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Marbing

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Everything posted by Marbing

  1. Any chance we could get some female MM pets? Like female thugs, female mercs, female ninjas... I know the complications surrounding MM Pets, and I am not asking to be able to customize necessarily (though that would be nice too, but it has already been suggested), just looking to have some females mixed in with those males or even the option to have all females if possible. Whatever can be done easily (if at all). What y'all think?
  2. I am Marbing and I approve this message.
  3. So Storm Cell out accounts for approximately 10% overall damage of storm blast at lvl 34… interesting. So in essence, at least at that level, it doesn’t seem like you’re losing much damage if you can’t keep it up. In your test, that is.
  4. It would help if someone could do a with Storm Cell vs Without Storm Cell DPS comparison so everyone could see just how much loss there actually is as a starting point.
  5. Siphon power could be an auto instead of a click. Always on. Or a toggle. That’d be a cool and unique buildup mechanic.
  6. Hurricane is a great area denial and fantastic at keeping melee off of you or other squishies if the team is aware of its benefits and doesn’t just tell you to turn it off. It is not a toggle meant to be run 24/7, but when used properly can absolutely be effective. I’ve also used it to save a team in an “oh shiz” situation where you get overrun. It can hold off a ton of adds and keep them with a substantial -Tohit and -range debuff in the process. Now with regards to Storm Blast, Hurricane can be used to great affect a keeping enemies positioned inside Storm Cell or C5. Takes some skill / practice to use properly but it does work.
  7. First, how did I not know this was here? I want to blame someone other than myself… Second, why did it stop? Is it related to me not knowing this was here? Finally, and this is key, can we get this up and running again?
  8. The best place for most of these suggestions is: https://forums.homecomingservers.com/forum/45-suggestions-amp-feedback/ Just FYI. 😊
  9. Right click the icon for the buff in the top right hand corner, and choose "Cancel" from the drop down.
  10. This wouldn’t work. People can create countless fake accounts and/or already have countless fake accounts. So results would be skewed in favor of who has the most accounts. This has been discussed before, don’t remember the thread, but it was determined that polls are just way to easy to manipulate and therefore are much less useful than they appear. Just a little insight and FYI, FWIW: As it stands right now, the testing and feedback done both before (by the beta testers) and after a page goes into the Focused Feedback stage provide valuable insight to the devs. That insight has on MULTIPLE occasions prompted changes and revisions to content before they go live. However, not every idea is a good one (mine included) and we as players have to be able accept that and move on. Don’t let it discourage you from continuing to provide feedback. This is coming from someone who has both been a tester (and still is) and added content to the game (just patterns I know but it’s something I am proud of). I have worked with and/or spoken with several Devs and know for fact they have just as much passion or more than me or any given player here about this game and its future. Do I always agree with them? Of course not, and as such I expect they don’t always agree with me. That’s teamwork though, the ability to disagree and still work toward a common goal. We play our part, they play theirs. We all have one thing in common at very least, we like CoH. Let’s agree on that. Feedback that remains polite, constructive, and focused on the content (not on other players) is always appreciated and DOES have an impact on the decision making process for that content. You may not always see it, but it’s there. You just have to be able to take the devs perspective into account.
  11. I was going to say something more but… @Shadeknight pretty much covered it. Also, Testing is done before it hits feedback and after it hits feedback. Changes happen both before and after as well. Some things don’t change, some things do. The devs listen and do the best they can, but they have a different perspective.
  12. Oh I know, but that’s as they get closer to the vortex, from my understanding objects farther away don’t alway have an obvious radial pull (especially from the perspective of the object and those nearby), it’s more subtle. Also, take the dust devil example: We observe it from far away, but the perspective of the leaves on the ground just before they begin to spin may be different is all I am saying, it could appear as they they are headed straight in and begin to rotate as they get closer but I digress this is a tad off topic lol. But yes, you are correct I’m just trying to justify the direct pull in some way. 😂 Also creative liberties and all, it’s a super hero game after all lol, the power doesn’t even affect the caster or allies so, there’s that.
  13. I think though, on such a small scale, a radial vacuum inward wouldn’t be very observable. It would appear linear with such a small vortex, the radial swirl would only be observable once they reached the wall of that small cyclone. Kind of like a small tornado. But, I don’t know if we really need to be that realistic with this. Though, a vacuum affect toward its center would be a unique and cool addition to a blast set, regardless. I could be wrong @Shocktacular could correct me as the physics person.
  14. Whether or not this actually makes it in game, I am VERY impressed. You’ve done a great job presenting this set and I can tell you put a lot of thought into it. Well done!
  15. I don't know if I would call these my best, but I took a few quick screenshots of some of my toons (I have too many lol). Hope y'all like! Gravoc Chamelea Indom Boom Ranger Nova Dagger Timesync Sword Fist EDIT: 🙂 Marbing
  16. Yes but it pulls with one and and switches to a two handed stance. IIRC the katana pulls from the hip in a very samurai fashion transitioning smoothly into that iconic stance. I am not saying I am opposed to the idea, just pointing out what you would be getting with a broadsword being drawn like a katana. Though, aren’t there broadsword looking options in katana?
  17. Looks great! Hmm, I can try and come up with some suggestions with regard to the chest emblem… let me play around with it a bit and get back to you. EDIT: Assuming you still need assistance.
  18. Oh hey its @Hex, welcome to the forums! I don't dislike the idea, I have had a similar one in the past. Another AT that is similar but different than an MM would be cool to play around with. Like a Commander who is individually stronger than an MM but the pets are weaker than an MM's pets in some way, or there are less of them, balancing it out. On the surface it isn't a bad idea. I will say this, though, I don't see anything wrong with @biostem critiques on the matter. They are valid points to take into consideration while fleshing out your idea.
  19. Thank you, because I was concerned for a moment...
  20. If this were made available to me. It would be how I run on every toon, everywhere.
  21. Doms are very strong. You can build them with no defense and still be safe. They play different than other ATs and take a bit sometimes to get use to. Have to change your strategy and such but, doms are in a good place IMO. I would be extremely hesitant towards any change.
  22. It’s times like these I wish I could give more “likes” to a single post.
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