Nightmarer 2 Posted March 11, 2021 Author Posted March 11, 2021 3 hours ago, Moka said: I don't think name calling is really the way to go. Yep, I guess you're right, it's just I can't stand ppl who have nothing at all to bring to a discussion but can't stay out of it, but yep, as you and @Archy say, nothing good comes from calling names, ty. Being chased by a wasp is the most complete sport practice!
SwitchFade Posted March 11, 2021 Posted March 11, 2021 Leave the limit at 4 Keep the pools and prereqs Refresh the powers. No thanks on wholesale changes. Nerf Regen twice. 1
Moka Posted March 11, 2021 Posted March 11, 2021 I see a lot of people use afterburner, but it is definitely good for muling lotg.
arcane Posted March 11, 2021 Posted March 11, 2021 4 hours ago, Archy said: As a min/maxer the current system basically always "forces" me to go for the usual speed/leaping/fighting/leadership pools It did no such thing. 3
arcane Posted March 11, 2021 Posted March 11, 2021 1 hour ago, Nightmarer said: Afterburner: Just another LotG mule I guess Presence Pool: Well, despite a couple people using it in game, I think we all can agree that it's by far weakest power pool. We definitely don’t “all agree”. 1 1
Greycat Posted March 11, 2021 Posted March 11, 2021 (edited) 1 hour ago, Nightmarer said: Can we agree that ... in the case of Boxing / Kick maybe not having them as a mandatory pre-requisite for Tough / Weave (or maybe make that just choosing one of them fully buffs Cross Punc would be good for the game? No. Can't agree in the slightest. Of all of what you listed, the only thing I can say "eh, yeah" is that jump kick needs help. *Maybe* flurry. Give them the "buff if there's another power in the pool" treatment. Or maybe if you take them both. And again with air superiority (which is honestly fine on its own.) Edited March 11, 2021 by Greycat Kheldian Lore and Backstory Guide 2.0: HC edition Out to EAT : A look at Epic ATs - what is, could have been, and never was Want 20 merits? Got a couple of minutes? Mini guide to the Combat Attributes window
Alchemystic Posted March 11, 2021 Posted March 11, 2021 1 hour ago, Nightmarer said: Yep, I guess you're right, it's just I can't stand ppl who have nothing at all to bring to a discussion but can't stay out of it, but yep, as you and @Archy say, nothing good comes from calling names, ty. Most of us have had this same discussion so many times before there's nothing else to bring but a little levity. 3
Giovanni Valia Posted March 11, 2021 Posted March 11, 2021 I will chime in and say @Nightmarer that Thunderspy server has done almost exactly what you are suggesting. They have also removed the T1 requirement from your initial secondary power. IMO, remove the extraneous powers that NO ONE wants. e.g, "punch"/ "kick", and the prerequisite powers for mastery/ patron sets. I personally see no reason why we should be gimped in our power choices. 2 Excelsior Server: Giovanni Valia, Operative Velez, Fortunata Valeri, LongFang Mercer SG: Shades of Arachnos; 315-6811
Grindingsucks Posted March 11, 2021 Posted March 11, 2021 Instead of removing them as requirements, just carefully (and thoughtfully) tweak them until they aren't hot garbage anymore. I don't mind having to take one power to choose another power. I do mind, if that power is a turd. 4
AerialAssault Posted March 11, 2021 Posted March 11, 2021 I think expanding pools to 5 rather than 4 could be a good experiment at the least. Making more pool powers inherent? I can't really agree on that, especially with some of the more powerful pool powers. I also agree that some of the pools need a little extra something, but I think we have to be frank with ourselves; some pools are simply going to be more desirable than others, and without severely tipping the scales of balance it would be impossible to make them all equally desirable. 4 Oh? You like City of Heroes? Name every player character. I'll be waiting in my PMs.
Andreah Posted March 11, 2021 Posted March 11, 2021 How about, and this is just thinking widely, if a character has taken four powers in any pool, then they can pick a extra pool. 1
SwitchFade Posted March 11, 2021 Posted March 11, 2021 (edited) 41 minutes ago, Andreah said: How about, and this is just thinking widely, if a character has taken four powers in any pool, then they can pick a extra pool. Sorry, no vote on increasing to 5 pools. Edited March 11, 2021 by SwitchFade
DreadShinobi Posted March 11, 2021 Posted March 11, 2021 Also, I don't mind taking Boxing at all for Tough and Weave. It is an excellent place to slot in 5 absolute amazements. Really one of the better mules available. Currently on fire.
Nightmarer 2 Posted March 11, 2021 Author Posted March 11, 2021 OK, I guess most of the vocal forumites are happy with things as they are so, well, at least I tried. I've been accused of wanting free Hasten and free Combat Jumping, of making pointless statements, of wanting def softcap from lvl one and of wanting to do unplayable builds with 1 power of each pool, none of them are the case but hey, this is the internet and things are what they are. At least I hope devs noticed some ppl would like to see a few changes in pool powers and some others are happy as things are. Will keep trying until finally a common ground is found so maybe devs might get a good idea of where allocate time when possible. Some excellent (always in my opinion) points were made, such as allowing a fifth pool when 4 other pool powers have been used or maybe channel it through a new Incarnate slot which are really interesting. Thanks everybody who participated in the discussion in a meaningful way. Being chased by a wasp is the most complete sport practice!
SwitchFade Posted March 11, 2021 Posted March 11, 2021 27 minutes ago, Nightmarer said: OK, I guess most of the vocal forumites are happy with things as they are so, well, at least I tried. I've been accused of wanting free Hasten and free Combat Jumping, of making pointless statements, of wanting def softcap from lvl one and of wanting to do unplayable builds with 1 power of each pool, none of them are the case but hey, this is the internet and things are what they are. At least I hope devs noticed some ppl would like to see a few changes in pool powers and some others are happy as things are. Will keep trying until finally a common ground is found so maybe devs might get a good idea of where allocate time when possible. Some excellent (always in my opinion) points were made, such as allowing a fifth pool when 4 other pool powers have been used or maybe channel it through a new Incarnate slot which are really interesting. Thanks everybody who participated in the discussion in a meaningful way. You know, this kind of rhetorical commentary doesn't endear someone to your cause. A bit heavy handed, don't you think? 4
Alchemystic Posted March 11, 2021 Posted March 11, 2021 27 minutes ago, Nightmarer said: Some excellent (always in my opinion) points were made... Thanks everybody who participated in the discussion in a meaningful way. You're welcome! 1 1
arcane Posted March 11, 2021 Posted March 11, 2021 1 hour ago, Nightmarer said: OK, I guess most of the vocal forumites are happy with things as they are so, well, at least I tried. I've been accused of wanting free Hasten and free Combat Jumping, of making pointless statements, of wanting def softcap from lvl one and of wanting to do unplayable builds with 1 power of each pool, none of them are the case but hey, this is the internet and things are what they are. At least I hope devs noticed some ppl would like to see a few changes in pool powers and some others are happy as things are. Will keep trying until finally a common ground is found so maybe devs might get a good idea of where allocate time when possible. Some excellent (always in my opinion) points were made, such as allowing a fifth pool when 4 other pool powers have been used or maybe channel it through a new Incarnate slot which are really interesting. Thanks everybody who participated in the discussion in a meaningful way. I’m not sure your tone demonstrates that you appreciate the fact that this discussion has already occurred on most days ending in Y. 🙂 2
Normal Thomas Posted March 11, 2021 Posted March 11, 2021 23 hours ago, Nightmarer said: It's been a while since I've seen Pool powers discussed on the weekly discussions and I think it would be a nice place to input a few things to make the game more interesting: Presence Pool: Does anybody at all take it? Is it worth trying to revamp it again or better just get rid of it? I don't think it's in a good place as it is Pool power pre-requisites: Incarnated characters are overpowered, would it be such a difference if we had extra power choices by removing pre-requisites? I personally would love not having to take Boxing to get to Tough / Weave or being able to take Acrobatics straight away. Same for Patron / Ancillary, is wasting one or two power choices necessary? Pool limit: Is it really important being limited to 4 power pools? Why? Is it really game breaking if we can choose any power from any pool? "Must have" Powers: Any chance that certain powers being treated as Fitness Pool? I think we all know a couple Pool Powers most of us get for most if not all our chars, Hasten and Combat Jumping spring to mind. Also, travel Powers, why not detach them from Power Pools and unlock them at a certain lvl? Presence Pool could use some adjustment. I'd make it so you could take Intimidate without any prereqs but that's about it. Inherent Stamina and no prereq travel powers have already made the game pretty easy. No need to make it easier but removing any real sense of choice for power picks. Global Handle: @Future Force Warrior Level 50s: Operative Grantz (Pure Bane/Mace Mastery), Dr. Eisenfield (Gravity/Time/Mu), Air Liquide (Ice/Kin/Soul), Vantablack Stare (Illusion/Traps/Ice), Medic 2004 (Empathy/Energy/Soul), Type 90 (Kinetic/SR/Body), Illegalist (Fire/Thermal/Soul), Bonus Beats (Sonic/Pain Domination/Psionic), Lycosella (Arachnos Widow Fortunata), Power Vamp (Electric/Electric/Mu Mastery) All on Everlasting
wjrasmussen Posted March 12, 2021 Posted March 12, 2021 On 3/10/2021 at 3:42 PM, SwitchFade said: First things first... Nerf Regen. Then we can Regen Nerfing! 2 1 I went to Ouroboros all i got was this lousy secret! COH bomp bomp:
golstat2003 Posted March 12, 2021 Posted March 12, 2021 16 hours ago, Nightmarer said: Yep, I guess you're right, it's just I can't stand ppl who have nothing at all to bring to a discussion but can't stay out of it, but yep, as you and @Archy say, nothing good comes from calling names, ty. Saying I don't agree, is bringing something to discussion. 1
Outrider_01 Posted March 12, 2021 Posted March 12, 2021 On 3/11/2021 at 5:15 AM, Nightmarer said: Can we agree that improving the above powers and in the case of Boxing / Kick maybe not having them as a mandatory pre-requisite for Tough / Weave There needs to be a prerequisite for tough and weave. Without it, melee get an easy boost to their armor set with no investment. Seems silly on tough, but it can add up to another 10-15% lethal/smashing resist. Weave, the defense number is piddly in comparison but easily helps cap out defensive after IO bonus + power picks. Alternatively, combine kick and punch into a single power, replace cross punch down the list to in first 2 sectiond make a T9 like click power similar to rune of protection. Make the investment up the tree seem worthwhile, instead of picking out only the good ones in the middle. 1 "Farming is just more fun in my opinion, beating up hordes of angry cosplayers...." - Coyotedancer
Andreah Posted March 12, 2021 Posted March 12, 2021 What if, every pool had to be "Unlocked" by spending one power choice on it to get a useless, does-nothing-at-all / has-no-slots-to-fill, power; and you could unlock as many pools this was as you wanted? What if you could unlock additional pools past the first four this way? Do you have any characters for whom you would give up an entire power choice if it got an additional pool opened?
Take One Posted March 12, 2021 Posted March 12, 2021 On 3/11/2021 at 2:54 AM, Andreah said: We need to keep a sense of constraint on build choices or it may not stay that way much longer. How would being able to pick more underperforming powers make you more powerful? Check out my stories in the Mission Architect. Just search for "@Take One" or "SFMA". Here are some enticing titles: Praetoria-related: Earth Revolution Red, Earth Revolution Blue Mercenary Action: West Libertalia: Born And Raised, West Libertalia: Global Empire, West Libertalia: Love And Rockets Soldier of Arachnos Arcs: The Tangled Weave, A Taste For Evil, Faultline By Night, The Warburg Connection, Various: Project Dragon, Evolve Or Die, The Murders in the RWZ Morgue, The Last Crystal Out Of Cimerora
Greycat Posted March 12, 2021 Posted March 12, 2021 52 minutes ago, Andreah said: What if, every pool had to be "Unlocked" by spending one power choice on it to get a useless, does-nothing-at-all / has-no-slots-to-fill, power; and you could unlock as many pools this was as you wanted? ... oooookay. No. Also, what one person considers "useless" another can find quite handy. 54 minutes ago, Andreah said: Do you have any characters for whom you would give up an entire power choice if it got an additional pool opened? No. Kheldian Lore and Backstory Guide 2.0: HC edition Out to EAT : A look at Epic ATs - what is, could have been, and never was Want 20 merits? Got a couple of minutes? Mini guide to the Combat Attributes window
Andreah Posted March 12, 2021 Posted March 12, 2021 3 minutes ago, Greycat said: 58 minutes ago, Andreah said: Do you have any characters for whom you would give up an entire power choice if it got an additional pool opened? No. I think I have one, and that's a niche team-support character.
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