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Wavicle

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Everything posted by Wavicle

  1. Aha! ok, thank you for the correction.
  2. Looking a little at damage caps, someone correct me if I am wrong: Brutes 700% Blasters, Corruptors, Scrappers, Stalkers, Tankers [EDIT: and Sentinels] 500% Arachnos Soldiers, Arachnos Widows, Controllers, Defenders, Dominators, Masterminds, Sentinels, Peacebringers, and Warshades 400% ATs with Pets, Epic ATs, Defenders and Sentinels, get the 400% cap. Seems to me Sentinels should definitely get the 500% cap. I wonder about Kheldians. I care about power creep, but those seem like outliers. EDIT: Fixed, thanks for the correction.
  3. I see, you believe that a thing called game balance exists, you just don't see the importance. That's a pretty minor distinction you're making, but you do you.
  4. There is no point in continuing this conversation, you don't believe in the concept of game balance.
  5. And don't mention Incarnates or IOs, because that's a different discussion.
  6. It is making other people with Defense powers irrelevant, for one thing. That's just a small example.
  7. What you seem not to get then is why game balance among classes is important in the first place. How OP would something have to be for you to agree it should be nerfed? Because it sounds like the answer is that it doesn't matter to you at all. There could be an AT that gets Dev tools and you would be ok with that, because "it's not affecting anyone's choices".
  8. Ok, you do get it, fine. But you are wrong that it's not hurting anything, and it has been explained several times why. So yes, let's let it go.
  9. This is so plainly obvious, which is why I find it hard to believe anyone actually doesn't get it. They are intentionally denying it even though it's plainly obvious.
  10. Well, it has been demonstrated several times in this thread, so the fact that you still don't get it either means you literally don't get it or are choosing not to get it. I think it's the second. But it could be the first.
  11. You are explicitly ignoring it. You're obviously wrong that it isn't a far outlier and you're claiming it doesn't matter. But it IS a huge outlier and it does matter.
  12. It is OP, yes, and most of the game is not. Generally the game is pretty well balanced, but outliers should be looked at and YES nerfed because otherwise we are looking at power creep and the game is too easy already. And yes, it is by a large margin, and again I don't believe you are dumb enough to not see that, so I think you are intentionally ignoring it.
  13. However this is handled, under No circumstances should this bonus to Resistance be ENHANCEABLE. Time should definitely NOT be able to slot the +Def special IOs without taking an epic Res armor or Tough.
  14. Yes, it is. It has been demonstrated, in this thread, repeatedly. At this point I think you are intentionally ignoring it.
  15. While I agree with all your other points here, this is too much. Like 2 or 3% Just to Psi is enough.
  16. Exactly. And this points to the design philosophy being that tanks (small t) are a specialized sort of DPS, not a type of Support toon.
  17. It's not, and here's why. Tankers are still of great use in AV fights, and were never invited to teams for the purpose of bringing Bruising. What they were invited for was their high personal defense and aggro management which they are now even better at. It is in the REST of the game, when there ISN'T a big dangerous baddy, but instead large groups of smaller enemies, that tanks are not performing well enough. With these buffs (with the exceptions of a couple sets that can get looked at later) Tankers will now be much more useful in those parts of the game. Your test is flawed because it isn't testing the things that are at issue.
  18. How well tanks do at soloing avs is not relevant.
  19. I only quoted a small part because I didn’t feel like having all of that text there unnecessarily. I can only conclude from what you’ve said here that you are either unwilling or unable to see the distinction between a set that can do this with a billion inf IO build and a set that can do it with just SOs. like I said, a specious argument. Apples and oranges.
  20. lololololololol just imagining this is hilarious.
  21. This argument is what we call specious. It may sound reasonable but in fact it is not. The fact that you can compare just a couple of powers from time to an armor set is exactly the problem. The point isn’t that SR is over powered because of what it can do. The point is that time can do all that, minus the mez protection which can be provided in other ways, and it still has a bunch of other powers. Not SR. SR can do what you described, and nothing else. So I’m sorry, and I don’t mean to be insulting, but it is really rich for you to be accusing other people of sticking their head in the sand with an argument like this.
  22. And how much of a DPS loss is triple stacked practiced brawler?
  23. The lack of animation is only part of it. The lack of Recharge time is bigger.
  24. maybe just in combat?
  25. Like the title says, let's give Redside access to the Shadow Shard and its contacts. Seems easy enough. I would ALSO like to see the Shadow Shard all turned into Incarnate content. But I understand that's undoubtedly not as easy.
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