc(A), UnbGrd-ResDam(31), UnbGrd-ResDam/EndRdx(31), UnbGrd-Rchg/ResDam(31), UnbGrd-ResDam/EndRdx/Rchg(33) Level 22: Touch of Fear -- CldSns-Acc/ToHitDeb(A) Level 24: Kick -- Empty(A) Level 26: Shield Charge -- Obl-Dmg(A), Obl-Acc/Rchg(33), Obl-Dmg/Rchg(33), Obl-Acc/Dmg/Rchg(34), Obl-Acc/Dmg/EndRdx/Rchg(34), Obl-%Dam(34) Level 28: Soul Drain -- RechRdx-I(A) Level 30: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(36), UnbGrd-Rchg/ResDam(36), UnbGrd-ResDam/EndRdx/Rchg(36) Level 32: Weave -- Ksm-ToHit+(A), LucoftheG-Def(37), LucoftheG-Def/EndRdx(37), LucoftheG-Def/Rchg(37), LucoftheG-Def/EndRdx/Rchg(39) Level 35: Dark Consumption -- Obl-Dmg(A), Obl-Acc/Rchg(39), Obl-Dmg/Rchg(39), Obl-Acc/Dmg/Rchg(40), Obl-Acc/Dmg/EndRdx/Rchg(40), Obl-%Dam(40) Level 38: Midnight Grasp -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(42), Mk'Bit-Dmg/Rchg(42), Mk'Bit-Acc/EndRdx/Rchg(42), Mk'Bit-Acc/Dmg/EndRdx/Rchg(43), Mk'Bit-Dam%(43) Level 41: Gloom -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(43), Thn-Dmg/Rchg(45), Thn-Acc/Dmg/Rchg(45), Thn-Acc/Dmg/EndRdx(45), Thn-Dmg/EndRdx/Rchg(46) Level 44: Dark Obliteration -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(46), SprFrzBls-Acc/Dmg/EndRdx(46), SprFrzBls-Acc/Dmg/Rchg(48), SprFrzBls-Dmg/EndRdx/Acc/Rchg(48) Level 47: Maneuvers -- Rct-ResDam%(A), LucoftheG-Def/Rchg+(48), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50) Level 49: Darkest Night -- HO:Enzym(A), HO:Enzym(50) Level 1: Brawl -- Empty(A) Level 1: Gauntlet Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(17), RgnTss-Regen+(17) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- EndMod-I(A), EndMod-I(19) Level 50: Cardiac Core Paragon ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1547;688;1376;HEX;| |78DAB594D94F135114C6EF74A602A5154AC1825076288B14AA26BE49A2051568428| |2F1B569E042479AB6694BA28F26AE6F2ECFAE7F804F6E7F89EB832FBEBA242EA82C| |E3E97C1F4BD267276D7F33DFED39F73BE7CC4CF252C2FFF4CC954965F84F67D3A55| |2EA7C3AB7AA8BB5C9B572BA6CE7734A0E4F22592388602995D0CB3A57D2B1858CAD| |B34B3B9761AE267556EB58225D5CC5A9F2CFE7F3D9D89C4E17ECDC4AC0BD98B6573| |265B96AD8595AD2C552C62EF8DCEB8582D64BE1A982BD183B555C2BEBD4427E2D9B| |4AA64B655DBCDC2A464EC83711901FA3E2CEB154584E2296F2FC30958A0B7F82D63| |AF91BFC55B71BE355572D573B708DBC0ED6DE206F82BE5BE0BAC41A8C355E239FEF| |0DE87F4BBE030FBE273F8053E2D5A45773165A538BE1B2B9996C040F85C03312E34| |58CE11D5558DBA14CA3066BAA8679FE88BF4A7915ADAEE471B5B392A3DE35EDA8FA| |1EC49E132DC0BC01C6B6D2C35F49D0C01A1B6EA3EED63BE0E1BBE43DB02360BA3DE| |F680267246F909E82CC3B2D5A8875878EA2EE4ECEA89333EAE48CBA39A30DF1D0C2| |3A5A3E793057A9374C2DECC8A16625731B146FDB06AAEDDE24B7C09E6DD2211576D| |8941DDA15BAD2CE8E9AB243044ECD081DF6D1611F1DF6D1A125FFED62555D5BCA75| |D8CF0EF6738AFD417090D3DC923D7BB1A7B7977E07E977907EA3F41BA5DF28FD6E4| |BEC006B1D5886DFE1153243DAE0C84572155C9414438C1DBACFB507E09187E423F2| |3138F604D4123B8A586BF419A63EF69C7C018EBF245F8141E94D8C7D8C7D87FF71D| |E0D71F628CE1E7DF42B3581FCC644E591B64C15273B2CC5C3914F65E2C3D6EEB3EB| |8C54AD4E5429F12AE5589572BC4A99DBAF8CA10FF3163716CDE0FD52D7A82AD371D| |D7CF6EDBE1994C198AF7B9AC7B8807A1B678451E149BCADBEEC8F1B42DCB73DCD30| |BAA13591CEFF382643929B6DFD0702333B07| |-------------------------------------------------------------------|
  13. I am using 2.6.01 and the ones that I have noticed doing it is the Paralytic and Reactive interface abilities. Also Radiation Therapy under radiation armor for tankers tends to lower your regen if you turn it on.
  14. I finally went with the blaster concept. I just got my sustain power and even without IOs yet, I am finding my splash splash splash can keep on flowing.
  15. Certain Interface Incarnate abilities that add a debuff, debuff your stats in the program if turned on. I know the -def and -res ones lower your stats.
  16. I wasn't going to keep it after a respec, but after seeing how many mobs like to run from me, I like the ability to injure their pride by yelling the perfect zinger at them. They come back for the beating they deserve.
  17. I didn't see it mentioned, but the Unbreakable Guard resist set gives 2.5 end discount for 2 slots.
  18. I am already on my 3rd page of characters. My problem with the corrupter version is lack of good single target damage compared to the blaster version.
  19. I am trying to decide between two different AT builds. One is basically an up in your face water/atomic blaster and the other is a blow off your face water/storm corrupter.. I have preliminary builds for each, but need to decide which one would work best. Then find out what can be done to make that build better. Then spend a day trying to find the perfect name....... that isn't already taken. The first build is the blaster build: | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1539;711;1422;HEX;| |78DA6594DB4E13511486F7B453914385525ACED096739142D58867131551A10942A| |289A76642276592DA36508C5EFA068A1A13E5E8BD1835BE818F60D40BEFC50BD444| |8DCA4D5DCCFF539B7492F6DBFBDF7B1DF65A7B2676FB4CD5FAE8DD934A739F4E197| |373F153F29F33675D3123694D2B792A2F1B320FC4CC946996C9BC893BE293463A69| |2622F632CCBA7796A6E6B3D9CC6C2E3269242C236765D2F19891B6B2F3297BA2AA2| |632995464DC34B2563AE9B62767ADE44C4E66D53B4B0973766EC6CA56D8F3A9AC69| |268223596B3A12B323DCB4D289F8B8794BBCCF18DBDEB7C53B0D925E587E231D8A4| |FDEA59604515D3996C915505F25D7C05DCFC0E1BE82AD520705BA531D124DA33FED| |8AA047F65F05775F23AF831537C83878586C9DB0D59DEF1C4AB5EAAAEA23F901DCF| |39EDC72D839F8A5CE2E3B60DEE1FA04AD66CC09FE0047E58C65CCA94CE9B656AB91| |0EB0CE49EAA0DF059E13DB72E654FE1CE7F6AF830D2FC89760D32BF082D854C2C65| |9E9450E4D3EB0A58EF483E765AF9B3574F7C3FEA8D4A11A6752D5C3A8EB98ECF3F0| |0C1EF6A98D7D6A639FDAD8A700FB14609F8E893F2FFC39BD9B881BD800838F51B3E| |0027844F6FA988F8FF96852BC7A6AF5797994539446787435D66B764782FBE0B1E3| |27F98BFC0376FE058F4B84669EA4791155EE5C2297C1EE1572955C037589DB8AB87| |AAB4FB3B59E3AB286AC05A31E3026956B67BCF627C8A1EF29B9482E81E16572057C| |2D08D136F408FEC2F7C0BDF7C905F20138F0103C29E7ECE22DE89A108464ED22390| |90E4E816F244E2F3BD4CBFA0DB26E83AC63F4377842FCF6B31BFD7C0B3C529708EC| |B508EB12655DBCB236C4DB341444475BF4A237D7EE68705BC1AE7CB86475A844899| |628FB4B940325CA78B132805C26F4C2174369BC71E535852F417EB342D699BF469B| |6FC5DA259CF36BB1D68B7DDF8B35DEF4CFFE420EF98DA2F197A2F1968CA3ACC6DBD| |0FFF13F4E83F779| |-------------------------------------------------------------------| Next is the corrupter build: | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1543;711;1422;HEX;| |78DA6594594F135114C7EFED4C598B0569CB56A0B6D0960285AAEF26E0121512228| |93E361319A081CED4E9D4E8A31FC12DB87C05458D88CBAB9FC385F880A282891AD1| |C48CA773FEB64D3A81FCEE9C7BB6FB3F733B7BE5B86FFDD4B56342FAA757B562313| |B6D5A56A9609B56D36CC9D6EC9C69087ABC17345BB71A6915AE3864CF69C692BE90| |76B7B253146D0F5437A74A8B8BE9795AE5B3F3A57CDE3472C692F0CD99E66A7A46D| |70AF4D6E6BE9CCC2D2DDBF4D6E2BECD17747DC1FFDF6B41B78ACBB942E444217731| |5D4D3DA35FCE69F6B2666467A9A66E5DEDA6BE46E97F2526F0385EF1401122A30AC| |F43709DA93E021F331B9E30B72585493756880FAA6BCBC760A27C72886D0DC3CCA6| |389860B624C1116688C452389FA2EC13FA5571E02F78966BB67F671A54C7CB7514E| |F53C17B1BCC83CFC1674C937C1BD957348EB26D87EA34732D4F7350BAB640006C67| |1628AE15355A835C3714023B99DD01A6A4026DA8D1E6D0233E53123F2C7E54BD441| |93BD8A676AC114889EE3BCCDEBBE03D66F83EF30BE5E9E44EBD9D5039FCCAE372E0| |05F812DC644636980A7515446CB04BBA4A460E73C7917DE6A19FE00FF037A64DB15| |D50A80B0AC5A0500C0A45C9A7877D640FCE18032D3A6B1FD4EBC3848636414C2883| |0975509E7ED4EA47AD21D48AA35691F20D42BB41E48B63E271E449207F02F977293| |48A98E896C73D7FE23D73E41DF81684B67B14338C9861CC288519A530A314663486| |19AD9264497CB949E838067DC7A0EFF82FE68AC237AFEC3B7A8BCF367E1BBCC99CB| |8CE34C8378D5ED26FB8CF09F43F81BE33384706E7DBF2093189EF6E12B308AB955B| |4E7FE5AF33556799ACB364EA2C47EA2C47EB2CA7CB165916C371666A7793DCCB9C5| |AF9851012FD35B7D3CD679BF3B505E1E5FD71DEDFABDAA43CCFDAF8CE4857FBDD5A| |7FD4F856EBBFC677C17783B91DAAF4E47CAC597FAA59F706C895E39D3FA1EAFA75B| |4BAFE07AA20016B| |-------------------------------------------------------------------| What do you think about each. Which one would work best in incarnate levels? What can be done to make that build better? and lastly, Thanks for your time.
  20. I wanted to make something with the /atomic set and finally settled on water. Since I would almost always be in melee range, I wanted to be able to survive there and cut down or out cone attacks so I skipped steam spray though it is good and I have enough attacks as it is. Maybe to many. I wanted to make a build that is fun, different and maybe, just maybe sure me of my altitist so that I can finally get a character to 50. Anyways this is the build. Hero Plan by Hero Hero Designer 2.6.0.0 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Water Melee: Level 50 Magic Blaster Primary Power Set: Water Blast Secondary Power Set: Atomic Manipulation Power Pool: Leaping Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Leviathan Mastery Hero Profile: Level 1: Aqua Bolt -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7) Level 1: Electron Shackles -- HO:Endo(A) Level 2: Negatron Slam -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(7), TchofDth-Dmg/Rchg(9), TchofDth-Acc/Dmg/EndRdx(9), TchofDth-Dmg/EndRdx/Rchg(11), TchofDth-Dam%(11) Level 4: Positron Cell -- BslGaz-Acc/Hold(A), BslGaz-Acc/EndRdx/Rchg/Hold(13), BslGaz-EndRdx/Rchg/Hold(13), BslGaz-Rchg/Hold(15), Lck-%Hold(15) Level 6: Combat Jumping -- BlsoftheZ-ResKB(A), ShlWal-ResDam/Re TP(17), Rct-ResDam%(17) Level 8: Water Burst -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(19), SprDfnBrr-Acc/Dmg/Rchg(19), SprDfnBrr-Acc/Dmg/EndRdx(21), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(21), SprDfnBrr-Rchg/+Status Protect(23) Level 10: Whirlpool -- Dtn-Acc/Dmg(A), Dtn-Dmg/EndRdx(23), Dtn-Dmg/Rchg(25), Dtn-Acc/Dmg/EndRdx(25), Dtn-Dmg/EndRdx/Rng(27) Level 12: Dehydrate -- TchoftheN-Heal(A), TchoftheN-Acc/Heal(27), TchoftheN-Heal/HP/Regen/Rchg(29), TchoftheN-Acc/EndRdx/Heal/HP/Regen(29) Level 14: Tidal Forces -- RechRdx-I(A) Level 16: Beta Decay -- HO:Enzym(A) Level 18: Water Jet -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(31), Thn-Dmg/Rchg(31), Thn-Acc/Dmg/Rchg(31), Thn-Acc/Dmg/EndRdx(33), Thn-Dmg/EndRdx/Rchg(33) Level 20: Metabolic Acceleration -- Prv-Absorb%(A), Prv-Heal(33), PrfShf-End%(34), PrfShf-EndMod(34) Level 22: Ionize -- RechRdx-I(A) Level 24: Boxing -- Empty(A) Level 26: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(34), UnbGrd-ResDam(36), UnbGrd-ResDam/EndRdx(36), UnbGrd-ResDam/EndRdx/Rchg(36), UnbGrd-Max HP%(37) Level 28: Atom Smasher -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(37), SprAvl-Acc/Dmg/EndRdx(37), SprAvl-Acc/Dmg/Rchg(39), SprAvl-Acc/Dmg/EndRdx/Rchg(39), SprAvl-Rchg/KDProc(39) Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(40), LucoftheG-Def/EndRdx(40), LucoftheG-EndRdx/Rchg(40), LucoftheG-Def/Rchg(50) Level 32: Geyser -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(42), SprBlsWrt-Acc/Dmg/Rchg(42), SprBlsWrt-Acc/Dmg/EndRdx(42), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(43), SprBlsWrt-Rchg/Dmg%(43) Level 35: School of Sharks -- EnfOpr-Acc/Immob(A), EnfOpr-Acc/Rchg(43), EnfOpr-EndRdx/Immob(45), EnfOpr-Acc/EndRdx(45), EnfOpr-Immob/Rng(45), EnfOpr-Acc/Immob/Rchg(46) Level 38: Positronic Fist -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(46), KntCmb-Dmg/Rchg(46), KntCmb-Dmg/EndRdx/Rchg(48) Level 41: Shark Skin -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx/Rchg(48), UnbGrd-ResDam/EndRdx(48), UnbGrd-Rchg/ResDam(50) Level 44: Radioactive Cloud -- Empty(A) Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50) Level 49: Tactics -- EndRdx-I(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Run-I(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A) Level 1: Combo Level 1 Level 1: Combo Level 2 Level 1: Combo Level 3 Level 50: Agility Core Paragon Level 50: Support Radial Embodiment ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1537;711;1422;HEX;| |78DA6594DB4E13511486F7B453914385525ACED096739142D58867131551A10942A| |289A76642276592DA36508C5EFA068A1A13E5E8BD1835BE818F60D40BEFC50BD444| |8DCA4D5DCCFF539B7492F6DBFBDF7B1DF65A7B2676FB4CD5FAE8DD934A739F4E197| |373F153F29F33675D3123694D2B792A2F1B320FC4CC946996C9BC893BE293463A69| |2622F632CCBA7796A6E6B3D9CC6C2E3269242C236765D2F19891B6B2F3297BA2AA2| |632995464DC34B2563AE9B62767ADE44C4E66D53B4B0973766EC6CA56D8F3A9AC69| |268223596B3A12B323DCB4D289F8B8794BBCCF18DBDEB7C53B0D925E587E231D8A4| |FDEA59604515D3996C915505F25D7C05DCFC0E1BE82AD520705BA531D124DA33FED| |8AA047F65F05775F23AF831537C83878586C9DB0D59DEF1C4AB5EAAAEA23F901DCF| |39EDC72D839F8A5CE2E3B60DEE1FA04AD66CC09FE0047E58C65CCA94CE9B656AB91| |0EB0CE49EAA0DF059E13DB72E654FE1CE7F6AF830D2FC89760D32BF082D854C2C65| |9E9450E4D3EB0A58EF483E765AF9B3574F7C3FEA8D4A11A6752D5C3A8EB98ECF3F0| |0C1EF6A98D7D6A639FDAD8A700FB14609F8E893F2FFC39BD9B881BD800838F51B3E| |0027844F6FA988F8FF96852BC7A6AF5797994539446787435D66B764782FBE0B1E3| |27F98BFC0376FE058F4B84669EA4791155EE5C2297C1EE1572955C037589DB8AB87| |AAB4FB3B59E3AB286AC05A31E3026956B67BCF627C8A1EF29B9482E81E16572057C| |2D08D136F408FEC2F7C0BDF7C905F20138F0103C29E7ECE22DE89A108464ED22390| |90E4E816F244E2F3BD4CBFA0DB26E83AC63F4377842FCF6B31BFD76373C529508AC| |B508AB126555BCB236C4BB3414443F5BF4A2F7D6F610DC56B02B1F2E591D2A51A22| |5CAFE12E54089325EAC0C209709BDF0BD501AEF5B794DE13B90DFAC9075E6AFD1E6| |5BB17609E7FC5AACF562DFF7628DF7FCB3BF90437EA368FCA568BC25E328ABF136F| |47FFC0FDE06FA44| |-------------------------------------------------------------------| How does it look? I am sure there is something I overlooked that would make it better. Thanks.
  21. Using the giant pumpkin head, make a magic origin character. Doctor Streng, The Pumpkin Supreme.
  22. It looks to have way too much yellow in a couple of the shots. Blindingly so.
  23. They first thing I do when planning a build is look at the recharge of the powers I want. If I don't see anything that has a large recharge that I will need up as fast as possible, then I skip hasten. It all depends on my goals for the build. For dominators, I cannot make one without trying for perma Dom whether I need it or not.
  24. This is, of course, a good point. Then again, defense debuffs are not the only debuffs that are overabundant in the 35+ game. My regen scrapper is my Citadel, Synapse, and Trad Sister Psyche farmer. Trying to make her fun to play while running ITFs or incarnate content would require expenses that ain't cost-effective. She buys the recipes my mains need. She will eventually make it to 50, but now that she's 36 she can run all the content she's made for. I've considered turning off her XPs to make her farm inf as well, now that the value of inf has an effective floor. I still think that the long range trend at the AH is inflationary and that inf will be a poorer store of value than merits. The defense also reduces the incidence of other crap like -recharge, which also tends to kill regen and resistance based scrappers, since most of them are relying on self heals and other click powers. This also hurts Shield and Reflexes characters (and maybe Ninjutsu, which looks to me like renamed Reflexes) before they achieve the softcap and then some, since their mezz defense is a click power, pointlessly so since most players just set it to autofire. It's just an inconvenience for players of those sets. If you enjoy New Faultline, you likely want to run the Lost missions on a different character with a regular mezz resist toggle. By level 50 you probably have enough overlap, fortunately. Why this wretched excess of debuffs exists to penalize certain content choices is something of a mystery to me. Your best defense, as usual, is to do something else, a discretion I exercise on just about all of my melees. If you chose to run it, it's solo only; teaming just makes it worse. My SR brute has two slots in PB with level 25 IOS and it shows in game as recharging 1 second after it expires. That can suck, but so far hasn't.
  25. I would suggest lowering your defense, you're 10% over the soft cap in Melee and AoE. Around 50% is ok for Incarnate content but anything more is too much. Isn't the incarnate softcap 59%?
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