plainguy Posted July 22, 2020 Author Share Posted July 22, 2020 4 hours ago, ZorkNemesis said: I'm more than certain a "weapon assault" was planned for the near future if the game hadn't shut down. I think the gun-and-sword combo was one of the more highly requested power sets, and the Korean hero was probably meant to hype it up a bit too. What is Korean Hero ? 4 hours ago, biostem said: I think a single pistol set could be differentiated enough from dual pistols that it'd be worthwhile; Focus on slower, more carefully placed shots that hit harder, instead of DP's flashy rapid-fire attacks. Similarly, a single-handed blade set could be centered around fencing-like thrusts and parries, instead of the more sweeping slashing moves broadsword or katana/ninja blade have. To make it fit together, have each use a different hand, and allow the other weapon to be drawn/held while you're using each. You could create a ranged attack set, a melee set, and a hybrid assault set using these... Exactly where I was going and thinking of this Why Softcap is important: https://dechskaison.blogspot.com/2011/01/why-is-softcap-so-important.html Limits: https://paragonwiki.com/wiki/Limits Attack Mechanics: https://paragonwiki.com/wiki/Attack_Mechanics Semi & Petless Mastermind Builds: https://forums.homecomingservers.com/topic/10994-petless-and-semi-petless-masterminds/ Link to comment Share on other sites More sharing options...
ImpousVileTerror Posted July 22, 2020 Share Posted July 22, 2020 This is Korean Hero, @plainguy. https://www.youtube.com/watch?v=2wnxaneUxQI In particular Spark Blade: https://archive.paragonwiki.com/wiki/Spark_Blade 1 Link to comment Share on other sites More sharing options...
plainguy Posted July 22, 2020 Author Share Posted July 22, 2020 4 minutes ago, ImpousVileTerror said: This is Korean Hero, @plainguy. https://www.youtube.com/watch?v=2wnxaneUxQI In particular Spark Blade: https://archive.paragonwiki.com/wiki/Spark_Blade Holy cow I never realized it and I have seen that.. lol Why Softcap is important: https://dechskaison.blogspot.com/2011/01/why-is-softcap-so-important.html Limits: https://paragonwiki.com/wiki/Limits Attack Mechanics: https://paragonwiki.com/wiki/Attack_Mechanics Semi & Petless Mastermind Builds: https://forums.homecomingservers.com/topic/10994-petless-and-semi-petless-masterminds/ Link to comment Share on other sites More sharing options...
Gairian1974 Posted July 2, 2023 Share Posted July 2, 2023 (edited) City of Herod Asia allegedly, had that very power set. At least as far as I understood the Asia Release (Korea), you can see it in the per-release animation. It mixed broad sword animations in the primary hand, and pistol animations in the secondary hand. Though it was suggested for release as an expansion power-set for US servers, though as far as I know, the servers were were taken offline before the addition of the Sword/Pistol came to pass. So perhaps the set and animations are archived somewhere. https://www.youtube.com/watch?v=2wnxaneUxQI 1 - Broad Sword: Hack - leaving the pistol visible in the other hand. 2 - Duel Pistols: Pistols - leaving the blade visible in the other hand. 3 - Broad Sword: Slash - leaving the pistol visible in the other hand. 4 - Duel Pistols: Duel Wield (Left Hand, animation only) - leaving the blade visible in the other hand. 5 - (Build Up/ Combat Readiness) - leaving both the blade and the pistol visible in the hands. 6 - Broad Sword: Perry - leaving the pistol visible in the other hand. 7 - Duel Pistols: Swap Ammo (Fire/Toxic/Acid) Applied both to the Sword and Pistol. 8 - Broad Sword: Whirling Blade (AoE) - leaving the pistol visible in the other hand. 9 - Duel Pistols: Executioners Shot (Left Hand, animation only) - leaving the blade visible in the other hand. 10 - Broad Sword and Duel Pistols: (Hail of Bullets and Blades) Likely would need to modify or create new animations. As a CGI hobbyist even I could likely modify or create such an animation, but finding someone more skilled would be the best course of action and as the privet servers likely have access to such personal, that seams the best course of action. If there are concerns with game balance, make it a Sentinel Only skill like ("Gun-Fu" is for the "Guardian" archetype only, on the Rebirth Server) until the bugs are worked out. Edited July 2, 2023 by Gairian1974 Update on Infomation. 1 Link to comment Share on other sites More sharing options...
Wavicle Posted July 2, 2023 Share Posted July 2, 2023 Arachnos can also stabby stab and pew pew. 1 Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon Link to comment Share on other sites More sharing options...
Glacier Peak Posted July 2, 2023 Share Posted July 2, 2023 🧟♂️ I lead weekly Indom Badge Runs / A newer giant monster guide by Glacier Peak / A tour of Pocket D easter eggs! / Arena All-Star Accolade Guide! Best Post Ever.... Link to comment Share on other sites More sharing options...
Herotu Posted July 2, 2023 Share Posted July 2, 2023 On 7/15/2020 at 11:59 PM, Rathulfr said: No, I want Pistols and Sword Control! 😆 If you haven't got Pistol and Sword Control... well that's just a sign of age mate, nothing to be embarrassed about. Numan.com might have something that can help. 1 ..It only takes one Beanbag fan saying that they JRANGER it for the devs to revert it. Link to comment Share on other sites More sharing options...
Vanden Posted July 3, 2023 Share Posted July 3, 2023 The good news is, thanks to the Shield+Broadsword animations, all the animations for melee attacks you'd need for this set are in the game. The bad news is that there's only 3 left-handed pistol-firing animations in the game. 3.5 if you count the left-handed Suppressive Fire animation, but that has some bad clipping if done with a sword in the right hand. Maybe it'd be possible to stitch together the rest of the animations you'd need by frankensteining sequencers together, but that sounds like a hassle. You can make some cool poses with the idea, at least. 2 1 A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool Link to comment Share on other sites More sharing options...
Rudra Posted July 3, 2023 Share Posted July 3, 2023 4 minutes ago, Vanden said: The good news is, thanks to the Shield+Broadsword animations, all the animations for melee attacks you'd need for this set are in the game. The bad news is that there's only 3 left-handed pistol-firing animations in the game. 3.5 if you count the left-handed Suppressive Fire animation, but that has some bad clipping if done with a sword in the right hand. Maybe it'd be possible to stitch together the rest of the animations you'd need by frankensteining sequencers together, but that sounds like a hassle. You can make some cool poses with the idea, at least. Huge in back looks like he's about to lop his own head off. Link to comment Share on other sites More sharing options...
Vanden Posted July 3, 2023 Share Posted July 3, 2023 4 hours ago, Rudra said: Huge in back looks like he's about to lop his own head off. And yet that's one of the animations with no clipping. A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool Link to comment Share on other sites More sharing options...
Gairian1974 Posted February 7 Share Posted February 7 (edited) I understand, current limitations are limitations after all, perhaps it would be closer to a "Assault Secondary Power set" 3 pistol attacks, and mostly broadsword based attacks. "Swap Ammo" could still be used in a "Left Animation Limited Fashion" and thus an alteration to the Structure of Sword/Pistol may be possible without "Pain in the Backside" having go through the frankensteining. That would be 3 ranged Attacks, 5 melee Attacks, plus "Swap ammo" (Left Hand Only) and "Combat Readiness" for a total of 10 powers, and perhaps the passive Quickness, to assist with the reduced number of overall available attacks. 1 - Broad Sword: Hack - leaving the pistol visible in the other hand. 2 - Left Pistols Animation "1" - leaving the blade visible in the other hand. 3 - Broad Sword: Slash - leaving the pistol visible in the other hand. 4 - (Build Up/ Combat Readiness) - leaving both the blade and the pistol visible in the hands. 5 - Left Pistol Animation "2" - leaving the blade visible in the other hand. 6 - Broad Sword: Perry - leaving the pistol visible in the other hand. 7 - Swap Ammo (Fire/Toxic/Acid), though it would only effect (Left Hand Pistol Animations/Effects/Attacks) 8 - Left PIstol Animation "3" - leaving the blade visible in the other hand. 9 - Broad Sword: Whirling Blade (AoE) - leaving the pistol visible in the other hand. 10 - Quickness (From Super Reflexes) Auto Self +Recharg, + Speed. (Could swap out one of the abilities with a Thrown Grenade (like the temporary power) that would make it 4 melee and 4 ranged. and add another AoE since most of the "Left Hand" animations are single or inline target attacks" "Piercing shot, not sure if that is a "Left Animation or not" The Poses You put in look great, now I kinda want to see them in the Game LOL Perhaps this version would not be "As Powerful" but could be made functional, without the need to frankensteining or extra work? ((Exciitedly.. Or NC Soft will pull the power-set from the Kora Launch out of there archives and let you all put it in the game, that would be great, though I doubt it will happen.)) My thanks for your time. Edited February 7 by Gairian1974 Link to comment Share on other sites More sharing options...
JasperStone Posted February 7 Share Posted February 7 On 7/15/2020 at 1:28 PM, Greycat said: One word. Swordchucks. Whipsword..... 1 Forums - a place, meeting, or medium where ideas and views on a particular issue can be exchanged. "it will be a forum for consumers to exchange their views on medical research" Spam Response- Spam, in the context of cybersecurity, refers to any unsolicited and often irrelevant or inappropriate messages sent over the internet. Link to comment Share on other sites More sharing options...
KingCeddd03 Posted February 8 Share Posted February 8 On 7/15/2020 at 9:26 AM, plainguy said: Title says it all.. There are enough single hand gun and sword animations.. I have Spoken.. Go forth and create.. Make it happen ! All kidding aside I think it would be pretty cool. Why do we need this? Link to comment Share on other sites More sharing options...
A.I.D.A. Posted February 8 Share Posted February 8 Swashbuckling Assault. Sword in one hand, pistol in other. Sword models can (and should) include the Carnival Harlequin energy rapiers. Link to comment Share on other sites More sharing options...
biostem Posted February 8 Share Posted February 8 37 minutes ago, KingCeddd03 said: Why do we need this? This seems fitting: Necromancy | Superpower Wiki | Fandom 1 1 Link to comment Share on other sites More sharing options...
KingCeddd03 Posted February 8 Share Posted February 8 (edited) 46 minutes ago, biostem said: This seems fitting: Necromancy | Superpower Wiki | Fandom Oh, ok no answer so we don't need it. being a smart-aleck does not answer the question it only makes you look childish. Edited February 8 by KingCeddd03 1 Link to comment Share on other sites More sharing options...
Rudra Posted February 8 Share Posted February 8 16 minutes ago, KingCeddd03 said: Oh, ok no answer so we don't need it. being a smart-aleck does not answer the question it only makes you look childish. So let's try "answering" your question with another. Why do we need Arsenal Control? Why did we need Storm Blast? (The answer is because the devs are trying to give us new things to try and to [hopefully] enjoy in the game.) Link to comment Share on other sites More sharing options...
UltraAlt Posted February 8 Share Posted February 8 On 7/15/2020 at 11:34 AM, Saiyajinzoningen said: this exists already just make a pistol/rifle blaster whos secondary is ninja training. It works pretty well too. I think I have 2 or three dual pistol/ninja and 1 assault rifle/ninja. They are all fun to play. Always end up putting on of the sword attacks on autofire. If someone posts a reply quoting me and I don't reply, they may be on ignore. (It seems I'm involved with so much at this point that I may not be able to easily retrieve access to all the notifications) Some players know that I have them on ignore and are likely to make posts knowing that is the case. But the fact that I have them on ignore won't stop some of them from bullying and harassing people, because some of them love to do it. There is a group that have banded together to target forum posters they don't like. They think that this behavior is acceptable. Ignore (in the forums) and /ignore (in-game) are tools to improve your gaming experience. Don't feel bad about using them. Link to comment Share on other sites More sharing options...
KingCeddd03 Posted February 8 Share Posted February 8 (edited) 7 minutes ago, Rudra said: So let's try "answering" your question with another. Why do we need Arsenal Control? Why did we need Storm Blast? (The answer is because the devs are trying to give us new things to try and to [hopefully] enjoy in the game.) we don't they are basically alt animations for powers that already exist. Storm Summoning = Storm Blast Arsenal Control = Assault Rifle both could have been alt animations for what we already have. so no these powers are not new. Edited February 8 by KingCeddd03 Link to comment Share on other sites More sharing options...
Rudra Posted February 8 Share Posted February 8 12 minutes ago, KingCeddd03 said: we don't they are basically alt animations for powers that already exist. Storm Summoning = Storm Blast Arsenal Control = Assault Rifle both could have been alt animations for what we already have. so no these powers are not new. Huh? 1 Link to comment Share on other sites More sharing options...
Rudra Posted February 8 Share Posted February 8 I don't see a heal in Storm Blast. I don't see an Aim equivalent in Storm Summoning. I don't see a summons that chases down enemies and flings them around or an AoE disorient in Storm Blast. They are both storm sets, but they aren't the same power sets. And as far as the OP goes? The author can request any power set (s)he/they wants, just like you. Link to comment Share on other sites More sharing options...
Wavicle Posted February 8 Share Posted February 8 2 hours ago, KingCeddd03 said: we don't they are basically alt animations for powers that already exist. Storm Summoning = Storm Blast Arsenal Control = Assault Rifle both could have been alt animations for what we already have. so no these powers are not new. by that logic there’s only one set in the game of each type 1 Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon Link to comment Share on other sites More sharing options...
KingCeddd03 Posted February 10 Share Posted February 10 On 2/8/2024 at 12:57 AM, Wavicle said: by that logic there’s only one set in the game of each type oh yeah my bad I get what they are doing. giving a change to other at to have a storm control blast etc ok. Link to comment Share on other sites More sharing options...
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