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Everything posted by AboveTheChemist
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Problems loading custom wdw files (game UI windows)
AboveTheChemist replied to Graegoyle's topic in Bug Reports
As do I, which is why the topic interested me enough to want to delve a bit further. I keep pretty close eye on the forums (and somewhat less so on the Discord) and have not noticed any other reports of this (or similar) issues. -
Problems loading custom wdw files (game UI windows)
AboveTheChemist replied to Graegoyle's topic in Bug Reports
Good to hear! I don't see any file path issues that jump out at me, and the contents (as far as window names) of your .wdw file are identical to the ones I use. I'll still try loading one when I hop on tonight and see if I have any issues. -
Problems loading custom wdw files (game UI windows)
AboveTheChemist replied to Graegoyle's topic in Bug Reports
I use custom .wdw files myself but have not noticed any issues. I haven't tried loading one in a while, though. I'll be sure to give it a shot when I am in-game this evening to see if I notice any issues. I think that there were some non-used windows whose names could at one point be found in the .wdw file, but that were removed from that file in the past year or so. If your .wdw files are old, then perhaps it's one of those now-obsolete window names kicking around in the .wdw file that is causing the issue? That's a bit of a stab in the dark, though. Incidentally, BlackSpectre recently created a wiki page that quite nicely details the window names found in that .wdw file, if you want to investigate some of the names further. I wonder too if somehow your .wdw files are set to read-only somehow. If you don't mind sharing the full CoH install path (all the way back to the drive letter), that might help address that. -
Were you exemplared during the TF? You won't get enhancements from mobs if you are exemplared.
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New Window Names Page at the Wiki... Suggestions?
AboveTheChemist replied to BlackSpectre's topic in General Discussion
Thank you for all the work, BlackSpectre. You and several other folks have put a lot of time and effort into the wiki over the recent months. It has not gone unnoticed and it is greatly appreciated. -
I am a tad unclear. You pinged me in another thread and clearly stated that the DLL file was on your computer, and here you state that it is not. I am going to assume it is the latter. It might be possible to download the file directly from Microsoft. I did a quick Google search of the filename and saw a few YouTube videos that addressed this specific issue. Beyond that, I'm afraid this issue is a bit out of my league. And I have nothing at all to do with OuroDev so I can't help you there either, sorry.
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OuroDev used to provide a compiled version of Piglet but I don't think that is the case anymore. The Philotic Knight, who has provided many great resources to this community, posted a thread a while back with a link to the OuroDev Piglet page as well as to a compiled version of Piglet that he hosts. Regarding texture editing, this OuroDev wiki page has some good info that might get you started. I have a decent amount of experience with texture modding, but the textures I mod are mostly the game minimaps which are a little different than the open world textures, which I don't have a lot of experience with.
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Character costume can't remove Anarchy symbol
AboveTheChemist replied to Starhammer's topic in Help & Support
Are you in supergroup mode? If you go into SG mode it will put the SG symbol on your chest. I think you turn it on/off from the SG window (should be near your email window at the top of the chat tabs). -
There are three spawn points for the Paladin Construction event, and each can (and will) spawn their own independent Paladin. Meaning there can be as many as 3 Paladins up and loitering at the area in that screenshot, assuming no one prevented the Paladin construction. With regard to the simultaneous Paladin event message, this is something I saw regularly during the copious testing I did on Brainstorm when this event was re-instated there. I don't claim to know much about the inner workings of the game, but as near as I could tell the simultaneous messages were due to the fact that Kings Row hadn't had any visitors for a while, and the map had shut down. The Paladin Construction event timer kept going, though, and had triggered (in this case) two events. With no active zone to spawn in, the events sat queued until someone entered Kings Row and the map became active. I often see similar behavior in other zones with a GM on Brainstorm. Just the other night I went to Boomtown and Crey's Folly, and as soon as I entered each zone, Babbage and Jurassik (respectively) spawned.
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Temporary / prestige powers name for binding
AboveTheChemist replied to kazrack35's topic in Help & Support
The power names are (top is temp power, bottom is P2W power): Temporary_Powers.Temporary_Powers.Goldbricker_Rocket_Pack Temporary_Powers.Temporary_Powers.Invention_Jet_Pack_Goldbricker To get the power name, head here (City of Data 2.0): https://cod.uberguy.net/html/index.html There is a search bar at the top to search for the power you want. Once you find it, click the link to the power page (the link under 'Power'). On that page, look along the top bar and click 'Toggle Raw Data' (looks like a stack of 3 blue pancakes). Scroll down and you'll see some text, and the full name is near the top of the raw text beside "full_name": -
There is a nearly two-year-old thread in this very subforum that contains the invite details you posted, that any forum user could access. So, that info has been publicly available for a long time, and I certainly don't think you have broken any rules!
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ATC's Badge List PopMenu
AboveTheChemist replied to AboveTheChemist's topic in Tools, Utilities & Downloads
If this is the bind you have been using, then I don't think you have been using my popmenu (which is named BadgeSetList). You've likely been using this popmenu (which is named BadgeList), which was the inspiration/foundation of my popmenu when I spun off my own version a couple of years ago. If you'd prefer to use mine, the installation and usage instructions are in the top post of this thread. Either way is fine, as long as you are using the menu that suits you best (there are quite a few badge popmenus out there) and that the bind works again for you. -
ATC's Badge List PopMenu
AboveTheChemist replied to AboveTheChemist's topic in Tools, Utilities & Downloads
I don't know of any reason it wouldn't work with Win11 or any other OS. If redoing the bind doesn't work: /bind F9 "popmenu BadgeSetList" Then I'd double-check the install location to make sure you put the menu file in the right place: <CoH Root Folder>\data\texts\English\menus -
For folks that want to run tests, remember that Brainstorm has mission/task completion tools in the freebies menu to help speed through the missions. They are under the 'Misc Commands' heading on the top level. You can copy one or more of your live server characters there to test using the forum beta copy tool.
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Yes, and it is sometimes referred to as 'bucketing'. Set IO enhancements (and recipes) are bucketed/pooled by level. If you post a level 10 Bonesnap: Acc/Dam, it goes into the same bucket with all the other possible levels of Bonesnap: Acc/Dam, including attuned. So someone may buy your level 10 enhancement as a level 22, or as an attuned. Common IOs are not bucketed, and I don't think other enhancements like Hami-Os, DOs or SOs are either, but I could be mistaken. Salvage is bucketed by type (common, uncommon, rare). I can't recall offhand if anything else on the AH is bucketed, but it's entirely possible I am forgetting something.
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The marker is accessible. Your version of vidiotmaps is outdated. My prior post in this thread (the second post, right below the OP) has more details.
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For those that suspect shenanigans afoot with regard to giant monsters spawning, it might be helpful to record a demo file of the event, which can be analyzed to get a better picture of when/where the giant monsters appear. I think turning on any powers that grant +Perception will increase the radius of the things you 'see' in a demo file, but I need to test that theory this evening to confirm.
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It's already been confirmed (twice!) that it is player-driven, but here's an example announcement with after-action report from an event on Everlasting couple of years ago.
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You could probably start with the Dev's Choice selections, which are conveniently compiled in this thread for reference. There may be compiled lists of other AE content on the forums, but that's the one that sprang to mind.
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The current crafting system is pointless.
AboveTheChemist replied to Galactiman's topic in General Discussion
I disagree. Perhaps I am in the minority, but the crafting system in CoH is just about perfect to scratch my crafting itch without having to get bogged down in leveling different crafting skills, using different crafting tables/containers, and maintaining a bloated bank (or separate bank mule characters) full of crafting materials. -
If the raid scene on Project 1999 is any indication, I am not sure this statement is entirely true! To answer the OP, I do not PL in AE, and removing XP from AE would not directly impact my day-to-day gameplay. I did level a fire farmer to 50, just to see what the fuss was about, and I mostly abandoned him until I ran some inf gain tests after double inf was removed from AE. I don't think I have stepped foot in AE since, although I would quite like to run some of the non-farm/dev's choice type content at some point.
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A popmenu for all the temporary summons powers
AboveTheChemist replied to Chronos's topic in Tools, Utilities & Downloads
Agreed on the alphabetical listing as being the most logical. Also, if you head over to Brainstorm (the beta server), you can probably earn most if not all of these powers by completing the respective missions using the mission/task completion tools in the freebies menu. They are under the 'Misc Commands' heading on the top level. You can copy one or more of your live server characters there to test using the forum beta copy tool. That way you can test to make sure that all the commands in the popmenu work. I don't think there are any power awards that are tied to badges, but if you find there are let me know and I can help you grant the appropriate badges on Brainstorm as well. -
tracker Badger - CoH Badge Tracker Website
AboveTheChemist replied to KeyboardKitsune's topic in Badges
I uploaded the file you attached and a new character named Sparkling Pain was added to my character roster with 623 badges. Does that sound correct? I have some troubleshooting advice in this post on the previous page, if you want to give that a shot. If it doesn't work, please let me know.