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Vanden

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Everything posted by Vanden

  1. If you could find a way to make it not hurt sleeping foes, that'd be a great thing to add to the Interface powers (after addressing the bug that makes them suck), because the added DoT makes certain powers like Mesmerize and Flash Freeze useless.
  2. Inexhaustible has the same recovery boost as Stamina, so I just added it to the Stamina chart. It gets another 10% buff with Efficient Adaptation, but that buff ignores enhancements, so you don't have to worry about it when planning your slots. The charts give numbers in a straightforward "you will get this much endurance with this enhancement slotting" way. I'm not sure if Gamma Boost would really fit in this thread. I could make a chart for it when buffing Recovery at its maximum value, but since it can vary so much in gameplay that might not be meaningful information. It's also, like you say, very fuzzy. I checked it in-game and even at 100% health, when the Recovery boost should be at its maximum, it's less than the real numbers in the info window say.
  3. Alright, that's fair. Just because people are less patient than me doesn't mean they're being all "I want it now now now." I apologize.
  4. All I've said is I want the set to have properly made FX. I didn't say I want it soon, I didn't say it was on OP to do that, I didn't even phrase it in a way that sounds like I'm demanding it be done. All I did was express my opinion. If you can think of a way to make that sound even more passive than it already is (while still being the same sentiment), I'm all ears.
  5. So you want to maximize your Endurance Recovery, to ensure you never run out of Endurance, with the fewest slots possible? These charts should help you pick the optimal slotting. The Recovery values are given in Endurance per Minute, rather than the typical in-game Endurance per Second, because Endurance per Minute results in nice, easy to follow numbers; Base Recovery is 100 endurance in one minute, and the chance for +Endurance procs operate on procs per minute, so working in Endurance per Minute means everything's using the same units and easy to compare. Universal End/Min Base Recovery 100 Numina Unique 10 Miracle Unique 15 Performance Shifter Proc 15 Panacea Proc 22.5 Stamina/Inexhaustable End/Min Base 25 First and second End Mod SO 8.325 Third End Mod SO 7.0825 First 50 End Mod IO 10.6 Second 50 End Mod IO 10.23 Third 50 End Mod IO 3.94 First 50+5 End Mod IO 13.25 Second 50+5 End Mod IO 10.725 Agility Core Paragon 7.5 Agility/Musculature Radial Paragon 5.5 Quick Recovery/Accelerate Metabolism/ Light Form End/Min Base 30 First and second End Mod SO 9.99 Third End Mod SO 8.499 First 50 End Mod IO 12.72 Second 50 End Mod IO 12.276 Third 50 End Mod IO 4.728 First 50+5 End Mod IO 15.9 Second 50+5 End Mod IO 12.87 Agility Core Paragon 9 Agility/Musculature Radial Paragon 6.6 Blaster Sustains (minus Drain Psyche) End/Min Base 50 First and second End Mod SO 16.65 Third End Mod SO 14.165 First 50 End Mod IO 21.2 Second 50 End Mod IO 20.46 Third 50 End Mod IO 7.88 First 50+5 End Mod IO 26.5 Second 50+5 End Mod IO 21.45 Agility Core Paragon 15 Agility/Musculature Radial Paragon 11 Physical Perfection End/Min Base 12.5 First and second End Mod SO 4.1625‬ Third End Mod SO 3.54125‬ First 50 End Mod IO 5.3‬ Second 50 End Mod IO 5.115 Third 50 End Mod IO 1.97‬ First 50+5 End Mod IO 6.625 Second 50+5 End Mod IO 5.3625‬ Agility Core Paragon 3.75 Agility/Musculature Radial Paragon 2.75 Arachnos Soldier and Arachnos Widow End/Min Base Recovery 105 Numina Unique 10.5 Miracle Unique 15.75 Stamina base 26.25 First and Second End Mod SO in Stamina 8.74125 Third End Mod SO in Stamina 7.436625 First 50 End Mod IO in Stamina 11.13 Second 50 End Mod IO in Stamina 10.7415 Third 50 End Mod IO in Stamina 4.137‬ First 50+5 End Mod IO in Stamina 13.9125‬ Second 50+5 End Mod IO in Stamina 11.26125‬ Agility Core Paragon (Stamina) 7.875 Agility/Musculature Radial Paragon (Stamina) 5.775 I tried to put together charts with the most common options people will have access to. If there's a common, permable +Recovery power I missed, let me know and I'll try to update the charts. One last note, about set bonuses: Since 100 End/Min is the base, Recovery set bonuses are easy to understand as well. For example, a 2.5% recovery set bonus is equal to 2.5 endurance per minute. (They suck, but that's another topic.) It's a little higher for VEATs, with their higher base Recovery, but not enough to really matter. Edit: Tried to improve readability by lightening more significant digits and darkening less significant ones. Edit: Added entries for the ED-exempt portions of tier 4 end mod-affecting Alpha abilities.
  6. Now you're getting the idea. What you said didn't explain why you responded to me as if I was telling the OP to make the proper graphics themselves. All I've said directly to the OP is I don't think their proposed reused FX will result in good-looking powers.
  7. Some ideas are just bad. The most constructive thing you can say about them is "don't do it." Then why did you respond as if I did? That's fair. I'm not.
  8. The point of feedback isn't to coddle the creator and tell them they did such a great job, it's to be honest and constructive. That's what a creator needs, and my honest and constructive feedback for the previous results of this idea already is that it isn't up to the standards the game has set. Where did I say that the onus is on OP to implement the graphics properly? I don't think asking for proper FX is unreasonably demanding, especially since I'm not demanding it in any sort of time frame, or even demanding it at all. "I want them to do Wind Control right," which is what I've actually said, is not a demand. It's my opinion.
  9. I don't appreciate these posts that characterize me as unreasonably demanding. If they'd brought back CoH, but everyone's ping was over 500 at best, and half the time you couldn't see other players, and it crashed every 30 minutes, would you have been happy just to have the game back? Or would you have been disappointed that it wasn't like what you remembered when the game was live? I was excited to see the new power sets that weren't available when the game shut down, but Rad Melee and Rad Armor were a disappointment. I understand that they were finished by a group working with no resources or funding, but it doesn't change the fact that the sets are hacked-together using ill-fitting FX and exist alongside sets that had the proper work put in, and they stand out in a bad way. I don't want that for any more power sets.
  10. What's wind-like about Block of Ice, or Glacier? Even if you take away the obvious ice, what's left still looks like frost, not fast-moving air. Where's the wind in Haunt? It's just an inky black ghost.
  11. What makes you think I'm impatient? I'm willing to wait as long as it takes to do Wind Control right, unlike the people in this thread who want it now now now, without a thought as to how unpolished it would look.
  12. That was, maddeningly, how it worked back in the Live days. What the Options Window called Normal was in fact the deviant, degenerate Inverted setting, while getting the good, God-fearing Normal setting required you to set the option to Inverted. Fixing that was, no hyperbole, the single best thing SCoRE/Homecoming did. My mouse controls didn't change with the new patch, but looking in the options, my mouse setting is once again set to Inverted.
  13. I did a mayhem mission, I noticed that certain objects like letters and newspapers that appear when you destroy objects are also rocketing off at much higher speeds than before.
  14. That's not really how power sets work. Traps is a Support Set, melee ATs universally get Melee and Defense power sets. Also, Traps has 3 melee range powers (2 on Masterminds) out of 9.
  15. I noticed a bug with the ember particles on most of my fire attacks with the new client. Basically, they're shooting out way faster and farther than they do on the legacy client. I'm talking like 30-40 feet, versus like 4 feet on the legacy client. On the Legacy client: On the new clients (both 32-bit and 64-bit) It seems like they shoot farther the higher the particle physics quality option is set.
  16. Look, I know you put a lot of effort into your proposal, but coloring ice or inky darkness grey is not gonna make it look like wind. It'll look like grey ice and grey inky darkness.
  17. I mean any development team. We don't have powers with FX that don't match the effect area of the power, or ranged attack FX being used for melee attacks, or FX designed to convey debuffs being used for armor toggles (the exact opposite sort of effect!) in the sets that had proper FX work done for them.
  18. It honestly shouldn't be that difficult. A copy-paste of the knockback function with the position of the caster and target swapped in whatever formula is used should result in a knock-towards effect. There would, however, be no way to ensure the target doesn't just fly over your head and land behind you, potentially farther away than they started.
  19. Well that is literally how the mapserver operates. That's right. You literally cause crime by being in the neighborhood!
  20. Isn't that the blunt arrow from Stunning Shot? It's supposed to look like that.
  21. With the exception of Electric Melee, every single melee set added after CoH launch uses entirely new animations for all its attacks. New FX as well. The only powers that weren't new were Taunt, Placate, and whatever Build Up equivalent the sets had. When they added Dual Pistols, they already had three dual pistol attack animations from Thugs, that were brand new with Thugs. Didn't use 'em, all Dual Pistol attacks were new animations. New armor sets always had new FX for the attacks. New buff sets, control sets, Mastermind primaries, new FX was the default expectation. Reused FX were by far the minority. Did it not occur to any of you guys telling me to just not play it that I might actually want to play Wind Control and would be disappointed if they made a Rad Melee/Armor of it?
  22. That’s all client-side. The issues that going faster than Super Speed caps can cause involve the server, I imagine.
  23. The technical speed limitation is in Super Speed. Fly’s speed limitation is a matter of balance.
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