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Builds with experimentation pool


battlewraith
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Hey peeps, 

 

I really like the aesthetic of the experimentation power pool, but when trying to incorporate it fully into a build I haven't had much success with it. The damage from toxic dart seems almost imaginary and corrosive vial seems to have a very small area of effect that doesn't seem to be worth the investment. Does anyone have any good slottings or synergies with these powers that makes them rewarding in a build?

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My characters which take the Experimentation pool are looking at two powers: Speed of Sound and Adrenal Booster. Any other power is had simply to have access to Adrenal Booster as it requires two previous powers in the pool to access. Like Boxing and Kick in the Fighting pool, whichever power you take to enable Adrenal Booster is there to meet requirement and only slotted if there are set bonus reasons to do so.

 

As example, my Elec/Ice blaster is themed as a speedster, hence Speed of Sound. With perma-Hasten and Agility Core Paragon his build should have Adrenal Booster up for 60s out of every 156s, nearly 40% of the time. 

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I tend to take Experimentation pool with my Poison toons. The Exp Injection, Dart and Vial fit perfectly with poison's own powers... even the orb/vial is the same. Some might find them redundant, but I think they're complementary or Supplementary to Poison.

In other cases, I turn to experimentation if the AT and/or powers I chose didn't have any debuffs at all. Experimentation specifically if the toon has no supernatural powers... meaning he has to rely on objects (like the dart and the vial, and Adrenal Booster is due to stuff he injected/injested).

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Thanks for the replies!

 

1 hour ago, Psyonico said:

Toxic Dart is actually a pretty good attack.  It's very fast animating.  The thing is, it's a long DoT.

 

Yeah I like the animation. I guess the thing is that in the time it takes that dot to transpire, I could've hit the the target with a couple other frontloaded attacks. So I always wonder if it's just a waste of end. Maybe if I procced it out somehow it would be more obviously useful (?).

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12 minutes ago, Psyonico said:

Toxic Dart is actually a pretty good attack.  It's very fast animating.  The thing is, it's a long DoT.

 

Toxic Dart is sneaky good; I can't fit it into a lot of builds but those that it can fit in use it quite often.  It's especially good at getting runners to turn around and come back.  

 

Corrosive Vial has a tiny AoE (8') and can only hit 5 targets, but it's an auto-hit on a long recharge and has access to 9 procs: 4 damage, two -Res, two KD, and an Immob.  For a one- or two-slot investment, you get some decent ROI.  

 

Speed of Sound is my favorite always-on travel power, perfect for popping from mob to mob on melee/PBAoE types, and just as useful for instantly appearing next to teammates who could use a hand.  Or, if you're hopelessly lost on a map, just target the nearest person who doesn't appear to be lost and blorp in next to them.

 

Adrenal Booster offers some nice buffs, seems tailor-made for Corruptors and Dominators but I can never fit it into one of those.  I have fit it on some Claws and Spines characters and it definitely amps up the damage output, especially when used in conjunction with Corrosive Vial.

 

Experimental Injection is a modern take on Sir Not Appearing In This Film.

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For Dark Is The Suede That Mows Like A Harvest.

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  • 1 month later

I've been trying to use it as a primary damage source on my Red Skull homage, but it's just not working for me.  The character feels incapable of doing much of ANYTHING.  His damage, and that of his mercs, is nearly nonexistent, and he seems to have little to debuff with, though the Radiation secondary does help some (though its heal is minimal and range is nonexistent, its debuffs are adequate).

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  • 2 weeks later

I take everything in experiment pool on my petless MM. Corrosive Vial is one of my favorite moves, I load it up with procs, very fun using it to nuke things. W/ all my recharge stuff I can get it down to 20ish seconds. I got Experimental Injection recovery to 50% and regen to 100% I try to hand it out often.

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I would really like to see Toxic Dart go from ten ticks to five (double the damage per tick) and add a -regen proc (equivalent to envenomed daggers)...

Edited by Zepp

Archetype Concept Compilation -- Powerset Concept Compilations: Assault Melee

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The Great Archetype Concept Battle: Final Round

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Archetype Proposal Amalgamation

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  • 3 weeks later
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