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golstat2003

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Everything posted by golstat2003

  1. Really? Cause on most teams I've been on, when aggro-holding is discussed, it's usually a tanker or brute that they look to. I've not seen too man even think about scrappers when they are talking about holding aggro. Especially not in high level content. Example: Hamidon Raids on most of the servers, the taunt team is still basically tanks, unless I've really missed something. EDIT: Also if a scrapper doesn't take anything to hold aggro no one bats an eye. A tank (and sometimes a brute) not taking any aggo holding powers like Taunt, and the sky is suddenly falling.
  2. I think that's the eventual plan. For now thought they should get the overall tank changes out and completed.
  3. Or I could just check the Monitoring function in game that does it for you already.
  4. Pretty much where I am. The quality of life stuff should stay.
  5. Adding new OPTIONAL difficulty options are fine. Note the word OPTIONAL.
  6. Same on auto upgrade for me. I'd prefer they keep the upgrades as is. The rest doesn't sound so bad.
  7. Might be a good idea if it's reduced. And I can see uses in the situation you laid out. . . I've just never been on a team where it matters with all the incarnate powers flying around. (Hint: I just don't play on low level teams anymore 😜).
  8. Interesting . . . in the BAFs I've done since this game has come back (I'd count about 50+) I've never noticed that called out as a tactic for any scrapper, or anyone. It's usually just pull Siege and Nightstar at appropriate times and the entire League goes to town. Usually there are enough folks beating on them that if one of the main targets get sequestered by Siege/Nightstar, they can dip out and the beatdown can still continue. For the BAF the main thing usually is just watching out that both die nearly at the same time in that last stage. But that just pure full on League damage. The adds that come with both over specific time periods we just ignore or they get mauled by splash damage. . . . and that's probably because enough of the League members by now aren't new incarnates that makes that possible. But I can see how it can be used in other situations.
  9. But . . . Why? Why should a Scrapper be able to ever out taunt a tank? Not a challenge, just seriously curious.
  10. I’d argue the problem with dark armor is its end consumption
  11. I’ve actually found this listing a bit funny. Since Kheldians don’t have to take dwarf form.
  12. Pretty much established that some folks don't like AE and want to tell others how to play. Some say that's a terrible idea, which it is. Telling others how to play a game. You can pretty much lock this.
  13. Regardless there are still plenty of folks asking for AE to be nerfed in some unnecessary way today. Just read some of the threads on these forums. The side show between you and others doesn't refute that fact. It all boils down to: gamers telling other gamers the 'right' way to have fun. Which will get the same response from me every time: /jranger.
  14. They can play the tanking role as part of Dwarf form. But there are Kheldians who don't take dwarf form. The Kheldians are more a hybrid class/AT.
  15. Yeah I pretty much don't expect anything for Dwarf form for either Kheldian. The Kheldian pass is probably later.
  16. Same. Glad the team (of volunteers) is now expanding content.
  17. I"m actually glad they are gone. Makes teaming for my khelds much more fun.
  18. I disagree with every suggestion made, including the suggestion to change back the crafting table.
  19. I wouldn't overly obsess about what other folks are doing. Play the game and enjoy yourself.
  20. Yeah no. Not every brute can do that. And for the ones that do, they are built to handle a specific type of damage. You're not telling the full story here. Also balance shouldn't be around farming builds.
  21. Probably a joke referring to super hero costumes and thongs in cheeks that were made popular during the 90s. aka psylocke's costume, aka rob leifeild (and generally IMAGE comics) female characters. I hope. . .
  22. No further changes are needed to brutes. The changes for tanks as is are fine.
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