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Posted
1 minute ago, Lines said:

This typo needs to be a whole powerset.

All hail the Utility Belly!  explains a lot about the Batman tv series 😄

Mayhem

It's my Oeuvre baby!

Posted (edited)
2 hours ago, BrandX said:

The Hellfire Whips could like be made into an Assault set for Dominators as well.

Yeah I did mention this, it's already in development. 😛

Edited by Tyrannical
Posted (edited)

Since I mentioned the possibility of a Radiation Control powerset, I figured I'd give it a try. Since there's only 3 mez powers available, I had to improvise a few more to really flesh the powerset out, but I hope it works!

 

Radiation Control

 

AtomicManipulation Immob.png - Electron Shackles: Taken from Atomic Manipulation. Ideal as a T1 immobilize power.

 

AtomicManipulation Hold.png - Positron Cell: Taken from Atomic Manipulation. Perfect as a hold power.

 

PlantControl Roots.png - Electron Field: An AoE version of Electron Shackles.

 

ElectricControl JoltingChain.png - Atomic Bonds: A ranged chain attack that Positively charges foes and knocks them down. Uses an electric FX that leaves the residual FX of Meltdown

 

AtomicManipulation AtomSmasher.png - Particle AnnihilationAn AoE attack that disperses all Positive/Negative charges. Uses the 'Irradiate' FX.

 

RadiationPoisoning EMPPulse.png - EM Wave: A smaller version of EM Pulse, deals disorient and special 'vs machine' damage.

 

RadiationMelee IrradiatedGround.png - Irradiated Ground: Taken from Radiation Melee. Having a DoT patch power like this works nicely on mezzed enemies.

 

AtomicManipulation HoldPBAoE.png - Radioactive Cloud: Taken from Atomic Manipulation. A good AoE hold power that suits this set well.

 

ElectricControl Gremlins.png - Cosmic Motes: Summons 2 floating entities made from radioactive FX. One uses positive charged attacks, the other uses negative charged attacks.

 

 

 

Edited by Tyrannical
  • Like 5
  • 3 weeks later
Posted (edited)

Inspired by a post in another thread, I decided to take a stab at (yet another) set of Control, Manipulation and Assault sets.

 

Munitions Control

You possess a highly tactical rifle designed for riot suppression and crowd control, possessing a variety of functions and special payloads.

 

TrickArrow Immobilize.png - Electrified Net Launcher: Reworked version of 'Electrified Net Arrow' from Trick Archery, works a good immobilizing power.

 

MunitionsMastery CryoFreezeRay.png - Cryo Freeze Ray: Taken from Munitions Mastery. Ideal for a single target hold.

 

ArachnosSoldier WideAreaWebGrenade.png - Wide Area Web Grenade: Taken from Arachnos Solider. Works well as an AoE Immobilize.

 

Temporary FlashbangGrenades.png - Flashbang Grenade: Taken from PPD SWAT. Lowers accuracy and perception much like Smoke.

 

MunitionsMastery SleepGrenade.png - Sleep Grenade: Taken from Munitions Mastery. Works well as an AoE sleep.

 

AssaultWeapons ShotgunBeanbag.png - Rubber Bullets: Reworked version of 'Heavy Burst' from Arachnos Soldier. This power is a low smashing DoT cone with a disorient effect.

 

IceManipulation Shiver.png - N2 Cannon: Taken from Crey Scientists, functions as a strong slow/recharge debuff in a cone.

 

Temporary TearGas.png - Tear Gas: Taken from PPD SWAT. Functions as an AoE hold power.

 

Gadgets Turret.png - Gun Drones: Taken from Devices. Instead summons 2 drones as a stronger pet power.

 

 

Tactical Rifle

The Tactical Rifle is a handy piece of hardware designed for riot suppression and crowd control, possessing a variety of functions and special payloads.

 

TrickArrow Immobilize.png - Electrified Net Launcher: Reworked version of 'Electrified Net Arrow' from Trick Archery

 

ArachnosSoldier Pummel.png Pummel: Taken from Arachnos Soldier. Ideal for a melee damage power

 

IceManipulation Shiver.png - N2 Cannon: Taken from Crey Scientists, functions as a strong slow/recharge debuff in a cone

 

Gadgets TargetingDrone.png - Targeting Drone: Taken from Devices, I think that it would also work well here

 

Temporary FlashbangGrenades.png - Flashbang Grenade: Taken from PPD SWAT. Lowers accuracy and perception much like Smoke

 

TrainingandGadgets MentalTraining.png - Combat Training: A toggle power that gives you Regeneration, Recovery and a slight Defense bonus

 

ArachnosSoldier Bayonet.png - Bayonet: Taken from Arachnos Soldier. Works as a higher damage melee power

 

AssaultWeapons ShotgunBeanbag.png - Rubber Bullets: Reworked version of 'Heavy Burst' from Arachnos Soldier. This power is a low smashing DoT cone with a disorient effect

 

AssaultWeapons DOT.png - Incinerator: Taken from the Sentinel version of Assault Rifle, I figured this power would fit well as a unique T9 attack power

 

 

Rifle Assault

The Assault Rifle is a state-of-the-art piece of hardware. It is equipped to handle an impressive arsenal of munitions and firing modes.

 

AssaultWeapons ARBurst.png - Burst: Taken from Assault Rifle. A good T1 power that deals minor DoT

 

ArachnosSoldier Pummel.png - Pummel: Taken from Arachnos Soldier. Ideal for a melee damage power.

 

AssaultWeapons ShotgunSlug.png - Slug: Taken from Assault Rifle. Works nicely as the next ranged power in the set.

 

BaneSpider BuildUp.png - Build Up: Standard Build Up power

 

AssaultWeapons ShotgunBuckShot.png - Buckshot: Taken from Assault Rifle. A good cone power with short range.

 

AssaultWeapons ARFlamethrowerIgnite.png - Ignite: Taken from Assault Rifle. Fills a similar niche to Thorntrops and Caltrops.

 

AssaultWeapons SniperRifle.png - Sniper Rifle: Taken from Assault Rifle. A snipe power is perfect for an assault set like this.

 

ArachnosSoldier Bayonet.png - Bayonet: Taken from Arachnos Soldier. Works as a higher damage melee power.

 

AssaultWeapons DOT.png - Incinerator: Taken from Sentinel's Assault Rifle, fits that high damage low range power role.

 

 

Edited by Alchemystic
  • Like 12
Posted
15 minutes ago, Menelruin said:

Hey, does anyone know if it's possible to have a limited-target confuse, where you pick one mob in a crowd, and every OTHER mob attacks that one? 

That seems possible with a TAoE power that confuses everyone but the target, and gives the target a taunt aura lol

  • Like 4
Posted
14 hours ago, Tyrannical said:

Inspired by a post in another thread, I decided to take a stab at (yet another) set of Control, Manipulation and Assault sets.

 

Munitions

You possess a highly tactical rifle designed for riot suppression and crowd control, possessing a variety of functions and special payloads.

 

TrickArrow Immobilize.png - Electrified Net Launcher: Reworked version of 'Electrified Net Arrow' from Trick Archery

 

MunitionsMastery CryoFreezeRay.png - Cryo Freeze Ray: Taken from Munitions Mastery.

 

ArachnosSoldier WideAreaWebGrenade.png - Wide Area Web Grenade: Taken from Arachnos Solider.

 

AssaultWeapons ShotgunBeanbag.png - Beanbag: Taken from Assault Rifle.

 

MunitionsMastery SleepGrenade.png - Sleep Grenade: Taken from Munitions Mastery.

 

Temporary FlashbangGrenades.png - Flashbang Grenade: Taken from PPD SWAT.

 

IceManipulation Shiver.png - N2 Cannon: Taken from Crey Scientists

 

Temporary TearGas.png - Tear Gas: Taken from PPD SWAT.

 

Gadgets Turret.png - Gun Drone: Taken from Devices.

 

 

Tactical Rifle

The Tactical Rifle is a handy piece of hardware designed for riot suppression and crowd control, possessing a variety of functions and special payloads.

 

TrickArrow Immobilize.png - Electrified Net Launcher: Reworked version of 'Electrified Net Arrow' from Trick Archery

 

ArachnosSoldier Pummel.png Pummel: Taken from Arachnos Soldier.

 

BaneSpider BuildUp.png - Build Up: Standard Build Up power

 

Temporary FlashbangGrenades.png - Flashbang Grenade: Taken from PPD SWAT.

 

TrainingandGadgets MentalTraining.png - Combat Training: Renamed version of Mental Training from Arachnos Soldier.

 

IceManipulation Shiver.png - N2 Cannon: Taken from Crey Scientists

 

ArachnosSoldier Bayonet.png - Bayonet: Taken from Arachnos Soldier.

 

AssaultWeapons ShotgunBeanbag.png - Disorienting Shot: Taken from Assault Rifle.

 

Temporary TearGas.png - Tear Gas: Taken from PPD SWAT.

 

 

Rifle Assault

The Assault Rifle is a state-of-the-art piece of hardware. It is equipped to handle an impressive arsenal of munitions and firing modes.

 

AssaultWeapons ARBurst.png - Burst: Taken from Assault Rifle.

 

ArachnosSoldier Pummel.png - Pummel: Taken from Arachnos Soldier.

 

AssaultWeapons ShotgunSlug.png - Slug: Taken from Assault Rifle.

 

BaneSpider BuildUp.png - Build Up: Standard Build Up power

 

AssaultWeapons ShotgunBuckShot.png - Buckshot: Taken from Assault Rifle.

 

AssaultWeapons ARFlamethrowerIgnite.png - Ignite: Taken from Assault Rifle.

 

AssaultWeapons SniperRifle.png - Sniper Rifle: Taken from Assault Rifle.

 

ArachnosSoldier Bayonet.png - Bayonet: Taken from Arachnos Soldier.

 

AssaultWeapons ARFlamethrower.png - Flamethrower: Taken from Assault Rifle.

 

 

I was thinking the Assault set would be a combination of AR with Street Justice, but this works, too!

  • Thanks 1
Posted
57 minutes ago, Galaxy Brain said:

That seems possible with a TAoE power that confuses everyone but the target, and gives the target a taunt aura lol

that I would love to see!

Posted (edited)

Got one more for Manipulation powersets and then I think that's all I can do for Blaster.

 

Savage Combat

 

MartialManipulation KiPush.png - Savage Heave: New power, delivers a heavy knockback, and uses the 'Assassin's Frenzy' animation.

 

SavageMelee MaimingSlash.png - Maiming Slash: Taken from Savage Melee, a good starter melee power as seen in most Manipulation sets.

 

Brawling CombatReadiness.png - Spot Prey: Taken from Savage Assault, a nice variation of your standard build up power.

 

SavageMelee SavageLeap.png - Feral Charge: Taken from Savage Assault, works somewhat like Burst of Speed to positoon yourself with an AoE attack.

 

SavageMelee BloodThirst.png - Bloodlust: Works like Blood Thirst, but with +Recovery thrown in.

 

SavageMelee RendingFlurry.png - Rending Flurry: Taken from Savage Melee, ideal as a PBAoE melee power.

 

SavageMelee Hemorrhage.png - Haemorrhage: Taken from Savage Melee, a special melee attack that I think works rather well here.

 

DarknessControl FearsomeStare.png - Feral Presence: New power, cone fear effect, and uses the unique 'taunt' animation from Savage Melee

 

SavageMelee ViciousSlash.png - Vicious Slash: Taken from Savage Melee, ideal as a T9 melee power with high damage.

 

 

Edited by Tyrannical
  • Like 4
Posted (edited)
36 minutes ago, BrandX said:

So many nice sets, would be nice to see some of them ported in!

Thanks!

 

Hopefully the sheer amount alone is a good indicator for what is possible with just what we already got.

 

Edited by Tyrannical
Posted (edited)

Think I got one for a Blast set but it's kinda cheating, since it takes powers from a Patron Pool set and thus steals a little of its unique nature;

 

Spirit Animals

You are capable of calling upon animal familiars to aid you in battle. These familiars are fleeting spirits that attack your foes and return to the netherworld thereafter.

 

BeastMastery CallSwarm.png - Call Insects: Taken from Savage Assault, ideal for a T1 blast power with minor DoT.

 

Arachnos Patron TargetedRangedHighDmg.png - Spirit Shark: Taken from Leviathan Mastery, can work rather well as a T2 blast power.

 

BeastMastery CallLocusts.png - Unkindness: Taken from Savage Assault, fits in nicely as a cone attack.

 

Arachnos Patron SelfToHitBuff.png - Aim: Standard 'Aim' power of Blast sets

 

Arachnos Patron ConeImmobilize.png - School of Sharks: Taken from Leviathan Mastery, it's not too uncommon to have a little extra mez like Dark Blast

 

Arachnos Patron TargetedHold.png - Spirit Shark Jaws: Taken from Leviathan Mastery, works as a nice ranged mez power as seen in other sets.

 

BeastMastery CallHawk.png - Call Hawk: Taken from Savage Assault, perfect for a low range high damage blast power.

 

ElectricalBolt VoltaicSentinal.png - Summon Swarm: A new power that acts like Voltaic Sentinel. Summons a DE Swarm that uses 'Call Insects' and has the usual 'Sting' AoE

 

FireBlast Inferno.png - Murder of Crows: A new power that uses the 'Murder of Crows' costume change emote FX, but also uses an AoE version of Unkindness

Edited by Tyrannical
  • Like 8
  • 2 weeks later
Posted

Temporal Mastery

 

Time Crawl

Time Stop

Power Blast (Replace Knockback with Slow/-Rch)

Time Lord (+RCH, Slow/Energy/Stun Resist)

Explosive Blast (Replace Knockback with Slow/-Rch)

  • Like 2
Posted
22 hours ago, BrandX said:

Temporal Mastery

 

Time Crawl

Time Stop

Power Blast (Replace Knockback with Slow/-Rch)

Time Lord (+RCH, Slow/Energy/Stun Resist)

Explosive Blast (Replace Knockback with Slow/-Rch)

Looks good!

 

I've not really been putting any Ancillary Power Pools into this thread, I usually just throw them here:

 

 

But I could gradually bring a few of them from there over here if it suits! :classic_laugh:

  • Like 1
Posted (edited)

I am so a fan of all the Blast and Control sets.  I can't be the only person who thinks those 2 pools, specifically, or criminally understaffed.

 

Also, for Telekinetic Blast, I've always been of a mind that we could just about make a set that is 6-8 Propel clones, but with different tables of potential summonable junk to go along with stat differences.

 

@TyrannicalHave you, by chance, looked into any options for Time Control?  At some point in the first months of Homecoming, I had jotted down some notes on what I felt it would take to turn Temporal Manipulation into a Control set.  I lost my notes, but I remember it wouldn't have scored well on your "recycled" report card.

Edited by Replacement
  • Like 2
Posted (edited)
12 hours ago, Replacement said:

I am so a fan of all the Blast and Control sets.  I can't be the only person who thinks those 2 pools, specifically, or criminally understaffed.

 

Also, for Telekinetic Blast, I've always been of a mind that we could just about make a set that is 6-8 Propel clones, but with different tables of potential summonable junk to go along with stat differences.

 

@TyrannicalHave you, by chance, looked into any options for Time Control?  At some point in the first months of Homecoming, I had jotted down some notes on what I felt it would take to turn Temporal Manipulation into a Control set.  I lost my notes, but I remember it wouldn't have scored well on your "recycled" report card.

I was thinking out a control set that would use Time powers, but I couldn't think of much that would set it apart from Time Manipulation since that set already has some variety of control effects included. it would need to have completely original powers in order to be different enough to merit being made, which given the "score card", it might be a little less viable than most :classic_tongue:

 

Usually I tend to go for powers that already exist in some capacity, so, sticking to the score card theme I'd be going something like this;

A - Powers that already exist in other powersets.

B - Powers that already exist for NPCs/Temporary Powers

C - New powers that use existing assets.

D - New powers that require modification to existing assets.

E - New powers that require completely new assets.

F - New powers that are impossible (see me after class!)

 

That isn't to say a 'Time Control' powerset is a bad idea! I quite like the possibility of having true control over time where I can freeze multiple things in place or even cause enemies to be displaced from one timeline to another. I think it would definitely be a 'Grade C' powerset at the most :classic_wink:

 

Edited by Tyrannical
  • Like 3
Posted
6 minutes ago, Tyrannical said:

I was thinking out a control set that would use Time powers, but I couldn't think of much that would set it apart from Time Manipulation since that set already has some variety of control effects included. it would need to have completely original powers in order to be different enough to merit being made, which given the "score card", it might be a little less viable than most

I wonder if you could combine some gravity & time powers to create a time & space assault set.  I also wonder if you could create a gravity blast set using existing animations & assets...

  • Like 1
Posted
Just now, biostem said:

I wonder if you could combine some gravity & time powers to create a time & space assault set.  I also wonder if you could create a gravity blast set using existing animations & assets...

2 hours ago, Replacement said:

Also, for Telekinetic Blast, I've always been of a mind that we could just about make a set that is 6-8 Propel clones, but with different tables of potential summonable junk to go along with stat differences..

It may be worth combining the concepts for 'Telekinetic Blast' and 'Gravity Blast' into a single powerset simply called 'Kinetic Blast' :classic_tongue:

 

 

  • Like 1
Posted (edited)

I don't really disagree with most of what you said, but did want to mention this part:

On 2/19/2020 at 9:52 PM, Tyrannical said:

I couldn't think of much that would set it apart from Time Manipulation

I honestly don't think that's too big of a problem.  For me, it's more about the ability to play more powerset combos.  So as long as it feels like a Control set, I don't mind if it's pretty similar to the Manipulation set.

 

As for "how," I'd start with the assumption (eep) that making an aoe version of the ST immobilize wouldn't be too hard.  With that done, Manipulation provides 4-5 powers with numbers tweaks (less damage, better uptime of mez).  From there, I kind of figure something that looks like a middle ground between Gravity Control (damage) and Ice (recharge penalties) would be doable but... again, I think that's leaving the realm of Eco-friendly. 

 

 

Edited by Replacement
Compared control set to... Itself. Updated to Manipulation
Posted
13 hours ago, Tyrannical said:

I was thinking out a control set that would use Time powers, but I couldn't think of much that would set it apart from Time Manipulation since that set already has some variety of control effects included. it would need to have completely original powers in order to be different enough to merit being made, which given the "score card", it might be a little less viable than most :classic_tongue:

 

Usually I tend to go for powers that already exist in some capacity, so, sticking to the score card theme I'd be going something like this;

A - Powers that already exist in other powersets.

B - Powers that already exist for NPCs/Temporary Powers

C - New powers that use existing assets.

D - New powers that require modification to existing assets.

E - New powers that require completely new assets.

F - New powers that are impossible (see me after class!)

 

That isn't to say a 'Time Control' powerset is a bad idea! I quite like the possibility of having true control over time where I can freeze multiple things in place or even cause enemies to be displaced from one timeline to another. I think it would definitely be a 'Grade C' powerset at the most :classic_wink:

 

 

Time Crush (Click - Single Target) -Speed/-Rech/-Regen/Immobilize, Damage

Stop Time (Click Single Target) -Speed/-Rech/-Regen/Hold, Damage

Time Crunch (Click - Target AOE) -Speed/-Rech/Immobilize, Damage

Out of Time (Click - Single Target) Confuse/-Regen

Temporal Distortion (Click - PBAOE) -Speed/-Rech/Hold, Damage

Time Forgotten (Click - Targeted AOE) Disorient

Temporal Visages (Click) Phantom Army Clone

Slow Time (Toggle - PBAOE) Slow/-Regen/-Rec/-ToHit

Back From The Future (Click) Summon You From The Future!

  • Like 2
  • Haha 1

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