Mallador Posted January 17, 2023 Posted January 17, 2023 (edited) /thumbtack -656.3 124.8 -2620.4 In Echo: Faultline, there's some floating objects on top of a slanted rooftop. Edited January 24, 2023 by Mallador
VeiledOwl Posted January 20, 2023 Posted January 20, 2023 Zone/Mission: V_Arachnos_45_Layout_01_03p Position: [148.1 14.2 -289.1] From the mission to defeat Operative Dominic from Willy Wheeler. There's a hole in the map that allows enemies (and the player) to go out of the base - I only noticed it because one of the patrols walked into it while I was fighting another mob. Hop on top of that red-ringed pipe above my character's left wing, and you see the hole. Go in, and you'll drop down to the floor below. I'm using flight for this picture so you can get a better look: This is only occurring in the bottom left corner - I tested the top corner since the geometry repeats, but that one had an invisible wall. 1
Mallador Posted January 24, 2023 Posted January 24, 2023 (edited) /thumbtack 2256.5 176.0 4920.1 In Dark Astoria (not Echo), there's an antenna/tower that's floating above the roof of the building that it should be attached to, same with those black cables on the sides. Edited January 24, 2023 by Mallador Spelling
Rudra Posted February 3, 2023 Posted February 3, 2023 I don't know if this counts as zone geometry errors, but Port Oakes is getting pretty bad. Not only are the turrets at the fort still floating and characters walking down through the fort walls, but I saw a car and truck driving down the road occupying the same space. I realized that when the car turned off down a side street and the truck kept going straight. And near the docks, NPCs are walking through the parked truck at the intersection.
kito Posted February 3, 2023 Posted February 3, 2023 The steps up to pocket D at port oaks is also floating and. Npc are missing lots of them are just taking to themselves now
srmalloy Posted February 17, 2023 Posted February 17, 2023 In the map OUTDOOR_GRAVEYARD_01A slightly west of [1454.7 42.0 1664.0], there is a small rise with several mausoleums on it that is floating slightly above the ground:
srmalloy Posted February 28, 2023 Posted February 28, 2023 On Striga, at [-3708.1 -0.4 -2037.0], there is a tree with its base floating in mid-air:
Rudra Posted March 17, 2023 Posted March 17, 2023 Outdoor graveyard 2 has a break in the geometry visible from the right angle.
ZekeStenzland Posted March 18, 2023 Posted March 18, 2023 Billboard support floating about a foot or so over the roof, near Investigator Whitworth in Imperial City. Loc [-124.4 127.4 169.8]
Tarrquinn Posted March 21, 2023 Posted March 21, 2023 There is a hole in the floor of Echo: Rikti Crash Site at [3229.4 -140.6 -3462.3] which lets you fall through the world.
Arc-Mage Posted March 22, 2023 Posted March 22, 2023 I reported it on the beta forums a long time ago. It’s a cool hole so check it out while you can. It was sealed up once with a rock. Not sure what happened to the fix. Being constantly offended doesn't mean you're right, it just means you're too narcissistic to tolerate opinions different than your own. With Great Power Comes Great Responsibility. Let's Go Crack a Planet.
Solvernia Posted March 26, 2023 Posted March 26, 2023 Seam between ground and war wall in Atlas Park. Goes on for quite a while. -1787.9 0.4 -1665.3
Night Posted March 29, 2023 Posted March 29, 2023 Zone: Founder's Falls Three buildings/storefronts seem to be missing their doors, other buildings of this type have the usual double door so unsure how that happened, or if it's by design for some reason. [4515.0 0.2 3006.9] [4481.1 0.1 3041.0] [4407.3 0.1 3041.0]
srmalloy Posted March 30, 2023 Posted March 30, 2023 45 minutes ago, Night said: Three buildings/storefronts seem to be missing their doors, They're missing the plywood sheeting texture covering the door area; some businesses just never recovered after the shutdown before HC brought things back.
srmalloy Posted April 1, 2023 Posted April 1, 2023 It's not really zone geometry, but the photographer in the grey suit taking pictures in the group with Super Charger east of Ms. Liberty in Atlas park gets a wedgie when he half crouches to take a picture: The same problem used to occur with the photographer on the bridge over the lake in AP near the plaque there, but that was fixed a long time ago.
Rudra Posted April 3, 2023 Posted April 3, 2023 Server: Everlasting Zone/Mission: OUTDOOR_RUINED_02A Position: [-1187.1 252.0 3064.7] Telephone stand half buried in broken light rail support.
Lead Game Master GM Impervium Posted April 6, 2023 Lead Game Master Posted April 6, 2023 Port Oakes Loc [-1905.7 5.6 1038.0] Flying fire! (This is on Brainstorm, but no reason to believe it's different on Live) GM ImperviumHomecoming FAQ; Need a hand? File a Support Ticket! Want to lend a hand? Apply to be a GM!
Lead Game Master GM Impervium Posted April 6, 2023 Lead Game Master Posted April 6, 2023 Crey's Folly /loc 4306.0 0.0 3809.8 A weird...metal box thing, has collision leading into the ground, even though it appears to be floating about 6 feet up. GM ImperviumHomecoming FAQ; Need a hand? File a Support Ticket! Want to lend a hand? Apply to be a GM!
Anyad Posted April 17, 2023 Posted April 17, 2023 Some light reading in the CDEC building in Imp City 1
Rudra Posted April 19, 2023 Posted April 19, 2023 Server: Everlasting Zone/Mission: OUTDOOR_RUINED_02A Position: [-1276.3 252.3 3537.3] It is hard to see in the clip, but the mound is floating. It is quite noticeable when you approach it. Server: Everlasting Zone/Mission: OUTDOOR_RUINED_02A Position: [-1223.2 251.5 3128.3] There is a phone booth, or the remains of one, partially merged into the light rail support. This was previously reported, but am reporting it again since this time I have a clip of it.
Rudra Posted April 30, 2023 Posted April 30, 2023 Zone/Mission: V_OUTDOOR_LONGBOW_CARGOBASE_MED Position: [-531.0 -187.9 4396.7] There are two tech floor tiles that are layered in the floor tile at this location on the inside of the above listed ship map. Depending on your position, you can see one or the other misplaced tile as a constant shimmer. Sometimes you can see both misplaced tiles, but I couldn't get them stable enough at the same time for the screen shot.
Rudra Posted May 16, 2023 Posted May 16, 2023 Server: Everlasting Zone/Mission: CITYOFFICIAL_OFFICE Position: [-227.1 17.3 2817.6] The floor does not meet the stairs, so you can see the floor below.
Krogoth Posted May 17, 2023 Posted May 17, 2023 In Mercy Island between [-2236.3 238.5 514.9] and [-2309.4 238.5 445.5] there is a section of the road that is sunken from the rest of the pathway.
AboveTheChemist Posted May 17, 2023 Posted May 17, 2023 First item is a piece of chain link fence sticking out of a wall in Terra Volta at [1046.6 128.0 -5412.0]: Second is a floating box over the water in the western area of Neutropolis at [7571.8 -63.6 1779.1]: Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates
Arc-Mage Posted June 2, 2023 Posted June 2, 2023 Cimerora /loc -1226.9 137.5 3059.9 Hole in the map Being constantly offended doesn't mean you're right, it just means you're too narcissistic to tolerate opinions different than your own. With Great Power Comes Great Responsibility. Let's Go Crack a Planet.
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