boggo2300 Posted January 11, 2020 Share Posted January 11, 2020 1 minute ago, Lines said: This typo needs to be a whole powerset. All hail the Utility Belly! explains a lot about the Batman tv series 😄 Mayhem It's my Oeuvre baby! Link to comment Share on other sites More sharing options...
Alchemystic Posted January 11, 2020 Author Share Posted January 11, 2020 Oops! 😂 Link to comment Share on other sites More sharing options...
BrandX Posted January 13, 2020 Share Posted January 13, 2020 The Hellfire Whips could like be made into an Assault set for Dominators as well. Link to comment Share on other sites More sharing options...
Alchemystic Posted January 13, 2020 Author Share Posted January 13, 2020 (edited) 2 hours ago, BrandX said: The Hellfire Whips could like be made into an Assault set for Dominators as well. Yeah I did mention this, it's already in development. 😛 Edited January 13, 2020 by Tyrannical Link to comment Share on other sites More sharing options...
Alchemystic Posted January 14, 2020 Author Share Posted January 14, 2020 (edited) Since I mentioned the possibility of a Radiation Control powerset, I figured I'd give it a try. Since there's only 3 mez powers available, I had to improvise a few more to really flesh the powerset out, but I hope it works! Radiation Control - Electron Shackles: Taken from Atomic Manipulation. Ideal as a T1 immobilize power. - Positron Cell: Taken from Atomic Manipulation. Perfect as a hold power. - Electron Field: An AoE version of Electron Shackles. - Atomic Bonds: A ranged chain attack that Positively charges foes and knocks them down. Uses an electric FX that leaves the residual FX of Meltdown - Particle Annihilation: An AoE attack that disperses all Positive/Negative charges. Uses the 'Irradiate' FX. - EM Wave: A smaller version of EM Pulse, deals disorient and special 'vs machine' damage. - Irradiated Ground: Taken from Radiation Melee. Having a DoT patch power like this works nicely on mezzed enemies. - Radioactive Cloud: Taken from Atomic Manipulation. A good AoE hold power that suits this set well. - Cosmic Motes: Summons 2 floating entities made from radioactive FX. One uses positive charged attacks, the other uses negative charged attacks. Edited May 6, 2021 by Tyrannical 5 Link to comment Share on other sites More sharing options...
Galaxy Brain Posted January 14, 2020 Share Posted January 14, 2020 Given the theme of force fields providing absorption, I may as well post this here since many FF powers could possibly be retooled into this aesthetically: 1 Link to comment Share on other sites More sharing options...
Alchemystic Posted February 1, 2020 Author Share Posted February 1, 2020 (edited) Inspired by a post in another thread, I decided to take a stab at (yet another) set of Control, Manipulation and Assault sets. Munitions Control You possess a highly tactical rifle designed for riot suppression and crowd control, possessing a variety of functions and special payloads. - Electrified Net Launcher: Reworked version of 'Electrified Net Arrow' from Trick Archery, works a good immobilizing power. - Cryo Freeze Ray: Taken from Munitions Mastery. Ideal for a single target hold. - Wide Area Web Grenade: Taken from Arachnos Solider. Works well as an AoE Immobilize. - Flashbang Grenade: Taken from PPD SWAT. Lowers accuracy and perception much like Smoke. - Sleep Grenade: Taken from Munitions Mastery. Works well as an AoE sleep. - Rubber Bullets: Reworked version of 'Heavy Burst' from Arachnos Soldier. This power is a low smashing DoT cone with a disorient effect. - N2 Cannon: Taken from Crey Scientists, functions as a strong slow/recharge debuff in a cone. - Tear Gas: Taken from PPD SWAT. Functions as an AoE hold power. - Gun Drones: Taken from Devices. Instead summons 2 drones as a stronger pet power. Tactical Rifle The Tactical Rifle is a handy piece of hardware designed for riot suppression and crowd control, possessing a variety of functions and special payloads. - Electrified Net Launcher: Reworked version of 'Electrified Net Arrow' from Trick Archery - Pummel: Taken from Arachnos Soldier. Ideal for a melee damage power - N2 Cannon: Taken from Crey Scientists, functions as a strong slow/recharge debuff in a cone - Targeting Drone: Taken from Devices, I think that it would also work well here - Flashbang Grenade: Taken from PPD SWAT. Lowers accuracy and perception much like Smoke - Combat Training: A toggle power that gives you Regeneration, Recovery and a slight Defense bonus - Bayonet: Taken from Arachnos Soldier. Works as a higher damage melee power - Rubber Bullets: Reworked version of 'Heavy Burst' from Arachnos Soldier. This power is a low smashing DoT cone with a disorient effect - Incinerator: Taken from the Sentinel version of Assault Rifle, I figured this power would fit well as a unique T9 attack power Rifle Assault The Assault Rifle is a state-of-the-art piece of hardware. It is equipped to handle an impressive arsenal of munitions and firing modes. - Burst: Taken from Assault Rifle. A good T1 power that deals minor DoT - Pummel: Taken from Arachnos Soldier. Ideal for a melee damage power. - Slug: Taken from Assault Rifle. Works nicely as the next ranged power in the set. - Build Up: Standard Build Up power - Buckshot: Taken from Assault Rifle. A good cone power with short range. - Ignite: Taken from Assault Rifle. Fills a similar niche to Thorntrops and Caltrops. - Sniper Rifle: Taken from Assault Rifle. A snipe power is perfect for an assault set like this. - Bayonet: Taken from Arachnos Soldier. Works as a higher damage melee power. - Incinerator: Taken from Sentinel's Assault Rifle, fits that high damage low range power role. Edited June 6 by Alchemystic 12 Link to comment Share on other sites More sharing options...
Galaxy Brain Posted February 1, 2020 Share Posted February 1, 2020 I want the Munitons control so bad.... 1 1 Link to comment Share on other sites More sharing options...
Menelruin Posted February 1, 2020 Share Posted February 1, 2020 Hey, does anyone know if it's possible to have a limited-target confuse, where you pick one mob in a crowd, and every OTHER mob attacks that one? Link to comment Share on other sites More sharing options...
Galaxy Brain Posted February 1, 2020 Share Posted February 1, 2020 15 minutes ago, Menelruin said: Hey, does anyone know if it's possible to have a limited-target confuse, where you pick one mob in a crowd, and every OTHER mob attacks that one? That seems possible with a TAoE power that confuses everyone but the target, and gives the target a taunt aura lol 4 Link to comment Share on other sites More sharing options...
Menelruin Posted February 1, 2020 Share Posted February 1, 2020 14 hours ago, Tyrannical said: Inspired by a post in another thread, I decided to take a stab at (yet another) set of Control, Manipulation and Assault sets. Munitions You possess a highly tactical rifle designed for riot suppression and crowd control, possessing a variety of functions and special payloads. - Electrified Net Launcher: Reworked version of 'Electrified Net Arrow' from Trick Archery - Cryo Freeze Ray: Taken from Munitions Mastery. - Wide Area Web Grenade: Taken from Arachnos Solider. - Beanbag: Taken from Assault Rifle. - Sleep Grenade: Taken from Munitions Mastery. - Flashbang Grenade: Taken from PPD SWAT. - N2 Cannon: Taken from Crey Scientists - Tear Gas: Taken from PPD SWAT. - Gun Drone: Taken from Devices. Tactical Rifle The Tactical Rifle is a handy piece of hardware designed for riot suppression and crowd control, possessing a variety of functions and special payloads. - Electrified Net Launcher: Reworked version of 'Electrified Net Arrow' from Trick Archery - Pummel: Taken from Arachnos Soldier. - Build Up: Standard Build Up power - Flashbang Grenade: Taken from PPD SWAT. - Combat Training: Renamed version of Mental Training from Arachnos Soldier. - N2 Cannon: Taken from Crey Scientists - Bayonet: Taken from Arachnos Soldier. - Disorienting Shot: Taken from Assault Rifle. - Tear Gas: Taken from PPD SWAT. Rifle Assault The Assault Rifle is a state-of-the-art piece of hardware. It is equipped to handle an impressive arsenal of munitions and firing modes. - Burst: Taken from Assault Rifle. - Pummel: Taken from Arachnos Soldier. - Slug: Taken from Assault Rifle. - Build Up: Standard Build Up power - Buckshot: Taken from Assault Rifle. - Ignite: Taken from Assault Rifle. - Sniper Rifle: Taken from Assault Rifle. - Bayonet: Taken from Arachnos Soldier. - Flamethrower: Taken from Assault Rifle. I was thinking the Assault set would be a combination of AR with Street Justice, but this works, too! 1 Link to comment Share on other sites More sharing options...
Alchemystic Posted February 1, 2020 Author Share Posted February 1, 2020 57 minutes ago, Galaxy Brain said: That seems possible with a TAoE power that confuses everyone but the target, and gives the target a taunt aura lol that I would love to see! Link to comment Share on other sites More sharing options...
Alchemystic Posted February 3, 2020 Author Share Posted February 3, 2020 (edited) Got one more for Manipulation powersets and then I think that's all I can do for Blaster. Savage Combat - Savage Heave: New power, delivers a heavy knockback, and uses the 'Assassin's Frenzy' animation. - Maiming Slash: Taken from Savage Melee, a good starter melee power as seen in most Manipulation sets. - Spot Prey: Taken from Savage Assault, a nice variation of your standard build up power. - Feral Charge: Taken from Savage Assault, works somewhat like Burst of Speed to positoon yourself with an AoE attack. - Bloodlust: Works like Blood Thirst, but with +Recovery thrown in. - Rending Flurry: Taken from Savage Melee, ideal as a PBAoE melee power. - Haemorrhage: Taken from Savage Melee, a special melee attack that I think works rather well here. - Feral Presence: New power, cone fear effect, and uses the unique 'taunt' animation from Savage Melee - Vicious Slash: Taken from Savage Melee, ideal as a T9 melee power with high damage. Edited October 8, 2020 by Tyrannical 4 Link to comment Share on other sites More sharing options...
BrandX Posted February 4, 2020 Share Posted February 4, 2020 So many nice sets, would be nice to see some of them ported in! 1 1 Link to comment Share on other sites More sharing options...
Alchemystic Posted February 4, 2020 Author Share Posted February 4, 2020 (edited) 36 minutes ago, BrandX said: So many nice sets, would be nice to see some of them ported in! Thanks! Hopefully the sheer amount alone is a good indicator for what is possible with just what we already got. Edited February 4, 2020 by Tyrannical Link to comment Share on other sites More sharing options...
Alchemystic Posted February 4, 2020 Author Share Posted February 4, 2020 (edited) Think I got one for a Blast set but it's kinda cheating, since it takes powers from a Patron Pool set and thus steals a little of its unique nature; Spirit Animals You are capable of calling upon animal familiars to aid you in battle. These familiars are fleeting spirits that attack your foes and return to the netherworld thereafter. - Call Insects: Taken from Savage Assault, ideal for a T1 blast power with minor DoT. - Spirit Shark: Taken from Leviathan Mastery, can work rather well as a T2 blast power. - Unkindness: Taken from Savage Assault, fits in nicely as a cone attack. - Aim: Standard 'Aim' power of Blast sets - School of Sharks: Taken from Leviathan Mastery, it's not too uncommon to have a little extra mez like Dark Blast - Spirit Shark Jaws: Taken from Leviathan Mastery, works as a nice ranged mez power as seen in other sets. - Call Hawk: Taken from Savage Assault, perfect for a low range high damage blast power. - Summon Swarm: A new power that acts like Voltaic Sentinel. Summons a DE Swarm that uses 'Call Insects' and has the usual 'Sting' AoE - Murder of Crows: A new power that uses the 'Murder of Crows' costume change emote FX, but also uses an AoE version of Unkindness Edited October 8, 2020 by Tyrannical 8 Link to comment Share on other sites More sharing options...
BrandX Posted February 18, 2020 Share Posted February 18, 2020 Temporal Mastery Time Crawl Time Stop Power Blast (Replace Knockback with Slow/-Rch) Time Lord (+RCH, Slow/Energy/Stun Resist) Explosive Blast (Replace Knockback with Slow/-Rch) 2 Link to comment Share on other sites More sharing options...
Alchemystic Posted February 19, 2020 Author Share Posted February 19, 2020 22 hours ago, BrandX said: Temporal Mastery Time Crawl Time Stop Power Blast (Replace Knockback with Slow/-Rch) Time Lord (+RCH, Slow/Energy/Stun Resist) Explosive Blast (Replace Knockback with Slow/-Rch) Looks good! I've not really been putting any Ancillary Power Pools into this thread, I usually just throw them here: But I could gradually bring a few of them from there over here if it suits! 1 Link to comment Share on other sites More sharing options...
Replacement Posted February 20, 2020 Share Posted February 20, 2020 (edited) I am so a fan of all the Blast and Control sets. I can't be the only person who thinks those 2 pools, specifically, or criminally understaffed. Also, for Telekinetic Blast, I've always been of a mind that we could just about make a set that is 6-8 Propel clones, but with different tables of potential summonable junk to go along with stat differences. @TyrannicalHave you, by chance, looked into any options for Time Control? At some point in the first months of Homecoming, I had jotted down some notes on what I felt it would take to turn Temporal Manipulation into a Control set. I lost my notes, but I remember it wouldn't have scored well on your "recycled" report card. Edited February 20, 2020 by Replacement 2 Link to comment Share on other sites More sharing options...
Alchemystic Posted February 20, 2020 Author Share Posted February 20, 2020 (edited) 12 hours ago, Replacement said: I am so a fan of all the Blast and Control sets. I can't be the only person who thinks those 2 pools, specifically, or criminally understaffed. Also, for Telekinetic Blast, I've always been of a mind that we could just about make a set that is 6-8 Propel clones, but with different tables of potential summonable junk to go along with stat differences. @TyrannicalHave you, by chance, looked into any options for Time Control? At some point in the first months of Homecoming, I had jotted down some notes on what I felt it would take to turn Temporal Manipulation into a Control set. I lost my notes, but I remember it wouldn't have scored well on your "recycled" report card. I was thinking out a control set that would use Time powers, but I couldn't think of much that would set it apart from Time Manipulation since that set already has some variety of control effects included. it would need to have completely original powers in order to be different enough to merit being made, which given the "score card", it might be a little less viable than most Usually I tend to go for powers that already exist in some capacity, so, sticking to the score card theme I'd be going something like this; A - Powers that already exist in other powersets. B - Powers that already exist for NPCs/Temporary Powers C - New powers that use existing assets. D - New powers that require modification to existing assets. E - New powers that require completely new assets. F - New powers that are impossible (see me after class!) That isn't to say a 'Time Control' powerset is a bad idea! I quite like the possibility of having true control over time where I can freeze multiple things in place or even cause enemies to be displaced from one timeline to another. I think it would definitely be a 'Grade C' powerset at the most Edited February 20, 2020 by Tyrannical 3 Link to comment Share on other sites More sharing options...
biostem Posted February 20, 2020 Share Posted February 20, 2020 6 minutes ago, Tyrannical said: I was thinking out a control set that would use Time powers, but I couldn't think of much that would set it apart from Time Manipulation since that set already has some variety of control effects included. it would need to have completely original powers in order to be different enough to merit being made, which given the "score card", it might be a little less viable than most I wonder if you could combine some gravity & time powers to create a time & space assault set. I also wonder if you could create a gravity blast set using existing animations & assets... 1 Link to comment Share on other sites More sharing options...
Alchemystic Posted February 20, 2020 Author Share Posted February 20, 2020 Just now, biostem said: I wonder if you could combine some gravity & time powers to create a time & space assault set. I also wonder if you could create a gravity blast set using existing animations & assets... 2 hours ago, Replacement said: Also, for Telekinetic Blast, I've always been of a mind that we could just about make a set that is 6-8 Propel clones, but with different tables of potential summonable junk to go along with stat differences.. It may be worth combining the concepts for 'Telekinetic Blast' and 'Gravity Blast' into a single powerset simply called 'Kinetic Blast' 1 Link to comment Share on other sites More sharing options...
Replacement Posted February 20, 2020 Share Posted February 20, 2020 (edited) I don't really disagree with most of what you said, but did want to mention this part: On 2/19/2020 at 9:52 PM, Tyrannical said: I couldn't think of much that would set it apart from Time Manipulation I honestly don't think that's too big of a problem. For me, it's more about the ability to play more powerset combos. So as long as it feels like a Control set, I don't mind if it's pretty similar to the Manipulation set. As for "how," I'd start with the assumption (eep) that making an aoe version of the ST immobilize wouldn't be too hard. With that done, Manipulation provides 4-5 powers with numbers tweaks (less damage, better uptime of mez). From there, I kind of figure something that looks like a middle ground between Gravity Control (damage) and Ice (recharge penalties) would be doable but... again, I think that's leaving the realm of Eco-friendly. Edited March 10, 2020 by Replacement Compared control set to... Itself. Updated to Manipulation Link to comment Share on other sites More sharing options...
Menelruin Posted February 20, 2020 Share Posted February 20, 2020 Yeah, A Time Defender is already halfway a Controller, I always felt.... Link to comment Share on other sites More sharing options...
BrandX Posted February 20, 2020 Share Posted February 20, 2020 13 hours ago, Tyrannical said: I was thinking out a control set that would use Time powers, but I couldn't think of much that would set it apart from Time Manipulation since that set already has some variety of control effects included. it would need to have completely original powers in order to be different enough to merit being made, which given the "score card", it might be a little less viable than most Usually I tend to go for powers that already exist in some capacity, so, sticking to the score card theme I'd be going something like this; A - Powers that already exist in other powersets. B - Powers that already exist for NPCs/Temporary Powers C - New powers that use existing assets. D - New powers that require modification to existing assets. E - New powers that require completely new assets. F - New powers that are impossible (see me after class!) That isn't to say a 'Time Control' powerset is a bad idea! I quite like the possibility of having true control over time where I can freeze multiple things in place or even cause enemies to be displaced from one timeline to another. I think it would definitely be a 'Grade C' powerset at the most Time Crush (Click - Single Target) -Speed/-Rech/-Regen/Immobilize, Damage Stop Time (Click Single Target) -Speed/-Rech/-Regen/Hold, Damage Time Crunch (Click - Target AOE) -Speed/-Rech/Immobilize, Damage Out of Time (Click - Single Target) Confuse/-Regen Temporal Distortion (Click - PBAOE) -Speed/-Rech/Hold, Damage Time Forgotten (Click - Targeted AOE) Disorient Temporal Visages (Click) Phantom Army Clone Slow Time (Toggle - PBAOE) Slow/-Regen/-Rec/-ToHit Back From The Future (Click) Summon You From The Future! 2 1 Link to comment Share on other sites More sharing options...
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