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Posted
5 minutes ago, Mr. Igneous said:

Lol...they should rename Unstoppable to "Willingly dying in 180 seconds"

My names for the powers in SS:

 

Weak Punch

Normal Human Punch

First Actual Super Strong Punch

Should Be An Inherent Power

Should Be a Disorient Cone or -ToHit Debuff

Should Do Thrice the Damage and Knock Back

Should Add Bonus Damage Instead of +Damage and Not Stack or Crash

Should Do Twice the Damage and Be Twice as Big

Should Be Mighty Judgement

 

😛

  • Like 3
  • Thanks 1
Posted

Brutes are picked over scrappers not because they do more damage - scrappers mathed out as coming ahead - but because everyone who is going to farm is going to aim for 45% def and 90% res, both focused on fire.

 

I'm not even too sure why tbh. My brute calls two groups and then patrols join in and she's only at 50% ish resistances, I might as well made her a scrapper if that was the intent behind the character.

Posted
4 minutes ago, Leogunner said:

I was actually going to say the same thing.

Yeah, I'm curious, while a tank should never be able to put a dent in AV health, surviving, even with work on it, should always be possible. And Stone/Dark should survive well having one of the best heals in the game in siphon life and having one of the best build up in the game in Earth's Embrace.

There he goes. One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die.

Posted
17 minutes ago, Mr. Igneous said:

Lol...they should rename Unstoppable to "Willingly dying in 180 seconds"

 

 

You laugh, however, there was a time that I ran Unstoppable in perma-mode.🤣

 

It was the most efficient way to play Invulnerability until I3.

  • Like 1

Playing CoX is it’s own reward

Posted
1 hour ago, Sovera said:

Brutes are picked over scrappers not because they do more damage - scrappers mathed out as coming ahead - but because everyone who is going to farm is going to aim for 45% def and 90% res, both focused on fire.

 

I'm not even too sure why tbh. My brute calls two groups and then patrols join in and she's only at 50% ish resistances, I might as well made her a scrapper if that was the intent behind the character.

I thought the reason a Brute is picked over a scrapper for farming is because of the taunt effects they have, which scrappers don't. It's essential to keep mobs inside of Burn. 

Posted
2 minutes ago, Neogumbercules said:

I thought the reason a Brute is picked over a scrapper for farming is because of the taunt effects they have, which scrappers don't. It's essential to keep mobs inside of Burn. 

That, and the fact that fury boosts dots but crits don't.

 

I'm sure the extra resist now that its easier to get doesn't hurt.

Posted
1 hour ago, Leogunner said:

I was actually going to say the same thing.

Sure, I will have to put it in Mid's.  I just have the target build in their right now. I will put it at Lvl 42 as live with the current IO sets that I have at 42.  Be a bit to cross reference with the live build and put it in Mid's.

Posted
1 hour ago, Profit said:

Yeah, I'm curious, while a tank should never be able to put a dent in AV health, surviving, even with work on it, should always be possible. And Stone/Dark should survive well having one of the best heals in the game in siphon life and having one of the best build up in the game in Earth's Embrace.

I could stand there all day in Granite, he could not hurt me.  Siphon Life is no good when he de-buffs your accuracy, otherwise it is wonderful.

 

Going Rock/Crystal/Rooted was the problem...defense based without dark energy resist is suicide...his Mesmerize always hits for 200ish, and he can hit for around 500 per dark hit landed through defense,  if I miss a heal due to his double stacked accuracy de-buff I would die.  Once heal missed I had to pop Granite.  Once in Granite too risky to try and pop on 2 armor toggles to go back to more damage mode.  So, stalemate.  He can't hurt me...and I can't hurt him.  Without Granite I was indeed denting him at Elite Boss level of 44 vs my level of 42 at a -1 setting for missions.  I could just level up a bit and try again, then would not be issue at +3 to him I think I could win.  Working on build to display.

Posted (edited)
2 hours ago, Leogunner said:

I was actually going to say the same thing.

Lvl 42 Build as currently on live. Don't judge, it is what I could afford so far...lol.  So far completely happy with the combination of Stone with Dark.  I made it to run most things without having to use Granite, and it has been doing very well at that while soloing.  

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.3
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Mr. Igneous Noir: Level 50 Mutation Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Dark Melee
Power Pool: Teleportation
Power Pool: Fighting
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Pyre Mastery

Hero Profile:
------------
Level 1:    Rock Armor    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (3) Luck of the Gambler - Defense
 (3) Gift of the Ancients - Run Speed +7.5%


Level 1:    Shadow Punch    
 (A) Kinetic Combat - Knockdown Bonus
 (5) Kinetic Combat - Damage/Endurance/Recharge
 (7) Kinetic Combat - Damage/Recharge
 (13) Kinetic Combat - Damage/Endurance
 (13) Kinetic Combat - Accuracy/Damage
 (36) Recharge Reduction IO


Level 2:    Stone Skin    
 (A) Impervium Armor - Resistance/Endurance
 (5) Impervium Armor - Resistance


Level 4:    Teleport    
 (A) Endurance Reduction IO


Level 6:    Shadow Maul    
 (A) Accuracy IO
 (7) Accuracy IO
 (11) Damage Increase IO
 (37) Damage Increase IO
 (37) Endurance Reduction IO
 (37) Recharge Reduction IO


Level 8:    Rooted    
 (A) Regenerative Tissue - Heal/Endurance
 (9) Regenerative Tissue - Heal/Endurance/Recharge


Level 10:    Boxing    
 (A) Endurance Reduction IO


Level 12:    Hover    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 14:    Tough    
 (A) Steadfast Protection - Resistance/Endurance
 (21) Steadfast Protection - Resistance/+Def 3%
 (31) Gladiator's Armor - TP Protection +3% Def (All)


Level 16:    Siphon Life    
 (A) Recharge Reduction IO
 (17) Theft of Essence - Healing
 (17) Theft of Essence - Healing/Recharge
 (19) Theft of Essence - Accuracy/Healing
 (19) Theft of Essence - Accuracy/Endurance/Recharge
 (21) Theft of Essence - Accuracy/Endurance/Healing


Level 18:    Weave    
 (A) Gift of the Ancients - Defense/Endurance
 (50) Gift of the Ancients - Run Speed +7.5%


Level 20:    Taunt    
 (A) Recharge Reduction IO


Level 22:    Mud Pots    
 (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
 (23) Overwhelming Force - Endurance/Recharge
 (23) Overwhelming Force - Accuracy/Damage/Endurance


Level 24:    Crystal Armor    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (25) Luck of the Gambler - Defense
 (43) Luck of the Gambler - Defense/Endurance


Level 26:    Minerals    
 (A) Gift of the Ancients - Run Speed +7.5%
 (31) Shield Wall - +Res (Teleportation), +5% Res (All)


Level 28:    Maneuvers    
 (A) Gift of the Ancients - Run Speed +7.5%
 (29) Gift of the Ancients - Defense
 (43) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 30:    Earth's Embrace    
 (A) Regenerative Tissue - Heal/Endurance
 (34) Regenerative Tissue - Heal/Recharge


Level 32:    Granite Armor    
 (A) Luck of the Gambler - Defense
 (33) Defense Buff IO
 (33) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (33) Aegis - Resistance
 (34) Aegis - Resistance/Endurance
 (34) Resist Damage IO


Level 35:    Ring of Fire    
 (A) Recharge Reduction IO
 (42) Accuracy IO


Level 38:    Midnight Grasp    
 (A) Recharge Reduction IO
 (39) Accuracy IO
 (39) Kinetic Combat - Accuracy/Damage
 (39) Kinetic Combat - Damage/Endurance
 (40) Kinetic Combat - Damage/Endurance/Recharge
 (40) Kinetic Combat - Damage/Recharge


Level 41:    Fire Blast    
 (A) Recharge Reduction IO


Level 44:    [Empty]    
 (A) Empty


Level 47:    [Empty]    
 (A) Empty


Level 49:    [Empty]    
 (A) Empty


Level 1:    Brawl    
 (A) Empty


Level 1:    Gauntlet    
Level 1:    Prestige Power Dash    
 (A) Empty


Level 1:    Prestige Power Slide    
 (A) Empty


Level 1:    Prestige Power Quick    
 (A) Empty


Level 1:    Prestige Power Rush    
 (A) Empty


Level 1:    Prestige Power Surge    
 (A) Empty


Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Recharge Reduction IO


Level 4:    Ninja Run    
Level 2:    Swift    
 (A) Run Speed IO
 (27) Run Speed IO
 (29) Run Speed IO


Level 2:    Health    
 (A) Healing IO
 (15) Healing IO
 (27) Miracle - +Recovery
 (40) Miracle - Heal
 (43) Regenerative Tissue - +Regeneration
 (48) Regenerative Tissue - Heal/Endurance


Level 2:    Hurdle    
 (A) Jumping IO


Level 2:    Stamina    
 (A) Endurance Modification IO
 (15) Endurance Modification IO
 (25) Endurance Modification IO


Level 50:    Agility Radial Paragon    
------------
------------
Set Bonus Totals:
6% DamageBuff(Smashing)
6% DamageBuff(Lethal)
6% DamageBuff(Fire)
6% DamageBuff(Cold)
6% DamageBuff(Energy)
6% DamageBuff(Negative)
6% DamageBuff(Toxic)
6% DamageBuff(Psionic)
13.5% Defense(Smashing)
13.5% Defense(Lethal)
6% Defense(Fire)
6% Defense(Cold)
6% Defense(Energy)
6% Defense(Negative)
6% Defense(Psionic)
9.75% Defense(Melee)
6% Defense(Ranged)
6% Defense(AoE)
1.8% Max End
5% Enhancement(Heal)
37.5% Enhancement(RechargeTime)
33% SpeedFlying
77.31 HP (4.13%) HitPoints
33% JumpHeight
33% SpeedJumping
MezResist(Confused) 5%
MezResist(Held) 5%
MezResist(Immobilized) 5%
MezResist(Sleep) 5%
MezResist(Stunned) 5%
MezResist(Terrorized) 5%
10.5% (0.18 End/sec) Recovery
52% (4.06 HP/sec) Regeneration
5% Resistance(Smashing)
8% Resistance(Fire)
8% Resistance(Cold)
5% Resistance(Energy)
5% Resistance(Negative)
5% Resistance(Toxic)
5% Resistance(Psionic)
5% Resistance(Lethal)
63% SpeedRunning

------------
Set Bonuses:
Luck of the Gambler
(Rock Armor)
  10% (0.78 HP/sec) Regeneration
  7.5% Enhancement(RechargeTime)


Gift of the Ancients
(Rock Armor)
  7.5% SpeedRunning


Kinetic Combat
(Shadow Punch)
  1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  28.11 HP (1.5%) HitPoints
  3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
  7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning


Impervium Armor
(Stone Skin)
  2.5% (0.04 End/sec) Recovery


Regenerative Tissue
(Rooted)
  6% SpeedJumping, 6% JumpHeight, 6% SpeedFlying, 6% SpeedRunning


Luck of the Gambler
(Hover)
  7.5% Enhancement(RechargeTime)


Steadfast Protection
(Tough)
  1.5% (0.03 End/sec) Recovery
  3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)


Gladiator's Armor
(Tough)
  3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)


Theft of Essence
(Siphon Life)
  10% (0.78 HP/sec) Regeneration
  1.8% Max End
  5% Enhancement(Heal)
  3% DamageBuff(All)


Gift of the Ancients
(Weave)
  2% (0.03 End/sec) Recovery
  7.5% SpeedRunning


Overwhelming Force
(Mud Pots)
  12% (0.94 HP/sec) Regeneration
  3% DamageBuff(All)


Luck of the Gambler
(Crystal Armor)
  10% (0.78 HP/sec) Regeneration
  21.08 HP (1.13%) HitPoints
  7.5% Enhancement(RechargeTime)


Gift of the Ancients
(Minerals)
  7.5% SpeedRunning


Shield Wall
(Minerals)
  5% Resistance(Lethal), 5% Resistance(Smashing), 5% Resistance(Fire), 5% Resistance(Cold), 5% Resistance(Energy), 5% Resistance(Negative), 5% Resistance(Psionic), 5% Resistance(Toxic)


Gift of the Ancients
(Maneuvers)
  2% (0.03 End/sec) Recovery
  7.5% SpeedRunning


Luck of the Gambler
(Maneuvers)
  7.5% Enhancement(RechargeTime)


Regenerative Tissue
(Earth's Embrace)
  6% SpeedJumping, 6% JumpHeight, 6% SpeedFlying, 6% SpeedRunning


Luck of the Gambler
(Granite Armor)
  10% (0.78 HP/sec) Regeneration
  7.5% Enhancement(RechargeTime)


Aegis
(Granite Armor)
  7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning


Kinetic Combat
(Midnight Grasp)
  1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  28.11 HP (1.5%) HitPoints
  3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)


Miracle
(Health)
  2.5% (0.04 End/sec) Recovery


Regenerative Tissue
(Health)
  6% SpeedJumping, 6% JumpHeight, 6% SpeedFlying, 6% SpeedRunning


http://www.cohplanner.com/mids/download.php?uc=1311&c=611&a=1222&f=HEX&dc=78DA65935B6F12511485CFC05098026528E5520AED8014285504ED93F112236AAAC5A0E59D103DD24971860C34B18FFE21FF8E31DA9AEAB39727E3251177672FC1642681EFCC3A7BAFBDCF65DA2F5B91D7F75FDD124AE4CEB03F1EF7BA7DEB503AA1F6D1A43F316D4BD0A3B79DBAB13BB0A47D34361ED9A6132431CB81BD967C2EADB1ACEF4F6C4BF66E3B2F6C278DA9B61C4A596FF59D431E8AE58E6D0FEB5D1A8F6C87FDA3AE74CF1C1C4C4C6B10E6B7E1F96BCC1DEFC9FE33E98C0FCC51FCEEC87C5AEF1C3BB2D7EE8F27D239CE501B65FABDD3049EA94F2415219AAAF0AD801AB1A28AEFF39880E8128AAA50F7990B4F9891C7608779615BB81EEF295751DC5C4529B19F5A6556682FFCEC2BFC058EFF41F101D40A64595B0017F3CCD23F22A7845A1F2837885AC16B34C8AB227483A9502D0DB534E469A485A185B1763F6951F6F045539CBB9266AE5FF1BB31BFC828861E63A8AD47FD6E8CBEC45C8E817162823C747E57C93F8E1EE32AEF4313FBFC937C13E82701DF53D292E82779C6F55327E029F38C62D238C334D691C119D674E6478A59E5186555C37A1EFADDBA71EA690D35D6D04B2EC4ACC1EF84F2F3C8CF636F0BD7999F686E83F3031BA86BAC73FF06F28D1D66A1015EE4F937D44211BE45AC790BE7FD877C37B1CF9B982B63AE8C7B56C6BDABE03E56701FDF926F157B5945EE941EB1EDFEBB7FF5F9B0E1FEE7D4D94517AC6F9D2BBCB469CD33DBF0284D8F72D5A3EC78943D8FD25151961405ED6BFAEC73997E5E9C7D563EE512CF67C11CF8751E13504AAC2D81D907F8047771CC37F9282FE368BFCC738552E59C6FFFD734E00766C0DF29027AFC0B21E8D5B1

 

Edited by Mr. Igneous
Posted

Final Build at Lvl 50 with all sets.  This will take a long time to slot up.

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.3
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Mr. Igneous Noir: Level 50 Mutation Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Dark Melee
Power Pool: Teleportation
Power Pool: Fighting
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Pyre Mastery

Hero Profile:
------------
Level 1:    Rock Armor    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (3) Luck of the Gambler - Defense
 (3) Gift of the Ancients - Run Speed +7.5%


Level 1:    Shadow Punch    
 (A) Kinetic Combat - Knockdown Bonus
 (5) Kinetic Combat - Damage/Endurance/Recharge
 (7) Kinetic Combat - Damage/Recharge
 (13) Kinetic Combat - Damage/Endurance
 (13) Kinetic Combat - Accuracy/Damage
 (36) Accuracy IO


Level 2:    Stone Skin    
 (A) Impervium Armor - Psionic Resistance
 (5) Impervium Armor - Resistance
 (31) Impervium Armor - Resistance/Endurance


Level 4:    Teleport    
 (A) Endurance Reduction IO


Level 6:    Shadow Maul    
 (A) Armageddon - Chance for Fire Damage
 (7) Armageddon - Damage/Endurance
 (11) Armageddon - Accuracy/Recharge
 (37) Armageddon - Accuracy/Damage/Recharge
 (37) Armageddon - Damage/Recharge
 (37) Armageddon - Damage


Level 8:    Rooted    
 (A) Miracle - Heal
 (9) Miracle - Heal/Endurance
 (9) Numina's Convalesence - Heal/Endurance
 (11) Numina's Convalesence - Heal


Level 10:    Boxing    
 (A) Endurance Reduction IO


Level 12:    Hover    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 14:    Tough    
 (A) Steadfast Protection - Resistance/Endurance
 (21) Steadfast Protection - Resistance/+Def 3%
 (31) Gladiator's Armor - TP Protection +3% Def (All)


Level 16:    Siphon Life    
 (A) Recharge Reduction IO
 (17) Theft of Essence - Healing
 (17) Theft of Essence - Healing/Recharge
 (19) Theft of Essence - Accuracy/Healing
 (19) Theft of Essence - Accuracy/Endurance/Recharge
 (21) Theft of Essence - Accuracy/Endurance/Healing


Level 18:    Weave    
 (A) Gift of the Ancients - Defense/Endurance
 (50) Gift of the Ancients - Run Speed +7.5%


Level 20:    Taunt    
 (A) Recharge Reduction IO


Level 22:    Mud Pots    
 (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
 (23) Overwhelming Force - Endurance/Recharge
 (23) Overwhelming Force - Accuracy/Damage/Endurance


Level 24:    Crystal Armor    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (25) Luck of the Gambler - Defense
 (43) Luck of the Gambler - Defense/Endurance


Level 26:    Minerals    
 (A) Gift of the Ancients - Run Speed +7.5%
 (31) Shield Wall - +Res (Teleportation), +5% Res (All)


Level 28:    Maneuvers    
 (A) Gift of the Ancients - Run Speed +7.5%
 (29) Gift of the Ancients - Defense
 (43) Luck of the Gambler - Defense/Increased Global Recharge Speed


Level 30:    Earth's Embrace    
 (A) Numina's Convalesence - Heal
 (34) Numina's Convalesence - Heal/Recharge
 (36) Numina's Convalesence - Heal/Endurance/Recharge
 (36) Numina's Convalesence - Heal/Endurance


Level 32:    Granite Armor    
 (A) Luck of the Gambler - Defense
 (33) Luck of the Gambler - Defense/Endurance
 (33) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (33) Aegis - Resistance
 (34) Aegis - Resistance/Endurance
 (34) Resist Damage IO


Level 35:    Ring of Fire    
 (A) Gravitational Anchor - Chance for Hold
 (42) Gravitational Anchor - Immobilize/Endurance
 (42) Gravitational Anchor - Accuracy/Recharge
 (42) Gravitational Anchor - Accuracy/Immobilize/Recharge
 (45) Gravitational Anchor - Immobilize/Recharge
 (45) Gravitational Anchor - Immobilize


Level 38:    Midnight Grasp    
 (A) Superior Blistering Cold - Recharge/Chance for Hold
 (39) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
 (39) Superior Blistering Cold - Accuracy/Damage/Recharge
 (39) Superior Blistering Cold - Accuracy/Damage/Endurance
 (40) Superior Blistering Cold - Damage/Endurance
 (40) Superior Blistering Cold - Accuracy/Damage


Level 41:    Fire Blast    
 (A) Decimation - Chance of Build Up
 (45) Decimation - Accuracy/Damage/Recharge
 (46) Decimation - Accuracy/Endurance/Recharge
 (46) Decimation - Damage/Recharge
 (46) Decimation - Damage/Endurance
 (48) Decimation - Accuracy/Damage


Level 44:    Fire Ball    
 (A) Ragnarok - Damage
 (48) Ragnarok - Damage/Recharge
 (50) Ragnarok - Accuracy/Damage/Recharge
 (50) Ragnarok - Accuracy/Recharge


Level 47:    Assault    
 (A) Endurance Reduction IO


Level 49:    Recall Friend    
 (A) Recharge Reduction IO


Level 1:    Brawl    
 (A) Empty


Level 1:    Gauntlet    
Level 1:    Prestige Power Dash    
 (A) Empty


Level 1:    Prestige Power Slide    
 (A) Empty


Level 1:    Prestige Power Quick    
 (A) Empty


Level 1:    Prestige Power Rush    
 (A) Empty


Level 1:    Prestige Power Surge    
 (A) Empty


Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Recharge Reduction IO


Level 4:    Ninja Run    
Level 2:    Swift    
 (A) Run Speed IO
 (27) Run Speed IO
 (29) Run Speed IO


Level 2:    Health    
 (A) Numina's Convalesence - +Regeneration/+Recovery
 (15) Numina's Convalesence - Heal
 (27) Miracle - +Recovery
 (40) Miracle - Heal
 (43) Regenerative Tissue - +Regeneration
 (48) Regenerative Tissue - Heal/Endurance


Level 2:    Hurdle    
 (A) Jumping IO


Level 2:    Stamina    
 (A) Endurance Modification IO
 (15) Performance Shifter - EndMod
 (25) Performance Shifter - Chance for +End


Level 50:    Agility Radial Paragon    
------------
------------
Set Bonus Totals:
6% DamageBuff(Smashing)
6% DamageBuff(Lethal)
6% DamageBuff(Fire)
6% DamageBuff(Cold)
6% DamageBuff(Energy)
6% DamageBuff(Negative)
6% DamageBuff(Toxic)
6% DamageBuff(Psionic)
14.75% Defense(Smashing)
14.75% Defense(Lethal)
11% Defense(Fire)
11% Defense(Cold)
6% Defense(Energy)
6% Defense(Negative)
7.88% Defense(Psionic)
10.38% Defense(Melee)
6% Defense(Ranged)
8.5% Defense(AoE)
4.05% Max End
11% Enhancement(Heal)
45% Enhancement(Accuracy)
63.75% Enhancement(RechargeTime)
28.5% SpeedFlying
126.5 HP (6.75%) HitPoints
28.5% JumpHeight
28.5% SpeedJumping
MezResist(Confused) 72.5%
MezResist(Held) 72.5%
MezResist(Immobilized) 72.5%
MezResist(Sleep) 72.5%
MezResist(Stunned) 72.5%
MezResist(Terrorized) 72.5%
29% (0.48 End/sec) Recovery
88% (6.87 HP/sec) Regeneration
15% ResEffect(SpeedFlying)
15% ResEffect(RechargeTime)
15% ResEffect(SpeedRunning)
5% Resistance(Smashing)
30.5% Resistance(Fire)
30.5% Resistance(Cold)
6.5% Resistance(Energy)
6.5% Resistance(Negative)
21.5% Resistance(Toxic)
5% Resistance(Lethal)
27.5% Resistance(Psionic)
58.5% SpeedRunning

------------
Set Bonuses:
Luck of the Gambler
(Rock Armor)
  10% (0.78 HP/sec) Regeneration
  7.5% Enhancement(RechargeTime)


Gift of the Ancients
(Rock Armor)
  7.5% SpeedRunning


Kinetic Combat
(Shadow Punch)
  1.5% Resistance(Fire,Cold), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  28.11 HP (1.5%) HitPoints
  3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
  7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning


Impervium Armor
(Stone Skin)
  2.5% (0.04 End/sec) Recovery
  1.88% Defense(Psionic)
  6% Resistance(Psionic)


Armageddon
(Shadow Maul)
  4% (0.07 End/sec) Recovery
  6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
  15% Enhancement(Accuracy)
  10% Enhancement(RechargeTime)
  6% Resistance(Toxic,Psionic), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%


Miracle
(Rooted)
  2.5% (0.04 End/sec) Recovery


Numina's Convalesence
(Rooted)
  12% (0.94 HP/sec) Regeneration


Luck of the Gambler
(Hover)
  7.5% Enhancement(RechargeTime)


Steadfast Protection
(Tough)
  1.5% (0.03 End/sec) Recovery
  3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)


Gladiator's Armor
(Tough)
  3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)


Theft of Essence
(Siphon Life)
  10% (0.78 HP/sec) Regeneration
  1.8% Max End
  5% Enhancement(Heal)
  3% DamageBuff(All)


Gift of the Ancients
(Weave)
  2% (0.03 End/sec) Recovery
  7.5% SpeedRunning


Overwhelming Force
(Mud Pots)
  12% (0.94 HP/sec) Regeneration
  3% DamageBuff(All)


Luck of the Gambler
(Crystal Armor)
  10% (0.78 HP/sec) Regeneration
  21.08 HP (1.13%) HitPoints
  7.5% Enhancement(RechargeTime)


Gift of the Ancients
(Minerals)
  7.5% SpeedRunning


Shield Wall
(Minerals)
  5% Resistance(Lethal), 5% Resistance(Smashing), 5% Resistance(Fire), 5% Resistance(Cold), 5% Resistance(Energy), 5% Resistance(Negative), 5% Resistance(Psionic), 5% Resistance(Toxic)


Gift of the Ancients
(Maneuvers)
  2% (0.03 End/sec) Recovery
  7.5% SpeedRunning


Luck of the Gambler
(Maneuvers)
  7.5% Enhancement(RechargeTime)


Numina's Convalesence
(Earth's Embrace)
  12% (0.94 HP/sec) Regeneration
  35.14 HP (1.88%) HitPoints
  6% Enhancement(Heal)


Luck of the Gambler
(Granite Armor)
  10% (0.78 HP/sec) Regeneration
  21.08 HP (1.13%) HitPoints
  7.5% Enhancement(RechargeTime)


Aegis
(Granite Armor)
  7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning


Gravitational Anchor
(Ring of Fire)
  4% (0.07 End/sec) Recovery
  6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
  15% Enhancement(Accuracy)
  10% Enhancement(RechargeTime)
  6% Resistance(Toxic,Psionic), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%


Superior Blistering Cold
(Midnight Grasp)
  15% ResEffect(SpeedRunning), 15% ResEffect(RechargeTime), 15% ResEffect(SpeedFlying)
  4% (0.07 End/sec) Recovery
  6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
  5% Defense(Smashing,Lethal), 2.5% Defense(Melee)
  5% Defense(Fire,Cold), 2.5% Defense(AoE)


Decimation
(Fire Blast)
  1.5% Resistance(Energy,Negative), MezResist(Immobilized) 2.5%, MezResist(Held) 2.5%, MezResist(Stunned) 2.5%, MezResist(Sleep) 2.5%, MezResist(Terrorized) 2.5%, MezResist(Confused) 2.5%
  21.08 HP (1.13%) HitPoints
  2.25% Max End
  6.25% Enhancement(RechargeTime)
  4.5% Resistance(Toxic,Psionic), MezResist(Immobilized) 7.5%, MezResist(Held) 7.5%, MezResist(Stunned) 7.5%, MezResist(Sleep) 7.5%, MezResist(Terrorized) 7.5%, MezResist(Confused) 7.5%


Ragnarok
(Fire Ball)
  4% (0.07 End/sec) Recovery
  6% Resistance(Fire,Cold), MezResist(Immobilized) 10%, MezResist(Held) 10%, MezResist(Stunned) 10%, MezResist(Sleep) 10%, MezResist(Terrorized) 10%, MezResist(Confused) 10%
  15% Enhancement(Accuracy)


Numina's Convalesence
(Health)
  12% (0.94 HP/sec) Regeneration


Miracle
(Health)
  2.5% (0.04 End/sec) Recovery


Regenerative Tissue
(Health)
  6% SpeedJumping, 6% JumpHeight, 6% SpeedFlying, 6% SpeedRunning


Performance Shifter
(Stamina)
  7.5% SpeedJumping, 7.5% JumpHeight, 7.5% SpeedFlying, 7.5% SpeedRunning


 

Posted
3 hours ago, Haijinx said:

On the 3x damage thing ..

 

Its probably an exaggeration to think anyone outside of granite tankers is hitting 90% resist on more than 3-4 damage types..

 

Some sets its just S/L.  Some sets its none.  

 

Example-

EA brute vs EA scrapper, the heal/regen is better on the brute, but the resists and def are going to be similair.

I wasn't gonna, cause it's not really relevant to the discussion. But you said anyone.

 

Note: Not my actual build for EA.

 

Untitleddd.png

  • Thanks 1
Posted
3 minutes ago, Demon Shell said:

I wasn't gonna, cause it's not really relevant to the discussion. But you said anyone.

 

Note: Not my actual build for EA.

 

Untitleddd.png

Nice.  I guess I was mainly thinking Brutes, but you are right, looks like for Tankers my statement is incorrect.  

 

On tankers, maybe Dark and Rad can get a lot of 90s too? 

Posted
1 hour ago, Mr. Igneous said:

Final Build at Lvl 50 with all sets.  This will take a long time to slot up.

<snip>

If I can make a few slotting suggestions, use siphon life as an attack, it does so much damage. The heal is just a bonus. Here is my take on a stone/dark. You won't be running all your armors all the time, so your end will vary. Turn them on as needed, if your fighting non fire enemies, do you really need to be running fire? Also, this build has three oh crap buttons, granite/archmage/melee core. Use them as needed. Rooted also essentially turns you into a regen tank. So I beefed it up some. Might be some slotting ideas in there you can use.

 

 

Hero Plan by Hero Hero Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Mr. Igneous Noir: Level 50 Mutation Tanker
Primary Power Set: Stone Armor
Secondary Power Set: Dark Melee
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Teleportation
Power Pool: Speed
Ancillary Pool: Pyre Mastery

Hero Profile:
------------
Level 1:    Rock Armor    
 (A) Luck of the Gambler - Recharge Speed
 (3) Luck of the Gambler - Defense/Endurance
 (3) Shield Wall - +Res (Teleportation), +5% Res (All)
 (45) Gift of the Ancients - Run Speed +7.5%


Level 1:    Shadow Punch    
 (A) Superior Blistering Cold - Accuracy/Damage
 (5) Superior Blistering Cold - Damage/Endurance
 (5) Superior Blistering Cold - Accuracy/Damage/Endurance
 (7) Superior Blistering Cold - Accuracy/Damage/Recharge
 (7) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
 (9) Superior Blistering Cold - Recharge/Chance for Hold


Level 2:    Stone Skin    
 (A) Steadfast Protection - Resistance/+Def 3%
 (9) Gladiator's Armor - TP Protection +3% Def (All)


Level 4:    Shadow Maul    
 (A) Superior Gauntleted Fist - Accuracy/Damage
 (15) Superior Gauntleted Fist - Damage/RechargeTime
 (15) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
 (19) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
 (31) Superior Gauntleted Fist - RechargeTime/+Absorb
 (39) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime


Level 6:    Mud Pots    
 (A) Multi-Strike - Damage/Endurance/Recharge
 (19) Multi-Strike - Accuracy/Damage/Endurance
 (21) Multi-Strike - Accuracy/Endurance
 (21) Multi-Strike - Accuracy/Damage
 (23) Fury of the Gladiator - Chance for Res Debuff
 (23) Fury of the Gladiator - Accuracy/Damage/End/Rech


Level 8:    Rooted    
 (A) Preventive Medicine - Heal
 (17) Preventive Medicine - Heal/Endurance
 (25) Preventive Medicine - Heal/RechargeTime
 (33) Preventive Medicine - Heal/RechargeTime/Endurance


Level 10:    Earth's Embrace    
 (A) Numina's Convalesence - Heal/Recharge
 (34) Doctored Wounds - Heal/Recharge
 (36) Preventive Medicine - Heal/RechargeTime


Level 12:    Taunt    
 (A) Perfect Zinger - Accuracy/Recharge


Level 14:    Brimstone Armor    
 (A) Aegis - Resistance
 (25) Aegis - Resistance/Endurance
 (27) Aegis - Resistance/Endurance/Recharge


Level 16:    Siphon Life    
 (A) Superior Might of the Tanker - Accuracy/Damage
 (27) Superior Might of the Tanker - Damage/Recharge
 (29) Superior Might of the Tanker - Accuracy/Damage/Recharge
 (29) Superior Might of the Tanker - Damage/Endurance/Recharge
 (31) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge
 (39) Superior Might of the Tanker - Recharge/Chance for +Res(All)


Level 18:    Crystal Armor    
 (A) Luck of the Gambler - Recharge Speed
 (31) Luck of the Gambler - Defense/Endurance
 (45) Gift of the Ancients - Run Speed +7.5%


Level 20:    Maneuvers    
 (A) Luck of the Gambler - Recharge Speed
 (33) Luck of the Gambler - Defense/Endurance
 (43) Gift of the Ancients - Run Speed +7.5%


Level 22:    Kick    
 (A) Empty


Level 24:    Tough    
 (A) Unbreakable Guard - +Max HP
 (33) Unbreakable Guard - Resistance
 (34) Unbreakable Guard - Resistance/Endurance
 (37) Unbreakable Guard - Resistance/Endurance/RechargeTime


Level 26:    Minerals    
 (A) Luck of the Gambler - Recharge Speed
 (34) Luck of the Gambler - Defense/Endurance


Level 28:    Teleport    
 (A) Winter's Gift - Slow Resistance (20%)


Level 30:    Weave    
 (A) Luck of the Gambler - Recharge Speed
 (36) Luck of the Gambler - Defense/Endurance


Level 32:    Granite Armor    
 (A) Gift of the Ancients - Run Speed +7.5%
 (36) Reactive Defenses - Scaling Resist Damage
 (37) Defense Buff IO


Level 35:    Char    
 (A) Superior Entomb - Accuracy/Hold/Endurance/Recharge
 (37) Superior Entomb - Accuracy/Hold/Endurance


Level 38:    Soul Drain    
 (A) Fury of the Gladiator - Accuracy/Damage/End/Rech
 (39) Fury of the Gladiator - Accuracy/Endurance/Recharge
 (40) Eradication - Accuracy/Damage/Endurance/Recharge
 (40) Eradication - Accuracy/Damage/Recharge
 (40) Eradication - Accuracy/Recharge


Level 41:    Dark Consumption    
 (A) Superior Avalanche - Accuracy/Damage
 (42) Superior Avalanche - Damage/Endurance
 (42) Superior Avalanche - Accuracy/Damage/Endurance
 (42) Superior Avalanche - Accuracy/Damage/Recharge
 (43) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
 (43) Superior Avalanche - Recharge/Chance for Knockdown


Level 44:    Fire Blast    
 (A) Superior Winter's Bite - Accuracy/Damage
 (45) Superior Winter's Bite - Damage/RechargeTime
 (46) Superior Winter's Bite - Accuracy/Damage/Endurance
 (46) Superior Winter's Bite - Accuracy/Damage/Recharge
 (46) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
 (50) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge


Level 47:    Fire Ball    
 (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
 (48) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
 (48) Overwhelming Force - Damage/Endurance/Recharge
 (48) Overwhelming Force - Accuracy/Damage/Endurance
 (50) Overwhelming Force - Accuracy/Damage


Level 49:    Hasten    
 (A) Recharge Reduction IO
 (50) Recharge Reduction IO


Level 1:    Brawl    
 (A) Empty


Level 1:    Gauntlet    
Level 1:    Prestige Power Dash    
 (A) Empty


Level 1:    Prestige Power Slide    
 (A) Empty


Level 1:    Prestige Power Quick    
 (A) Empty


Level 1:    Prestige Power Rush    
 (A) Empty


Level 1:    Prestige Power Surge    
 (A) Empty


Level 1:    Sprint    
 (A) HamiO:Microfilament Exposure


Level 2:    Rest    
 (A) Empty


Level 4:    Ninja Run    
Level 2:    Swift    
 (A) Run Speed IO
 (11) Run Speed IO
 (11) Run Speed IO


Level 2:    Health    
 (A) Panacea - +Hit Points/Endurance
 (13) Numina's Convalesence - +Regeneration/+Recovery
 (13) Regenerative Tissue - +Regeneration


Level 2:    Hurdle    
 (A) Jumping IO


Level 2:    Stamina    
 (A) Performance Shifter - Chance for +End
 (17) Performance Shifter - EndMod


Level 0:    Freedom Phalanx Reserve    
Level 0:    Portal Jockey    
Level 0:    Task Force Commander    
Level 0:    The Atlas Medallion    
Level 50:    Cardiac Core Paragon    
Level 50:    Diamagnetic Core Flawless Interface    
Level 50:    Melee Core Embodiment    
Level 50:    Ageless Core Epiphany    
Level 50:    Void Radial Final Judgement    
------------

 

| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|

 

 

  • Like 1

There he goes. One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die.

Posted
6 hours ago, ParagonKid said:

Heck, I feel it's popular despite it's terrible animations and uninspired design.

 

 

Let’s all accept the fact that Super Strength is popular because of this right here.

1296C649-E90C-4477-A2D9-4A9CC1004FE5.jpeg

  • Thanks 2

Playing CoX is it’s own reward

Posted (edited)
13 hours ago, Haijinx said:

On the 3x damage thing ..

 

Its probably an exaggeration to think anyone outside of granite tankers is hitting 90% resist on more than 3-4 damage types..

 

Some sets its just S/L.  Some sets its none.  

 

Example-

EA brute vs EA scrapper, the heal/regen is better on the brute, but the resists and def are going to be similair.

The disappointment was palpable when I saw that I couldn’t  actually build an Energy Aura Tanker yet. Despite switching to Brutes, THAT was the one set that I wanted to try as a Tanker.

Edited by Myrmidon
  • Like 1

Playing CoX is it’s own reward

Posted
4 hours ago, Haijinx said:

Nice.  I guess I was mainly thinking Brutes, but you are right, looks like for Tankers my statement is incorrect.  

 

On tankers, maybe Dark and Rad can get a lot of 90s too? 

I made a /rad brute on the test server that sits at 90% resist to everything (toxic, psi, cold, literally everything) at all times.  You have to manage ageless and some cooldowns though.  

  • Thanks 1
Posted (edited)
11 hours ago, Myrmidon said:

 

 

You laugh, however, there was a time that I ran Unstoppable in perma-mode.🤣

 

It was the most efficient way to play Invulnerability until I3.

Well, there was Tele-tanking too. I mean, I seem to remember the passives being 20% base resists and unyielding being 20% base resists, so you could get up to 95% if you had them all six slotted for resistance. Am I remembering incorrectly?

 

Edit: These were also the days of broken invincibility. Invulnerability was wild back then.

Edited by Major_Decoy
  • Like 1
Posted
12 hours ago, Sovera said:

Brutes are picked over scrappers not because they do more damage - scrappers mathed out as coming ahead - but because everyone who is going to farm is going to aim for 45% def and 90% res, both focused on fire.

 

I'm not even too sure why tbh. My brute calls two groups and then patrols join in and she's only at 50% ish resistances, I might as well made her a scrapper if that was the intent behind the character.

Why do people focus on maxing fire? Is it far easier or something?

Posted
19 minutes ago, MrAxe said:

Why do people focus on maxing fire? Is it far easier or something?

Burn baby, burn. 🙂

 

No but seriously fire farming allows you to cap def and res while also using the most offensive secondary. You can happily s/l farm but you are going to be doing it with a secondary that doesn't provide the same damage.

  • Thanks 1
Posted
8 hours ago, Profit said:

If I can make a few slotting suggestions, use siphon life as an attack, it does so much damage. The heal is just a bonus. Here is my take on a stone/dark. You won't be running all your armors all the time, so your end will vary. Turn them on as needed, if your fighting non fire enemies, do you really need to be running fire? Also, this build has three oh crap buttons, granite/archmage/melee core. Use them as needed. Rooted also essentially turns you into a regen tank. So I beefed it up some. Might be some slotting ideas in there you can use.

 

 

Thank you for the suggestions Profit.  Appreciated.  Nice to see a different take on a build.

Posted
1 hour ago, Major_Decoy said:

Well, there was Tele-tanking too. I mean, I seem to remember the passives being 20% base resists and unyielding being 20% base resists, so you could get up to 95% if you had them all six slotted for resistance. Am I remembering incorrectly?

 

Edit: These were also the days of broken invincibility. Invulnerability was wild back then.

 

Yes, back when Unyielding rooted and Temp Invul was mutually exclusive with it.

 

And yes, Invincibility was way overturned.😁

 

 

  • Like 1

Playing CoX is it’s own reward

Posted

With the new patch up, I took the SR/DM Tanker and DM/SR Brute out for another spin. Same builds, same environments. This time around only using attacks from Dark Melee.

 

The end result was a tad bit different. The Tanker moved a bit slower with only one cone available. Not to any degree that would be considered sluggish. Watching Shadow Maul hit multiple targets easily was still fun to see. It was probably the only thing keeping him in close enough pace to the Brute's kill speed. The Brute, not surprisingly, performed the same as before. When it came to +1 encounters, the brute mowed through single targets much faster.

 

For those who love data, here are the combat logs for each running through a defeat boss mission.

Tanker Logs

Brute Logs

  • Thanks 2
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