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Posted

HI

 

    I noticed in PI some mob types like Malta and Carnival do not have a true permanent area of operations, they tend to take turns spawning with each other and Nemesis.

 

    It occurs to me, that it does not make sense for Rikti to be present in PI, seems the local government, vanguard, and heroes would see to it that they are not there and confined to the RWZ. With that in mind, I would suggest eliminating the Rikti from both beach areas and giving it to the Carnival to have their picnic, maybe even put their tents like they have in villain side. The middle area in PI give it to malta to operate out of, and no longer alternate spawns with carnival.

 

Any thoughts?

Posted

/decline

 

The Rikti are in Founder's Falls ... so there's no reason they can be there in Founder's but NOT in Peregrine Island.

The other thing to remember is that most of the Rikti we see on the streets are transformed Lost who have become Rikti-fied ... meaning those are HOMELESS PEOPLE you're seeing in the streets of Peregrine Island in the form of (transformed into) Rikti.

 

And I'm not about to believe that Peregrine Island will have NO homeless in the zone.

IifneyR.gif

Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.

Posted
17 minutes ago, Uun said:

A Rikti hunt in PI is the first mission of the third Terra Volta trial.

/thread

IifneyR.gif

Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.

Posted
2 hours ago, Patti said:

Whatever happened to the old naked rikti?

They vanished... I think when the RWZ was redone to what we have now. (I9?)

 

Also, it makes sense to me not to have Malta (shadowy organization) and Carnies (just head to the latest party) have permanent "areas."

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