Wavicle Posted November 27, 2021 Posted November 27, 2021 It would be nice if Blasters got the No Weapon option for the Heavy Mallet. (And of course I support the addition of No Weapon options for Fire and Ice Swords as well...if you can figure out a way to do it that makes sense) 3 1 Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
Gentoo Posted November 27, 2021 Posted November 27, 2021 (edited) So... they updated Crey and didn't add a Crey with water powers called the Crey Fish? Blasphemy! But great work Devs! Edited November 27, 2021 by Gentoo 7
Myrmidon Posted November 27, 2021 Posted November 27, 2021 11 hours ago, WindDemon21 said: Holy balls seriously, get rid of the dumb -perception and confuse... Also, psy is bad enough on the bosses, they don't need to be doing mez on top of it too, especially with them still having MOG... Don’t get rid of the Confuse. That power can have some absolutely hilarious outcomes for the unwary.😂 2 Playing CoX is it’s own reward
Wavicle Posted November 27, 2021 Posted November 27, 2021 I'm sorry I didn't get to test Seismic Blast more in Beta. There seem to be some bugs in the buff display, the seismic pressure stacks don't always appear. I'm not certain, but I sort of think the chance for knockdown in the aura effect is not high enough. I can't depend on guys near me getting knocked down. I don't think the shockwaves can be color customized unfortunately. That said, it seems like the powers are all working correctly, the animations are different and creative, the set has a unique visual style. The damage is good, so far. Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
Wavicle Posted November 27, 2021 Posted November 27, 2021 (edited) Seismic Blast attacks seem to continue to reduce the cooldown of other Seismic Blast attacks even after you have achieved Seismic Shockwaves, though more stacks of Seismic Pressure do not appear. Is this the correct behavior? It sort of feels like a bug, but I can't quite tell. Edited November 27, 2021 by Wavicle Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
City Council Booper Posted November 27, 2021 City Council Posted November 27, 2021 4 minutes ago, Wavicle said: Seismic Blast attacks seem to continue to reduce the cooldown of other Seismic Blast attacks even after you have achieved Seismic Shockwaves, though more stacks of Seismic Pressure do not appear. Is this the correct behavior? It is. The cooldown reduction mechanic is separate from shockwaves. As long as you're on the ground while using a seismic blast attack, it will reduce the cooldown of all other seismic blast attacks. 1 1
Wavicle Posted November 27, 2021 Posted November 27, 2021 Just now, Booper said: It is. The cooldown reduction mechanic is separate from shockwaves. As long as you're on the ground while using a seismic blast attack, it will reduce the cooldown of all other seismic blast attacks. wow ok then pretty awesome Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
Wavicle Posted November 27, 2021 Posted November 27, 2021 I don't have a problem with the new design concept we see in Electric getting special benefit being paired with Electric or Seismic being paired with Earth. But it would be very cool if there other little perks like that from NON matched sets in some cases. Like, for example, if having Assault Rifle and Atomic Manipulation gave Radiation to your AR attacks somehow..."synergies" are very cool. Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
MindPyre Posted November 27, 2021 Posted November 27, 2021 Beautiful job!!!!! Thank you for all of your amazing dedication! Your hard work definitely pays off! 1
Dusty Longshot Posted November 27, 2021 Posted November 27, 2021 Quote Gravity Control [Focused Feedback: Various Power Changes] The power FX system has been enhanced to be able to synchronize certain RNG-dependent effects. The most visible effect of this is that Gravity Control's Propel will summon the same object on everyone's screen. THIS! I know, maybe to some this doesn't seem to be such an important fix. But hurling stuff into mobs and watching chat explode on why I just threw a chair/desk/car at someone made me cringe. Me going: "I just launched a pool table into the guy, what are you guys talking about?!" @DustyLongshot ~ Everlasting ~ usually online daily between 18:00 and 20:00 UTCSignature Characters: Dusty Longshot | Star Jewel | Emberflair | Mystfury | Miss Unity | Novaspark Other characters - Starlight Sentinels on Fandom
JasperStone Posted November 27, 2021 Posted November 27, 2021 14 hours ago, gamingglen said: new badge idea: "Tubular" ... sitting in an innertube for one hour. Totally Tubular - 24hrs in an innertube 1 1 Forums - a place, meeting, or medium where ideas and views on a particular issue can be exchanged. "it will be a forum for consumers to exchange their views on medical research" Spam Response- Spam, in the context of cybersecurity, refers to any unsolicited and often irrelevant or inappropriate messages sent over the internet.
WindDemon21 Posted November 27, 2021 Posted November 27, 2021 So a general comment of concern. I see that the stats for Meteor have still not been fixed making it literally the worst nuke in the game. Cons: 1. Longest recharge shared with Blizzard 2. Lowest damaging nuke shared with nova etc, per rech should be higher. 3. Crazy high kb mag, forcing you to put a kb-kd in it and wasting another slot. 4. Long time until the actual damage hits, on a location power. Meaning that most buffs you have on you, unless you literally start with it, will wear off by the time the meteor actually hits, making it do even less damage than comparable nukes. Gaussians proc being a huge example of this. 5. No beneficial secondary effect like other nukes, if it was only kd not needing to slot a kb-kd I would may say ok. But since it's location based, that ALSO means the knockback, is from the center of the location, not YOU. So if you don't put a kb-kd in it, the mobs will fly in all directions. Unlike nova for example, you can literally cast it as you're jumping out of the mob, and the mob will fly all in the same direction away from YOU. Pros: 1. It... looks cool?.... I don't care if in some instances it may look a tiny bit weird, but making it target based would solve these issues at the very least, and a rech reduction. 1
City Council Booper Posted November 27, 2021 City Council Posted November 27, 2021 15 minutes ago, WindDemon21 said: Cons: 1. Longest recharge shared with Blizzard 2. Lowest damaging nuke shared with nova etc, per rech should be higher. Thunderous Blast also has 170s recharge (typical for ranged nukes). However Seismic Blast has a mechanic the lowers the cooldown of its attacks when using other Seismic Blast attacks, so technically Meteor will recharge faster than the 170s base would suggest. Meteor does 4.0 scale damage which is typical of most nukes and is definitely not the lowest damage (Rain of Arrow, Full Auto, and others do less).
DreadShinobi Posted November 27, 2021 Posted November 27, 2021 Devs, your timing on releasing patches to live is always great. Too lazy to check, but I don't think this is the first time y'all have pushed a release on a holiday weekend. Kudos. Currently on fire.
Lazarillo Posted November 27, 2021 Posted November 27, 2021 13 hours ago, Myrmidon said: Don’t get rid of the Confuse. That power can have some absolutely hilarious outcomes for the unwary.😂 I absolutely tossed that Judgement power out by accident. Definitely. 4
WindDemon21 Posted November 27, 2021 Posted November 27, 2021 16 minutes ago, Booper said: Thunderous Blast also has 170s recharge (typical for ranged nukes). However Seismic Blast has a mechanic the lowers the cooldown of its attacks when using other Seismic Blast attacks, so technically Meteor will recharge faster than the 170s base would suggest. Meteor does 4.0 scale damage which is typical of most nukes and is definitely not the lowest damage (Rain of Arrow, Full Auto, and others do less). Those also recharge MUCH faster at base to make up for the lower damage. Obviously it would regard damage versus recharge, not JUST damage. And that also means the cooldown, is off base recharge which is higher, meaning overall recharges longer when buffs/bonuses/slotting are applied etc.
WindDemon21 Posted November 27, 2021 Posted November 27, 2021 13 minutes ago, Lazarillo said: I absolutely tossed that Judgement power out by accident. Definitely. judgement = incarnate = 50+, not the 40 and lower game though, should remove it from the 30-40 mobs.
Wavicle Posted November 27, 2021 Posted November 27, 2021 38 minutes ago, WindDemon21 said: So a general comment of concern. I see that the stats for Meteor have still not been fixed making it literally the worst nuke in the game. Cons: 1. Longest recharge shared with Blizzard 2. Lowest damaging nuke shared with nova etc, per rech should be higher. 3. Crazy high kb mag, forcing you to put a kb-kd in it and wasting another slot. 4. Long time until the actual damage hits, on a location power. Meaning that most buffs you have on you, unless you literally start with it, will wear off by the time the meteor actually hits, making it do even less damage than comparable nukes. Gaussians proc being a huge example of this. 5. No beneficial secondary effect like other nukes, if it was only kd not needing to slot a kb-kd I would may say ok. But since it's location based, that ALSO means the knockback, is from the center of the location, not YOU. So if you don't put a kb-kd in it, the mobs will fly in all directions. Unlike nova for example, you can literally cast it as you're jumping out of the mob, and the mob will fly all in the same direction away from YOU. Pros: 1. It... looks cool?.... I don't care if in some instances it may look a tiny bit weird, but making it target based would solve these issues at the very least, and a rech reduction. First, the set comes with a recharge reduction mechanic. The power does have a unique special effect: it knocks back from a location of your choosing. No other power in the game does that. Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
WindDemon21 Posted November 27, 2021 Posted November 27, 2021 21 minutes ago, Booper said: Thunderous Blast also has 170s recharge (typical for ranged nukes). However Seismic Blast has a mechanic the lowers the cooldown of its attacks when using other Seismic Blast attacks, so technically Meteor will recharge faster than the 170s base would suggest. Meteor does 4.0 scale damage which is typical of most nukes and is definitely not the lowest damage (Rain of Arrow, Full Auto, and others do less). TB is also target based, and does insane end drain and -recovery.
Retired Community Rep Dacy Posted November 27, 2021 Retired Community Rep Posted November 27, 2021 1 minute ago, Wavicle said: The power does have a unique special effect: it knocks back from a location of your choosing. No other power in the game does that. Bonfire. But almost no one uses this, they turn it into a kd fest, instead. Because in general, teams HATE knock back. -Dacy Retired CR Active Base Advocate My base building tutorials are always available for you! Want to join the Base Builder's Discord? Check out the new Base Directory! Is your base here?
Wavicle Posted November 27, 2021 Posted November 27, 2021 Just now, Dacy said: Bonfire. But almost no one uses this, they turn it into a kd fest, instead. Because in general, teams HATE knock back. bonfire does it repeatedly with not much damage, this does it Once with a ton of damage, but that’s a good point. Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
WindDemon21 Posted November 27, 2021 Posted November 27, 2021 At the very least make it target based like TB, not location based.
Wavicle Posted November 27, 2021 Posted November 27, 2021 11 minutes ago, WindDemon21 said: At the very least make it target based like TB, not location based. but then it can’t be used out of LoS. Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon
WindDemon21 Posted November 27, 2021 Posted November 27, 2021 2 minutes ago, Wavicle said: but then it can’t be used out of LoS. That's fine, cause it's not doing much out of los as it is with those stats anyway. Also not like it's hard to cast it as you're jumping behind the corner.
WindDemon21 Posted November 27, 2021 Posted November 27, 2021 If it's going to be location based, it should completely neuter the mob as a nuke, even if it doesn't kill them. IE blizzard. 1
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