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merrypessimist

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Everything posted by merrypessimist

  1. If the UI code supports this I am fully in agreement on these proposed changes.
  2. It's mechanically a forced "Target cannot hit caster" status. It breaks when you hit the mob (like a sleep) and enables them to attack you again. I don't recalls seeing percentages on placate powers, but I also don't use the pool placate either. All you really need in terms of actual usage is "Placate buys you a couple seconds of not being attacked" and stalkers get the fake-Hide effect too.
  3. Sooner is better, Piecemeal. 😁
  4. The AE column is a door, and while all AE missions are hard flagged to set their door there, rarely it can be rolled by the random door selection algorithm. Just happens very rarely, smile when it happens and don't sweat it.
  5. It shows up as an icon on your buff bar under the hp/end/at specific bars. If you have numeric stacking enabled it'll tell you how many stacks you have at a glance. EDIT: It looks like a little green circle with a chain in it.
  6. Stealth, or perhaps "Combat Infiltration" to fit in the general theme and as a shout out to combat jumping.
  7. One or fewer. I'm one of those people who plan things out in advance.
  8. I strongly suspect that they'll CG young Keaton and have him just do the voiceover.
  9. You really can't go wrong either way. I'd honestly suggest just doing a coin toss and assigning 'fender to heads and corr to tails.
  10. This times a thousand.
  11. Remind me again why this isn't all that needs to be said?
  12. To enable the display of merit vendor items you can't afford, there's a little checkbox down at the bottom on the right hand side that you can click to "hide items you can't afford." Untick that and you'll see everything the vendor offers even if you can't pay for it. Your friend clearly had that tickbox unchecked.
  13. Dark's stealth is ALSO a defense, in point of fact. So dark has a little bit of everything except knockback protection. :)
  14. Everything is a Nemesis plot. Especially things that aren't.
  15. I expect for most of us who feel this way it's because her arc and Graves' redside are written assuming both the character and the player are complete and total idiots.
  16. I admit I didn't read EVERY post in their entirety, but how is this different than just sending a billion inf or two to your global email as attachments?
  17. I could not object to this becoming a real thing.
  18. I would not mind this for various reasons, assuming it's a relatively straightforward coding change. However as the resources needed go up my support goes down proportionally. 😉
  19. Is this a convoluted way of announcing the return of Rikti Astley?
  20. As I'm sure we're all aware, recently the Homecoming team made all tiers of enhancement available at early levels (training, dual origins, single origins). With that change it is now possible to get full SO-level enhancements at any level. including 1. What has not been looked at to my knowledge is how formerly high level enhancements (IOs, SOs, etc.) scale down when either exemplared or restricted by virtue of being attuned. Right now an ATO on a level 7 character gives ~5% accuracy/damage or whatever on the 33% stats, in line with training origins that offer ~8% of those stats. Since any level character can now slot single origins regardless of the character's level eliminating the need for training (and arguably dual origin) enhancements I feel it might be time to look at adapting the scaling err... scalars so that they reflect a relative power level more in line with the new any level SO gameplay world. Instead of a level 7 ATO giving ~5% stat mod, give it the 25% or whatever stat mod it would have circa level 25 under the current system. This to my mind would be beneficial for builds that make heavy use of attuned IOs, and for characters that begin the IOing early in their careers. It would keep relative power levels where they should be in light of the new baseline for enhancements reflected by the effective elimination of training and dual origin slotting currently in play.
  21. Why not use a +5'd performance shifter endmod only set IO? Then you get 7.5% movespeed boost as well.
  22. Doesn't this already happen if you have differently upgraded pets and zone with them? I recall having to respawn minion tier pets inside a mission and then zoning out (with exit mission button) to have all three get the most upgraded ones' upgrades as well.
  23. Isn't this already basically possible with power execute macros?
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