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SeraphimKensai

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Everything posted by SeraphimKensai

  1. I remember it was narrow, I didn't remember it was that narrow, alas that must be part of the reason I skip it. But yes you're right I am too kind. If I continue down this path I'll end up canonized and not he any fun at a party. Instead of holding doors open for people I'll hit the elevator close button to rebalance my karmic scales today.
  2. I'm all for allowing alternate animations to powers. That said there's only 4 powers on n poison that are really good, the rest are kinda a hodge podge combination of different effects where the they seemed to throw darts at the board to figure out power effects and then skin them with the poison theme. I'd suggest if they could take a look at shiver, I mean neurotoxic breath for a revamp.aybe have it apply a -Defense Over Time acid like effect that eats through armor over time, and a -healing received/-regen effect. As it currently is it's basically a clone of shiver with a slightly narrower cone.
  3. @Diantaneis definitely making progress. Just waiting for the day he downloads Mids Reborn and starts getting invested into build theory so he can learn that a proc'd out dominate and mind probe from Sentinel's epic powers are the strongest attacks a sentinel can take. Honestly Link Minds is great too.
  4. Dropping assault is fine as most of your damage is going to come from procs. Spooky is so so imo as I've always found it very situational. EMP Arrow on controllers is currently bugged, as it does not role on any enemy so none of the debuff effects do anything currently. It's known and has been reported so hopefully it gets fixed soon. That said its buffs apply to you and any ally so that alone makes it worth taking. Poison Gas Arrow I usually just two slot with Placate and Chance to Heal for a small heal and a bit of an agro redirect, which could send some agro back to your PA. For interface, I'd go either degenerative -hp or reactive for more -res. I did the math at one point on Excel breaking down the interface incarnates for effects of DPS, and reducing an HP pool was the most effective slightly. Incidentally that also reduces their Regen in a round about way as they have less HP use in the Regen formula so they Regen less HP/sec.
  5. Literally any alpha slot that gives recharge will hurt your proc chances because it's like slotting those attacks with recharge as opposed to giving global recharge bonus. Personally I think it would be great to change the way those alphas work to boost global recharge instead at a diminished value say 10-15% instead of applying the recharge bonus to the actual recharge of each powers, as then it wouldn't effect proc chances. But alas I'm just a nobody.
  6. That but power boosted fortitude really takes the cake as well.
  7. Pugging does allow you the opportunity to find a really good player from time to time. That said the majority of pugs have some really interesting players on them. I'll even occasionally invite ppl that I'm pugging with to my discord so we can shoot the shit as we play, it allows for some interesting gaming where more often than not I get someone asking build theory questions that give me a new idea for a toon.
  8. Clarion's Radial is a great piece for that puzzle as well if the person can live with 90 seconds as opposed to 120, and doesn't need barrier or ageless. I like stacking clarion with power boost/power buildup depending on the toon. Also works great for Empathy's Recovery/Regen Aura. Otherwise I haven't tried it but I bet you could get Irradiate on a Defender depending on slotting to get up to 50-75% defense Debuff with power boost, before Debuff resistance unfortunately I don't have mids available at work so I am just guessing as I'm pretty sure the base def Debuff on irradiate is like ~21% before any enhancements.
  9. My main on live was an EMP/energy Defender. Empathy is great and all but energy blast kinda meh. If I had to remake an empathy defender my secondary choice would come down to the following: Fire, it has DoT's so from a greedy standpoint I could use for Kill Stealing my friends. Sonic, you have -res debuffs, which can be helpful for a team especially considering defender buff/Debuff modifiers. Rad Blast, -Def in attacks and can slot Achilles, irradiated can take a fury proc, and annihilation procs in neutron Bomb. So you can stack up to three sources of -res on a target plus all the -Def. Electron haze also can take a force feedback proc plus gives you more mitigation. I personally like rad blast like 10x more than Sonic as well. Dark Blast, obviously THD with defender buff/Debuff values is huge. Dark pit kinda sucks is the worst power in the set, life drain although great for dealing damage, the heal isn't really needed as an empath. Also you have 3 cones to work with. As such I usually use this set with other pairings. Realistically I'd probably go /rad.
  10. If you take alpha agility you nerf your own proc chance. You'll want to achieve your recharge need without crippling your damage output.
  11. Whirlwind used to be the best power for n the game when it cancelled animations. It's still pretty good with procd force feedback and sudden deceleration procs, albeit pretty ridiculously high in end cost at base 0.65/sec.
  12. I have an alt named Mediocre Man just for fighting with brawl, pool powers, and temps. So slotting ATO's in brawl and rest sound great.
  13. Incidentally I also used to use custom binds as an emp for PvP to control teammate targeting for fort buffs/cm/ab/heals. This is several years before I found your book on binds and macros, which honestly should have a sticky somewhere on the forums for people to reference as it's depth is unmatched.
  14. That's literally the only way I can stand to play MM's.
  15. The best use case for foldspace as a scrapper I think is with Dark Melee to maximize Soul Drain and Dark Consumption, or for Bio Armor pbaoe based click powers as well.
  16. This should probably be moved to the blaster subforum. That said elec/elec was my first toon that made it to lvl 14. Way back then in the CoH Beta the struggle was real. Now a days it's a lot easier to increase your survivability and manage endurance. You can even use the new endmod IO sets that also do damage to slot for damage and end mod. That said for soloing an AV, you can if you build for survivability, sap your target, have degenerative -hp, and envenomed daggers, you shouldn't have much issue on even con.
  17. Res sets on a tanker have a hard cap at 90%. Def sets still softcap at the same values for all AT's, it's just easier to get there. Regen based sets can be great, when paired with the above for layering especially defense. There's not much that can kill a well built tank outside of serious debuffs.
  18. You could. Or you could always try and give the invention origin system a shot. It seems daunting at first, but you can use MidsReborn to make builds offline, and the test server to test builds for free before you invest the influence for them on the actual servers. Once you find a build you like you can work on gearing towards it and still play on random pugs. I do that quite a bit, but all my toons are typically fully IO'd before I really play them as I enjoy making and trying out builds.
  19. There's no way a sequel doesn't get green lit. The movie would have to literally tank, and early numbers show the complete opposite of that. It's a great film. I want them to go.full on Peter Jackson style LOTR with this movie and sequels covering the rest of Frank Herbert's Dune Novels.
  20. I didn't look too much into the build but I did notice that you put the panacea proc in revive. You'll want that in either health or fast healing depending on if your want to chase a set bonus as in revive it will only proc when you use revive.
  21. You'll want to adjust your build.the biggest glaring issue is that you took indomitable will at lvl 47. You want that as early as you can take it as it's your mez protection.
  22. I have to assume this is meant as satire otherwise I need to go get another drink from the liquor cabinet.
  23. I don't think we need these new inspirations. And here's my reasoning: Boost range inspirations, would allow people to stack range, and then just snipe Hami from safety. My guild used to do that way back in the day with centrioles and boost range, there's a reason that was changed, because it minimized all risk. Also in PvP, you'd no longer be able to out run the range of your opponent. Duration...thinking Tier 9s here. Do we just have people pop a pill and have Perma God mode? Also PvP mezes are precariously balanced around duration. Recharge...Same thing here, now Perma hasten is one inspiration away. Boost mag? Outside of trying to hold an AV with it's PToD's up, there's hardly anything outside of a raid that 2 applications of a mez won't hold. This suggestion would be a huge amount of power creep.
  24. You could build a fire armor brute to do S/L just fine. Otherwise if you want a different armor, take a good look at Dark Armor or Rad Armor paired with Rad Melee.
  25. I used to use an em/fa brute in i6 PvP when playing cov. It allowed for some truly devastating damage output.
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