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MoonSheep

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Everything posted by MoonSheep

  1. also - this is why i like running my TFs on surprise enemies buffed mode 😛
  2. “hey guys, i have literally no idea how to get the best out of both this primary and secondary set i’ve chosen, along with having little experience with the archetype i’ve chosen.. anyways can someone make me a softcap build that completely bluntens all aspects of my powersets and AT? oh, and which way am i meant to face when playing? thx”
  3. ah, i think i’m understanding this thread incorrectly then i thought there was another community run server that was joining the HC licensed instance in the near future
  4. that’s a lot of shards do we know whether Vanguard / Breakout going to stay separate, or eventually merge with existing HC shards?
  5. Some thoughts as a kin def: Health and stamina are over slotted - you have transfusion and transference. I'd leave health with 1 slot and have 2 end in stamina max Not sure why you'd use 3 pool powers going through the flight pool when you could instead pick up Inertial Reduction - It's one of the superior methods of travel as it's not impacted by the few seconds of travel slowdown after attacking, you can fire something off and hop away at max speed. I suspect it's part of the desire to build for def which is not something I go for on a personal level as it tends to involve sacrificing a lot of AT potential. Personal taste though Short Circuit is slotted in a strange way. People often pick elec for its end draining ability, short circuit is the primary end drainer of the set. I'd recommend maxing out the end drain component, or at least using one of the damage focused end drain sets Fulcrum shift needs accuracy to be the most effective Transference may be slightly unslotted, make sure it has a good amount of accuracy at least
  6. what’s wrong with +2? shouldn’t be that hard - sounds like someone had a fear power that was causing her to run the problem is when it’s ran on +3 or +4 and the final katie ends up being +5 or worse, that’s when it becomes impossible no matter how many team insps you load up on
  7. they melted away, climate change
  8. it’s not too bad - has an AoE hold, a cool stun through wormhole and singularity has been updated to pull enemies in rather than repel them mind or plant would be my two choices for the most powerful of the control sets, fire and energy for the most damaging - earth almost there too, very underrated
  9. i think you’ve captured the feedback well. there’s nothing inherently bad about the video, just a bit long the music is nice - gives a final fantasy feel
  10. mind, plant, grav, fire primary fire, energy, earth secondary
  11. running them with enemies buffed is usually a good way to make things a bit more interesting
  12. i think procs are really good fun, it feels like you’re getting a free bonus everytime they go off even if if’s pointless i sometimes put procs in some powers just to get that feel good feeling of getting something for free but yes, there’s a limit to their usefulness. over proccing and building every. single. alt. to “S/L cap, S/L cap, S/L cap” is a bit overdone thesedays and can sometimes make the overall character worse rather than better - e.g sacrificing its ability to contribute to a team for the sake of being able to standalone
  13. irradiate has a long base recharge time (20s) making it a prime candidate for proc, can put two -res procs in it and then others as required i agree that the base -def is strong enough
  14. if you’re interested in going down this path i’d recommend most of you try to run VEATS. their leadership powers are much stronger than the standard ones - and - they can pick the regular leadership pool also i agree with Clave on the accuracy point. i don’t normally pick up tactics
  15. 33 minutes x 60 seconds = 1980, + the remaining 20 = 2000 perhaps 2000 seconds is the maximum permitted value for certain things
  16. of all the threads on the forum, this is certainly one of them
  17. i can’t disagree with anything you’ve put here. a well played “pvp style” empath is hugely valuable on HM content. a good empath is just so rare
  18. i only pick defender blast powersets for their secondary effect rather than damage, e.g elec for minus endurance, sonic for -res. life is a lot more enjoyable this way accepting your fate as a low to no damage dealer allows you to focus on those secondary effects, making your defender even more powerful on teams the exception to this is a procced out poison/fire def with dominate from the psi mastery decked out with 5 damage procs - now that’s a damage dealer
  19. -mechanic voice- well there’s yer problem! regen is a lovely set but it’s unfortunately quite squishy compared to other defensive sets available paired with fire also unfortunately adds to the difficulty as it has no secondary effects like knockdown, -accuracy or - recharge to help during 1 on 1 combat keep playing it and enjoy it though - good to see something rarer. there will be IOs to help make you a bit tougher as you get higher level
  20. it’s also incredibly boring in my opinion - it’s the pinnacle of uninspiring button mashing
  21. here’s some thoughts that may help you i would advise simply playing the character first to become comfortable with using kin and worry about the build later on
  22. the revised version released in the recent patch is exactly this - i feel its radius needs to be larger to be more effective though on balance, i ran a TF using it last night and found it a lot better than my first use of it a few weeks ago - i’ll amend my post to reflect it’s still worth having. definitely some user experience needed to get the best use out of it for example, it appears to continue working on defeated targets, meaning you have a ‘gravity well’ effect which is quite fun if hiding round a corner
  23. you raise a good point. despite the excelsior being as populated as live, a lot of zones feel like a ghost town perhaps there could be a rotating incentive for some zones to worth visiting and staying within, along with a buff for street sweeping
  24. quite often - i just finished a manticore TF where i was ghosting to the end of missions and confusing mobs to clear themselves whilst defeating another mob mind control is perhaps underplayed as it's quite a complex power set. most players are unable to keep speed boost applied to the whole team, yet alone think strategically about how to use sets like mind we'd all like to see a slight reduction in the recharge time, but i don't find it a particularly negative feature on my mind/fire permadom
  25. mass confusion has an advantage in that it doesn’t aggro enemies. it’s very powerful especially on doms where it can confuse everything in a mob for a notable duration and cause chaos edit: telekinesis received an update in the recent patch. it now pulls enemies to the target and immobs them. AoE grouping effect could be increased to make it a bit more powerful, but is still a useful power
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