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Ninjitsu?


jneely7

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I'm just looking for some basic information because Paragon Wiki still has this power set as Stalker only. I'm currently a lvl 8 DM/Nin and I know absolutely nothing about Ninjitsu. I pick Ninjitsu for something different other than what I would normal take.  I have taken a look here on the forums and all the builds I see seem to be geared towards end game with them all having sets. So I just wanted to ask a few questions. 

 

1. Any powers that should be skipped?

2. Slotting advice for the not so obvious powers like Shinobi-lri for example.

3. I also noticed that most builds skip a travel power or if they do take one it's late in the build. Is this because of Shinobi-lri?

 

Thanks

 

 

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1. Retsu, probably Blinding Powder (recharge too long to be frequently useful), possibly Kyoyo (delayable at least).  These are very much a matter of opinion, obviously.

2. Shinobi-Iri should be slotted for Defense first.

3. Shinobi-Iri + Sprint + Ninja Run can be used for travel if you want to skip a travel power.

Edited by Caulderone
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I agree with Caulderone. Though I wouldn't skip kyoyo. Unless you have a full IO build and absolutely no endurance problems. That skill is IMMENSELY useful on my ma/nin since ma uses a lot of endurance. I am still just leveling mine though. I run out of endurance a lot and it really helps.

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1 hour ago, Caulderone said:

1. Retsu, probably Blinding Powder (recharge too long to be frequently useful), possibly Kyoyo (delayable at least).  These are very much a matter of opinion, obviously.

2. Shinobi-Iri should be slotted for Defense first.

3. Shinobi-Iri + Sprint + Ninja Run can be used for travel if you want to skip a travel power.

What travel powers can you not use with Shinibi-Iri? 

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20 minutes ago, cazden121 said:

What travel powers can you not use with Shinibi-Iri? 

Shinobi-Iri is exclusive with other Stealth powers (the planner description is wrong, check it in game), not travel powers.  You can use any travel power you want, but you can use it + sprint + Ninja run in place of a travel power if you so desire.

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I'll be upfront when I say this: I have nothing on topic that is useful to add (that hasn't already been said), but I couldn't resist posting this after seeing the title:

 

Hopefully it was worth a smile 🙂

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I wouldn't skip Kyoyo.  That's your +END power.  Slot it up with two EndMod/Recharge enhancements (+5 them later), and it's good to go!

 

The Confuse and the tier 9 are the only powers I skipped on my Scrappers.  I did take the Confuse on my Sentinel, but that was for set bonuses.

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Ive never been big on skipping anything in Secondary except T9s that are redundant and suchlike. 

 

Ninjitsu doesn't need a Travel Power - skip that

 

Not everyone in the damn world needs 3-4 Leadership powers.  Skip those. 

Edited by Haijinx
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Here's level-up tips that are bare minimum & cheap. As you complete tasks forces and make inf you can add set bonuses.

Ninja Reflexes: 3-slot defense

Danger Sense: 3-slot defense

Shinobi-iri: 1-slot defense

Add in Combat Jumping here at some point, put in a Karma anti-kb because you don't get knockback protection until level 28 and you'll get slapped all over on low-level TFs.

Kuji-In Rin: 2-slot Recharge, or 3 if you want to be certain it's always active until you get +recharge bonuses.

You can take any travel power you want here.  I always take Mystic Flight now so I can TP across long zones and flying is the only heroic way to travel. You could take Air Superiority in place of a MA attack and Flight, plus Hover and Afterburner for 1-slot LotG powers.

Seishinteki Kyoyo: 3-slot recharge, eventually 2-slot endmod/rech + at least one pure recharge. I use this constantly during battle, every time it's up.

Kuji-In Sha: 3-slot recharge, eventually 4-slot Heal/Recharge

Bo Ryaku: 2-slot with both of the Resist +Def uniques from Gladiator's Armor and Steadfast Protection. Because of this you don't need Tough!

People debate whether to skip Blinding Powder or Kuji-In Retsu, up to you.

Add Maneuvers, three-slotted for defense 

 

Now you should have about 35% def to melee/ranged/aoe.

When you get cash 6-slot your attacks with:

Touch of Death for Melee def

Mako's Bite for Ranged def

PBAoE powers with Eradication for AoE def

In NR, DS, and Maneuvers 5-slot Red Fortune and a LotG +Rech for some global recharge and you'll be doing great on a fairly cheap build.

 

I have a Titan / Ninja and it's a blast.

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On 4/4/2020 at 8:53 PM, Haijinx said:

even though you supposedly can't use Shinobi with Combat Jumping by description, you actually can.  And the results are pretty impressive.

Actually the power description doesn't say anywhere in game that you can't use Shinobi with combat jumping.  Only place I've ever seen that description is in 3rd party hero planners (where it is obviously wrong, as you indicated).

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On 4/4/2020 at 11:53 PM, Haijinx said:

even though you supposedly can't use Shinobi with Combat Jumping by description, you actually can.  And the results are pretty impressive.

the real problem is that you can't run combat jumping with ninja run.  If you could use combat jump, sprint, ninja run, and shinobi all together, you'd have a really good time.

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57 minutes ago, TheMuna said:

the real problem is that you can't run combat jumping with ninja run.  If you could use combat jump, sprint, ninja run, and shinobi all together, you'd have a really good time.

yeah I was thinking about a Bind that would let you turn one on then the other, Combat Jump inside mission, Ninja Run out of it. 

 

 

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On 4/4/2020 at 4:42 PM, jneely7 said:

1. Any powers that should be skipped?

2. Slotting advice for the not so obvious powers like Shinobi-lri for example.

3. I also noticed that most builds skip a travel power or if they do take one it's late in the build. Is this because of Shinobi-lri?

I have a Claw/Nin that I love playing and he's built Ford tough.

 

1) I would skip the T8 and T9 (Blinding Power and Kuji-In Retsu). Everything else serves a purpose for me. I could make a case for the T8 though. 

2) The build i'm working on for him is IO'd out and I used Shinobi-Iri for a "Unique" mule.

         -Stealth Proc (I like being a true ninja)

         -LotG +Recharge

        -Shield Wall +5 Res

3) Ninja Run works very well as a "pseudo" SS/SJ combo on a /Nin as everyone already pointed out. Pair that will Shinobi and you're really moving!

 

 

I hope this helps!

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23 hours ago, Gammos said:

I have a Claw/Nin that I love playing and he's built Ford tough.

 

1) I would skip the T8 and T9 (Blinding Power and Kuji-In Retsu). Everything else serves a purpose for me. I could make a case for the T8 though. 

2) The build i'm working on for him is IO'd out and I used Shinobi-Iri for a "Unique" mule.

         -Stealth Proc (I like being a true ninja)

         -LotG +Recharge

        -Shield Wall +5 Res

3) Ninja Run works very well as a "pseudo" SS/SJ combo on a /Nin as everyone already pointed out. Pair that will Shinobi and you're really moving!

 

 

I hope this helps!

 

Move that Stealth IO slot from Shibobi-Iri to Sprint and you can nab a 2.25% S/L Resist Set Bonus.

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On 4/17/2020 at 6:28 PM, Haijinx said:

yeah I was thinking about a Bind that would let you turn one on then the other, Combat Jump inside mission, Ninja Run out of it. 

 

 

I've used the following since live: 

R "powexec_toggleon ninja run$$powexec_toggleon combat jumping"

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On 4/4/2020 at 4:42 PM, jneely7 said:

1. Any powers that should be skipped?

2. Slotting advice for the not so obvious powers like Shinobi-lri for example.

3. I also noticed that most builds skip a travel power or if they do take one it's late in the build. Is this because of Shinobi-lri?

As others have suggested, Retsu is generally not needed.  I always skip Blinding Powder myself.  Never found a use for it personally.  I will also add that I completely love this set.  I have 4 scrappers (Kat/Nin, KM/Nin, DB/Nin, StrJ/Nin) and love playing all of them.  Quite easy to exceed the softcap for defense without spending a small fortune on IOs.  Love the overall performance of the set. 

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On 4/4/2020 at 3:48 PM, Caulderone said:

3. Shinobi-Iri + Sprint + Ninja Run can be used for travel if you want to skip a travel power.

Can't emphasize this enough. It's pretty easy to get this slotted up to near Superspeed levels, plus you get the advantage of a jump height and control boost. Grab a jump pack off the P2W vendor for those jumps you need a lot of height on and you're all set.

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  • 1 month later
On 4/21/2020 at 6:10 PM, Chance Jackson said:

I've used the following since live: 

R "powexec_toggleon ninja run$$powexec_toggleon combat jumping"

I use

1 "powexecname sprint"
2 "powexecname beast run$$powexecname ninja run$$powexecname combat jumping"
This way R always makes me run/autorun, even when flying. 1 turns on Sprint, and 2 alternates between the prestige run and CJ.

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Here is my Psi/Ninja and coincidentally my favorite Scrapper  

 

- doesn't need travel power, very agile

- Plays like a fast-mode stalker (crit from Invis) and is still a scrapper

- I take all secondary powers but don't use blinding powder, but it's the best mule for Coercive Persuasion

- I rarely if ever use the T9 but it is also a good mule for LotG +recharge

- It is already near the top of it's game at level 32, but 38 to be complete

- ninja is pure gold

 

Spoiler
 
 
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Edited by FUBARczar
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8 hours ago, FUBARczar said:

- Plays like a fast-mode stalker (crit from Invis) and is still a scrapper

 

This is super fun with my TW/Nin  - sneak in > Build Momentum > Whirling Smash ==> everything gets knocked down and crits wipe out most critters.

I need to slot a Stealth IO for full sneakage though.

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  • 1 month later
On 6/24/2020 at 1:38 PM, ninja surprise said:

This is super fun with my TW/Nin  - sneak in > Build Momentum > Whirling Smash ==> everything gets knocked down and crits wipe out most critters.

I need to slot a Stealth IO for full sneakage though.

I know this is an old thread but I have been gone for a while and I love Ninja for Scrappers and Sents.

 

I have to agree with ninja surprise here.  TW/Ninja Scrapper with a stealth IO feels like a Stalker. 

 

Pros. 

1.  Easy on the blue bar, at least compared to other similar sets like SR and Shield.  Yes I know they all use the same amount of endurance on their toggles.  However, Ninja is the only one with an endurance recovery power.  It is also much like SR in the fact that with the right slotting you can still be at the soft cap without Maneuvers.  While this can be done with Shield, it is far more restrictive with slotting. 

2. If you are willing to spend a lot of Inf you can be at 47% or higher defense (before Incarnates and without Maneuvers) and recharge 190%+ (including hasten and without amplifiers). 

3. It is the only Positional defense based set that has Stealth, an endurance recovery tool and a heal.  SR and Shield have no option for endurance and you would need to dip into Concealment if you wanted to be able to be invisible like you can with Ninja +stealth IO and need to pick be able to heal.

4. Every power that increases your defense you can get by level 6 with the 2 biggest ones available at level 1 and 2. Obviously this does not include pool powers.  Shield does not get its final defense power until 20 and SR is stuck with very limited AoE defense until 35. 

5. Flexibility.  Unlike SR, Ninja has a resist power which gives you room to put in Steadfast and Gladiators armor without being forced to take Tough.  If you do take Tough as well, you have the option to 5 or 6 slot a resist set if you need those bonuses which is not something you can usually do with SR.   It also has 2 powers you can easily skip and an argument can be made for 3.  The first is Blinding powder.  Sure it can be used as a mule for purple confuse set, but those slots can be put to better use elsewhere for the same results in most cases. Second is your tier 9 Retsu.  Yes it doubles your DDR and gives recovery, however it crashes hard and will potentially kill you if it drops while you are fighting.  For most people, if they take it, they only use it as a mule for LotG.  The 3rd is more questionable.  Kyoyo can be dropped if you never plan on doing lower level content and you have your endurance under control, but even then it can be handy to have when the rare sapper blast gets a lucky roll and nearly kills your blue bar.  Finally if you end up with a very tight build, it is not as bad as most other sets if you put off or skip a travel power.  

6. Unlike SR and Shield, you are not demolished with non positional psi attacks.  With your built in resists and double stacked Rin (mez clickie) you can get over 55% psi resist and that is with no other set bonuses.  

 

Cons.

1.  The click Mez protection.  I don't mind it but for some it is a deal breaker.  I just use it as a free break-free unless I am up against a lot of psi damage. 

2. Not a lot of DDR.  You get around 34-35% which helps but you are still vulnerable to cascading failure.   Keeping a few lucks around or dipping into Soul Mastery for Shadow Meld helps when you get hit with debuffs. 

3.  No KB protection until at least level 28.  This can be annoying while leveling and when doing low level TFs.  (looking at you Posi) 

4. To get to those crazy numbers I list above, it takes a LOT of slots and power picks from specific pool and/or epic powers.  So while the set overall allows more options, if you really push the limits of what you can do, that can reduce your flexibility.  

5. No damage aura or buff/debuff toggle.  It joins SR and Regen as the only sets that have no toggle that affects mobs and/or gives you better stats the more mobs you are around.  Although some may see this as a positive since it also will not alert mobs when you get close if you are effectively invis. 

 

 

 

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