Kabuki Posted February 9, 2020 Posted February 9, 2020 Hello again Tanker folks! After leveling up a few Tankers these past months, Invuln/SS, SD/DM, WP/Elec... I recently made a DM/Bio scrapper, and I have just been dumbfounded by the survivability... which made me think, wouldn't this be amazing to try out as a Tanker primary?! So of course, now I must surrender to my altitis and make it happen. Only problem is I am having trouble deciding on what to pair it with. I try not to duplicate combos if I can help it, or use the same set too often... so that said, these are some of the sets I am considering, and I was wondering what folks thought would be the most effective/fun combo: Claws Savage Melee Stone Melee are my primary considerations. Super Strength Titan Weapons Battle Axe War Mace are also possibilities, though not favorites. Any suggestions on which or why would be much appreciated!
Bill Z Bubba Posted February 9, 2020 Posted February 9, 2020 Bio/Mace or Bio/Claws. Both are freaking insane. 2 1
Cutter Posted February 9, 2020 Posted February 9, 2020 I'll second /Claws, and also give a nod to /Stone. I'm leveling both right now and they are good times! 1 1 @Cutter So many alts, so little time...
SeraphimKensai Posted February 9, 2020 Posted February 9, 2020 I really like my bio/staff tank. I have 6 stances basically. 3 1
Kabuki Posted February 9, 2020 Author Posted February 9, 2020 1 hour ago, SeraphimKensai said: I really like my bio/staff tank. I have 6 stances basically. I have a Staff scrapper... and... I hate the animations too much to play it with any regularity. Same problem with MA and KM... the animations just kill it for me. 3 hours ago, Bill Z Bubba said: Bio/Mace or Bio/Claws. Both are freaking insane. 1 hour ago, Cutter said: I'll second /Claws, and also give a nod to /Stone. I'm leveling both right now and they are good times! Claws is one I thought would work really well, just wasn't sure if it has the burst needed for some higher end stuff.
KelvinKole Posted February 9, 2020 Posted February 9, 2020 (edited) I leveled a bio/claws to 43 and shelved it. Claws is extremely click heavy and Bio is also a pretty active set with three clicks on its own and the stances. The aoe damage, particularly from spin, is as good as you would expect and follow up overrides the damage penalty of the defensive stance, but it was too busy for me to enjoy. Single target damage is still not great, even after the tanker buffs. May have just been my perception from clicking so many times, but it seemed to take forever to kill freakshow tanks, council wolves, or basically anything with lethal resistance. If I were to roll a bio tank again, I think I'd try to pair it with a less busy secondary. A few possible good pairs for me would be broad sword, axe, stone, ice, or super strength. BS has some defense stacking through parry, and will hit hard. Ice offers some soft and hard control to allow you to stay in offensive stance, and a less resisted damage type. Axe, stone, and SS can be packed with force feedback procs to keep your bio clickies available. Edited February 9, 2020 by KelvinKole 1
Bill Z Bubba Posted February 9, 2020 Posted February 9, 2020 10 hours ago, CosmicDreamShade said: Claws is one I thought would work really well, just wasn't sure if it has the burst needed for some higher end stuff. Claws is not a bursty set and because of that, lousy for PvP. However, while it lacks burst, with enough recharge backing a followup, focus, slash, repeat chain, you will chew through hard targets faster than the burst sets. Especially when in offensive mode for even more +damage. Examples: my average pylon time for my claws/sr scrapper is around 3mins. For my claws/bio scrapper, I got 1:50 the other day but probably average 2mins. For a tank, the lack of crits will slow it down but I believe it was Nihilli that posted a 3min time for his bio/claws tank. That's pretty dang good for a tank. 1 1
Linea Posted February 10, 2020 Posted February 10, 2020 Bio/Anything is good. For stupid silly There's BioCat, Bio/Katana with Dampeners, Amps, Base Buffs, More or less Caps everything and massive regen healing too. Absolutely no reason to ever build this build, it's just something I've threatened to do repeatedly. ... and yes, I know your defense can be stripped, but considering what I do with a Kat/Bio Scrapper, I really wouldn't be that worried here. Of course considering what I do with a Kat/Bio Scrapper, I'll almost certainly never build this either. Note: This is WITH Amplifiers, Dampeners, and Base Buffs turned on. Bio/Katana Silliness Spoiler Hero Plan by Mids' Hero Designer 1.962http://www.cohplanner.com/ Level 50 Mutation Tanker Primary Power Set: Bio Armor Secondary Power Set: Katana Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Power Pool: Sorcery Hero Profile: ------------ Level 1: Hardened Carapace UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(3), UnbGrd-ResDam/EndRdx/Rchg(3), UnbGrd-Max HP%(5), StdPrt-ResDam/Def+(5), ImpArm-ResPsi(7) Level 1: Sting of the Wasp SprMghoft-Acc/Dmg(A), SprMghoft-Rchg/Res%(7), SprMghoft-Acc/Dmg/Rchg(9), SprMghoft-Dmg/EndRdx/Rchg(9), SprMghoft-Acc/Dmg/EndRdx/Rchg(11), AchHee-ResDeb%(11) Level 2: Inexhaustible PrfShf-End%(A), PrfShf-EndMod(13) Level 4: Environmental Modification Rct-Def(A), Rct-Def/EndRdx(17), LucoftheG-Rchg+(19), ShlWal-ResDam/Re TP(19), Rct-ResDam%(21), Rct-Def/EndRdx/Rchg(21) Level 6: Adaptation Level 8: Ablative Carapace DctWnd-Heal/EndRdx/Rchg(A), Pnc-Heal/EndRedux/Rchg(23), Pnc-Heal/Rchg(23) Level 10: Hasten RechRdx-I(A), RechRdx-I(50) Level 12: Evolving Armor Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(25), Ags-ResDam(25), GldArm-3defTpProc(27), ImpArm-ResPsi(27) Level 14: Boxing KntCmb-Acc/Dmg(A) Level 16: Divine Avalanche SprBlsCol-Dmg/EndRdx(A), SprBlsCol-Acc/Dmg/EndRdx(31), SprBlsCol-Acc/Dmg/Rchg(31), SprBlsCol-Dmg/EndRdx/Acc/Rchg(33), SprBlsCol-Rchg/HoldProc(33), LucoftheG-Rchg+(33) Level 18: DNA Siphon Erd-Acc/Dmg/Rchg(A), Erd-Acc/Rchg(34), Erd-Acc/Dmg/EndRdx/Rchg(34), TchoftheN-Acc/EndRdx/Heal/HP/Regen(34), TchoftheN-Heal(36) Level 20: Build Up RechRdx-I(A), RechRdx-I(36) Level 22: Tough Ags-ResDam/EndRdx(A), Ags-ResDam/EndRdx/Rchg(29), Ags-ResDam(29), ImpArm-ResPsi(31) Level 24: Weave LucoftheG-Def/EndRdx(A), LucoftheG-Def(36), LucoftheG-Rchg+(37) Level 26: Genetic Contamination Erd-Dmg(A), Erd-Acc/Dmg/EndRdx/Rchg(39), Erd-Acc/Rchg(39), ScrDrv-Acc/Dmg/EndRdx(39), Mlt-Acc/Dmg/EndRdx(40) Level 28: The Lotus Drops SprAvl-Rchg/KDProc(A), SprAvl-Dmg/EndRdx(40), SprAvl-Acc/Dmg/EndRdx(40), SprAvl-Acc/Dmg/Rchg(42), SprAvl-Acc/Dmg/EndRdx/Rchg(42) Level 30: Maneuvers LucoftheG-Def/EndRdx(A), LucoftheG-Def(37), LucoftheG-Rchg+(37) Level 32: Parasitic Aura TchoftheN-Acc/EndRdx/Heal/HP/Regen(A), Pnc-EndRdx/Rchg(42), Pnc-Heal/Rchg(43), Pnc-Heal/EndRedux/Rchg(43) Level 35: Soaring Dragon Hct-Dmg/Rchg(A), Hct-Acc/Dmg/Rchg(43), Hct-Acc/Rchg(45), Hct-Dmg/EndRdx(45), Hct-Dam%(45), AchHee-ResDeb%(50) Level 38: Golden Dragonfly SprGntFis-Acc/Dmg(A), SprGntFis-Dmg/Rchg(46), SprGntFis-Acc/Dmg/Rchg(46), SprGntFis-Dmg/EndRdx/Rchg(46), SprGntFis-Acc/Dmg/EndRdx/Rchg(48), SprGntFis-Rchg/+Absorb(48) Level 41: Mystic Flight EndRdx-I(A) Level 44: Spirit Ward Prv-Absorb%(A) Level 47: Rune of Protection Ags-ResDam/Rchg(A), TtnCtn-ResDam/Rchg(48), UnbGrd-Rchg/ResDam(50) Level 49: Dragon's Roar PrfZng-Taunt/Rchg(A) Level 1: Brawl KntCmb-Acc/Dmg(A) Level 1: Gauntlet Level 1: Prestige Power Dash Empty(A) Level 1: Prestige Power Slide Empty(A) Level 1: Prestige Power Quick Empty(A) Level 1: Prestige Power Rush Empty(A) Level 1: Prestige Power Surge Empty(A) Level 1: Sprint Clr-Stlth(A) Level 2: Rest RechRdx-I(A) Level 4: Ninja Run Level 2: Swift Run-I(A) Level 2: Health Mrc-Rcvry+(A), NmnCnv-Regen/Rcvry+(13), Pnc-Heal/+End(15) Level 2: Hurdle Jump-I(A) Level 2: Stamina PrfShf-End%(A), PrfShf-EndMod(15), EffAdp-EndMod(17) Level 8: Defensive Adaptation Level 8: Efficient Adaptation Level 8: Offensive Adaptation Level 0: Biological Mutagens Level 0: Kinetic Shield ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1499;729;1458;HEX;| |78DA6594594F135114C7EF746E819602C5B243595AB09B94567837286A22544934B| |E369332C244EC90E998A86F26AE892F80CB132E0F26EEDFC12F615C3E81C4826111| |70493D9DFF09367692E9EFF69C7BE6FECFB9E7DECC9509DFBB93D78F08C5776C5E2| |B14B2E7B4FC45DDAACB5CB635DB30F3A2FCD4D2DB0F477642BFA0E70B7AF2A86166| |CF58B35ADEC865C7AD4BA615E009197D5ED793939AADE535E19D36CDF9E4D9055D9| 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|9ABB24C555A3CA8D8B4E485C9A6381D2885C74FA71BB652D1BB7F0B086518FEF57F| |3697720A9DE83B8F1D6E1C4075D62AE3A288FB5E19C7374AA373A3B885FF1EAAB31| |3C6ED5B5EFB47C578B762BC525F3E371877558CFF02ADA9E8F0| |-------------------------------------------------------------------| Bio Kat Tank - Beta 1e - [i25].mxd 1 AE 801 (link) is a variety of missions for fun and challenge, and is designed for a team of 5+ Incarnates. Just search '801' in AE. 801 Difficulty Varies: 801.0 Easy, ..., 801.2 Standard*, ..., 801.5 Moderate**, ..., 801.6 Hard***, ..., 801.7 Four Star****, ... 801.F Death. I may be AFK IRL, But CoH is my Forever Home.
Seigmoraig Posted February 12, 2020 Posted February 12, 2020 (edited) Titan Weapon all the way. One glaring problem with TW on a Tanker is how late you will be getting your good powers. If you can get through the initial hump though it's really great, especially considering the target cap buffs TW got in the Tanker patch, 10 target Arc of Destruction and 16 target Whirling Smash? Yesplz Edited February 12, 2020 by Seigmoraig 1
Vea Posted February 12, 2020 Posted February 12, 2020 My vote is Bio/Stone. It's somewhat thematic to stone. You can leverage FF+Rech proc for all the clickies. Also the T1 is a useful pick for the optimal attack chain. Also Bio complements the end useage of stone. This would be my "grown up" pick. My secondary vote would then be Savage. Again mainly for the T1 being a useful pick. The T9 is also great. Shred and Rendering Flurry benefit from AoE buffs. This would be my "spicy" pick. If I really had to, SS would be my third pick because you can't get a Bio/SS scrapper.. and SS is just strong. This would be my "I care about numbers" pick. @Vea/@Vae/@Vew - You can call me V.
Heraclea Posted February 12, 2020 Posted February 12, 2020 Bio has strong endurance relief, so the end-hog attack sets - Stone Melee, Axe, Spines - are all worth considering. My bio tanker is Bio/Spines, which is great fun: you just stand there and mobs die. QVÆ TAM FERA IMMANISQVE NATVRA TB ~ Amazon Army: AMAZON-963 | TB ~ Crowned Heads: CH-10012 | EX ~ The Holy Office: HOLY-1610 | EV ~ Firemullet Groupies: FM-5401 | IN ~ Sparta: SPARTA-3759 | RE ~ S.P.Q.R. - SPQR-5010 Spread My Legions - #207 | Lawyers of Ghastly Horror - #581 | Jerk Hackers! - #16299 | Ecloga Prima - #25362 | Deth Kick Champions! - #25818 | Heaven and Hell - #26231 | The Legion of Super Skulls - #27660 | Cathedral of Mild Discomfort - #38872 | The Birch Conspiracy! - #39291
Chebeq Posted February 13, 2020 Posted February 13, 2020 Mine is the Scrapper reverse, but Bio/Claws is really fun to play. Unending attack chain if you want it, and you can easily drop one for a primary click power. Also has a good amount of added survivability in the shockwave/focus powers with the KB (or KD with the IO; strongly recommend).
Bill Z Bubba Posted February 13, 2020 Posted February 13, 2020 22 minutes ago, Chebeq said: (or KD with the IO; strongly recommend). Can't be overstated. KB to KD proc in shockwave is a game changer.
Frosticus Posted February 13, 2020 Posted February 13, 2020 I have a stone/bio brute that is a lot of fun. Stone melee has tons of +rech proc slots and can keep a group stunned/knocked pretty well which gives bio ample opportunity to cycle its powerful clicks. I imagine the tank version would be a lot of fun too. Earth/Psi Dom - AV killer Arsenal/Sav Dom - AV Killer Poison - a guide to the most deadly poisons
Call Me Awesome Posted February 13, 2020 Posted February 13, 2020 11 hours ago, Bill Z Bubba said: Can't be overstated. KB to KD proc in shockwave is a game changer. I tend to think that ANY KB power is much better with the KD proc. Aside from a couple of Blaster secondary ST "Go AWAY" KB powers everything works better as KD. 1 1 Guardian Survivor, occasional tanker and player of most AT's. Guides: Invulnerability Tankers, The first 20 levels. Invulnerability Tankers Soft Cap defense Spoiler
Chebeq Posted February 15, 2020 Posted February 15, 2020 On 2/13/2020 at 11:05 AM, Call Me Awesome said: I tend to think that ANY KB power is much better with the KD proc. Aside from a couple of Blaster secondary ST "Go AWAY" KB powers everything works better as KD. If your goal was PURE survivability, then it would be better to push them back so they waste the running time. But yes, I agree on the principle of KB generally a minus.
hakurr Posted April 5, 2020 Posted April 5, 2020 Bio / Savage as a tank you are not much of a damage dealer but with savage people will forget that you are a tank until they realize you are not only doing damage like crazy but also taking the agro of everything
Xandyr Posted April 6, 2020 Posted April 6, 2020 I love bio. My main tank is bio/rad. SOOOO hard to kill. I also have a DM/Bio scrapper and a claws/bio brute. The brute is fun and very resilient. I would imagine as a tank it would only be better....survivability and the changes for range/cone/targets etc for tanks. I would also think stone would be good also. What you wanted to know about Bio, but never asked - Tanker - Homecoming (homecomingservers.com)
Hjarki Posted April 6, 2020 Posted April 6, 2020 I have a hard time recommending anything other than Bio/TW. First of all, Titan Weapons is an incredibly powerful set in its own right. Second of all, Bio's defense hole is S/L. Titan Weapons has Defensive Sweep, a stackable/enhanceable buff to Smashing/Melee Defense. This single power can soft-cap your Smashing/Melee Defense from zero. Admittedly, there's still a hole there - but it's awfully tiny (Ranged or AoE Lethal-only attacks). 1
Haijinx Posted April 7, 2020 Posted April 7, 2020 wouldn't Bio/SS be a good combo? - A lot of potential +DMG
Psyonico Posted April 7, 2020 Posted April 7, 2020 I like Bio/Fire and Bio/Spines personally. Lots of AoE Goodness What this team needs is more Defenders
CKent83 Posted April 7, 2020 Posted April 7, 2020 A couple others have suggested Titan Weapons, and I'd like to do so as well. The drawback I've come across in TW is Endurance, and Bio has an "Efficient" mode, so you can keep swinging away. If you're not really interested in dealing damage, but you need some toughness, you can go into Defensive mode. If you are solo, and need the extra damage (but you won't because TW does TONS of damage) there's a mode for that too. You might not even notice the lost protection from "offense" mode because there's enough attacks in TW that knockdown enemies that they won't have many opportunities to hurt you. Also, with the increased target cap Tankers got, your AoE's will generate aggro on even more targets. Combined with Bio's taunt Aura, you've got a great bag of tools, not just tricks.
Kabuki Posted April 8, 2020 Author Posted April 8, 2020 Wow, this is an old thread... I went Bio/Claws some time ago with the character. It is OK, but I have so many Tankers, Brutes and a few Scrappers, that the character is kinda back burner at the moment. As for Titan Weapons, not so much. I have a TW brute... hate it. I hate the animations, I hate the way it plays, and I hate the Final Fantasy/Anime style oversized weapons trope in and of itself. Also, given how much it over performs, I expect it will eventually get hit with some form of Titan sized Nerf bat. I know some folks just love it, I am not one of them. And if I can't stand the looks/animation, I can't play it, no matter how mechanically beneficial it is.
Warboss Posted April 8, 2020 Posted April 8, 2020 (edited) I'll chime in with a couple (mostly for reasons already stated): Bio/Savage - Teleport T9 AoE, what's not to like? Bio/Claws (is just a great pairing) Bio/Ice (because I'm weird and like IM, plus gives some added damage mitigation from Ice Patch while leveling up, and comes in handy later in the game) Edited April 8, 2020 by Warboss Nothing warms your opponent like Fiery Melee. Tanker Tuesday and Tanker Tuesday Tour Info: 1st Tuesday-Excelsior 2nd Tuesday-Torchbearer 3rd Tuesday- Everlasting 4th Tuesday- Indomitable Special weekend run for Reunion/Europe
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