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Posted

I don't know if this counts as zone geometry errors, but Port Oakes is getting pretty bad. Not only are the turrets at the fort still floating and characters walking down through the fort walls, but I saw a car and truck driving down the road occupying the same space. I realized that when the car turned off down a side street and the truck kept going straight. And near the docks, NPCs are walking through the parked truck at the intersection.

  • 2 weeks later
Posted

In the map  OUTDOOR_GRAVEYARD_01A slightly west of [1454.7 42.0 1664.0], there is a small rise with several mausoleums on it that is floating slightly above the ground:

 

Graveyard.png.a8df7e2a60168606c1b87d5655533282.png

  • 2 weeks later
  • 3 weeks later
Posted

I reported it on the beta forums a long time ago. It’s a cool hole so check it out while you can.

 

It was sealed up once with a rock. Not sure what happened to the fix.

Being constantly offended doesn't mean you're right, it just means you're too narcissistic to tolerate opinions different than your own.

 

With Great Power Comes Great Responsibility.

 

Let's Go Crack a Planet.

Posted

Zone: Founder's Falls

Three buildings/storefronts seem to be missing their doors, other buildings of this type have the usual double door so unsure how that happened, or if it's by design for some reason.

 

[4515.0 0.2 3006.9]
[4481.1 0.1 3041.0]
[4407.3 0.1 3041.0]

 

image.thumb.png.a3c0060d022e607eecaf1b8121a7584c.pngimage.thumb.png.134ff738425195f2828b4fc7c1862bc0.png

Posted
45 minutes ago, Night said:

Three buildings/storefronts seem to be missing their doors,

They're missing the plywood sheeting texture covering the door area; some businesses just never recovered after the shutdown before HC brought things back.

Posted

It's not really zone geometry, but the photographer in the grey suit taking pictures in the group with Super Charger east of Ms. Liberty in Atlas park gets a wedgie when he half crouches to take a picture:

 

Photo.png.8387c26eae590537c9bbcc4c1e8015fe.png

 

The same problem used to occur with the photographer on the bridge over the lake in AP near the plaque there, but that was fixed a long time ago.

Posted

 Server: Everlasting

Zone/Mission: OUTDOOR_RUINED_02A

Position: [-1187.1 252.0 3064.7]

 

Telephone stand half buried in broken light rail support.

  • 2 weeks later
Posted

Server: Everlasting

Zone/Mission: OUTDOOR_RUINED_02A

Position: [-1276.3 252.3 3537.3]

 

It is hard to see in the clip, but the mound is floating. It is quite noticeable when you approach it.

 

 Server: Everlasting

Zone/Mission: OUTDOOR_RUINED_02A

Position: [-1223.2 251.5 3128.3]

 

There is a phone booth, or the remains of one, partially merged into the light rail support. This was previously reported, but am reporting it again since this time I have a clip of it.

Floating Mound.JPG

phone pole.JPG

  • 2 weeks later
Posted

 Zone/Mission: V_OUTDOOR_LONGBOW_CARGOBASE_MED

Position: [-531.0 -187.9 4396.7]

 

There are two tech floor tiles that are layered in the floor tile at this location on the inside of the above listed ship map. Depending on your position, you can see one or the other misplaced tile as a constant shimmer. Sometimes you can see both misplaced tiles, but I couldn't get them stable enough at the same time for the screen shot.

Layered.JPG

  • 3 weeks later
Posted

 Server: Everlasting

Zone/Mission: CITYOFFICIAL_OFFICE

Position: [-227.1 17.3 2817.6]

 

The floor does not meet the stairs, so you can see the floor below.

Posted

In Mercy Island between [-2236.3 238.5 514.9] and [-2309.4 238.5 445.5] there is a section of the road that is sunken from the rest of the pathway.1795076783_MercyGeometryerror-2236238515.png.177ff2c6078cf63d149376618ca71b4d.png

Posted

First item is a piece of chain link fence sticking out of a wall in Terra Volta at [1046.6 128.0 -5412.0]:

 

terra_volta_fence.thumb.jpg.8b6256314a92b8c9bdb74fb36e507341.jpg

 

Second is a floating box over the water in the western area of Neutropolis at [7571.8 -63.6 1779.1]:

 

neutropolis_floating_box.jpg.d54a3a4791c2dda30a0544b865f09c57.jpg

  • 3 weeks later
Posted

Cimerora

 

/loc -1226.9 137.5 3059.9

 

Hole in the map

Being constantly offended doesn't mean you're right, it just means you're too narcissistic to tolerate opinions different than your own.

 

With Great Power Comes Great Responsibility.

 

Let's Go Crack a Planet.

Posted

I'm sorry I don't have a screen shot, but the building in Kallisti Wharf directly south of here has no exterior doors at all. Total OSHA violation, as well as fire marshal issues 😉

The building at [5917.2 46.7 3615.6] (when facing south).

  • Haha 1

MSRs on Everlasting, 3:30pm Eastern on Mondays, sponsored by the GEMINI supergroup, and alternating Saturdays at 5pm Eastern for the Sisterhood of Naughty Space Vixens. Come to the RWZ and call out in /Broadcast.

Hit, Heal, Buff, or Debuff. MSRs are not farms, there is no sitting.

Posted

There is a one-sided wall in the first floor of Tech_60_Layout_04_01. At the west end of the walkway in the northern part of the map, the wall to your west is solid all the way to the 'pillar':

LabWall1.thumb.png.5455e179b673f009028503b3c164d029.png

 

If you go around to the west side of the pillar and look back at where you were in the first screenshot, there is a gap between the pillar and the wall that you can see -- but not move -- through:

LabWall2.thumb.png.2402b03d2357dea3fabd3692e5cf08c7.png

  • 2 weeks later
Posted

I searched "Faultline" in this thread, no sign of it yet, though it's right next to the entrance.

 

The power lines in front of the Skyway exit in Faultline just kind of... end. And that'd be fine, if there was a last power pole for them to connect to. Location is roughly [11.2 31.8 -1664.5]

 

image.thumb.jpeg.ee0e6f870e78faf226cb7289f6df5320.jpeg

Pinnacle refugee. Powers and math guy.

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