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Posted

yet another minighter mansion with a hole in it... (the 5th i have seen?) in master midnight's first ward arc.

 

this time at  [13:25] Server: Excelsior Zone/Mission: FW_MIDNIGHTMANSION_REVERSE Position: [90.5 37.5 -3227.2]

 

image.png.00d33bce33db76d3fa56f409fa683e76.png

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"I'm not crazy, my reality is just different than yours" the Cheshire Cat

"Ce n'est rien de mourir; c'est affreux de ne pas vivre"

(It's nothing to die, it's terrible not to live) Jean Valjean

"وطن المرء ليس مكان ولادته و لكنه المكان الذي تنتهي فيه كل محاولاته للهروب”

(Home is not where you were born, home is where all your attempts to escape cease.) Naguib Mahfouz

Posted

and Vanessa DeVore clips in the the steps in First Ward.

 

 image.png.3915ba57208fe8c82e298b6573a0a4d0.png

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"I'm not crazy, my reality is just different than yours" the Cheshire Cat

"Ce n'est rien de mourir; c'est affreux de ne pas vivre"

(It's nothing to die, it's terrible not to live) Jean Valjean

"وطن المرء ليس مكان ولادته و لكنه المكان الذي تنتهي فيه كل محاولاته للهروب”

(Home is not where you were born, home is where all your attempts to escape cease.) Naguib Mahfouz

Posted
8 hours ago, Healix said:

Employees are walking through walls as if they are doors in PortalCorps

That's been happening since Peregrine Island was added as a zone back on Live. I just shrug and think of it as a side effect of their working with portals, an occasional side effect being becoming slightly disconnected from our dimension.

 

You can see the same effect if you go downstairs in City Hall in Echo:Atlas Park -- there are NPCs there who will occasionally wander across the corridor in midair, popping out of one wall and disappearing into another. That, too, is from Live, and was there at launch.

  • Thumbs Up 1
Posted

It is a particularly picayune quibble, but the western end of the runway in Neutropolis is marked "01". The standard marking for airfield runways, going back long before the appearance of Marcus Cole, is that they are marked with the first two digits of the heading an aircraft would need to be on to land on that runway. So a runway aligned NW/SE would have "13" at the northwest end and "31" at the southeast end. The runway in Neutropolis is aligned east/west, so the number marked on the western end of the runway should be "09", not "01".

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Posted (edited)

ha ha! found another midnighter mansion hole! 😄

 

from vanessa devore's arc, first ward...

 [21:22] Server: Excelsior Zone/Mission: FW_SEERNETWORK_2_MIDNIGHTERMANSION Position: [90.7 50.2 -3116.4]

 

image.png.19eeba03ceac20a5c691241a25a9ae7f.png

Edited by Ridiculous Girl
fixed something
  • Pizza (Pineapple) 1

"I'm not crazy, my reality is just different than yours" the Cheshire Cat

"Ce n'est rien de mourir; c'est affreux de ne pas vivre"

(It's nothing to die, it's terrible not to live) Jean Valjean

"وطن المرء ليس مكان ولادته و لكنه المكان الذي تنتهي فيه كل محاولاته للهروب”

(Home is not where you were born, home is where all your attempts to escape cease.) Naguib Mahfouz

Posted (edited)

woo hoo! yet another! EDIT: no! two in the same map!!!  😎

 

this makes 8 maps with the same geomety error...

 

night ward's zombie montague castanella's first mission

 [17:03] Server: Excelsior Zone/Mission: NW_MIDNIGHTMANSION_VAULT Position: [-882.1 53.8 -1672.7]

image.png.abc243b3ed9e9eb0ad2688faa747d8fe.png

 

and  [17:19] Server: Excelsior Zone/Mission: NW_MIDNIGHTMANSION_VAULT Position: [-908.0 35.1 -1185.6]

image.png.88cbe669e12aa9c50f33e00bd49ccccb.png

Edited by Ridiculous Girl
found more on the same map, added in
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"I'm not crazy, my reality is just different than yours" the Cheshire Cat

"Ce n'est rien de mourir; c'est affreux de ne pas vivre"

(It's nothing to die, it's terrible not to live) Jean Valjean

"وطن المرء ليس مكان ولادته و لكنه المكان الذي تنتهي فيه كل محاولاته للهروب”

(Home is not where you were born, home is where all your attempts to escape cease.) Naguib Mahfouz

  • 2 weeks later
Posted

In Shadow Shard, Firebase Zulu, Point Sierra, odd floating Plant.

 

Levitatingplant.thumb.JPG.8578aa593615448185986b039052c612.JPG

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" When it's too tough for everyone else,

it's just right for me..."

( Unless it's Raining, or Cold, or Really Dirty

or there are Sappers, Man I hate those Guys...)

                                                      Marine X

  • 1 month later
Posted

 Found some floating rocks in Zone/Mission: OUTDOOR_GRAVEYARD_01A Position: [1616.9 128.0 1624.8]

 

Floatingrocks.thumb.jpg.c63dc6b1ae56151920b69e12ce3969e3.jpg

  • Pizza (Pineapple) 1

Making an AE arc? Want a quick reference sheet to color coordinate your custom enemies' costumes and powers? Check out my AE Powerset Color Cheat Sheet! [Last updated: December 2024]

  • 2 weeks later
Posted (edited)

Doing the last mission from Dream Doctor: "Investigate Praetor Duncan's SOS" and noted that some geometry can be bypassed.

Nothing harmful that I found, but you can just get over the war walls especially in the area of:

 Server: Everlasting Zone/Mission: DA_EPILOGUE Position: [887.4 1000.0 121.2] 

edit: DId find if you land on the ground back there, you fall thru to below the map

 

daep_overwall.jpg

Edited by lemming
  • Pizza (Pineapple) 1
Posted

Dunno if this is a geometry error, thought I'd mention it...

 

I just Flashed Back to Angelo Vendetti in Port Oaks, and walked out of a mission door when I did so.  Except there is no door there, it's just a blank wall.

 

I *think* there's actually a door there, it's just set back into the wall so that you can't  see it.  The system seems to see it tho, so I'm wondering if it gets assigned to a regular mission it might be blocked and a player couldn't click on it.  Might want to look into it.  Approximate location: [-408.3 144.1 1338.5]  in Port Oaks.

 

 

Posted

under the waterline on a bridge near the north train in IP, there is gap that you can teleport under.

 [21:17] Server: Excelsior Zone/Mission: Independence Port Position: [-1273.5 -32.0 -5375.0]

 

image.png.f56b817e809ed3b7edaa006229bce7d7.png

 

one on the opposite side too at ...

 [21:23] Server: Excelsior Zone/Mission: Independence Port Position: [-1277.4 -32.0 -5255.2]

 

  • Pizza (Pineapple) 1

"I'm not crazy, my reality is just different than yours" the Cheshire Cat

"Ce n'est rien de mourir; c'est affreux de ne pas vivre"

(It's nothing to die, it's terrible not to live) Jean Valjean

"وطن المرء ليس مكان ولادته و لكنه المكان الذي تنتهي فيه كل محاولاته للهروب”

(Home is not where you were born, home is where all your attempts to escape cease.) Naguib Mahfouz

  • 2 weeks later
Posted

It's not properly a geometry error with a zone, and doesn't actually affect play in any way, but one of the whiteboard objects that are placed as glowies in door missions has the whiteboard proper misaligned relative to the frame and the text on the whiteboard:

 

Whiteboard.png.01bbdc5e428b207787e3c0b25b68980a.png

This is a long-standing problem, having been in the game since fairly early on Live, but was never addressed because it had no affect on gameplay.

Posted

It has absolutely no effect on gameplay, and therefore should be way down on the list of things to fix, but the planes for the War Wall force field graphics don't line up with the pylons at the tops:

Walls.png.eebf442818d7905a631b850632b88a96.png

The reason why I say it has no effect on gameplay is that it's only a visual quirk -- not only are these featureless planes above the tops of the War Walls themselves, they're also above the max height you can reach in a zone (which is below the tops of the War Walls), so you're never going to be able to reach them -- they just show up this way when you're close enough. They do stick out a bit from the pillars of the War Walls, but they're only visible there when you have an 'inside' corner, like on the east side of Skyway City or Talos Island.

Posted

Crey's Folly, coords 6220, 44, -680

 

Found some building bits floating above the base they should be resting on.

 

Spoiler

cf_geo.thumb.jpg.ebb3345594a5db793b43ae17891146b9.jpg

 

Posted (edited)

Edit 2: I found seven level clipping bugs and I took seven snapshots, these particular instances are in Everlasting, Faultline, High Rise building when you go stop Captain Castillo, specifically at the following location and coords:  Server: Everlasting Zone/Mission: OUTDOOR_FAULTLINE_HIGH_RISE Position: [1087.2 100.5 -4408.3] along with other coords at different areas @Cobalt Arachne

 

 

Highrise_Clipping_error_1.JPG

Highrise_Clipping_error_2_with_Loc_COORD.JPG

Highrise_Clipping_error_3_with_Loc_COORD.JPG

Highrise_Clipping_error_4_with_Loc_COORD.JPG

Highrise_Clipping_error_5_with_Loc_COORD.JPG

Highrise_Clipping_error_6_with_Loc_COORD.JPG

Highrise_Clipping_error_7_with_Loc_COORD.JPG

Edited by Panthonca7034
Found Additional clipping bugs

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