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Posted (edited)

  

Slot Machine's Random Challenge

Up for a new challenge?

Does the RNG really hate you? Maybe you're just looking for a new character to try?

Ever want to create a new character and wish there was a tool that would randomly select a character for you?

 

image.png.a764e7be4e29f28665e61671f6bb8473.png

 "Do you feel lucky, punk?"

 

3 d100 Rolls


Roll #1 ________ Roll #2 ________ Roll #3 ________

 

https://rollthedice.online/en/dice/d100

 

Play for fun. Play for prizes. Win Big!!

 

 

(Roll #1Archetype (for table with Epic ATs see bottom)

 

Spoiler

Archetype:
0.00 to 9.08 = Blaster
9.09 to 18.17 = Brute
18.18 to 27.26 = Controller
27.27 to 36.35 = Corruptor
36.36 to 45.44 = Defender
45.45 to 54.53 = Dominator
54.54 to 63.62 = Mastermind (bonus roll, you win!!)
63.63 to 72.71 = Scrapper
72.72 to 81.80 = Sentinel
81.81 to 90.89 = Stalker
90.9 to 100 = Tanker

 

(Rolls #2 & #3) Power Sets

 

Blaster

Spoiler

Blaster Primary: (Roll #2)
0.00 to 7.13 = Archery 
7.14 to 14.27 = Assault Rifle
14.28 to 21.42 = Beam Rifle
21.43 to 28.56 = Dark Blast
28.57 to 35.70 = Dual Pistols
35.71 to 42.85 = Electrical Blast  (bonus roll, you win!!)
42.86 to 49.99 = Energy Blast
50.00 to 57.13 = Fire Blast  (Jackpot Winner!!)
57.14 to 64.28 = Ice Blast
64.29 to 71.42 = Psychic Blast
71.43 to 78.57 = Radiation Blast
78.58 to 85.71 = Seismic Blast
85.72 to 92.86 = Sonic Attack
92.87 to 100.00 = Water Blast

 

Blaster Secondary: (Roll #3)
0.00 to 6.66 = Atomic Manipulation
6.67 to 13.33 = Devices 
13.34 to 19.99 = Darkness Manipulation
20.00 to 26.66 = Earth Manipulation
26.67 to 33.33 = Energy Manipulation
33.34 to 39.99 = Electricity Manipulation
40.00 to 46.66 = Fire Manipulation
46.67 to 53.33 = Ice Manipulation
53.34 to 60.00 = Martial Combat
60.01 to 66.66 = Mental Manipulation
66.67 to 73.33 = Ninja Training
73.34 to 80.00 = Plant Manipulation
80.01 to 86.66 = Sonic Manipulation
86.67 to 93.33 = Tactical Arrow
93.34 to 100.00 = Temporal Manipulation

 

Brute

Spoiler

Brute Primary: (Roll #2)
0.00 to 4.54 = Battle Axe
4.55 to 9.08 = Broad Sword
9.09 to 13.63 = Claws
13.64 to 18.17 = Dark Melee
18.18 to 22.72 = Dual Blades
22.73 to 27.26 = Electrical Melee
27.27 to 31.81 = Energy Melee
31.82 to 36.35 = Fiery Melee
36.36 to 40.90 = Ice Melee
40.91 to 45.44 = Katana
45.45 to 49.99 = Kinetic Melee (bonus re-roll, you win!!)
50.00 to 54.54 = Martial Arts
54.55 to 59.08 = Psionic Melee
59.09 to 63.63 = Radiation Melee
63.64 to 68.17 = Savage Melee
68.18 to 72.72 = Stone Melee
72.73 to 77.26 = Spines
77.27 to 81.81 = Street Justice
81.82 to 86.35 = Staff Fighting
86.36 to 90.90 = Super Strength
90.91 to 95.44 = Titan Weapons
95.45 to 100 = War Mace

 

Brute Secondary: (Roll #3)
0.00 to 7.68 = Bio Armour
7.69 to 15.37 = Dark Armour
15.38 to 23.07 = Electric Armour
23.08 to 30.76 = Energy Aura
30.77 to 38.45 = Fiery Aura  (Jackpot Winner!!)
38.46 to 46.14 = Ice Armour
46.15 to 53.84 = Invulnerability
53.85 to 61.53 = Radiation Armour
61.54 to 69.22 = Regeneration
69.23 to 76.91 = Shield Defense
76.92 to 84.61 = Stone Armour (bonus roll, you win!!)
84.62 to 92.30 = Super Reflexes
92.31 to 100 = Willpower

 

Controller

Spoiler

Controller Primary: (Roll #2)
0.00 to 11.10 = Darkness Control
11.11 to 22.21 = Earth Control
22.22 to 33.32 = Electric Control
33.33 to 44.43 = Fire Control  (Jackpot Winner!!)
44.44 to 55.55 = Gravity Control
55.56 to 66.66 = Ice Control
66.67 to 77.77 = Illusion Control
77.78 to 88.88 = Mind Control
88.89 to 100 = Plant Control

 

Controller Secondary: (Roll #3)
0.00 to 6.24 = Cold Domination
6.25 to 12.49 = Darkness Affinity
12.50 to 18.74 = Electrical Affinity
18.75 to 24.99 = Empathy
25.00 to 31.24 = Force Field
31.25 to 37.49 = Kinetics
37.50 to 43.74 = Nature Affinity
43.75 to 49.99 = Pain Domination
50.00 to 56.24 = Poison
56.25 to 62.49 = Radiation Emission
62.50 to 68.74 = Sonic Resonance
68.75 to 74.99 = Storm Summoning
75.00 to 81.24 = Thermal Radiation
81.25 to 87.49 = Time Manipulation
87.50 to 93.74 = Traps
93.75 to 100 = Trick Arrow

 

Corruptor

Spoiler

Corruptor Primary: (Roll #2)
0.00 to 7.13 = Archery 
7.14 to 14.27 = Assault Rifle
14.28 to 21.42 = Beam Rifle
21.43 to 28.56 = Dark Blast  (Jackpot Winner!!)
28.57 to 35.70 = Dual Pistols
35.71 to 42.85 = Electrical Blast
42.86 to 49.99 = Energy Blast
50.00 to 57.13 = Fire Blast
57.14 to 64.28 = Ice Blast
64.29 to 71.42 = Psychic Blast
71.43 to 78.57 = Radiation Blast
78.58 to 85.71 = Seismic Blast
85.72 to 92.86 = Sonic Attack
92.87 to 100.00 = Water Blast

 

Corruptor Secondary: (Roll #3)
0.00 to 6.24 = Cold Domination
6.25 to 12.49 = Dark Miasma  (Jackpot Winner!!)
12.50 to 18.74 = Electrical Affinity
18.75 to 24.99 = Empathy
25.00 to 31.24 = Force Field
31.25 to 37.49 = Kinetics   (Ultimate Teammate Winner!!)
37.50 to 43.74 = Nature Affinity
43.75 to 49.99 = Pain Domination
50.00 to 56.24 = Poison
56.25 to 62.49 = Radiation Emission
62.50 to 68.74 = Sonic Resonance
68.75 to 74.99 = Storm Summoning
75.00 to 81.24 = Thermal Radiation
81.25 to 87.49 = Time Manipulation
87.50 to 93.74 = Traps
93.75 to 100 = Trick Arrow

 

Defender

Spoiler

Defender Primary: (Roll #2)
0.00 to 6.24 = Cold Domination
6.25 to 12.49 = Dark Miasma
12.50 to 18.74 = Electrical Affinity
18.75 to 24.99 = Empathy   (Ultimate Teammate Winner!!)
25.00 to 31.24 = Force Field
31.25 to 37.49 = Kinetics
37.50 to 43.74 = Nature Affinity
43.75 to 49.99 = Pain Domination (bonus roll, you win!!)
50.00 to 56.24 = Poison
56.25 to 62.49 = Radiation Emission
62.50 to 68.74 = Sonic Resonance
68.75 to 74.99 = Storm Summoning
75.00 to 81.24 = Thermal Radiation
81.25 to 87.49 = Time Manipulation
87.50 to 93.74 = Traps
93.75 to 100 = Trick Arrow

 

Defender Secondary: (Roll #3)
0.00 to 7.13 = Archery 
7.14 to 14.27 = Assault Rifle
14.28 to 21.42 = Beam Rifle
21.43 to 28.56 = Dark Blast
28.57 to 35.70 = Dual Pistols
35.71 to 42.85 = Electrical Blast
42.86 to 49.99 = Energy Blast
50.00 to 57.13 = Fire Blast
57.14 to 64.28 = Ice Blast
64.29 to 71.42 = Psychic Blast
71.43 to 78.57 = Radiation Blast
78.58 to 85.71 = Seismic Blast
85.72 to 92.86 = Sonic Attack
92.87 to 100.00 = Water Blast

 

Dominator

Spoiler

Dominator Primary: (Roll #2)
0.00 to 12.49 = Darkness Control
12.50 to 24.99 = Earth Control
25.00 to 37.49 = Electric Control
37.50 to 49.99 = Fire Control
50.00 to 62.49 = Gravity Control
62.50 to 74.99 = Ice Control
75.00 to 87.49 = Mind Control
87.50 to 100 = Plant Control

 

Dominator Secondary: (Roll #3)
0.00 to 9.08 = Dark Assault
9.09 to 18.17 = Earth Assault
18.18 to 27.26 = Electricity Assault
27.27 to 36.35 = Energy Assault
36.36 to 45.44 = Fiery Assault
45.45 to 54.54 = Icy Assault
54.55 to 63.63 = Martial Assault
63.64 to 72.72 = Psionic Assault
72.73 to 81.81 = Radioactive Assault
81.82 to 90.90 = Savage Assault
90.91 to 100 = Thorny Assault

 

Mastermind

Spoiler

Mastermind Primary: (Roll #2)
0.00 to 14.28 = Beast Mastery
14.29 to 28.56 = Demon Summoning
28.57 to 42.85 = Mercenaries
42.86 to 57.13 = Necromancy
57.14 to 71.42 = Ninjas
71.43 to 85.70 = Robotics
85.71 to 100 = Thugs

 

Mastermind Secondary: (Roll #3)
0.00 to 6.24 = Cold Domination
6.25 to 12.49 = Dark Miasma
12.50 to 18.74 = Electrical Affinity
18.75 to 24.99 = Empathy
25.00 to 31.24 = Force Field
31.25 to 37.49 = Kinetics
37.50 to 43.74 = Nature Affinity
43.75 to 49.99 = Pain Domination
50.00 to 56.24 = Poison
56.25 to 62.49 = Radiation Emission
62.50 to 68.74 = Sonic Resonance
68.75 to 74.99 = Storm Summoning
75.00 to 81.24 = Thermal Radiation
81.25 to 87.49 = Time Manipulation
87.50 to 93.74 = Traps
93.75 to 100 = Trick Arrow  (Jackpot Winner!!) 

 

Scrapper

Spoiler

Scrapper Primary: (Roll #2)
0.00 to 4.75 = Battle Axe
4.76 to 9.51 = Broad Sword
9.52 to 14.27 = Claws (bonus roll, you win!!)
14.28 to 19.04 = Dark Melee
19.05 to 23.80 = Dual Blades
23.81 to 28.56 = Electrical Melee
28.57 to 33.32 = Energy Melee  (Jackpot Winner!!)
33.33 to 38.09 = Fiery Melee
38.10 to 42.85 = Ice Melee
42.86 to 47.61 = Katana
47.62 to 52.37 = Kinetic Melee
52.38 to 57.14 = Martial Arts
57.15 to 61.90 = Psionic Melee
61.91 to 66.66 = Radiation Melee
66.67 to 71.42 = Savage Melee
71.43 to 76.19 = Spines
76.20 to 80.95 = Staff Fighting
80.96 to 85.71 = Stone Melee
85.72 to 90.47 = Street Justice
90.48 to 95.24 = Titan Weapons
95.25 to 100.00 = War Mace

 

Scrapper Secondary: (Roll #3)
0.00 to 7.13 = Bio Armour
7.14 to 14.27 = Dark Armour
14.28 to 21.42 = Electric Armour
21.43 to 28.56 = Energy Aura
28.57 to 35.70 = Fiery Aura
35.71 to 42.85 = Ice Armour
42.86 to 49.99 = Invulnerability
50.00 to 57.13 = Ninjitsu
57.14 to 64.28 = Radiation Armour
64.29 to 71.42 = Regeneration
71.43 to 78.57 = Shield Defense
78.58 to 85.71 = Stone Armour
85.72 to 92.86 = Super Reflexes
92.87 to 100.00 = Willpower

 

Sentinel

Spoiler

Sentinel Primary: (Roll #2)
0.00 to 7.68 = Archery
7.69 to 15.37 = Assault Rifle
15.38 to 23.07 = Beam Rifle
23.08 to 30.76 = Dark Blast
30.77 to 38.45 = Dual Pistols
38.46 to 46.14 = Electrical Blast
46.15 to 53.84 = Energy Blast
53.85 to 61.53 = Fire Blast
61.54 to 69.22 = Ice Blast
69.23 to 76.91 = Psychic Blast
76.92 to 84.61 = Radiation Blast
84.62 to 92.30 = Sonic Attack
92.31 to 100 = Water Blast

 

Sentinel Secondary: (Roll #3)
0.00 to 8.32 = Bio Armour
8.33 to 16.66 = Dark Armour
16.67 to 24.99 = Electric Armour
25.00 to 33.32 = Energy Aura
33.33 to 41.66 = Fiery Aura
41.67 to 49.99 = Ice Armour
50.00 to 58.32 = Invulnerability
58.33 to 66.66 = Ninjitsu
66.67 to 74.99 = Radiation Armour
75.00 to 83.32 = Regeneration
83.33 to 91.66 = Super Reflexes
91.67 to 100 = Willpower

 

Stalker

Spoiler

Stalker Primary: (Roll #2)

0.00 to 5.55 = Broad Sword
5.56 to 11.11 = Claws
11.12 to 16.67 = Dark Melee
16.68 to 22.22 = Dual Blades
22.23 to 27.78 = Electrical Melee
27.79 to 33.33 = Energy Melee  (Jackpot Winner!!)
33.34 to 38.89 = Fiery Melee
38.90 to 44.44 = Ice Melee
44.45 to 50.00 = Kinetic Melee
50.01 to 55.55 = Martial Arts
55.56 to 61.11 = Ninja Blade
61.12 to 66.66 = Psionic Melee
66.67 to 72.22 = Radiation Melee
72.23 to 77.77 = Savage Melee
77.78 to 83.33 = Spines
83.34 to 88.88 = Staff Fighting
88.89 to 94.44 = Stone Melee
94.45 to 100.00 = Street Justice
 
Stalker Secondary: (Roll #3)
0.00 to 7.13 = Bio Armour
7.14 to 14.27 = Dark Armour
14.28 to 21.42 = Electric Armour
21.43 to 28.56 = Energy Aura
28.57 to 35.70 = Fiery Aura
35.71 to 42.85 = Ice Armour
42.86 to 49.99 = Ninjitsu
50.00 to 57.13 = Invulnerability
57.14 to 64.28 = Radiation Armour
64.29 to 71.42 = Regeneration  (Jackpot Winner!!)
71.43 to 78.57 = Shield Defense
78.58 to 85.71 = Stone Armour
85.72 to 92.86 = Super Reflexes
92.87 to 100.00 = Willpower

 

 

 

Tanker

Spoiler

Tanker Primary: (Roll #2)
0.00 to 9.08 = Bio Armour
9.09 to 18.17 = Dark Armour
18.18 to 27.26 = Electric Armour
27.27 to 36.35 = Fiery Aura
36.36 to 45.44 = Ice Armour
45.45 to 54.54 = Invulnerability  (Jackpot Winner!!)
54.55 to 63.63 = Radiation Armour

63.64 to 63.64 = Regeneration  (Mega WINNER!!)
63.65 to 72.72 = Shield Defense
72.73 to 81.81 = Stone Armour
81.82 to 90.90 = Super Reflexes
90.91 to 100 = Willpower

 

Tanker Secondary: (Roll #3)
0.00 to 4.54 = Battle Axe
4.55 to 9.08 = Broad Sword
9.09 to 13.63 = Claws
13.64 to 18.17 = Dark Melee
18.18 to 22.72 = Dual Blades
22.73 to 27.26 = Electrical Melee
27.27 to 31.81 = Energy Melee
31.82 to 36.35 = Fiery Melee
36.36 to 40.90 = Ice Melee
40.91 to 45.44 = Katana
45.45 to 49.99 = Kinetic Melee
50.00 to 54.54 = Martial Arts
54.55 to 59.08 = Psionic Melee
59.09 to 63.63 = Radiation Melee
63.64 to 68.17 = Savage Melee
68.18 to 72.72 = Stone Melee
72.73 to 77.26 = Spines
77.27 to 81.81 = Street Justice
81.82 to 86.35 = Staff Fighting
86.36 to 90.90 = Super Strength  (Jackpot Winner!!)
90.91 to 95.44 = Titan Weapons
95.45 to 100 = War Mace


 
Archetypes with Epics:

Spoiler

(Roll #1)

0.00 to 6.66 = Blaster

6.67 to 13.32 = Brute
13.33 to 19.99 = Controller
20.00 to 26.66 = Corruptor
26.67 to 33.32 = Defender
33.33 to 39.99 = Dominator
40.00 to 46.66 = Mastermind (bonus roll, you win!!)
46.67 to 53.32 = Scrapper
53.33 to 59.99 = Sentinel
60.00 to 66.66 = Stalker
66.67 to 73.32 = Tanker
73.33 to 79.99 = Peaceshade
80.00 to 86.66 = Warbringer
86.67 to 93.32 = Soldier
93.33 to 100 = Widow

 

(Roll #2 if applicable)

Soldier/Widow Path:
0.00 to 33.32 = Huntsman/Blood
33.33 to 66.66 = Crab/Night
66.67 to 100 = Bane/Fortunata

 

- No Rules /-or-/ Bring Your Own Rules -

 

How Troo plays: I roll three characters and select one of them to take to level 30. (if I roll all masterminds, the fates hate me, but I'll do it)

 

 

Edited by Troo
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"Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown  (Wise words Unknown!)

Si vis pacem, para bellum

Posted

 

  • Like 1

"Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown  (Wise words Unknown!)

Si vis pacem, para bellum

Posted

-reserved-

"Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown  (Wise words Unknown!)

Si vis pacem, para bellum

Posted
Just now, Snarky said:

This looks an awful lot like that crazy Slot Machine in St Martial….

 

it is.. and you've always wanted to play it.

  • Like 1

"Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown  (Wise words Unknown!)

Si vis pacem, para bellum

Posted
5 minutes ago, Troo said:

 

it is.. and you've always wanted to play it.

Okay i will play ☠️

 

rng 100 on phone.  First roll a 2….Blaster

Second roll a Lucky 13…..AR. I am interested but kind of terrified of next roll. I get locked into ideas lol

Third Roll….78. Plant Manipulation….

 

another character dies in a cell in The Zig.  Fing Longbow

 

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  • Troo changed the title to Slot Machine's Random Challenge (the limited edition 2023)
Posted

I really enjoyed the toon I got from this last year, so why not spin again?

 

I got:

Dominator (45)

Ice Control (62)

Martial Assault (62) wow, 2 62s!

 

I look forward to hating this one! Yay!

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Mainly on Excelsior. Find me in game @Spaghetti Betty.

AE Arcs:  Big Magic Blowout! 41612 | The Meta-Human Wrestling Association 44683 | MHWA Part 2 48577

Click to look at my pets!

 

Posted

As always, I'm in!

This is how I ended up with Cantus last year, and that was good fun.

 

This year the dice give me:

12 - 57 - 72

 

Which translates to....  a Psi Melee/Shield Brute.

 

Huh. I've had Shield scrappers and tanks, and Psi scrappers and stalkers, but I've never tried either of those sets in Bwootland, much less together. This is going to be interesting. I have not one clue how this character is going to handle in play.

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Taker of screenshots. Player of creepy Oranbegans and Rularuu bird-things.

Kai's Diary: The Scrapbook of a Sorcerer's Apprentice

Posted
13 minutes ago, Yomo Kimyata said:

I just rolled a stone/super strength tanker and now I don't know what to do with myself.

Pound things and laugh

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Posted

Ah, not a bad one this time around… Rad/Dark corruptor. Sets I’ve used but not together. Could be much worse.

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@Xiddo on Excel. Alts: Agent Betel - V_archetypeicon_dominator.png.5633ed21aff3ea441cdd024895843d4a.png  Athosin - Archetypeicon_peacebringer.png.9e329a8a509066a020fd4635ccbb4385.png  Nisotha - image.png.c44c4b37be8839626cedeee9a8966397.png  Anapos - V_archetypeicon_corruptor.png.f105930c83b316a39d147c7de8c7e017.png  Atomic Chilli - V_archetypeicon_brute.png.b1e0b25149b74ff24ce1fd3603064e6e.png  Bainbridge - image.png.fc49fb2cec0488ed5cd6d82f5ea9260a.png

Posted
1 minute ago, Xiddo said:

Rad/Dark corruptor

Lots of synergy.

You'll rarely miss and once you get leveled a bit you'll rarely be hit.

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"Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown  (Wise words Unknown!)

Si vis pacem, para bellum

Posted
1 hour ago, Coyotedancer said:

As always, I'm in!

This is how I ended up with Cantus last year, and that was good fun.

 

This year the dice give me:

12 - 57 - 72

 

Which translates to....  a Psi Melee/Shield Brute.

 

Huh. I've had Shield scrappers and tanks, and Psi scrappers and stalkers, but I've never tried either of those sets in Bwootland, much less together. This is going to be interesting. I have not one clue how this character is going to handle in play.


I tried this pairing as a tank and it’s quite fun but the endurance stressed me out. Solid though, v nice.

@Xiddo on Excel. Alts: Agent Betel - V_archetypeicon_dominator.png.5633ed21aff3ea441cdd024895843d4a.png  Athosin - Archetypeicon_peacebringer.png.9e329a8a509066a020fd4635ccbb4385.png  Nisotha - image.png.c44c4b37be8839626cedeee9a8966397.png  Anapos - V_archetypeicon_corruptor.png.f105930c83b316a39d147c7de8c7e017.png  Atomic Chilli - V_archetypeicon_brute.png.b1e0b25149b74ff24ce1fd3603064e6e.png  Bainbridge - image.png.fc49fb2cec0488ed5cd6d82f5ea9260a.png

Posted (edited)

So, I have this set of guardian Elemental spirits...

 

They're supposed to be the mystical security system for the Ordus Viatoris voyagers' base. Somewhere along the line they got bored, though, what with their masters and summoners being gone for fifteen thousand years and all that.  In a moment of absolutely epic and monumental restlessness, the oldest of them (Cheongnyong, the Azure Dragon of the East-) decided that they should all go out exploring. You know, just to have something to DO for once.

 

She also decided that it would be even *more* fun if they all did it in disguise instead of openly. (A wandering pack of Great Mythic Beasts might draw a little TOO MUCH attention, she thought-)

 

An interest in mortal pop culture had made her aware of this concept called a "sentai team".

And cosplay.

 

You can probably see where this is going...

 

I've had Cheongnyong herself, Tenkyoku (the Black Tortoise of the North) and Chujak (the Vermillion Phoenix of the South) as characters for quite awhile now, but I'd never settled on power sets for Xifang Baihu (the White Tiger of the West). The plan has always been for him to be the "front-line" character, so melee of some flavor, though I had no idea what. This seems opportune.

 

He's my Psi/Shield Brute. 👍

 

XifangBaihu.jpg

 

You can't see them in this screen, but he's got wildcat ears and a swishy cat tail. 

 

I can't tell how he'll be later on, but his first dozen levels have gone pretty well. He beat the absolute snot out of an even-level Cherno in KIng's Row. 

 

 

 

Edited by Coyotedancer
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Taker of screenshots. Player of creepy Oranbegans and Rularuu bird-things.

Kai's Diary: The Scrapbook of a Sorcerer's Apprentice

Posted

I got a katana/SR Tank last year (I think it was a tank). It was a fun ride. I’ll whip something up soon.

I have done a TON of AE work, both long form and single arc. Just search the AE mish list for my sig @cranebump. For more information on my stories, head to the AE forum sub-heading and look for “Crane’s World.” Support your AE authors! We ARE the new content.

Posted
14 hours ago, Xiddo said:

Ah, not a bad one this time around… Rad/Dark corruptor. Sets I’ve used but not together. Could be much worse.

One of my favorites. I played this combo as a defender on live and remade it as a corruptor on HC. 

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Posted (edited)

2-96-60 Blaster-Water Blast-Martial Combat (oooookay then)

63-32-34 Mastermind-Mercs-Kinetics (could actually work, but I hate MM's)

78-81-98 Sentinel-Rad-Will (could actually play this one)

 

Well, might as well go with the weirdest.

 

Now dropping in...

image.png.8f82402631dc6d69f32c84675dc1b16d.pngimage.png.db25dcbc4cf78d6c35d8adf257a807c7.png

Tsumurai!* Holder of the Sacred Gem of Imanust! Trained by the Tsoo! Wardrobe by Goodwill!

*some hateful, horrible person already HAD Tsunamurai, unfortuntately. (sniff):-)

 

(Water Blast/Martial Assault it is. The KD is really nice, but when I wade for kicks-n-grins, I got no defense atm. Probably gonna need a toughness secondary, though I feel I have to have infiltration).

 

Addendum: I also did costume parts/types I rarely every use, namely Hood, "Martial Arts" elements, and that weird cape selection. I actually like his look, though I'm pretty sure it's a very crappy, Marvel-1970s representation of an MA hero (at best).

 

Edited by cranebump
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I have done a TON of AE work, both long form and single arc. Just search the AE mish list for my sig @cranebump. For more information on my stories, head to the AE forum sub-heading and look for “Crane’s World.” Support your AE authors! We ARE the new content.

Posted

Glad you brought this back, Troo. 🙂 It's always such fun.

 

48-65-53: Dominator - Ice Control - Icy Assault (Funny, actually have one of these already in her 40's)

8-32-69 (kinky): Blaster - Dual Pistols - Ninja Training (That actually could be a fun combo)

83-59-45: Stalker - Ninja Blade - Ninjitsu (Um... I think RNG is trying to tell me I need to make some sort of ninja...)

 

Since I already have the dominator, I will decide between one of the other two later (or both!) and report back. 🙂

Global: @Valnara1; Discord Handle: @Valnara#0620

I primarily play on Everlasting, but you may occasionally find me on Indom. 🙂

Notable Characters: Apocolyptica - Demons/Storm MM; Lurking Monster - Human-Form WS; Environmentabot - Bots/Nature MM; Miss Fade - Ill/Traps Controller; Sister Apocalypse - Beast/Dark MM; Dr. Elaina Wrath - Plant/Rad Controller (Join the House of Wrath, and spread the word of science!); Ruff Ruff Boom - AR/Devices Blaster

Posted

I need an excuse to play again, so why not?

 

Roll 1:  29 - 14 - 39

Corrupter - Beam Rifle/Nature Affinity

Curious, let me see what else I get first.

 

Roll 2: 45 - 23 - 61

Dominator - Earth Control/Martial Assault

Also interesting, let me roll one more time and then make a call.

 

Roll 3: 97 - 30 - 60

Tanker - Fiery Aura/Radiation Melee

That sounds great, but I feel like I already did something like that on a Brute with Rad/Dark.

 

And after much deliberation, I went with the Fire/Rad Tank.  A prize fighter who goes by the name Turbo Blaze, known for leaving his opponents with radiation burns after their bouts.  Although undefeated in the ring, his career was short lived due to numerous health concerns from the other combatants who fought against him.

image.thumb.jpeg.e784122824ba824bc1ae53121a8b4018.jpeg

 

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Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.

Posted

Roll 1: 32-37-40 Corruptor - Electric Blast/Nature Affinity

 

Roll 2: 57-77-94 MM - Robots/Time Manipulation 

 

Roll 3: 54-83-8 MM - Robots/Dark Miasma

 

Since I’m leveling two different Bots now (and I don’t have an active Corruptor that I’m leveling), my choice is clear! Now to brainstorm…

The Splintered Soul Project: (Nyght****) 21 and counting (18 max). 

 

DSorrow: “Give a man a build export and you feed him for a day, teach him to build and he's fed for a lifetime.

Posted
  1. Scrapper - Psi Melee/Super Reflexes
  2. Corruptor - Sonic/Empathy
  3. Controller - Illusion/Storm

I've already got 2 Illusion controllers and I can't stand Empathy, so it looks like it'll be the Psi/SR scrapper. Now I have to work on a concept.

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