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Troo

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Everything posted by Troo

  1. Troo

    Battle Ax?

    Foul! FOUL!!!
  2. Troo

    Hello

    Hello @Nerio72, appreciated. 😉
  3. It's totally a gaseous aura which works well with Energy Melee
  4. Honored. That's pretty awesome sir!!
  5. This is how it SHOULD work on a single target. I believe the current version is broken. No way a proc should be more useful than a power pick.
  6. The market is actually pretty good. The /ah shortcut is an epic gift to players. Recent tweaks have worked out really well. Fix Bug: Showing correct prices Maybe an overbid/sell alert for an extra decimal place or more. Fix Bug: At or near the infamy cap, claiming all sales should have some error checking to avoid just making the infamy disappear. A 'claim all' option would likely require similar error checking for full inventories. No market in base (just not a fan of this idea). No need to encourage more mass crafting or resource hording.
  7. I like this idea.
  8. Hold on.. in Vietnam it is Dong. Trading a handful of Dong to acquire something is just how it works. Dong is simply a medium that can be exchanged for goods and services & is used as a measure of their values on the market. No need to over complicate it.
  9. Nostalgia.. yes! Villains starting at the north end of Mercy Island at Fort Darwin was better. (just my opinion)
  10. I see, you're saying Lift and Propel would have fit better in an Assault power set rather than a Control set. While I find a lot of control and utility with knockup and knockback, I get that not everyone does. Would I be okay with those two powers in an Assault set, hell yes! Gravity's problems really lay elsewhere..
  11. take it back.. TAKE IT BACK!! Two cool powers that may not have great 'numbers' but are really fun. Also two powers that would benefit from a knock distance = +dam.
  12. To be clear, this is as intended. Add the 61% with the 25% (just right folks) and it is close to a bullseye at 86%. For those who feel it is far too easy, they are correct, and there is only a small portion of the content for them. Still, it is a good bit. Flashbacks open up much of the rest of the game for challenges. Addressing power creep is one way to keep 'too easy' in check. Adding new content is another.. but new content needs to be accessible for all, not just a small percentage. Added difficulty should not have any substantial reward increase, it is just optional.
  13. what does it mean?
  14. ..did you see the size of his package?!
  15. Holiday Rage
  16. Hardcore Mode - Should be limited to an optional, don't get defeated model. Not anything more than that. Could be as simple as a badge or a temp power. Challenge Mode options - Waves of endless enemy challenges. Yes, this could totally be abused as endless street sweeping. Re-purposing / Reusing existing content I like the idea of reusing existing content. This is challenging with enemy groups which don't scale all the way to 50. Maybe refreshing some of the stories, linking them together better, or highlighting a story arc similar to TFs now.
  17. I'm okay with these. Maybe there should be a corresponding way to earn them outside of purchase as well.
  18. Breakfree as intended.
  19. Yes ..runs from pitchforks & torches yelling "it was a joooke!"
  20. Customizable minions. (costumes)
  21. yes for a scrapper: barrage, confront, power crash, buildup. (in order, most likely to be skipped first)
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