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MoonSheep

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Everything posted by MoonSheep

  1. From a Dominator perspective it looks like the mastery revamp has hit quite hard and reduced the effectiveness of most powers that they're not really an "epic" poolset anymore, but more of a "ehh, okay" poolset choice I have the following feedback to contribute: Ice Mastery As with the feedback on dark mastery below, the icon power colour seems a bit odd. It has been changed to match.. invulnerability? Not feeling it Sleet - I did used to love my defender strength sleet but understand why it was nerfed. Upping the recharge time from 90 seconds to 120 seconds feels to be unncessary though Hibernate - Always been a meh power and today is no exception. Swapping this out for the scrapper version could be fun Frozen Armor - Fine Hoarfrost - Almost doubled to a 9 minute recharge? Why even bother having it. I'll just bring some inspirations instead Dark Mastery Visually I don't like the power icon colours, it's out of sync with other dark powers within City of Heroes. Red graphics with a dark colour is usually for CoV Patron powers. In my opinion this needs adjusting to align with other Dark Blast, Dark Melee and Dark Control powers Murky Cloud - No resistance to Smashing or Lethal was a bit surprising, but maybe the fire/cold/energy/neg resistance will come in handy for some Tar Patch - This sounded exciting when announced on the forums, a 3 minute recharge feels a bit long Darkest Night - A base 11.25% -To Hit feels a bit pointless, enhanced it will push around 15% which is sort of useful I suppose, but nothing to get excited about Umbral Torrent - Forgettable like most Mastery attacks Soul Consumption - A great power in principle, made pointless by the 10 minute recharge I'm looking at my mind/fire dom and thinking of respeccing the build to not take a mastery choice when the update comes out, they've all been watered down to the point where they're not really worth having. That reads like quite a kneejerk statement, but I think I'd prefer to have Fold Space than any of the powers on offer I like to be consistent with my feedback, so I will spin my usual line for the past 4.5 years: This patch has an opportunity to review the popularity of each archetype and bring balance to the number of people choosing each one. Dominators tend to be quite infrequently played compared to more popular ATs, these nerfs are likely to further deepen that trend
  2. i choose option e) drop bonfire then cast my AoE immob
  3. i like the subtle nuance there i think it’s a great power to pull enemies away from squishies that may have left the main aggro pack playing a team tank is an art and a skill
  4. three to four updates a year would be way too many in my view. once a year is fine with me, gives people time to adjust to changes
  5. this is frustrating, but it’s second in line to people who play support ATs who rarely bother to use any of their buff/debuff powers and instead sit there hitting things for 22 damage with weak defender blast powers instead or tanks without taunt - cmon, bless us with your aggro holding abilities
  6. +1 for the end drain on elec control i have an elec/earth dom i play on test, the end drain is really quite effective
  7. quoted from your empathy section, this is a foundation behaviour that anyone playing a buffing defender set needs to keep in mind applying buffs to the team is the baseline for a defender - everything else comes after this. - if you have shields, SB and similar, this needs to be maintained on the team - individual buffs and less frequent buffs come second - blasts come third when playing my kin, my primary focus is applying SB and FS as it has the most impact on the team. my low damage blasts are an afterthought should they be needed
  8. it’s irrelevant thesedays, characters are magnitudes much more powerful than they were on live
  9. hmm, that’s true. but i would recommend OP plays an MA/SD scrapper, AAO is a good dmg buff and its easy to cap S/L def. useful at low levels for posi, DFB and DiB, but still valuable for MLTFs, LRSF, HM ITFs and any other TF that’s the WST as it’s a versatile AT. worth picking up a KB to KD IO from the AH. its cheap to build with SOs or IOs and is a popular FOTM, FWIW YMMV IMHO
  10. good lord, that's quite the update! some great changes: Can't wait to try this on my mind/fire dom: Mind Control/Telekinesis: No longer holds Now Immobilizes Target cap increased to 16 Radius increased to 20' Will now keep the targets between 40 and 60 feet from the player Will group enemies close to the main target (i.e. "reverse repel" or "pull towards"). Toggle now lasts a max of 30s before auto-shutdown This has the potential to revive Sonic Resonance. liquefy is now a worthwhile power: Sonic Resonance/Liquefy: Cooldown reduced from 300s to 150s
  11. i read the sleet nerf just after i posted - boo 😔😢 -22.5% res isn't too bad, could have been worse. some actual feedback to the devs however: @The Curator can the power icons for ice mastery on dominators be slightly less garish? it's a bit luminous compared to how it was previously! i do appreciate the icon for Hoarfrost being fixed though edit: exibit A of the observed crime: 😁
  12. @Mezmera you seen this new dark mastery for doms? a -res tar patch *and* darkest night - what a winner. move over ice mastery!
  13. your brother will be quite strong if he’s a tank, so any support will be enough to keep him going. if he picks up taunt as part of his build you can live a carefree life, blasting or buffing/debuffing whenever needed i would say stick with your rad/ice idea, i’ve been tempted to play that combination too. your brother will be able to keep the mobs nicely bunched allowing your rad debuffs to work well, you can then focus on blasting either a defender or a corrupter would work great, slightly higher damage on the corrupter
  14. nature affinity is the new empathy
  15. i’d also say thesedays the game is 50% gameplay and 50% community. lots of us play at roughly the same routined times each day or week and therefore form friends and networks CoH isn‘t fast paced, edge of your seat thrills, but a game where you can invest in a character through gameplay and relax for an hour or two whilst chatting with friends
  16. you can make any character automatically level 50 on the test server and have access to automatic IOs and other unlocks - it may save you a lot of time if you’re keen to figure out what you’d like to play
  17. fortunately everything is *a lot* cheaper thesedays compared to live purples are 15-20m inf rather than 250-400m, things like numinas, LoTGs are 6-8m rather than 40-50m welcome back
  18. here comes superman arriving in his 747 oh no, the mission is in a crowded residential street 380 dead, 200 injured
  19. as others have said, if you need a self heal: omae wa mou shindeiru focus on having a strong, game changing primary - powers like seeds of confusion (plant), mass confusion (mind) and a solid, heavy hitting secondary - energy, earth in 4*’s you’re either alive or dead i wouldn’t go ice - you want as little aggro on you as possible. my ethos is big AoE control powers and heavy hitting ST damage to knock out the most troublemaking foes in a mob to lower the danger asap
  20. or they may offer to PvP you for the name, leading to a comic book style endeavour to get your old self back
  21. it’s really exciting - nice seeing people street sweeping in atlas park and other low level zones and playing the content, classic mission teams etc the game was always busy before on excelsior, but now it’s heaving
  22. plant/energy/ice would be my vote powerful confuse, powerful ST and powerful -def/-res debuff
  23. i have an ice/ice/ice that i play with on the test server, it’s quite squishy therefore definitely best suited for team play, however arctic air + chilling embrace with lots of procs is good, the damage isn’t too bad and the -recharge and slow powers seem to compliment each other well i wouldn’t choose it for solo as it’s very endurance heavy and feels more of an AoE combo /fire or /energy would be my pick for solo as they’re the best for ST damage
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