Hotmail and Outlook are blocking most of our emails at the moment. Please use an alternative provider when registering if possible until the issue is resolved.
-
Posts
2527 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Store
Articles
Patch Notes
Everything posted by BrandX
-
Feedback: Testing Melee Set Performance
BrandX replied to Galaxy Brain's topic in Suggestions & Feedback
Yes, but it's only popular with a few sets. TW/BIO .. a combo that gives more damage and has ways of helping end issues. That's at #2, with the next TW combo being #13 with TW/WP. Another combo that has ways to help End Issues and no redraw. Then it falls to #23 with TW/RAD another combo that has End helping aspects. However, using the #1 position as the reason to say it's the best doesn't work well, when the #1 Secondary is Regeneration, which no one goes about saying is the best Secondary. -
I love Dual Pistols as a set for animations. I just wish I could dish out more ST damage with it.
-
Whats Peeps thoughts on Regen with a Scrapper?
BrandX replied to Kid Durin Danark's topic in Scrapper
Been trying and trying to get a /Regen build I like that can do in PvE what my DB/WP and now StJ/NIN can do in PvE. Neither may be the fastest at farms, but both generally did okay at 4/8 setting and could solo AVs, without the use of incarnate abilities. -
For all these times, what is the best Interface? -HP? -Regen? Fire DMG/-Resist? Does -Regen do enough to really warrant taking it over a straight +DMG one with no -Resist secondary effect?
-
I'm going to have to disagree. The unmovable object is just a way to find out a number, which helps people go "Will I even have the damage to take on an AV solo?" 😛 Now, surviving one it does not.
-
The +50% Chance to crit one is better.
-
Mind running that again with a different T4. Like Preemptive, to see what the difference is between more proc damage and no -HP? Or have you already?
-
I thought they all fell into the 1.188 animation time when in momentum.
-
Wasn't Spines always a dot toxic damage?
-
A Time Energy Armor Set. We have Time Manipulation. Take cues from that and make a melee armor set. Energy Melee on Scrappers. Ported animations as alternate animations for those which match up on animation times.
-
With the new proc changes, it would seem Dark Consumption can be turned into a long recharge, but high damage, almost no end (.52) PBAOE. That by the DPS numbers, could be substituted in for Smite for a more powerful attack with the same animation time.
-
Able to soft cap. Self heal. Has an End Mod ability that's basically a heal for your blue bar (I two slotted it with 2 +5 EndMod/RCH IOs and called it good). The Stealth stacks with the Strealth IO. I put a slot in Sprint instead of the Stealth power myself, so I could get the 2.25 S/L Resist bonus.
-
What do those numbers mean?
-
See, that's what I was getting the feeling with the Time/DP...and I believe it was the build on the second page, yes. Though, looking at your build, made me realize a Proc'ed out Empty Clips will out damage Dual Wield sans putting the Purple Proc in DW.
-
I've seen your build, and I'm curious, how it's handle going up against AVs? Have you tried soloing them? Do you know how much DPS you're putting out?
-
While it wouldn't have the radius of a NUKE, I'm curious, does this allow one to turn Dark Consumption into a cheap mini nuke? 4 Damage Procs. 1 -Resist Proc. .52 End Cost. 1.188 (Arcana Time) Activation. 180 Second Recharge. The radius is only 8 feet, so that seems like it doesn't take down the chances much.
-
Build wise, I can get Farsight Perma without Hasten. It's Chrono Shift that becomes the harder one. However, I asked the question, because according to Mids, Hasten is reducing the damage of the procs, but so is the Force Feedback: +Recharge Proc. So, I was just seeing if there was ways to make that less of an issue. I'm guessing not.
-
Looking over your build, I got to wondering. Is Hasten needed? If I read your PPM right. FF: +RCH in ES looks like it would proc often. Is it enough to make Chrono Shift Perma without Hasten? Also, Mids looks like it the FF: +RCH causes the procs to lessen, though I thought I read that it didn't. Is it just the slotted +RCH that effects Procs, or is it Hasten/Chrono Shift/FF Proc too?
-
I did go looking through those, but I believe it liked to rely on Incarnate powers.
-
| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1553;742;1484;HEX;| |78DA6594CB6B135114C6EF6426C6247DA5E9BB79F5DD26CD24D3A496FAA06053456| |D255871A76168A7ED409A843C40972E5CBAD08D5B75E1D295F85CB9762728A2FE01| |BEAA82A0E0269E99EFD80EE442F89D39F73CBE7B666ED6AEE6DA1E9EBEBE24A48EE| |5A25EAB1572C69651DA34AA9EF50DD3286D188296E7A2B96BC472790FD9D1FF0185| |938DAD2DD5DA29ACE925B3D228EA75B35C0AEDEF5FD04BDBC6A69A6BE8C542DEACD| |5CBC59AE8CC97CB4575D5D029A0B66356FCF6F3A9A2B9BD536F876D996669DB673F| |AD570C637370A5626EA8CBE56AB551A997AB85B50675ACD58DEAB50112A4D2EF4D8| |FE0D5748B4FB2109A225C9F995F40E52BF31B78680FD4BA1CB969057B19F0F03C33| |8158DF2C5305DF525F49B27365E9A9CBF6B53D633E073B5E8073D44746AC5BD650B| |7630EECCA32B94F37F7E9BE81DC0CE5BAA1D1E57E8CD89E27CC47E03BD2E2E17378| |746A145644DFAE64EFF59D419D8115D41D7880FDC85FF8B354DF0B6DCD0015F1C35| |6FC5DC81FEA0143BDCC73A813F9057A29A71D39A29D63E6A96627F4289D19AB8F57| |C4B2E0C83CF30873013ADED319023CCF00D7190B327F0B5BF3D81F50A29E41D417C| |1262D2193A79727DC1B47D67892A9829329663F263039C75F05E5F623D7D5CFA79E| |E2534FB1920FA46E90DFC2E06B281F7A05465E12838A58A0530FF35B184E626F466| |5A6C0789AA9E1D4F143B2ADA59B3484798AE11161C77CA49E513E533404ADE36170| |36C28C326360F226EAD7E97194A739CAF348F23C923C8F14CF6391744FB0EE8945E| |4A78E328F81DA71E609E8D696D06F94744FA38F349D80EE19668D421242B2CF94B8| |85FC868C5B6BF954FBCDF9A9429A3DE961540D29FBF7D2FA2C292ADEE249B778B41| |64FA6C5936DF1AC3A3D3CF9F3968FEF445E6193F6253BC36BDD66789A7BBEFD7F01| |212591FDE3C0274967C998A2EFE81266FDDD193F8DF89F073E97741BF38DDD61C61| |0733740B7947BDE73D8F70307B737EFB33AC2BEECB0AF386CDD61DB6B95EE91C68E| |7F3B83FAB4| |-------------------------------------------------------------------|
-
Hero Plan by Mids' Reborn : Hero Designer 2.6.0.2 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Time DP: Level 50 Science Defender Primary Power Set: Time Manipulation Secondary Power Set: Dual Pistols Power Pool: Leadership Power Pool: Flight Power Pool: Fighting Power Pool: Speed Ancillary Pool: Mu Mastery Hero Profile: ------------ Level 1: Temporal Mending (A) Preventive Medicine - Heal (3) Preventive Medicine - Heal/Endurance (3) Preventive Medicine - Endurance/RechargeTime (5) Preventive Medicine - Heal/RechargeTime (5) Preventive Medicine - Heal/RechargeTime/Endurance (7) Preventive Medicine - Chance for +Absorb Level 1: Pistols (A) Superior Vigilant Assault - Accuracy/Damage (7) Superior Vigilant Assault - Accuracy/Damage/Endurance (9) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb (9) Gladiator's Javelin - Accuracy/Damage/End/Rech (11) Gladiator's Javelin - Chance of Damage(Toxic) (11) Gladiator's Javelin - Damage/Endurance/Recharge Level 2: Time's Juncture (A) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance (13) Dark Watcher's Despair - Recharge/Endurance (13) Dark Watcher's Despair - To Hit Debuff/Endurance (15) Dark Watcher's Despair - Chance for Recharge Slow Level 4: Dual Wield (A) Superior Vigilant Assault - Damage/RechargeTime (15) Superior Vigilant Assault - Damage/Endurance/RechargeTime (17) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime (17) Gladiator's Javelin - Accuracy/Damage/End/Rech (19) Gladiator's Javelin - Chance of Damage(Toxic) (19) Force Feedback - Chance for +Recharge Level 6: Empty Clips (A) Superior Frozen Blast - Accuracy/Damage/Endurance (21) Superior Frozen Blast - Accuracy/Damage/Recharge (21) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime Level 8: Distortion Field (A) Neuronic Shutdown - Chance of Damage(Psionic) (23) Ghost Widow's Embrace - Chance of Damage(Psionic) (23) Unbreakable Constraint - Chance for Smashing Damage (25) Gladiator's Net - Chance of Damage(Lethal) (25) Impeded Swiftness - Chance of Damage(Smashing) (31) Lockdown - Chance for +2 Mag Hold Level 10: Swap Ammo Level 12: Maneuvers (A) Luck of the Gambler - Defense/Endurance (27) Luck of the Gambler - Defense (29) Luck of the Gambler - Defense/Increased Global Recharge Speed (29) Shield Wall - +Res (Teleportation), +5% Res (All) (31) Reactive Defenses - Scaling Resist Damage Level 14: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 16: Bullet Rain (A) Ragnarok - Damage/Recharge (33) Ragnarok - Accuracy/Damage/Recharge (34) Ragnarok - Accuracy/Recharge (34) Ragnarok - Damage/Endurance (34) Ragnarok - Chance for Knockdown Level 18: Farsight (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (36) Luck of the Gambler - Defense/Endurance/Recharge (36) Karma - Defense/Endurance (36) Karma - Defense/Recharge Level 20: Boxing (A) Empty Level 22: Tough (A) Titanium Coating - Resistance/Endurance (37) Titanium Coating - Resistance/Endurance/Recharge (37) Titanium Coating - Resistance (39) Titanium Coating - Endurance (39) Steadfast Protection - Resistance/+Def 3% (39) Gladiator's Armor - TP Protection +3% Def (All) Level 24: Weave (A) Luck of the Gambler - Defense/Endurance (40) Luck of the Gambler - Defense (40) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 26: Slowed Response (A) Analyze Weakness - Accuracy/Endurance/Recharge (27) Touch of Lady Grey - Recharge/Endurance (31) Achilles' Heel - Chance for Res Debuff Level 28: Executioner's Shot (A) Apocalypse - Damage/Recharge (42) Apocalypse - Accuracy/Damage/Recharge (42) Apocalypse - Accuracy/Recharge (43) Apocalypse - Damage/Endurance (43) Apocalypse - Chance of Damage(Negative) (43) Shield Breaker - Chance for Lethal Damage Level 30: Assault (A) Endurance Reduction IO Level 32: Chrono Shift (A) Panacea - Heal/Endurance (37) Panacea - Endurance/Recharge (45) Panacea - Hea/Recharge (45) Panacea - Heal/Endurance/Recharge (45) Panacea - Heal (46) Efficacy Adaptor - EndMod/Recharge Level 35: Charged Armor (A) Titanium Coating - Resistance/Endurance (46) Titanium Coating - Resistance/Endurance/Recharge (46) Titanium Coating - Resistance (48) Titanium Coating - Endurance Level 38: Hail of Bullets (A) Armageddon - Damage/Recharge (48) Armageddon - Accuracy/Damage/Recharge (48) Armageddon - Accuracy/Recharge (50) Armageddon - Damage/Endurance (50) Armageddon - Chance for Fire Damage (50) Fury of the Gladiator - Chance for Res Debuff Level 41: Hasten (A) Recharge Reduction IO (42) Recharge Reduction IO Level 44: Power Sink (A) Efficacy Adaptor - EndMod/Endurance Level 47: Electric Shackles (A) Empty Level 49: Fly (A) Winter's Gift - Slow Resistance (20%) Level 1: Brawl (A) Empty Level 1: Prestige Power Dash (A) Empty Level 1: Prestige Power Slide (A) Empty Level 1: Prestige Power Quick (A) Empty Level 1: Prestige Power Rush (A) Empty Level 1: Prestige Power Surge (A) Empty Level 1: Sprint (A) Endurance Reduction IO Level 1: Vigilance Level 2: Rest (A) Empty Level 4: Ninja Run Level 2: Swift (A) Run Speed IO Level 2: Health (A) Miracle - +Recovery (40) Numina's Convalesence - +Regeneration/+Recovery Level 2: Hurdle (A) Jumping IO Level 2: Stamina (A) Performance Shifter - EndMod (33) Performance Shifter - Chance for +End (33) Endurance Modification IO Level 10: Chemical Ammunition Level 10: Cryo Ammunition Level 10: Incendiary Ammunition Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Elusive Mind Level 0: Task Force Commander Level 50: Musculature Radial Paragon ------------ What I've gotten so far. Don't quite have the 45% Defense I'd like to have on top of the -To-Hit. Trying to get all the damage I could. Wondering how much the -Resist of Slowed Response helps on a single target. | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1553;742;1484;HEX;| |78DA6594CB6B135114C6EF6426C6247DA5E9BB79F5DD26CD24D3A496FAA06053456| |D255871A76168A7ED409A843C40972E5CBAD08D5B75E1D295F85CB9762728A2FE01| |BEAA82A0E0269E99EFD80EE442F89D39F73CBE7B666ED6AEE6DA1E9EBEBE24A48EE| |5A25EAB1572C69651DA34AA9EF50DD3286D188296E7A2B96BC472790FD9D1FF0185| |938DAD2DD5DA29ACE925B3D228EA75B35C0AEDEF5FD04BDBC6A69A6BE8C542DEACD| |5CBC59AE8CC97CB4575D5D029A0B66356FCF6F3A9A2B9BD536F876D996669DB673F| |AD570C637370A5626EA8CBE56AB551A997AB85B50675ACD58DEAB50112A4D2EF4D8| |FE0D5748B4FB2109A225C9F995F40E52BF31B78680FD4BA1CB969057B19F0F03C33| |8158DF2C5305DF525F49B27365E9A9CBF6B53D633E073B5E8073D44746AC5BD650B| |7630EECCA32B94F37F7E9BE81DC0CE5BAA1D1E57E8CD89E27CC47E03BD2E2E17378| |746A145644DFAE64EFF59D419D8115D41D7880FDC85FF8B354DF0B6DCD0015F1C35| |6FC5DC81FEA0143BDCC73A813F9057A29A71D39A29D63E6A96627F4289D19AB8F57| |C4B2E0C83CF30873013ADED319023CCF00D7190B327F0B5BF3D81F50A29E41D417C| |1262D2193A79727DC1B47D67892A9829329663F263039C75F05E5F623D7D5CFA79E| |E2534FB1920FA46E90DFC2E06B281F7A05465E12838A58A0530FF35B184E626F466| |5A6C0789AA9E1D4F143B2ADA59B3484798AE11161C77CA49E513E533404ADE36170| |36C28C326360F226EAD7E97194A739CAF348F23C923C8F14CF6391744FB0EE8945E| |4A78E328F81DA71E609E8D696D06F94744FA38F349D80EE19668D421242B2CF94B8| |85FC868C5B6BF954FBCDF9A9429A3DE961540D29FBF7D2FA2C292ADEE249B778B41| |64FA6C5936DF1AC3A3D3CF9F3968FEF445E6193F6253BC36BDD66789A7BBEFD7F01| |212591FDE3C0274967C998A2EFE81266FDDD193F8DF89F073E97741BF38DDD61C61| |0733740B7947BDE73D8F70307B737EFB33AC2BEECB0AF386CDD61DB6B95EE91C68E| |7F3B83FAB4| |-------------------------------------------------------------------| (Edit - put data chunk in main post)
-
As someone who recently made a DM/BIO Scrapper, I think this needs fixed too.
-
How fast do the snipes become when insta cast? How much of their time is the interrupt window?
-
It allows you to build for BF > Attack Vitals easily enough, while being quite sturdy and never really having to worry about clicking on anything other than your attacks.