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TIto Vendetta

Looking for a True Archer build (Archery/tactical arrow)

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Always had a good time reading the Avengers when Hawkeye was part of the team, not quite as enamored with the overly broody Renner portrayal. So in that mindframe, does anyone have a good survivable build for this combo?

 

Any and all advice appreciated, barring the why this combo question or this combo is dumb stuff.

 

thanks

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On 7/16/2020 at 12:33 PM, TIto Vendetta said:

Always had a good time reading the Avengers when Hawkeye was part of the team, not quite as enamored with the overly broody Renner portrayal. So in that mindframe, does anyone have a good survivable build for this combo?

 

Any and all advice appreciated, barring the why this combo question or this combo is dumb stuff.

 

thanks

 

Just seeing this thread.  If you are still looking for a build I have put mine in the spoiler below:

 

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Trickshooter: Level 50 Natural Blaster
Primary Power Set: Archery
Secondary Power Set: Tactical Arrow
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Snap Shot -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/EndRdx(15), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(23), SprDfnBrr-Rchg/+Status Protect(34)
Level 1: Electrified Net Arrow -- GrvAnc-Immob/Rchg(A), GrvAnc-Acc/Immob/Rchg(11), GrvAnc-Acc/Rchg(11), GrvAnc-Immob/EndRdx(15), GrvAnc-Hold%(25)
Level 2: Aimed Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(9), Thn-Acc/Dmg/Rchg(13), Thn-Acc/Dmg/EndRdx(17), Thn-Dmg/EndRdx/Rchg(29)
Level 4: Fistful of Arrows -- Artl-Acc/Dam(A), Artl-Dam/End(5), Artl-Dam/Rech(5), Artl-Acc/Dam/Rech(31), Artl-Acc/Rech/Rng(31), Artl-End/Rech/Rng(31)
Level 6: Blazing Arrow -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(7), SprWntBit-Acc/Dmg/EndRdx(7), SprWntBit-Acc/Dmg/Rchg(13), SprWntBit-Dmg/EndRdx/Acc/Rchg(17)
Level 8: Aim -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(39)
Level 10: Upshot -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(39)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(37)
Level 14: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(43)
Level 16: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(29), KntCmb-Dmg/Rchg(37), KntCmb-Dmg/EndRdx/Rchg(43)
Level 18: Ranged Shot -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(19), StnoftheM-Acc/ActRdx/Rng(19), StnoftheM-Dmg/EndRdx/Rchg(21), StnoftheM-Dam%(21)
Level 20: Eagle Eye -- PrfShf-End%(A), PrfShf-EndMod(40)
Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(23)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(27)
Level 26: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27), LucoftheG-Def/EndRdx(42)
Level 28: Agility -- Run-I(A)
Level 30: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(46), GssSynFr--ToHit/Rchg/EndRdx(46), GssSynFr--Rchg/EndRdx(46), GssSynFr--ToHit/EndRdx(48), GssSynFr--Build%(48)
Level 32: Rain of Arrows -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(33), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(34), SprBlsWrt-Rchg/Dmg%(34)
Level 35: ESD Arrow -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(36), SprEnt-End/Rchg(36), SprEnt-Acc/Hold/End(36), SprEnt-Acc/Hold/End/Rchg(37)
Level 38: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(42)
Level 41: Gymnastics -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(43)
Level 44: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(45), Rct-ResDam%(45), Ksm-ToHit+(45)
Level 47: Flash Arrow -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(48), SphIns-ToHitDeb/EndRdx/Rchg(50), SphIns-Acc/EndRdx/Rchg(50), SphIns-%ToHit(50)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Acc-I(A)
Level 1: Defiance
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(40)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- SynSck-EndMod/+RunSpeed(A), SynSck-EndMod(40)
------------

 

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image.png.099d9a6c5ac5e231c81ec88143633510.png

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Slightly off-topic, but if you happen to be on Reunion on July 29th, an all archer Mother Ship Raid will commence, spearheaded (...arrowheaded???) by TWANG all archer group.

I hope you find a good build. Tactical Arrow is one of the strongest, though hardly the most popular, secondaries a blaster can have. 

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3 hours ago, Lockpick said:

 

Just seeing this thread.  If you are still looking for a build I have put mine in the spoiler below:

 

  Hide contents

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Trickshooter: Level 50 Natural Blaster
Primary Power Set: Archery
Secondary Power Set: Tactical Arrow
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Snap Shot -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(3), SprDfnBrr-Acc/Dmg/Rchg(9), SprDfnBrr-Acc/Dmg/EndRdx(15), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(23), SprDfnBrr-Rchg/+Status Protect(34)
Level 1: Electrified Net Arrow -- GrvAnc-Immob/Rchg(A), GrvAnc-Acc/Immob/Rchg(11), GrvAnc-Acc/Rchg(11), GrvAnc-Immob/EndRdx(15), GrvAnc-Hold%(25)
Level 2: Aimed Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(9), Thn-Acc/Dmg/Rchg(13), Thn-Acc/Dmg/EndRdx(17), Thn-Dmg/EndRdx/Rchg(29)
Level 4: Fistful of Arrows -- Artl-Acc/Dam(A), Artl-Dam/End(5), Artl-Dam/Rech(5), Artl-Acc/Dam/Rech(31), Artl-Acc/Rech/Rng(31), Artl-End/Rech/Rng(31)
Level 6: Blazing Arrow -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(7), SprWntBit-Acc/Dmg/EndRdx(7), SprWntBit-Acc/Dmg/Rchg(13), SprWntBit-Dmg/EndRdx/Acc/Rchg(17)
Level 8: Aim -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(39)
Level 10: Upshot -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(39)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(37)
Level 14: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(43)
Level 16: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(29), KntCmb-Dmg/Rchg(37), KntCmb-Dmg/EndRdx/Rchg(43)
Level 18: Ranged Shot -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(19), StnoftheM-Acc/ActRdx/Rng(19), StnoftheM-Dmg/EndRdx/Rchg(21), StnoftheM-Dam%(21)
Level 20: Eagle Eye -- PrfShf-End%(A), PrfShf-EndMod(40)
Level 22: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(23)
Level 24: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(25), LucoftheG-Def/EndRdx(27)
Level 26: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(27), LucoftheG-Def/EndRdx(42)
Level 28: Agility -- Run-I(A)
Level 30: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(46), GssSynFr--ToHit/Rchg/EndRdx(46), GssSynFr--Rchg/EndRdx(46), GssSynFr--ToHit/EndRdx(48), GssSynFr--Build%(48)
Level 32: Rain of Arrows -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(33), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(34), SprBlsWrt-Rchg/Dmg%(34)
Level 35: ESD Arrow -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(36), SprEnt-End/Rchg(36), SprEnt-Acc/Hold/End(36), SprEnt-Acc/Hold/End/Rchg(37)
Level 38: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(42)
Level 41: Gymnastics -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(42), LucoftheG-Def/EndRdx(43)
Level 44: Combat Jumping -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(45), Rct-ResDam%(45), Ksm-ToHit+(45)
Level 47: Flash Arrow -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(48), SphIns-ToHitDeb/EndRdx/Rchg(50), SphIns-Acc/EndRdx/Rchg(50), SphIns-%ToHit(50)
Level 49: Assault -- EndRdx-I(A)
Level 1: Brawl -- Acc-I(A)
Level 1: Defiance
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(40)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- SynSck-EndMod/+RunSpeed(A), SynSck-EndMod(40)
------------

 

 



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This build is good. 

My only stupid gripe is  I would try to rework the build to get Explosive Arrow with a KB to KD proc.  But 13 second recharge on Rain of Arrows is nothing to complain about..  

Explosive Arrow ISN'T going to make or break the build honestly.. Just a personal choice on my end.. 

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ty for the build help were you not to be crossing the villain hero line for whatever reason, what hero pool would you take to replace scorpion shield

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9 hours ago, TIto Vendetta said:

ty for the build help were you not to be crossing the villain hero line for whatever reason, what hero pool would you take to replace scorpion shield

You can’t really “replace” Scorpion Shield with anything else.  It’s that good.  Closest you could come to achieving the posted builds’ stats and stay blue side entirely would be Cold Mastery/Ice Armor but even then it will only boost your +DEF to S/L.  Attacks that contain Energy are quite plentiful in the 40+ game, inclusive of iTrials, and Scorpion Shield is just overall a fantastic +DEF buff to S/L/Energy.  

 

If you really are opposed to taking the single trip to Redside for role play or thematic purposes, why not just weave it into your bio as you undertook a secret undercover mission to infiltrate Black Scorpion’s organization and managed to “liberate” the armor for testing by blue-side superhero scientists or something.  Seriously....it’s worth bending the narrative to get Scorpion Shield.

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This thread got me playing my A/TA character to try and finish incarnates.  The end drain was pretty bad on my previous build in longer combat scenarios and in order to keep the build I would likely need to replace Clarion with Ageless.  I decided to update the build to keep soft-cap S/L/R, but reduce the end drain.  I replaced Tactics and Assault with Glue Arrow and Super Jump.  I'm actually liking one slot Glue Arrow, but would love to have enough slots to proc it out.  I have a Res dsebuff proc in it now, but may replace it with the Knockdown proc.  Not sure which is better right now.  I also may have over invested in endurance, so will see how this build plays and may adjust further to reclaim a slot or two.

 

On 7/23/2020 at 3:20 PM, plainguy said:

My only stupid gripe is  I would try to rework the build to get Explosive Arrow with a KB to KD proc.  But 13 second recharge on Rain of Arrows is nothing to complain about..  

Explosive Arrow ISN'T going to make or break the build honestly.. Just a personal choice on my end.. 

 

I looked at replacing Fistful of Arrow with Explosive Arrow, but the recharge looked to high to me, so I stuck with FoA.

 

Updated Build:

Spoiler

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Trickshooter: Level 50 Natural Blaster
Primary Power Set: Archery
Secondary Power Set: Tactical Arrow
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Snap Shot -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/Rchg(5), SprBlsWrt-Acc/Dmg/EndRdx(11), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(23), SprBlsWrt-Rchg/Dmg%(27)
Level 1: Electrified Net Arrow -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(11), Thn-Dmg/Rchg(13), Thn-Acc/Dmg/Rchg(13), Thn-Acc/Dmg/EndRdx(17), Thn-Dmg/EndRdx/Rchg(29)
Level 2: Aimed Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(9), Thn-Acc/Dmg/EndRdx(23), Thn-Dmg/EndRdx/Rchg(27)
Level 4: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(48)
Level 6: Blazing Arrow -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(7), Apc-Acc/Rchg(7), Apc-Dmg/EndRdx(9), Apc-Dam%(17), GldJvl-Dam%(31)
Level 8: Aim -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(46)
Level 10: Upshot -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(43)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(36)
Level 14: Fistful of Arrows -- Artl-Acc/Dam(A), Artl-Dam/End(15), Artl-Dam/Rech(15), Artl-Acc/Dam/Rech(21), Artl-Acc/Rech/Rng(25), Artl-End/Rech/Rng(31)
Level 16: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(45)
Level 18: Ranged Shot -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(19), StnoftheM-Acc/ActRdx/Rng(19), StnoftheM-Dmg/ActRdx/Rchg(21), StnoftheM-Dmg/EndRdx/Rchg(25), StnoftheM-Dam%(29)
Level 20: Eagle Eye -- PrfShf-End%(A), PrfShf-EndMod(36), PwrTrns-+Heal(37), PwrTrns-EndMod(39)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(40)
Level 24: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(40), KntCmb-Dmg/Rchg(40), KntCmb-Dmg/EndRdx/Rchg(43)
Level 26: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31)
Level 28: Agility -- Run-I(A)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(37)
Level 32: Rain of Arrows -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(33), SprDfnBrr-Acc/Dmg/Rchg(33), SprDfnBrr-Acc/Dmg/EndRdx(33), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(34), SprDfnBrr-Rchg/+Status Protect(34)
Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(37)
Level 38: Gymnastics -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(39)
Level 41: ESD Arrow -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(42), SprEnt-End/Rchg(42), SprEnt-Acc/Hold/End(42), SprEnt-Rchg/AbsorbProc(43)
Level 44: Glue Arrow -- Ann-ResDeb%(A)
Level 47: Flash Arrow -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(48), SphIns-ToHitDeb/EndRdx/Rchg(48), SphIns-Acc/EndRdx/Rchg(50), SphIns-Acc/Rchg(50)
Level 49: Super Jump -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(50)
Level 1: Brawl -- Acc-I(A)
Level 1: Defiance
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(45), NmnCnv-Regen/Rcvry+(46), Prv-Absorb%(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(45)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Degenerative Core Flawless Interface
Level 4: Ninja Run
Level 50: Banished Pantheon Core Superior Ally
Level 50: Assault Radial Embodiment
Level 50: Mighty Core Final Judgement
Level 50: Clarion Total Core Invocation
Level 50: Musculature Radial Paragon
------------

 

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image.png.a3b3625ed8586d5cb5c6fed6d53ffe54.png

 

 

 

 

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1 minute ago, Lockpick said:

This thread got me playing my A/TA character to try and finish incarnates.  The end drain was pretty bad on my previous build in longer combat scenarios and in order to keep the build I would likely need to replace Clarion with Ageless.  I decided to update the build to keep soft-cap S/L/R, but reduce the end drain.  I replaced Tactics and Assault with Glue Arrow and Super Jump.  I'm actually liking one slot Glue Arrow, but would love to have enough slots to proc it out.  I have a Res dsebuff proc in it now, but may replace it with the Knockdown proc.  Not sure which is better right now.  I also may have over invested in endurance, so will see how this build plays and may adjust further to reclaim a slot or two.

 

 

I looked at replacing Fistful of Arrow with Explosive Arrow, but the recharge looked to high to me, so I stuck with FoA.

 

Updated Build:

  Reveal hidden contents

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.7
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Trickshooter: Level 50 Natural Blaster
Primary Power Set: Archery
Secondary Power Set: Tactical Arrow
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Snap Shot -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/Rchg(5), SprBlsWrt-Acc/Dmg/EndRdx(11), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(23), SprBlsWrt-Rchg/Dmg%(27)
Level 1: Electrified Net Arrow -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(11), Thn-Dmg/Rchg(13), Thn-Acc/Dmg/Rchg(13), Thn-Acc/Dmg/EndRdx(17), Thn-Dmg/EndRdx/Rchg(29)
Level 2: Aimed Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(5), Thn-Acc/Dmg/Rchg(9), Thn-Acc/Dmg/EndRdx(23), Thn-Dmg/EndRdx/Rchg(27)
Level 4: Super Speed -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(48)
Level 6: Blazing Arrow -- Apc-Dmg/Rchg(A), Apc-Acc/Dmg/Rchg(7), Apc-Acc/Rchg(7), Apc-Dmg/EndRdx(9), Apc-Dam%(17), GldJvl-Dam%(31)
Level 8: Aim -- RctRtc-ToHit(A), RctRtc-ToHit/Rchg(46)
Level 10: Upshot -- RctRtc-ToHit/Rchg(A), RctRtc-ToHit(43)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(36)
Level 14: Fistful of Arrows -- Artl-Acc/Dam(A), Artl-Dam/End(15), Artl-Dam/Rech(15), Artl-Acc/Dam/Rech(21), Artl-Acc/Rech/Rng(25), Artl-End/Rech/Rng(31)
Level 16: Combat Jumping -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(45)
Level 18: Ranged Shot -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(19), StnoftheM-Acc/ActRdx/Rng(19), StnoftheM-Dmg/ActRdx/Rchg(21), StnoftheM-Dmg/EndRdx/Rchg(25), StnoftheM-Dam%(29)
Level 20: Eagle Eye -- PrfShf-End%(A), PrfShf-EndMod(36), PwrTrns-+Heal(37), PwrTrns-EndMod(39)
Level 22: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(39), LucoftheG-Def/EndRdx(40)
Level 24: Boxing -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(40), KntCmb-Dmg/Rchg(40), KntCmb-Dmg/EndRdx/Rchg(43)
Level 26: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(31)
Level 28: Agility -- Run-I(A)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(34), LucoftheG-Def/EndRdx(37)
Level 32: Rain of Arrows -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(33), SprDfnBrr-Acc/Dmg/Rchg(33), SprDfnBrr-Acc/Dmg/EndRdx(33), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(34), SprDfnBrr-Rchg/+Status Protect(34)
Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(37)
Level 38: Gymnastics -- LucoftheG-Def/Rchg+(A), ShlWal-ResDam/Re TP(39)
Level 41: ESD Arrow -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(42), SprEnt-End/Rchg(42), SprEnt-Acc/Hold/End(42), SprEnt-Rchg/AbsorbProc(43)
Level 44: Glue Arrow -- Ann-ResDeb%(A)
Level 47: Flash Arrow -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(48), SphIns-ToHitDeb/EndRdx/Rchg(48), SphIns-Acc/EndRdx/Rchg(50), SphIns-Acc/Rchg(50)
Level 49: Super Jump -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel/EndRdx(50)
Level 1: Brawl -- Acc-I(A)
Level 1: Defiance
Level 1: Quick Form
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Mrc-Rcvry+(45), NmnCnv-Regen/Rcvry+(46), Prv-Absorb%(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(45)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Degenerative Core Flawless Interface
Level 4: Ninja Run
Level 50: Banished Pantheon Core Superior Ally
Level 50: Assault Radial Embodiment
Level 50: Mighty Core Final Judgement
Level 50: Clarion Total Core Invocation
Level 50: Musculature Radial Paragon
------------

 

 



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image.png.a3b3625ed8586d5cb5c6fed6d53ffe54.png

 

 

 

 

I cant stand FOA. Ergh.

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On 7/24/2020 at 9:12 PM, TIto Vendetta said:

ty for the build help were you not to be crossing the villain hero line for whatever reason, what hero pool would you take to replace scorpion shield

 

Crysis is right.  On pretty much all my Blaster build I shoot for 45% defense to S/L/R which requires me to go with Scorpion Shield.  I generally justify it with the "going undercover" logic.

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