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Everything posted by Force Redux
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How is Personal Force Field supposed to be used?
Force Redux replied to Rafkin's topic in General Discussion
On my FF/Sonic and Bots/FF I developed a sixth sense for when things might head south. Because, yeah, if you time it poorly.... That said, PFF had saved my bacon many times. Combined with a resist epic armor and +health, it all stacks nicely. -
Why City of heroes is the best mmo of all time.
Force Redux replied to Fastchicken1st's topic in General Discussion
Welcome to the game! Agree, even now, this is the best MMO I've played since 1999. -
How is Personal Force Field supposed to be used?
Force Redux replied to Rafkin's topic in General Discussion
PFF ..no Tanker to take that Malta Alpha strike? Jump in with PFF, let them unleash on you. Now the team can join in. Remember, PFF isn't just about Defense. It comes with a very large boost to resists, too. -
Robotics - Radiation Emission - Mu Mastery or Mace Mastery
Force Redux replied to @T3h Ish's topic in Mastermind
Personally if you can slot in the KD procs into Assault Bot and Drones, then go with Mace for Scorpion shield (has the bigger immobilize, though without -KB), and Scorpion Shield will stack nicely with Rad Infection -ToHit and Protector Bots' bubbling you. -
Is Forecefield Worth Taking as a Primary Anymore?
Force Redux replied to 00Troy00's topic in Defender
Even worse when compared against a pool pick of Bonfire... ππ -
Is Forecefield Worth Taking as a Primary Anymore?
Force Redux replied to 00Troy00's topic in Defender
Sadly when fitted with SA or OF procs the power has an abysmally low proc rate for KD to the point I unslotted it... π -
What Kind of Defender(s) is Most Capable of Soloing?
Force Redux replied to 00Troy00's topic in Defender
@Teirusu coincidentally, my heroine Chronicity, also a Time/Rad/Soul, invoked the same thoughts as well. Character is tanky, and an AoE beast, solos well, but brings a lot to a team, too. I have most of my attacks slotted with two procs... Helps up the damage. π -
Not seeing the downside of demons/time, guys
Force Redux replied to Killing Legacy's topic in Mastermind
No amount of resists available from secondaries will save Ninjas, as they have no real base resists to start with and like all minions, have low health caps. Better to cap Defenses (or debuffs -ToHit) and keep them from being hit as often as possible, resummoning on occasion. Just my 2 Inf. -
I'm always happy to support Red Side. Feel free to ask for company if I'm on, though warning I play off hours for EU time zones. My global in my signature ππͺπΊ
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Welcome home, hero!
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Not seeing the downside of demons/time, guys
Force Redux replied to Killing Legacy's topic in Mastermind
To note, Times Juncture -toHit can cover the gap in Defense to the Soft Cap, as long a mobs are in range. -
Gather the Shadows: a Dark Miasma Primer for Masterminds
Force Redux replied to Force Redux's topic in Mastermind
Yesss! Necro/Dark... I'm glad there's another adherent for this awesome combo! π -
Oh no... Quite the contrary, it's amazing. I just leveled one to incarnate, and it's now one of my favorite alts!
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What Kind of Defender(s) is Most Capable of Soloing?
Force Redux replied to 00Troy00's topic in Defender
Seconding TA/Dark as very capable soloing. Right up there with the tried and true Dark/Dark. -
Grab me next time you're on! π We'll fight crime!
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"More things in Heaven...": The ASTRONOMY Powerset
Force Redux replied to AspieAnarchy's topic in Suggestions & Feedback
I like! -
Yeah...not a bad list, but subjective of course. Based on this forum I'm surprised to not see Ice/Ice in there, right?
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@Elia87 This is not my current build, but its an earlier one with less expensive IO sets. Also ignore the power ordering, Lancer Shot should be taken earlier, but here in the editor I had it replacing Gun Drone, so hence it was a later pick that I swapped out but didn't reorder. Could probably be build better, but it suits my purposes - DEF capped to Range/Energy, where all the nasty debuffs will generally come from, and also about 35% defense to S/L so if anything does get close (and is not walking across caltrops or into your Trip MIne). PLENTY of endurance, like about 3 extra endurance per second after drain. My original build had Force Mastery instead of Mace, with the two +DEF IOs, but it was purely to have PFF available, which is its own fun. The build works well either way. I'm sure others can give you pointers on tweaking this, and of course, have fun and enjoy! Hero Plan by Mids' Reborn : Hero Designer 2.6.1.25 https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Android Assassin: Level 50 Science Blaster Primary Power Set: Beam Rifle Secondary Power Set: Devices Power Pool: Flight Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Single Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(5), Thn-Dmg/Rchg(7), Thn-Acc/Dmg/Rchg(7), SprDfnBrr-Acc/Dmg/EndRdx(9), SprDfnBrr-Rchg/+Status Protect(9) Level 1: Toxic Web Grenade -- TraoftheH-Acc/Rchg(A), TraoftheH-EndRdx/Immob(11), TraoftheH-Acc/EndRdx(11), TraoftheH-Immob/Acc(13), TraoftheH-Acc/Immob/Rchg(13), TraoftheH-Dam%(15) Level 2: Charged Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(15), Thn-Dmg/Rchg(17), Thn-Acc/Dmg/Rchg(17), Thn-Acc/Dmg/EndRdx(19), Thn-Dmg/EndRdx/Rchg(19) Level 4: Caltrops -- TmpRdn-EndRdx/Rchg/Slow(A) Level 6: Cutting Beam -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(29), PstBls-Dmg/Rng(34), PstBls-Acc/Dmg/EndRdx(36), PstBls-Dam%(36), AchHee-ResDeb%(37) Level 8: Disintegrate -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(37), Thn-Dmg/EndRdx/Rchg(37), Thn-Dmg/Rchg(40), Thn-Acc/Dmg/Rchg(40), Thn-Acc/Dmg/EndRdx(40) Level 10: Aim -- GssSynFr--Build%(A), RechRdx-I(23) Level 12: Targeting Drone -- RctRtc-ToHit(A), RctRtc-Pcptn(29) Level 14: Hover -- LucoftheG-Def/Rchg+(A), Ksm-ToHit+(21), Frb-Stlth(21), BlsoftheZ-ResKB(23) Level 16: Fly -- WntGif-ResSlow(A) Level 18: Kick -- Empty(A) Level 20: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(46), GldArm-3defTpProc(46), StdPrt-ResDam/Def+(46) Level 22: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(45) Level 24: Field Operative -- Heal-I(A), Heal-I(25), PrfShf-End%(25), PrfShf-EndMod(27), EndMod-I(27) Level 26: Penetrating Ray -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(45), Thn-Dmg/Rchg(48), Thn-Acc/Dmg/Rchg(48), Thn-Acc/Dmg/EndRdx(48), Thn-Dmg/EndRdx/Rchg(50) Level 28: Afterburner -- LucoftheG-Def/Rchg+(A) Level 30: Trip Mine -- Obl-Acc/Dmg/EndRdx/Rchg(A), Obl-%Dam(31), Obl-Acc/Rchg(31), Obl-Dmg/Rchg(31), Obl-Acc/Dmg/Rchg(34), OvrFrc-Dam/KB(42) Level 32: Overcharge -- Artl-Acc/Dam(A), Artl-Dam/End(33), Artl-Dam/Rech(33), Artl-Acc/Dam/Rech(33), Artl-Acc/Rech/Rng(34), Artl-End/Rech/Rng(42) Level 35: Hasten -- RechRdx-I(A), RechRdx-I(36) Level 38: Lancer Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(39), Thn-Dmg/Rchg(39), Thn-Acc/Dmg/Rchg(39), Thn-Acc/Dmg/EndRdx(42), Thn-Dmg/EndRdx/Rchg(43) Level 41: Scorpion Shield -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(43), RedFrt-EndRdx/Rchg(43), RedFrt-Def/EndRdx/Rchg(45), RedFrt-Def(50), RedFrt-EndRdx(50) Level 44: Assault -- EndRdx-I(A) Level 47: Maneuvers -- LucoftheG-Def/Rchg+(A) Level 49: Vengeance -- LucoftheG-Def/Rchg+(A) Level 1: Brawl -- Empty(A) Level 1: Defiance Level 1: Quick Form Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(5) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PwrTrns-EndMod(A), PwrTrns-+Heal(3) ------------ | Copy & Paste this data into Mids' Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1469;684;1368;HEX;| |78DA65944B6F125114C7EF3033A54029D0D252EC93428142CB43DD9BD647136D93A| |6246E7164AE7412040298E8CA47F40BB8B06A535F3B63E246A36EFD1E6EFC006A57| |6EB48E87397F68132630BF3BFF73CF93B96CDDBE30F27EE3FE39A1F8CFD78C76BBB| |C4EF78E6CB94B154BD62B52D0155CAB9BAD86652EACB5DBB4C5AABB498C626379C7| |A857A5995B97C6CDF28E75A326233D4BE956B3D96875721B8659959DB6F06D371AB| |5DCA59A55DDEDF879DD5D5AF5AAD7792A35A53403CE72531AA66CB577AD66F462D3| |AAE47A21B78C8AA45B777D678AAA48D2B71C16B86C5D1C108A9AD05E30875E82AF9| |8C3AAC6D49977C509DF278AA379F7C0A7CC9167E073E6E83EF31AE555E0AB20EF28| |F206913788BC63AFC137CC7B04957D85FA8EE319144F473CFD03EF9BF9C88C7D62C| |63F835F9889AF2E21C635719D7CDDF075A396046A4920670A35A550530A3555C8D7| |E334622B9EB7142FAC89C92CDB1E107CB0F9F639D7CC01D34309FD6C53FD13DC43F| |8881E67BBE4E7C96F2E873EDA1B40BF8169D5D15CA485A0856CBA844ACA38228EA7| |6991D2C46A023CCD5EAB11C5C9A0D1DE09543681EC2B41E64352236CD32209EE64A| |AC73DAEE8D4637081754953886282514C700513CC6372794C2E8FC91531593129C4| |343A99462D8FBA8340BC599B73CD09EE61EE2F9E8F98B17FCCE5EF6CAF522DF3F09| |D5775475BD0401D1C62C6DCCCE561E622CD65917D9545FC8A71D0A4B84B88BB841E| |93E831891E93E871193D66D0E39FA010699EA99EF6728F191F3882F9FB99C55130C| |01CA39AB2984F36C6F142A4E5389EC8F5DE1ED20AD8578036A3F54F287DBA6F49AC| |ABB0A77D25D3B7DA99819D8501A538A09C1950CE0E289B03CAB6D63FFB4271144FB| |07FA2ED1F5EB2A23725CEFDFE3AD65C4A0C27E02AF7A85DE677FCE749BF34FB1D1E| |6B8A72C8FF5AAEDFCCFF8A4AE5EF| |-------------------------------------------------------------------|
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Having both an incarnated Beam/ Devices blaster and Illusion/Traps controller, I can only second this request. The difference in Trip Mine between the two power sets is night and day, between highly useful in a blaster and nearly useless on a controller while mid combat. Even with aggro generating PA, -Threat from SI, and capped Defense it's extraordinarily difficult to lay down a trip mine and do some toe bombing and get the aoe damage boost that my blaster can get, due to interrupts. Please give it the same treatment for QoL. Thank you.
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Group fly and Null the Gull
Force Redux replied to Communistpenguin's topic in Suggestions & Feedback
When purchased Group Fly should spawn two child powers: Team Flight, which is the existing power, and Minion Flight, which only affects MM pets. Both are exclusive in use. Use the one that fits the situation at hand. -
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@plainguy most excellent. Yes, the +2 point rule is one I follow for endurance as well!
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I'd be happy to, give me a couple days π
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My ice/ice/cold is so perfect.... Damage and control! βΊοΈβΊοΈ
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Not at all, I can farm a comic con map with my bots FF no issues! ππ»π