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Vanden

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Everything posted by Vanden

  1. This patch has introduced some new bugs; I noticed that my character now has a Canadian accent, and instead of the normal voice clip for Taunt, the game is instead playing the album Hi Infidelity by REO Speedwagon in its entirety whenever I use Taunt.
  2. Alright, just to be clear, is there actually some sort of mechanic now to make a "child" NPC appear in the game?
  3. Ya'll need to stop comparing Mass Confusion to Seeds of Confusion. SoC is plainly too good, that should be obvious to anyone who understands the rationale behind the AoE control nerfs of yore. Specifically, it shouldn't be possible for one player using one power to permanently control a group of enemies so they can't attack, and SoC can do that with aplomb. That's not to say Mass Confusion couldn't do with a slight buff, but nothing specific to Mass Confusion, IMO. Rather, removing the acc penalty on AoE controls (Mass Confusion could instead have an acc bonus), and either a slight increase to duration or decrease of the recharge time. Personally, I think Mind's problems are mostly on the Controller side; no pet and no AoE immobilize are not much of an issue for Dominators, but it hurts Controllers' damage output. I think the best solution to that is to make Terrorize status a valid status for Containment, and to increase the damage of Levitate, Mesmerize, and Dominate so that they do the damage of normal ranged attacks with their given recharge times. It would also be cool if using Levitate on a Telekinesis'd target made it AoE, toggling off Telekinesis in the process. As for your other suggestions, I like making Mesmerize and Mass Hypnosis knock down enemies, so they have to stand up after the sleep breaks, though that sounds like it might be really complicated to implement. Right now knockback breaks sleep, so they might have to implement an entirely new mechanic for it, not to mention it might call for animation work. The Dizzied mechanic also sounds like it could be cool.
  4. Your response is what seems nonsensical to me. It sounds like you're claiming the age of the threads is proof of the quality of the ideas posted?
  5. ...Because they're controversial and keep getting bumped by debate.
  6. I think this is a pretty good idea. A problem with the suggestion forums is that good, uncontroversial ideas tend to just sink quickly off the front page before they have a chance to get any real visibility.
  7. The four power pool limit really only seems like an issue for people making min/maxed builds. I'm not really in favor of removing it if the only practical effect it will have is to let players make more cookie-cutter CJ/Maneuvers/Tough/Weave/Hasten builds.
  8. Alright, I was finally able to make a character with all the Cosmic Corsair hook and peg leg parts without getting an error, and I was happy to find you can have the pirate peg leg on both legs. I was disappointed, however, that the pirate hook seems to be only available on the left arm, and not the right.
  9. Mesmerize works on bosses in one shot even without an Overpower.
  10. That's how much bigger the other numbers are getting
  11. You mean this is all untroo?
  12. Merit rewards are based on median completion time. Lou Pasterelli's arc is very long for example, but if you Stalker to the objectives like OP did, you'll finish it much faster than the average. In addition, a lot of old arcs, like Lou Pasterelli's, had their typical completion time inflated by virtue of the fact that they'd been available since the launch of the game, when players were worse at the game and characters were weaker, and so took longer to complete them.
  13. You think Thunderstruck by AC/DC is obscure?
  14. Atlas is ded too but I don't see my dearly-desired giant globe back detail in the costume creator.
  15. Except Malaise, for whatever reason.
  16. Really, it wasn't that bad, it was just long. There's basically nothing noteworthy about it, which is why OP was able to run the whole thing without even realizing it was supposed to be a task force. If your team quit, you could just solo it. Back in the day I ended up just duoing it with one other guy after everyone quit.
  17. I'm bumping this thread because it seems like every time I go to RWZ on Beta to test something the gosh darned dummies aren't freakin' there.
  18. I think there's two major reasons there's no Shield Throw power in the game. 1. There's no way for an FX effect to inherit color or geometry from your character's costume selections 2. The set is about defending yourself with a shield, and you can't use your shield to defend yourself if you've thrown it at an enemy. Also, some of those Elemental Shield options are clearly meant to be your character using their control over that element to create an barrier to block with, not a physical object you could throw at someone.
  19. Nail on the head right here. This is one of two major reasons MMs don't need GS. The other reason is that Electric Affinity is very clicky, and the pet cuts back on the number of powers you need to be firing off regularly, to give you a chance to use your powers from your other power set. But MM primaries are largely fire-and-forget, so the majority of their power use is powers from their secondaries. They have plenty of time to be using another click debuff.
  20. So, totally subjective feedback, but I think it would be really cool if Shock was changed from a "shoot lightning at the enemy to weaken them" to a "drain electricity from the enemy to weaken them" theme. A lot of electric-based characters in fiction will "charge up" by sucking electricity out of power lines, car batteries, generators, etc., and while that's not something CoH is set up to do, draining enemies is pretty close. I was thinking it would use the Dehydrate animation, the projectile FX would originate at the target and connect to the user's hands, and the FX from toggling on Static Shield in Electric Armor could be repurposed, playing on just the arms. The name would probably have to change to something like Power Leech or Sap Strength. This would've been even better if Shock was still a Static Builder, but maybe some kind of token +Regen or something could be added on a hit?
  21. Unfortunately, I don't generally have time to do any really in-depth testing, only superficial stuff. I wish you guys good luck, though!
  22. I had a look in the powers preview for Masterminds, and found that Discharge doesn't have Heroic or Villainous themes, only Bright and Dark.
  23. I tested it and Demons' heal hasn't actually changed its values from live, but Vanguard's is weaker. One must be a bug.
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