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Which pairs better with /Ninja?


Mr Pierce

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I currently have a Fire/Ninja blaster that is 48 and I am enjoying it quite a bit. However I recently made FireBlaster and I'm liking it more, for all the obvious reasons. So now I'm doubting the /ninja build as I don't care to have two fire blasters. From what I've read /Ninja pairs well with ST damage. That makes me think that an Ice/Ninja blaster would be fun. Should I scrap the Fire/Ninja for an Ice/Ninja? What are the pros and cons? Thanks!

 

TLDR: Fire/Ninja Blaster or Ice/Ninja Blaster? Why?

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Probably fire, haven't tried it though.  Stealth + Smoke Flash + Blinding powder = Inferno = BOOM! from inside a group, rinse repeat.  Given enough recharge, you are looking at a sleep or placate every 30 seconds followed by inferno. 

 

Ice already has semi control with Blizzard and Ice Storm you can cast behind corners, then run in when the fear effect kicks in and they are running out of the rains, the ninja controls might be less useful and more of the melee.  But Ice does have 2 hold powers plus choking power to really put the hurt on bossess not to mention the procs you can slot in them.

"Farming is just more fun in my opinion, beating up hordes of angry cosplayers...."  - Coyotedancer

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First of all.... there is nothing wrong with having multiple Fire Blasters!  🙂  Fire Blast pairs with everything!  So keep what you've got, if you enjoy it.  

 

If you wanna switch, then ST vs AOE blast set doesn't matter - play what you like.  Given /Ninja is more of a melee set, you'll want to find Blast sets that compliment that.  Dark, AR, and Sonic are better to use at range because of cones so I would avoid those. 

 

/Ninja also has swords - so weigh if you want to deal with redraw options between AR, DP, Beam, and Archery - yes, you can select "No Redraw" options in costume editor, but maybe that bugs you to have weapons magically appear (it does me).  For the record - I am currently REALLY enjoying my DP/Ninja (with Redraw).

 

Al the other sets would be fine to use.  Ice is great for the control with holds and Blizzard and works well in melee range.  Rad is excellent and you can stack Def Debuff with your sword attacks.  Elec, Water, Fire, Psi, Seismic, Energy - would all work well.  

 

 

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13 hours ago, brasilgringo said:

I have an Elec/Nin build themed for Sith powers that's pretty cool, but it's definitely less kick-ass then my Fire/Elec, Fire/Atomic, or maybe even Water/Atomic.  

 

Rolled an AR/nin recently, its fun but the buildup replacement giving you one shot 25% damage buff and taking 30secs OOC to recharge defintely hurts in the ass kicking department.  The crit thing is cool but doesn't help enough.

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14 hours ago, brasilgringo said:

I have an Elec/Nin build themed for Sith powers that's pretty cool, but it's definitely less kick-ass then my Fire/Elec, Fire/Atomic, or maybe even Water/Atomic.  

I've got one of these too. It's pretty nice from a concept point of view. If slotted right, it's not only damaging but safe when you drain targets down. If you haven't played around with Electric blast's shocked mechanic, give Elec/nin a try and pick up a light saber.

 

The set even has a decent force choke ranged attack to go along with your slashing and zapping.

Edited by Naraka
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I have one of almost all primaries. I can't comment on the stats, but "feel" wise, I personally think that the hand blasts sets only come second Dual Pistols (ninja stance is mandatory). However, DP/Nin doesn't seem to unsheath the katana, unlike the blast sets... must be because of the DP redraw.

Archery is another thematically sound choice, though I feel that the bow to blade to bow switching is a bit janky.

I gave up on AR and Beam because of the animation bug (weapons firing from your feet instead of the muzzle). Once this is fixed, I will surely make them 😃

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Second DP/Ninja.  Hail of Bullets followed by sword attacks mixed with more Gun-Fu is one of the better combat visuals in the game.  Nothing like standing in middle of bodies with your katana gleaming in the dusky lights of one of the thousands of abandoned warehouses in the city.  +100 style points.

 

I won’t say it’s the best DPS but it’s a Blaster so you can afford to give up some DPS for style.

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  • 1 month later
14 hours ago, 00Troy00 said:

 Can I get a look at your build?

here you go

Spoiler

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Mutation Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Ninja Training
Power Pool: Flight
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Munitions Mastery

Hero Profile:
Level 1: Dual Wield -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(5), SprDfnBrr-Acc/Dmg/Rchg(5), SprDfnBrr-Acc/Dmg/EndRdx(7), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(7), SprDfnBrr-Rchg/+Status Protect(9)
Level 1: Immobilizing Dart -- Acc-I(A)
Level 2: Empty Clips -- Artl-Acc/Dam(A), Artl-Dam/End(9), Artl-Dam/Rech(11), Artl-Acc/Dam/Rech(11), Artl-Acc/Rech/Rng(13), Artl-End/Rech/Rng(13)
Level 4: Sting of the Wasp -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(15), TchofDth-Dmg/Rchg(15), TchofDth-Acc/Dmg/EndRdx(17), TchofDth-Dmg/EndRdx/Rchg(17), TchofDth-Dam%(19)
Level 6: Swap Ammo
Level 8: Fly -- EndRdx-I(A)
Level 10: Shinobi -- LucoftheG-Def/Rchg+(A), GssSynFr--Build%(48)
Level 12: Bullet Rain -- Artl-Acc/Dam(A), Artl-Dam/End(19), Artl-Dam/Rech(21), Artl-Acc/Dam/Rech(21), Artl-Acc/Rech/Rng(23), Artl-End/Rech/Rng(23)
Level 14: Combat Jumping -- ShlWal-ResDam/Re TP(A)
Level 16: The Lotus Drops -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(25), SprAvl-Acc/Dmg/EndRdx(25), SprAvl-Acc/Dmg/Rchg(27), SprAvl-Acc/Dmg/EndRdx/Rchg(27), SprAvl-Rchg/KDProc(29)
Level 18: Executioner's Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(29), Thn-Dmg/Rchg(31), Thn-Acc/Dmg/Rchg(31), Thn-Acc/Dmg/EndRdx(31), Thn-Dmg/EndRdx/Rchg(33)
Level 20: Kuji-In Toh -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(33), NmnCnv-Heal/Rchg(33), NmnCnv-Heal/EndRdx/Rchg(34), NmnCnv-Heal(34), NmnCnv-Regen/Rcvry+(34)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(36)
Level 24: Boxing -- Acc-I(A)
Level 26: Piercing Rounds -- Artl-Acc/Dam(A), Artl-Dam/End(36), Artl-Dam/Rech(36), Artl-Acc/Dam/Rech(37), Artl-Acc/Rech/Rng(37), Artl-End/Rech/Rng(37)
Level 28: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(39), UnbGrd-ResDam/EndRdx/Rchg(39), UnbGrd-ResDam(39), UnbGrd-ResDam/EndRdx(40), UnbGrd-Rchg/ResDam(40)
Level 30: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(40), RedFrt-EndRdx/Rchg(42), RedFrt-Def/EndRdx/Rchg(42), RedFrt-Def(50), RedFrt-EndRdx(50)
Level 32: Hail of Bullets -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(43), SprBlsWrt-Acc/Dmg/Rchg(43), SprBlsWrt-Acc/Dmg/EndRdx(45), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(45), SprBlsWrt-Rchg/Dmg%(45)
Level 35: Smoke Flash -- Acc-I(A)
Level 38: Golden Dragonfly -- Obl-Dmg(A), Obl-Acc/Rchg(46), Obl-Dmg/Rchg(46), Obl-Acc/Dmg/Rchg(46), Obl-Acc/Dmg/EndRdx/Rchg(48), Obl-%Dam(48)
Level 41: Body Armor -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(42), UnbGrd-ResDam/EndRdx(43), UnbGrd-Rchg/ResDam(50)
Level 44: Blinding Powder -- Acc-I(A)
Level 47: Sleep Grenade -- Acc-I(A)
Level 49: Surveillance -- Acc-I(A)
Level 1: Defiance
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Stamina -- EndMod-I(A), PwrTrns-EndMod(3), PwrTrns-+Heal(3)
Level 50: Musculature Radial Paragon
Level 6: Chemical Ammunition
Level 6: Cryo Ammunition
Level 6: Incendiary Ammunition
Level 8: Afterburner
------------

 

 

 

Edited by Chelsea Rorec
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9 hours ago, Chelsea Rorec said:

here you go

  Reveal hidden contents

This Hero build was built using Mids Reborn 3.1.2.5
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Mutation Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Ninja Training
Power Pool: Flight
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Munitions Mastery

Hero Profile:
Level 1: Dual Wield -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(5), SprDfnBrr-Acc/Dmg/Rchg(5), SprDfnBrr-Acc/Dmg/EndRdx(7), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(7), SprDfnBrr-Rchg/+Status Protect(9)
Level 1: Immobilizing Dart -- Acc-I(A)
Level 2: Empty Clips -- Artl-Acc/Dam(A), Artl-Dam/End(9), Artl-Dam/Rech(11), Artl-Acc/Dam/Rech(11), Artl-Acc/Rech/Rng(13), Artl-End/Rech/Rng(13)
Level 4: Sting of the Wasp -- TchofDth-Acc/Dmg(A), TchofDth-Dmg/EndRdx(15), TchofDth-Dmg/Rchg(15), TchofDth-Acc/Dmg/EndRdx(17), TchofDth-Dmg/EndRdx/Rchg(17), TchofDth-Dam%(19)
Level 6: Swap Ammo
Level 8: Fly -- EndRdx-I(A)
Level 10: Shinobi -- LucoftheG-Def/Rchg+(A), GssSynFr--Build%(48)
Level 12: Bullet Rain -- Artl-Acc/Dam(A), Artl-Dam/End(19), Artl-Dam/Rech(21), Artl-Acc/Dam/Rech(21), Artl-Acc/Rech/Rng(23), Artl-End/Rech/Rng(23)
Level 14: Combat Jumping -- ShlWal-ResDam/Re TP(A)
Level 16: The Lotus Drops -- SprAvl-Acc/Dmg(A), SprAvl-Dmg/EndRdx(25), SprAvl-Acc/Dmg/EndRdx(25), SprAvl-Acc/Dmg/Rchg(27), SprAvl-Acc/Dmg/EndRdx/Rchg(27), SprAvl-Rchg/KDProc(29)
Level 18: Executioner's Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(29), Thn-Dmg/Rchg(31), Thn-Acc/Dmg/Rchg(31), Thn-Acc/Dmg/EndRdx(31), Thn-Dmg/EndRdx/Rchg(33)
Level 20: Kuji-In Toh -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(33), NmnCnv-Heal/Rchg(33), NmnCnv-Heal/EndRdx/Rchg(34), NmnCnv-Heal(34), NmnCnv-Regen/Rcvry+(34)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(36)
Level 24: Boxing -- Acc-I(A)
Level 26: Piercing Rounds -- Artl-Acc/Dam(A), Artl-Dam/End(36), Artl-Dam/Rech(36), Artl-Acc/Dam/Rech(37), Artl-Acc/Rech/Rng(37), Artl-End/Rech/Rng(37)
Level 28: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(39), UnbGrd-ResDam/EndRdx/Rchg(39), UnbGrd-ResDam(39), UnbGrd-ResDam/EndRdx(40), UnbGrd-Rchg/ResDam(40)
Level 30: Weave -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(40), RedFrt-EndRdx/Rchg(42), RedFrt-Def/EndRdx/Rchg(42), RedFrt-Def(50), RedFrt-EndRdx(50)
Level 32: Hail of Bullets -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(43), SprBlsWrt-Acc/Dmg/Rchg(43), SprBlsWrt-Acc/Dmg/EndRdx(45), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(45), SprBlsWrt-Rchg/Dmg%(45)
Level 35: Smoke Flash -- Acc-I(A)
Level 38: Golden Dragonfly -- Obl-Dmg(A), Obl-Acc/Rchg(46), Obl-Dmg/Rchg(46), Obl-Acc/Dmg/Rchg(46), Obl-Acc/Dmg/EndRdx/Rchg(48), Obl-%Dam(48)
Level 41: Body Armor -- UnbGrd-ResDam/EndRdx/Rchg(A), UnbGrd-ResDam(42), UnbGrd-ResDam/EndRdx(43), UnbGrd-Rchg/ResDam(50)
Level 44: Blinding Powder -- Acc-I(A)
Level 47: Sleep Grenade -- Acc-I(A)
Level 49: Surveillance -- Acc-I(A)
Level 1: Defiance
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Stamina -- EndMod-I(A), PwrTrns-EndMod(3), PwrTrns-+Heal(3)
Level 50: Musculature Radial Paragon
Level 6: Chemical Ammunition
Level 6: Cryo Ammunition
Level 6: Incendiary Ammunition
Level 8: Afterburner
------------

 

 

 

Thanks!

 

Mind if I ask roughly what it cost you?

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On 3/14/2022 at 9:14 PM, brasilgringo said:

I have an Elec/Nin build themed for Sith powers that's pretty cool, but it's definitely less kick-ass then my Fire/Elec, Fire/Atomic, or maybe even Water/Atomic.  

Same, I haven't played her yet, but I went Elec/Nin to live out my Sith fantasy lol

Global: @Valnara1; Discord Handle: @Valnara#0620

I primarily play on Everlasting, but you may occasionally find me on Indom. 🙂

Notable Characters: Apocolyptica - Demons/Storm MM; Lurking Monster - Human-Form WS; Environmentabot - Bots/Nature MM; Miss Fade - Ill/Traps Controller; Sister Apocalypse - Beast/Dark MM; Dr. Elaina Wrath - Plant/Rad Controller (Join the House of Wrath, and spread the word of science!); Ruff Ruff Boom - AR/Devices Blaster

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On 4/18/2022 at 5:45 PM, SeraphimKensai said:

This thread has inspired me to make a ninja blaster. I'm currently debating between archery or dual pistols.

 

My Ninja Blaster is Dual Pistols.  It's a LOT of fun.  I love Archery as well and I can imagine it would be just as fun - so can't go wrong either way!  

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DP Ninja
Full type defense excluding PSI 

Range and almost Melee Defense capped, not that it matters because of the Type Defense Cap.

Agility Incarnate only listed. Rest is up to you for choose.

 

Extremely fun and safe build..
These are numbers without HOB active. HOB puts you at incarnate defenses for that short period of time. 

 

This Hero build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Dual Pistols
Secondary Power Set: Ninja Training
Power Pool: Speed
Power Pool: Experimentation
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Pistols -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(7), SprWntBit-Acc/Dmg/EndRdx(9), SprWntBit-Acc/Dmg/Rchg(9), SprWntBit-Dmg/EndRdx/Acc/Rchg(11), SprWntBit-Rchg/SlowProc(11)
Level 1: Immobilizing Dart -- Dvs-Hold%(A)
Level 2: Dual Wield -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/Rchg(3), SprBlsWrt-Acc/Dmg/EndRdx(5), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(5), SprBlsWrt-Rchg/Dmg%(21)
Level 4: Empty Clips -- Ann-Acc/Dmg(A), Ann-Dmg/Rchg(7), Ann-Acc/Dmg/Rchg(13), Ann-Acc/Dmg/EndRdx(13), Ann-Acc/Dmg/EndRdx/Rchg(15), Ann-ResDeb%(25)
Level 6: Swap Ammo 
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 10: Shinobi -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(19), LucoftheG-Def(21)
Level 12: Toxic Dart -- Apc-Dam%(A), GldJvl-Dam%(43)
Level 14: Bullet Rain -- Artl-Acc/Dam(A), Artl-Dam/End(17), Artl-Dam/Rech(17), Artl-Acc/Dam/Rech(19), Artl-Acc/Rech/Rng(25), Artl-End/Rech/Rng(29)
Level 16: The Lotus Drops -- SprAvl-Rchg/KDProc(A), SprAvl-Acc/Dmg/EndRdx/Rchg(23), SprAvl-Acc/Dmg/Rchg(23), SprAvl-Acc/Dmg/EndRdx(27), SprAvl-Dmg/EndRdx(27), SprAvl-Acc/Dmg(36)
Level 18: Speed of Sound -- BlsoftheZ-ResKB(A), BlsoftheZ-Travel(36)
Level 20: Kuji-In Toh -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(33), NmnCnv-Heal/Rchg(40), NmnCnv-Heal/EndRdx/Rchg(37), NmnCnv-Heal(40), NmnCnv-Regen/Rcvry+(42)
Level 22: Boxing -- KntCmb-Acc/Dmg(A)
Level 24: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(29)
Level 26: Corrosive Vial -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Dmg/EndRdx(31), SprFrzBls-Acc/Dmg/EndRdx(31), SprFrzBls-Acc/Dmg/Rchg(31), SprFrzBls-Dmg/EndRdx/Acc/Rchg(37), SprFrzBls-Rchg/ImmobProc(42)
Level 28: Smoke Flash -- RechRdx-I(A)
Level 30: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(33), LucoftheG-Def(46)
Level 32: Hail of Bullets -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(33), SprDfnBrr-Acc/Dmg/Rchg(34), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(34), SprDfnBrr-Acc/Dmg/EndRdx(34), SprDfnBrr-Rchg/+Status Protect(43)
Level 35: Scorpion Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def(37)
Level 38: Golden Dragonfly -- ClvBlo-Acc/Dmg(A), ClvBlo-Dmg/EndRdx(39), ClvBlo-Dmg/Rchg(39), Erd-%Dam(39), Erd-Dmg(40), Erd-Acc/Rchg(43)
Level 41: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(42)
Level 44: Sting of the Wasp -- SprBlsCol-Rchg/HoldProc(A), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Acc/Dmg/EndRdx(46), SprBlsCol-Acc/Dmg(46), SprBlsCol-Dmg/EndRdx(45)
Level 47: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(48), GssSynFr--ToHit/Rchg/EndRdx(48), GssSynFr--Rchg/EndRdx(48), GssSynFr--ToHit/EndRdx(50), GssSynFr--Build%(50)
Level 49: Adrenal Booster -- RechRdx-I(A), RechRdx-I(50)
Level 1: Defiance 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A)
Level 2: Stamina -- PrfShf-End%(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run 
Level 50: Agility Radial Paragon 
Level 6: Chemical Ammunition 
Level 6: Cryo Ammunition 
Level 6: Incendiary Ammunition 
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------|
Edited by plainguy
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@Chelsea Rorecjust so you know you're build isn't always softcapped to melee and ranged, as Hail of Bullets gives a 9.75% defense boost to melee, ranged, and aoe for 5 seconds after using if you hit at least 1 target, its impossible to get the recharge of that power under 5 seconds, so the defense does fall off during combat. Your build stays defensively softcapped to ranged but loses the melee softcap status and drops to 36.07% which is still pretty decent overall.

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On 4/18/2022 at 7:32 PM, 00Troy00 said:

Thanks!

 

Mind if I ask roughly what it cost you?

It's not super expensive.

Not sure on numbers off top of my head.

Merits are easy to get and the only real expensive items are the blaster sets and the +def io's.

 

I know it's not softcapped to melee 100% but it is when it matters.

 

I also have an Arch/Nin and i have to say the DP/Nin flows better from DP to Nin powers.

Arch has the longer animation times on the better hitting powers so slows things down a lot when switching from sword to bow.

I never felt Arch had that kick to it in terms of good damaging powers to.

That's just my feeling.

Edited by Chelsea Rorec
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I’ve got several /Nin blasters.  DP/Ninja is likely the best mix of animations but not necessarily best DPS.  Fire/Ninja is likely highest DPS.  Archery/Ninja is thematic but I think not as good as Archery/Tac Arrow (even post nerf).  Ice/Ninja is kinda a weird pairing but I admit it’s fun to slow everything down and then jump into melee with sword attacks.  I also have AR/Nin and Beam/Nin but don’t really recommend those two as its this constant mix of ranged cones and jumping into melee to blap.  

 

Honestly, I tend to prefer thematics and overlapping benefits between primary and secondary.  So my vote remains DP/Nin or Fire/Nin.

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From pure looks, I love my DP/Nin blaster. It's been my favorite blaster on HC and I mained an elec/nrg blaster on live. I themed it as a Shadowrunner Adept as well (Dual Uzis and a Katana!). 

I proc'd Choking Powder so It reliably holds boss long enough for to skip Suppressive Fire. 

If you want to go Scorpion Shield and skip tough, the Blaster Sustain power for Nin takes Resist sets for the two defense uniques.

EDIT: Intuition Alpha is also great for it. Range for the cone attacks, -acc for blinding powder, -def for the pistol attacks and swords, hold for choking powder and damage. I tried not to lose my mind with procs in everything, but I did do it for the two main AOEs. You also do NOT have to slot DP for knockback to knockdown as that only comes into play when you use Lethal Rounds.

Edited by Rejolt

Thanks for D-Sync Enhancements! Just wish things like Resist/End, Heal/End and Damage/Mez had a third stat that made them more viable. Suggestions - add Recharge to Ribosomes, Range to Golgis, and Slows to Peroxisomes. These changes would allow for an endurance cost/range, recharge/endurance, and slow/mez or slow/damage enhancements.

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I settled on rolling up an Elec/Ninja. It's a project that's considered in progress, as I haven't finished it's leveling or slotting as or yet and subsequent play testing. I thought about rolling DP/Ninja but having 3 toons that are DP already swayed me to consider other primaries. Considering I haven't tried the revamped Elec blast as a blaster I figured what the hell and rolled one.

 

Once I finish it's leveling and play testing I'll report back on the efficacy.

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Things to keep in mind for your Elec/Nin:

-- There are Electrical-Elemental Swords.

-- Your PBAoEs should work well together, but your PBAoE placate could be disrupted by Voltaic Sentinel. 

-- Mu Mastery's Electric Fences would be amazing with this build and work well with Musculature Alpha.

Thanks for D-Sync Enhancements! Just wish things like Resist/End, Heal/End and Damage/Mez had a third stat that made them more viable. Suggestions - add Recharge to Ribosomes, Range to Golgis, and Slows to Peroxisomes. These changes would allow for an endurance cost/range, recharge/endurance, and slow/mez or slow/damage enhancements.

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I made a Fire/Ninja recently because flaming swords are nice, but I'm not at all sure /Ninja is very useful. I'm especially wondering what's up with Shinobi since it shows as granting a damage bonus in the powers window but not in the abbreviated display.

Still looks good and I can live with being slightly less OP.

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