Shocktacular Posted June 30, 2020 Posted June 30, 2020 (edited) The description for Dark Armor says that it has no protection against Knockback. Descriptions for other armor sets let you know where their holes are ("No defense against psionics" or "No resistance to toxic", usually). Why doesn't the Bio Armor description let you know that it has no protection against Fear and Confuse effects? I was leveling a Bio Armor Tanker and got a very nasty surprise when I ran into some Circle of Thorns mobs. Also, any suggestions for patching this hole? It's honestly ruined Bio Armor for me, and if I'd known about it, I would've planned accordingly or picked something else. Edited June 30, 2020 by Shocktacular Want more from Praetoria? Check out my level 40+ Praetoria missions in AE! I've got 3 complete arcs so far. Praetorians can get to AE in Pocket D by going through Studio 55.
Darkneblade Posted June 30, 2020 Posted June 30, 2020 (edited) Pick Tactics from leadership pool, it patches both of them. Edited June 30, 2020 by Darkneblade 2
Shocktacular Posted June 30, 2020 Author Posted June 30, 2020 (edited) Thanks Darneblade! While going through other armor sets, I noticed that a number of them don't mention anything about Fear/Confuse. Does Fear/Confuse protection not come standard with these sets? If so, it would be nice to note in their descriptions which ones have it and which ones don't (just FYI, I use Willpower on most of my melee characters, so my expectations are biased). Edited June 30, 2020 by Shocktacular Want more from Praetoria? Check out my level 40+ Praetoria missions in AE! I've got 3 complete arcs so far. Praetorians can get to AE in Pocket D by going through Studio 55.
drbuzzard Posted June 30, 2020 Posted June 30, 2020 Fear and confuse are regular holes in status protection. The status protection powers always list what they cover, not what they don't cover. 1
Shocktacular Posted July 1, 2020 Author Posted July 1, 2020 Ah. Like I said, I'm used to Willpower, which skews my perception. Maybe the ones that have fear and confuse protection could include that in the powerset description, then? Want more from Praetoria? Check out my level 40+ Praetoria missions in AE! I've got 3 complete arcs so far. Praetorians can get to AE in Pocket D by going through Studio 55.
Riverdusk Posted July 1, 2020 Posted July 1, 2020 5 hours ago, Darkneblade said: Pick Tactics from leadership pool, it patches both of them. Be aware tactics only gives fear resistance, not protection, so you'll still be hit by fear, just for less time. It does give protection and resistance to confuse though. Fear is pretty rare though and not as debilitating as confuse.
summers Posted July 1, 2020 Posted July 1, 2020 44 minutes ago, Riverdusk said: Fear is pretty rare though and not as debilitating as confuse. You can still fight while confused! 1
Coyote Posted July 1, 2020 Posted July 1, 2020 4 minutes ago, summers said: You can still fight while confused! Actually, that's the BEST way to fight 😄 Especially if you're a Titan Weapons and can hit multiple Blasters at once 😄 3 4
Mr. Vee Posted July 1, 2020 Posted July 1, 2020 if you can afford it defensive amplifier will give 4 points to both, which is plenty for most content.
Heraclea Posted July 1, 2020 Posted July 1, 2020 Very few armor sets have any confuse or fear protection. Willpower is exceptional in covering them, and Dark Armor protects against Fear; I can't think of any other sets that do off the top of my head. QVÆ TAM FERA IMMANISQVE NATVRA TB ~ Amazon Army: AMAZON-963 | TB ~ Crowned Heads: CH-10012 | EX ~ The Holy Office: HOLY-1610 | EV ~ Firemullet Groupies: FM-5401 | IN ~ Sparta: SPARTA-3759 | RE ~ S.P.Q.R. - SPQR-5010 Spread My Legions - #207 | Lawyers of Ghastly Horror - #581 | Jerk Hackers! - #16299 | Ecloga Prima - #25362 | Deth Kick Champions! - #25818 | Heaven and Hell - #26231 | The Legion of Super Skulls - #27660 | Cathedral of Mild Discomfort - #38872 | The Birch Conspiracy! - #39291
Doomguide2005 Posted July 1, 2020 Posted July 1, 2020 Yep, my /SR scrapper has been terrorized a few times. Note that Taunt, Placate and Repel are also "holes", though I don't recall ever being effected in PvE by any of them. Assault provides resistance to taunt and placate. Tactics as mentioned provides protection against Confuse, but is slightly unclear in the Wiki if it provides protection against Fear as well (part of it seems to say yes, part indicates only resistance to Fear as well as Confuse and perception debuff). My /SR scrapper is usually running Tactics but I can't say with any certainty if it was on when I became Terrorized. Or maybe the mag simply exceeded the protection and resistance at the time ... no idea there.
DSorrow Posted July 1, 2020 Posted July 1, 2020 10 hours ago, Shocktacular said: Why doesn't the Bio Armor description let you know that it has no protection against Fear and Confuse effects? I'd guess it is because the standard set of mez protection includes Hold, Stun, Immobilize and KB, so you're only notified if a set deviates from this. That said, the information about status protection is available in-game even without changing the set descriptions if you look at the individual powers with "detailed info" toggled on. 1 Torchbearer: Sunsinger - Fire/Time Corruptor Cursebreaker - TW/Elec Brute Coldheart - Ill/Cold Controller Mythoclast - Rad/SD Scrapper Give a man a build export and you feed him for a day, teach him to build and he's fed for a lifetime.
Sovera Posted July 1, 2020 Posted July 1, 2020 Breakfrees. I carry two on my Fire Armor tanker for emergencies. Also knowing which mob does the confusing/fearing allows you to focus on it no differently than hitting a sapper before it drains your endurance. - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds.
Coyotedancer Posted July 1, 2020 Posted July 1, 2020 9 hours ago, Doomguide2005 said: Yep, my /SR scrapper has been terrorized a few times. Note that Taunt, Placate and Repel are also "holes", though I don't recall ever being effected in PvE by any of them. Assault provides resistance to taunt and placate. Tactics as mentioned provides protection against Confuse, but is slightly unclear in the Wiki if it provides protection against Fear as well (part of it seems to say yes, part indicates only resistance to Fear as well as Confuse and perception debuff). My /SR scrapper is usually running Tactics but I can't say with any certainty if it was on when I became Terrorized. Or maybe the mag simply exceeded the protection and resistance at the time ... no idea there. The Black Knights in Night Ward will Taunt you six ways to Sunday. Taker of screenshots. Player of creepy Oranbegans and Rularuu bird-things. Kai's Diary: The Scrapbook of a Sorcerer's Apprentice
Doomguide2005 Posted July 1, 2020 Posted July 1, 2020 Interesting. Once I can get back online First Ward/Night Ward are high on my to do list. Got a feeling of deja vu atm as computer death/ life forced me out of game around the time those zones were introduced and hearing seeing lots of good things about the content. Got vague recollections of taking a peek on my main and going whoa wow upon seeing the Seed.
Mister Mass Posted July 1, 2020 Posted July 1, 2020 2 hours ago, Coyotedancer said: The Black Knights in Night Ward will Taunt you six ways to Sunday. Black Scorpion in the Ms. Liberty TF likes to get in your face & do the same. But I wish the Black Knights would go all John Cleese & threaten to “taunt you a second time, you dumb English kuh-nig-its!” 😛 3 Keep Redside - & Goldside - Alive!
Riverdusk Posted July 1, 2020 Posted July 1, 2020 Most amusing (and frustrating at the same time) recent episode of being hit hard with taunt for me was teaming with a tank who got hit with confuse. My character did have confuse protection so I was taunted and could only attack the tank, but I wasn't confused, so couldn't attack the tank.
Marshal_General Posted July 2, 2020 Posted July 2, 2020 Most armor sets do not protect against -tohit. They told my character that when I woke up in the hospital. 1
Frostbiter Posted July 2, 2020 Posted July 2, 2020 11 minutes ago, Marshal_General said: Most armor sets do not protect against -tohit. They told my character that when I woke up in the hospital. Died to the Emmisary of Shadows too huh? 😅 Torchbearer Discount Heroes SG: Frostbiter - Ice/Ice Blaster Throneblade - Broadsword/Dark Armor Brute Silver Mantra - Martial Arts/Electric Armor Scrapper
Peacemoon Posted July 2, 2020 Posted July 2, 2020 (edited) Let’s get rid of all status projection and just given melee extra status resistance. I would love to see the reaction 😁 There is not much gameplay in perma-immunity. You just activate a toggle and you’re immune.. but that’s the way it’s always been I guess. (another post which makes everyone glad I don’t make design decisions!) Edited July 2, 2020 by Peacemoon Retired, October 2022. Fallout Engineer Rad/AR Defender || Peacemoon Empathy/Psi Defender || Svarteir Dark/Dark Controller Everlasting || UK Timezone
Riverdusk Posted July 3, 2020 Posted July 3, 2020 On 7/2/2020 at 5:08 AM, Marshal_General said: Most armor sets do not protect against -tohit. They told my character that when I woke up in the hospital. Which is why I tend to pick up focused accuracy on a lot of my characters. Tohit debuff resistance is golden.
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