I think the purpose of these mechanics is to provide some degree of strategy to a game that's already a button mashing frenzy.
I used to hate rage drop with a passion, now after much trial and error i realize how boring SS would be without it.
But this game has gone through multiple rage crash overhauls until we have what we have today.
These lockout mechanics definitely deserve some attention.
From a technical standpoint how much do the mechanics from SM or PM differ from Street justice?
if there isn't much of a difference, why do they have lockouts but SJ doesn't'?
(not advocating for SJ to get a lockout btw, if SJ gets a lockout as a result of this post @Greycat accepts all responsibility.)😉