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HelenCarnate
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Everything posted by HelenCarnate
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Anything over 45% is wasted. You can get by on fire farms around 40 and still be fine. You also cannot have the superior and regular version of the same set in your build. Mids lets you but the game does not. Also KB proc in Burn is bad. Sometimes it can proc multiple times and send mobs flying. It is funny to watch but slows you down when farming.
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Yea I will give this one a try eventually with something like this. Although it will need ageless to not run out of endurance.
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Proc out the single target hold for some crazy damage from a low level attack. I love my fire/atomic.
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New Static Team Forming on Torchbearer
HelenCarnate replied to CrimsonOne's topic in General Discussion
Well you don't have to have 100% of your characters on one server. -
New Static Team Forming on Torchbearer
HelenCarnate replied to CrimsonOne's topic in General Discussion
It was a lot of fun. I brought along Doc Brown as a Rad/Sonic defender. With all the debuffs and buffs flying around stuff melted. We got through posi 1 and up to level 18. -
It is not limited to 4 slots. Whatever power you take at level 49 is limited to 4 only because there are only 3 slots given at level 50. You can get around this by doing a respec. When you do a respec, you pick the order of your powers and then slot freely and can 6 slot your level 49 power if you wish.
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Well without any requests on abilities or budget I figured you would be in melee range a bit due to Beta Decay so got most defenses up. Perma hasten and soft capped to S/L/E/F/C if you go Agility. Yes less damage than you could put out but I figured in this case defense is more valuable.
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It lowers the XP but not by much unless you do almost no damage. The gains you get in kill speed more than make up for the minor loss of xp. Even if you only do 10% of the damage you still get 30% of the XP. But in most cases, confused mobs only end up dishing out 10-15% of the total damage (unless you are just kicking back spamming confuse) and even at 20% confused damage and 80% your damage, you still get 95ish% xp. (Details here https://paragonwiki.com/wiki/Confuse_(Status_Effect) On my TW/Ninja I went crazy with recharge so I could go Musc ans still get perma hasten. I went with the Body epic pool for conserve power (up half the time) and physical perfection for more recovery and another slot for performance shifter. That plus Ageless and I hardly ever have to worry about endurance. With capped defense and decent resists I don't have to heal often either, but I do make sure to keep a few purples on hand just in case I get hit with defense debuffs as those can spell certain doom if they start stacking. Edit because I can't math.
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Yea, endurance is a huge issue on the high end farming builds and many of them (mine included) cannot go full speed until at least tier 3 Ageless. I have much better builds but they have 4 purple sets for the extra recharge to those tend to be a bit more pricey. They also do not include spine burst but as long as you can line up Throw Spines, it ends up being faster without it.
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does ninjitsu give you stalker level stealth?
HelenCarnate replied to DougGraves's topic in Scrapper
With Shinobi-Iri and a stealth IO in sprint I can dance on most mobs and they don't see me. Exceptions of course for the mobs that can see through stealth. Not Hide levels but still gets the job done. -
Winter sets are cheep right now at least relative to what they used to be. They run 10 mil or less each and may go back up once the winter event is over soon so I would grab those now if you can. With those you can have a somewhat sturdy build outside of AE and strong enough to do +4x8 on fire farms (which honestly you can do with SOs and inspirations). Something like this keeps all the same powers and changes the slotting. I did swap out invis for stealth as you lose the defense bonus on invis once you start fighting but keep some with stealth. Since you have super speed, stealth plus SS will get the same results as invis. Villain Plan by Mids' Reborn : Hero Designer 2.6.0.7 https://github.com/ImaginaryDevelopment/imaginary-hero-designer Click this DataLink to open the build! Level 50 Mutation Brute Primary Power Set: Spines Secondary Power Set: Fiery Aura Power Pool: Speed Power Pool: Concealment Power Pool: Leaping Power Pool: Fighting Ancillary Pool: Mu Mastery Villain Profile: Level 1: Lunge -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/EndRdx(3), SprBlsCol-Acc/Dmg/Rchg(5), SprBlsCol-Dmg/EndRdx/Acc/Rchg(5), SprBlsCol-Rchg/HoldProc(50) Level 1: Fire Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(7), Ags-ResDam/EndRdx/Rchg(7) Level 2: Spine Burst -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-Dmg(9), Obl-Acc/Rchg(9), Obl-Dmg/Rchg(11), Obl-Acc/Dmg/Rchg(11), Obl-%Dam(13) Level 4: Super Speed -- BlsoftheZ-ResKB(A) Level 6: Hasten -- RechRdx-I(A), RechRdx-I(17) Level 8: Healing Flames -- Prv-Heal(A), Prv-Heal/Rchg/EndRdx(19), Prv-Heal/EndRdx(19), Prv-EndRdx/Rchg(21), Prv-Heal/Rchg(21), Prv-Absorb%(23) Level 10: Grant Invisibility -- LucoftheG-Def/Rchg+(A) Level 12: Blazing Aura -- ScrDrv-Dmg/Rchg(A), ScrDrv-Dmg/EndRdx(23), ScrDrv-Dam%(25), ScrDrv-Acc/Dmg(25), ScrDrv-Acc/Rchg(27), ScrDrv-Acc/Dmg/EndRdx(27) Level 14: Stealth -- LucoftheG-Def/Rchg+(A) Level 16: Plasma Shield -- Ags-ResDam(A), Ags-ResDam/EndRdx(29), Ags-ResDam/EndRdx/Rchg(29) Level 18: Temperature Protection -- StdPrt-ResDam/Def+(A), StdPrt-ResKB(31), GldArm-3defTpProc(31), ImpSki-Status(31) Level 20: Build Up -- RechRdx-I(A) Level 22: Quills -- Avl-Acc/Dmg(A), Avl-Dmg/EndRdx(33), Avl-Acc/Dmg/EndRdx(33), Avl-Acc/Dmg/Rchg(33), Avl-Acc/Dmg/EndRdx/Rchg(34), Avl-Rchg/KDProc(34) Level 24: Super Jump -- BlsoftheZ-ResKB(A) Level 26: Kick -- Acc-I(A) Level 28: Consume -- MckBrt-Taunt(A), MckBrt-Taunt/Rchg(34), MckBrt-Taunt/Rchg/Rng(36), MckBrt-Acc/Rchg(36), MckBrt-Taunt/Rng(36), MckBrt-Rchg(37) Level 30: Tough -- Ags-ResDam(A), Ags-ResDam/EndRdx(37), Ags-ResDam/EndRdx/Rchg(37) Level 32: Throw Spines -- PstBls-Acc/Dmg(A), JvlVll-Dam%(39), PstBls-Dmg/Rchg(39), PstBls-Dmg/EndRdx(39), PstBls-Acc/Dmg/EndRdx(40), PstBls-Dam%(40) Level 35: Fiery Embrace -- RechRdx-I(A) Level 38: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(40), Rct-ResDam%(42), Rct-Def(42) Level 41: Electrifying Fences -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(42), SprFrzBls-Acc/Dmg/EndRdx(43), SprFrzBls-Acc/Dmg/Rchg(43), SprFrzBls-Dmg/EndRdx/Acc/Rchg(43), SprFrzBls-Rchg/ImmobProc(45) Level 44: Ball Lightning -- PstBls-Acc/Dmg(A), PstBls-Dmg/Rchg(45), PstBls-Dmg/EndRdx(45), PstBls-Acc/Dmg/EndRdx(46), PstBls-Dam%(46), PstBls-Dmg/Rng(46) Level 47: Burn -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-Acc/Rchg(48), Obl-Dmg(48), Obl-Dmg/Rchg(48), Obl-Acc/Dmg/Rchg(50), Obl-%Dam(50) Level 49: Weave -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Acc-I(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Fury Level 1: Sprint -- Run-I(A) Level 2: Rest -- RechRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Run-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(13), Pnc-Heal/+End(15) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(15), PrfShf-EndMod/Acc(17) Level 50: Degenerative Radial Interface ------------
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QOL idea -- "Ambush Warning!"
HelenCarnate replied to Yomo Kimyata's topic in Suggestions & Feedback
I have done that a few times. Leave a contact mission that sent me to a much lower level zone and get ambushed when I exit and have no idea that mobs are on their way. I call the contact, get the next mission and go. Little do I know there are lvl 50 mobs wandering around Perez waiting to 1 shot some poor lvl 16 that wanders in the zone grabbing badges. A big warning on the screen would be nice so I can clean up the mess and not accidentally get someone killed. -
Anyone a Psychologist who can help explain this to me?
HelenCarnate replied to Solarverse's topic in General Discussion
That TF is great for getting people that don't listen. "Stay away from the doors until we clear around the area or we will get swarmed".....10 seconds later mobs pour out from city hall. -
Good to know. Ty
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Try Followup, Focus (BU proc), Slash (-resist proc), Followup, Focus, Shockwave (kb to kd) for the blender rotation. Granted using Eviscerate is higher damage but that attack feels so clunky with the animation that I hate it and would rather use that chain instead. Currently working on claws/nin and it is fast from level 1. Even running DFB without enhancements, I always either had an attack ready to go or close to ready with little down time. End result will be....
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Sappers vs baster is a non issue if you are careful. Most stuff I run in and blow everything up and just keep on plowing through without much regard for what I am targeting first. With Malta I make sure to look at each group and take out the sappers first. Instead of opening up with an AoE like I normally do, I find the sapper and either pick them off with my highest damage attack if I can 1 shot them or open with a single target hold. Every primary has either a snipe that should be able to 1 shot them or enough control to knock them back for a 2nd shot or stun/hold them. Another thing you can do is get your ranged defense higher (unless you are 45% or more already). This will reduce the odds of them being able to hit you and give you more time to kill them before they get in melee range. I also run Clarion Core destiny so other than the brief second or 2 for the recast, I have decent status protection to prevent holds.
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That one is a global recharge bonus.
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Global Knockback->Knockdown IO for Travel Powers/Rest
HelenCarnate replied to TorrentYed's topic in Suggestions & Feedback
How about a new (purple maybe?) kb set? The 6th set bonus could be to have all kb changed to kd. That would be a bit more balanced than only a single slot needed. Not against the idea of only needing one slot but I imagine this would be more acceptable to the purists. -
Endgame build. Able to soft cap to everything except Psi and Dark. With Agility Dark is also capped. Perma hasten and with Agility can be perma with 1 slot freeing up more options. 1HP away from the HP cap. Power Drain up every 18 seconds. The cost of those improvements are 2 attacks. First I got rid of cutting beam. It is decent at low levels but end game you will have Refractor beam up under 7 seconds and overcharge up less than 30 seconds (including cast time) combined with the random Disintegrate spread it should not be that bad for AoE. (And because I personally don't like lining up cones). I also dropped Charged Shot as defensive is not really needed with /Energy. You can get away with only using it when opportunity is up as there is enough recharge to always have another attack open. There are also a lot of 6 slotted attacks for psi resist and defense. If you are not worried about those then you can proc a couple powers out for more damage.
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Well I may as well do both then. This is something that should be able to take out most AVs. More than enough recharge to spam Blinding Feint + Attack Vitals. I think that may be the highest chain you can have. Someone with more experience with DB or Werner with his knowledge of optimal chains may have found something better but this is still a solid chain. Not that great on teams though as most of the damage is single target but if you can position yourself right you can get a few in the one cone it does have. This is just an end game build and would not do well if you exemp down to low levels. And this is a more all around build. You lose some of the procs for -resist in the attack vitals combo and a little bit of recharge, but there is still enough to have perma hasten and spam Blinding Feint and Attack Vitals combo. You also lose a little damage in Blinding Feint so it wont kill AVs solo as fast but should still do fine. This build allows for the sweep combo to be used for more AoE and some mitigation with KD and is a bit more friendly when you exemp down. Both have at least 1 open power pick as well. Full disclosure, I have not run either of these so I do not know how well they will work first hand. But I have used Ninja a bit with a TW/Ninja scrapper and either one of the builds should be fine and not have endurance issues.
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Their hide would be granite form but totally immobile so they look like a big rock......that teleports.
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It would all depend on what combos you were looking to run. An AV killer build would look very different from an AoE machine build.
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Don't forget SS and EM scrappers, TW stalkers and Illusion Doms. Oh and stone armor for stalkers.
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I'm sure there are creative ways to make it work. They may just not be easy to implement but likely not impossible. While I would love to see this as an option, I would not get my hopes up.
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Why is the Recharge on Full Auto 90 Seconds on Sentinels?
HelenCarnate replied to oedipus_tex's topic in Sentinel
All T9 primary attacks on Sents are at 90 seconds and there are unlikely to be changes there. But yea with it rooting you for that long plus only being a cone I totally agree the damage should be significantly higher. Now granted it is a long and fairly wide cone and the area it takes up is the same as the other nukes, but it is much harder to get a full group in that cone than a circle. At the least it should do the same as the pure AoE nukes at 159