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Sovera

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Everything posted by Sovera

  1. Hmm, this is extremely useful to transfer empyreans, but I am unable to make it work despite copying the above macro. At first I thought it was the empyreans but it works if I use inf and still doesn't if I use white salvage. It works for inf: /emailsendattachment @sovera "Emp" 100 0 0 "HAX" It still works if I sent a mail without attachments or inf: /emailsendattachment @sovera "Emp" 0 0 0 "HAX" It works to send inspirations but only the first one. Changing the last number from 0 or 1 prevents it from working: /emailsendattachment @sovera "Emp" 0 2 0 "HAX" Trying to send salvage simply does not work. According to an old post in another server the salvage number starts from left to right so the very first ought to be sent: /emailsendattachment @sovera "Emp" 0 11 1 "HAX" Edit: Alright, we're getting somewhere! I had a lightbulb when I looked at the different tabs and saw how 'Inventions' had 172 but these did not include incarnate materials. I currently have six incarnate salvage materials and one white salvage for testing purposes. The white salvage shows as first in the time window, but, the macro only worked when I used /emailsendattachment @sovera "Emp" 0 11 6 "HAX" which means they are not ordered as we see them in the window. Neither the first, nor the seventh. So, what happened now is that the macro suddenly worked: /emailsendattachment @sovera "Emp" 0 11 2 "HAX" where previous it did nothing. The empyrean is actually third in line though, after the white salvage and an arcane cantrip common incarnate material. The macro now works and I have zero clue as to why. The only thing that happened was that I managed to send the white salvage and collected it back. TL;DR Sell all salvage first for ease of use. If you have (i.e.) 10 salvage left then try the numbers in increments and you'll get there. It's a bit of a hassle but once having figured it (the easiest way is to use the command in the chat and alter, and once satisfied it works then make a macro with it) it's a ton easier to transfer empyreans. In my case I had 56. 56 times clicking on mail, drag one empyrean merit, click on message body and press a random key was worth it this bit of investigation for the future.
  2. Yeah, I posted it though it didn't seem to draw much interest 😄 And as you say, complete abuse of Storm Kick. I think it dropped to the second or third page of the forums. There's nothing glaringly wrong with the build you were using other than some minor slotting choices, I think your woes were indeed from not liking Psi Melee and not having an extra layer in softcapped melee or S/L.
  3. If you don't like you don't like, nothing to be done there, but you might have used, perhaps, a wonky build. Radiation Therapy is Dark Regen's little cousin and heals for full in an AoE situation. It's up every 20 seconds or less too. With a Theft of Essence proc it doubles the native endurance gain of the skill so you can completely coast through leveling and even max level just with that one skill. Particle Shield is icing on the cake and has double the recovery of Stamina on top of it. Beta Decay with the extra recharge it brings is really valuable too. The debuff resistances it has are phenomenal as well. The rest of your explanation is valid though. Resist sets usually want S/L and or melee softcaps to layer the defenses which in turn means throwing a bunch of slotting and power picks at it. I played my Tanker as a little beast with 45% melee/ranged/AoE + 90% resists and unsurprisingly with those stats it's stupidly survivable.
  4. That's what I do. I play one character at a time. And extremely seldomly return to a character once I have stopped playing it. But when I play a character I will do multiple alts of it with different powersets. They will all have the same background and costume.
  5. *headscratch*
  6. As others mentioned there are options in game for this. One I did not see mentioned is the super simple Recovery Serum bought at the P2W vendor. You can buy stacks and stacks of it por a 10k-per-charge pittance and they apply a tremendous Recovery buff that tends to overwhelm Clockwork and Freaks' early sapping.
  7. O_o; Nah, kidding, but man, you're hard to please when the current best meta armor is something you feel as mediocre 😄 What turned you off from it?
  8. I felt too squishy with the character to be enjoyable. I'm pondering a DM/Ice Stalker next, keep the triple proc approach. Ice has a great T9 that actually *does* function as a life saving button, Hoarfrost for tankyness. Siphon Life to help top life. But I don't know it if is going to be an improvement on this character. To be truthful nothing really lives up to my Claws/Bio Scrapper standards.
  9. About the same. I have a 2:30 wall that my Ice/, Staff/, and now KM/, have all hit on. But to put it in perspective people have talked about 2 minutes with their Ice/ and /Staff so I'm doing something wrong. I confess I expected more from this. With the damage maxed the crits should be hitting for as much as they can and then have triple procs added, then +25% damage from /Bio. 2.30 is just ok. 2:00 would be good, and under 2:00 would be great. I believe you're thinking of Genetic Corruption. I skip it for the reasons you're mentioned.
  10. Aaaand I finally copied the character to the Brainstorm server to do a pylon test. 2:30 was the average.
  11. One thing I had noticed in the past but attributed to lack of proper slotting is how useless Parasitic Aura is. I am sure that in spreadsheet terms it has value, but in practical in-game terms I have yet to use it and notice it did anything noticeable for my survival. Things such as: - Doing Maria Jenkin's arc against those annoying robots. They do some sort of debuff and stack DoTs. Seeing my HP at half I use Parasitic Aura only to see the shield devoured in seconds and me dying anyway. - Jumping into the middle of the ambush atop the hill in the first ITF mission. Using Parasitic agroed everything and they all turned on me and I died in seconds. - Fighting the last boss of the ITF and using Parasitic during the first moments of the fight to it hit the last boss and all his Nictus. It did nothing measurable since the auto-hits chewed through the shield and the regen didn't even recoup my HP noticeably. Basically the squishyness of Bio is stark. Barrier is the real panic button flooding us with resistances and defenses to survive when things get sour. This brings me back to thinking about using /Ice. The loss of the 25% damage is unpalatable but Icy Bastion is a *real* T9 with 30 seconds uptime and one minute downtime that maxes resistances *and* super charges regen without the need for targets. But with Barrier taking the role of T9 (so to speak) Bio is durable and there is no need to lose on the 25% damage.
  12. What an epic saga! I have but one like to give 😄 I'm still amazed how you guys have your mains and stick to it. In the meanwhile near a year later and I'm still bouncing from one character to the next.
  13. Indeed you have man, repeatedly. I'm not gonna lie I'm getting a my dad vibe from it. 'Someone ought to paint that peeling wall.' 'Someone ought to oil those hinges' 'Someone ought to take a broom to those cobwebs'. Yeah, 'SOMEONE' ought to.
  14. This thread can be boiled down a lot to 'devs quietly correct bug to not advertise it past the small minority who used it. Bug users make a loud public fuss advertising to everyone about the bug while demanding to get it back'. Can you imagine the devs accepting to put it back now? Everyone (who bothers farming) makes 50% more money. since they have 50% more money now they don't mind paying more to get what they want. Ergo everything now costs 50% more. But now they have to farm to get it.
  15. Personally I am very amused by the 'I have a secret that I agreed to keep, but I'm bursting at the seams to let others know that I have a secret, so I will hint at it' factor.
  16. One thing usually forgotten is the Recovery Serum that the P2W vendor sells. We can buy large stacks of it, it does great things for endurance straight at level 1 to 50, and it's also dirt cheap at 10k a charge. I agree with everything said here, but just want to say that in my point of view endurance isn't really a problem when we build for it (and the above mentioned Recovery Serum doesn't take precious inspiration slots), and native recharge is usually high enough if we chase it. Barrier, on the other hand, makes for an amazing panic button. As someone currently playing a KM/Bio Stalker I can't say how utterly disappointed I am at Parasitic Aura as a T9 panic button. It does nothing to save me to the point I feel like losing the 25% damage and re-rolling as Ice just for Icy Bastion. But if in trouble suddenly overflowing resistances and defenses will make it very difficult to die.
  17. As I said several pages back, we can skip the math and just say 'takes the pylon down in X seconds'. We have the whole gradient of 'pylon down in seven minutes' as unoptimized, unprocced, random PvE build, down to 4-5 minutes of 'Gosh I love my Sentinel/Tanker!', to 'pylon down in 3 minutes' being trying to optimize a unoptimizible set, to 'two minutes' of darn good killing machine, to '1:30 best of the best there is on offer, to under 'one minute ohai TW'.
  18. I've been wondering about my slotting and examplaring and the worth of +5 IOs. Once we exemplar down the stats of a IO are clamped down to 42% to begin with and only then suffer the gradual lowering of stats. I did a quick and dirty test using Stutter's TF since it exemps down to 40. - With a ACC/DMG IO and a normal damage IO I had 68%, Exemplaring did not change this. - With a +5 ACC/DMG IO and a normal damage IO I had 75% damage. When exemplaring I got 74%. - With a +5 ADD/DMG IO and a purple damage IO I got 84%. When examplared down I got 74%. - With a +5 ACC/DMG IO and a +5 purple damage IO I got 94%. When examplared down I got 83% So +5 stuff seems useful still. But. With Musculature T4 there is no point in +5 the purple damage IO since we'll be into red ED territory
  19. A Tinpex (actually two TFs despite being grouped as one) yield 80 merits and takes about 40 minutes or less to run both. A double Hami grants 120 merits if the merit reward is picked twice and takes about half an hour total. Abyss Hami is the same and does not share the cooldown on rewards with Hive's Hami. So that's 320 merits which even at 80k per converts makes for about 76 million for a bit less than two hours. And those two hours don't need to be frantically done back to back without a pause. And that's on one character. Run on multiples if need be. Boring running the same content everyday? Geez louise, this is advice for someone who wants to spend hours running farms.
  20. This reminds me of conversations had on WoW where the casual player wants purple gear. Why? To do their dailies? Why does a casual player *need* purples? Purples are usually terrible and only obtained to min max recharge. There are other sets and much cheaper that deliver half the recharge and still good enough. Do a Tinpex every day and you'll earn 20 mill worth in merits plus incarnate salvage. Do an Hami and it increases to about 50 mill. Do the Abyss Hami and it goes up to 70-80 mill. With those alone (and you can do them on multiple characters) you'll be fully geared in two weeks.
  21. Of course, mein freund, but the build in question has damage (near) maxed so it takes the best of both worlds. I've posted it here.
  22. This is a continuation from here. I've decided to move away from Energy Armor to Bio Armor. While Bio is not as strong on a Stalker as on other ATs it is still a nice secondary with two heals, easy endurance management tools, an accuracy boost, a 25% damage boost, and a decent-ish T9. To my surprise I managed to create a Bio framework that manages to reach 40%-ish defense without touching the primary and still have a second Aoe, Afterburner, Parasitic Aura, and d ecent (but not great) Hasten times at 142 seconds. This open possibilities to enhance builds from different primaries with multiple damage procs or seek more recharge. So basically this is the same as the previous thread. KM has quick attacks but lacks heavy hitters. Taking KM on a Stalker helps with this. KM's light attacks can then be further enhanced with multiple damage procs (at least three, and Smashing Blow has four), and /Bio further pushes this with yet another 25% damage boost. Stalker also has a standard Build-Up allowing for burst attacks unlike Power Siphon that the other ATs get. The crowning piece of the set is definitely Burst who will auto-crit from Stealth. Be it solo or following the Tanker bidding our time and popping BU with Gaussian + Burst on top of the ball of enemies that they created is a great way to kill most minions. The best follow-up, I found, is not to use AS immediately after but to do a standard rotation waiting from Burst to recharge, and only then use AS. This is because there is a very good chance the first use of AS once we have traveled from one pack to the other will trigger Hide which would be better used by Burst if still in an AoE situation. I have been a lazy hog and not yet taken the build to a pylon to test its metrics, but for regular play it has been pleasing mixing fast attacks and multiple damage procs to be a nuisance 'killstealing' from team mates while they swing at corpses. Bio lacks resistances so it is squishy, but two heals, one of them a shield, plus a properly slotted T9, plus carrying a few oranges, is enough on a Stalker who sheds agro like water from a duck's back. This is not a leveling build, but if there is interest I can whip one up:
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