Troo Posted March 25, 2023 Posted March 25, 2023 (edited) Slot Machine's Random Challenge Up for a new challenge? Does the RNG really hate you? Maybe you're just looking for a new character to try? Ever want to create a new character and wish there was a tool that would randomly select a character for you? "Do you feel lucky, punk?" 3 d100 Rolls Roll #1 ________ Roll #2 ________ Roll #3 ________ https://rollthedice.online/en/dice/d100 Play for fun. Play for prizes. Win Big!! (Roll #1) Archetype (for table with Epic ATs see bottom) Spoiler Archetype: 0.00 to 9.08 = Blaster 9.09 to 18.17 = Brute 18.18 to 27.26 = Controller 27.27 to 36.35 = Corruptor 36.36 to 45.44 = Defender 45.45 to 54.53 = Dominator 54.54 to 63.62 = Mastermind (bonus roll, you win!!) 63.63 to 72.71 = Scrapper 72.72 to 81.80 = Sentinel 81.81 to 90.89 = Stalker 90.9 to 100 = Tanker (Rolls #2 & #3) Power Sets Blaster Spoiler Blaster Primary: (Roll #2) 0.00 to 7.13 = Archery 7.14 to 14.27 = Assault Rifle 14.28 to 21.42 = Beam Rifle 21.43 to 28.56 = Dark Blast 28.57 to 35.70 = Dual Pistols 35.71 to 42.85 = Electrical Blast (bonus roll, you win!!) 42.86 to 49.99 = Energy Blast 50.00 to 57.13 = Fire Blast (Jackpot Winner!!) 57.14 to 64.28 = Ice Blast 64.29 to 71.42 = Psychic Blast 71.43 to 78.57 = Radiation Blast 78.58 to 85.71 = Seismic Blast 85.72 to 92.86 = Sonic Attack 92.87 to 100.00 = Water Blast Blaster Secondary: (Roll #3) 0.00 to 6.66 = Atomic Manipulation 6.67 to 13.33 = Devices 13.34 to 19.99 = Darkness Manipulation 20.00 to 26.66 = Earth Manipulation 26.67 to 33.33 = Energy Manipulation 33.34 to 39.99 = Electricity Manipulation 40.00 to 46.66 = Fire Manipulation 46.67 to 53.33 = Ice Manipulation 53.34 to 60.00 = Martial Combat 60.01 to 66.66 = Mental Manipulation 66.67 to 73.33 = Ninja Training 73.34 to 80.00 = Plant Manipulation 80.01 to 86.66 = Sonic Manipulation 86.67 to 93.33 = Tactical Arrow 93.34 to 100.00 = Temporal Manipulation Brute Spoiler Brute Primary: (Roll #2) 0.00 to 4.54 = Battle Axe 4.55 to 9.08 = Broad Sword 9.09 to 13.63 = Claws 13.64 to 18.17 = Dark Melee 18.18 to 22.72 = Dual Blades 22.73 to 27.26 = Electrical Melee 27.27 to 31.81 = Energy Melee 31.82 to 36.35 = Fiery Melee 36.36 to 40.90 = Ice Melee 40.91 to 45.44 = Katana 45.45 to 49.99 = Kinetic Melee (bonus re-roll, you win!!) 50.00 to 54.54 = Martial Arts 54.55 to 59.08 = Psionic Melee 59.09 to 63.63 = Radiation Melee 63.64 to 68.17 = Savage Melee 68.18 to 72.72 = Stone Melee 72.73 to 77.26 = Spines 77.27 to 81.81 = Street Justice 81.82 to 86.35 = Staff Fighting 86.36 to 90.90 = Super Strength 90.91 to 95.44 = Titan Weapons 95.45 to 100 = War Mace Brute Secondary: (Roll #3) 0.00 to 7.68 = Bio Armour 7.69 to 15.37 = Dark Armour 15.38 to 23.07 = Electric Armour 23.08 to 30.76 = Energy Aura 30.77 to 38.45 = Fiery Aura (Jackpot Winner!!) 38.46 to 46.14 = Ice Armour 46.15 to 53.84 = Invulnerability 53.85 to 61.53 = Radiation Armour 61.54 to 69.22 = Regeneration 69.23 to 76.91 = Shield Defense 76.92 to 84.61 = Stone Armour (bonus roll, you win!!) 84.62 to 92.30 = Super Reflexes 92.31 to 100 = Willpower Controller Spoiler Controller Primary: (Roll #2) 0.00 to 11.10 = Darkness Control 11.11 to 22.21 = Earth Control 22.22 to 33.32 = Electric Control 33.33 to 44.43 = Fire Control (Jackpot Winner!!) 44.44 to 55.55 = Gravity Control 55.56 to 66.66 = Ice Control 66.67 to 77.77 = Illusion Control 77.78 to 88.88 = Mind Control 88.89 to 100 = Plant Control Controller Secondary: (Roll #3) 0.00 to 6.24 = Cold Domination 6.25 to 12.49 = Darkness Affinity 12.50 to 18.74 = Electrical Affinity 18.75 to 24.99 = Empathy 25.00 to 31.24 = Force Field 31.25 to 37.49 = Kinetics 37.50 to 43.74 = Nature Affinity 43.75 to 49.99 = Pain Domination 50.00 to 56.24 = Poison 56.25 to 62.49 = Radiation Emission 62.50 to 68.74 = Sonic Resonance 68.75 to 74.99 = Storm Summoning 75.00 to 81.24 = Thermal Radiation 81.25 to 87.49 = Time Manipulation 87.50 to 93.74 = Traps 93.75 to 100 = Trick Arrow Corruptor Spoiler Corruptor Primary: (Roll #2) 0.00 to 7.13 = Archery 7.14 to 14.27 = Assault Rifle 14.28 to 21.42 = Beam Rifle 21.43 to 28.56 = Dark Blast (Jackpot Winner!!) 28.57 to 35.70 = Dual Pistols 35.71 to 42.85 = Electrical Blast 42.86 to 49.99 = Energy Blast 50.00 to 57.13 = Fire Blast 57.14 to 64.28 = Ice Blast 64.29 to 71.42 = Psychic Blast 71.43 to 78.57 = Radiation Blast 78.58 to 85.71 = Seismic Blast 85.72 to 92.86 = Sonic Attack 92.87 to 100.00 = Water Blast Corruptor Secondary: (Roll #3) 0.00 to 6.24 = Cold Domination 6.25 to 12.49 = Dark Miasma (Jackpot Winner!!) 12.50 to 18.74 = Electrical Affinity 18.75 to 24.99 = Empathy 25.00 to 31.24 = Force Field 31.25 to 37.49 = Kinetics (Ultimate Teammate Winner!!) 37.50 to 43.74 = Nature Affinity 43.75 to 49.99 = Pain Domination 50.00 to 56.24 = Poison 56.25 to 62.49 = Radiation Emission 62.50 to 68.74 = Sonic Resonance 68.75 to 74.99 = Storm Summoning 75.00 to 81.24 = Thermal Radiation 81.25 to 87.49 = Time Manipulation 87.50 to 93.74 = Traps 93.75 to 100 = Trick Arrow Defender Spoiler Defender Primary: (Roll #2) 0.00 to 6.24 = Cold Domination 6.25 to 12.49 = Dark Miasma 12.50 to 18.74 = Electrical Affinity 18.75 to 24.99 = Empathy (Ultimate Teammate Winner!!) 25.00 to 31.24 = Force Field 31.25 to 37.49 = Kinetics 37.50 to 43.74 = Nature Affinity 43.75 to 49.99 = Pain Domination (bonus roll, you win!!) 50.00 to 56.24 = Poison 56.25 to 62.49 = Radiation Emission 62.50 to 68.74 = Sonic Resonance 68.75 to 74.99 = Storm Summoning 75.00 to 81.24 = Thermal Radiation 81.25 to 87.49 = Time Manipulation 87.50 to 93.74 = Traps 93.75 to 100 = Trick Arrow Defender Secondary: (Roll #3) 0.00 to 7.13 = Archery 7.14 to 14.27 = Assault Rifle 14.28 to 21.42 = Beam Rifle 21.43 to 28.56 = Dark Blast 28.57 to 35.70 = Dual Pistols 35.71 to 42.85 = Electrical Blast 42.86 to 49.99 = Energy Blast 50.00 to 57.13 = Fire Blast 57.14 to 64.28 = Ice Blast 64.29 to 71.42 = Psychic Blast 71.43 to 78.57 = Radiation Blast 78.58 to 85.71 = Seismic Blast 85.72 to 92.86 = Sonic Attack 92.87 to 100.00 = Water Blast Dominator Spoiler Dominator Primary: (Roll #2) 0.00 to 12.49 = Darkness Control 12.50 to 24.99 = Earth Control 25.00 to 37.49 = Electric Control 37.50 to 49.99 = Fire Control 50.00 to 62.49 = Gravity Control 62.50 to 74.99 = Ice Control 75.00 to 87.49 = Mind Control 87.50 to 100 = Plant Control Dominator Secondary: (Roll #3) 0.00 to 9.08 = Dark Assault 9.09 to 18.17 = Earth Assault 18.18 to 27.26 = Electricity Assault 27.27 to 36.35 = Energy Assault 36.36 to 45.44 = Fiery Assault 45.45 to 54.54 = Icy Assault 54.55 to 63.63 = Martial Assault 63.64 to 72.72 = Psionic Assault 72.73 to 81.81 = Radioactive Assault 81.82 to 90.90 = Savage Assault 90.91 to 100 = Thorny Assault Mastermind Spoiler Mastermind Primary: (Roll #2) 0.00 to 14.28 = Beast Mastery 14.29 to 28.56 = Demon Summoning 28.57 to 42.85 = Mercenaries 42.86 to 57.13 = Necromancy 57.14 to 71.42 = Ninjas 71.43 to 85.70 = Robotics 85.71 to 100 = Thugs Mastermind Secondary: (Roll #3) 0.00 to 6.24 = Cold Domination 6.25 to 12.49 = Dark Miasma 12.50 to 18.74 = Electrical Affinity 18.75 to 24.99 = Empathy 25.00 to 31.24 = Force Field 31.25 to 37.49 = Kinetics 37.50 to 43.74 = Nature Affinity 43.75 to 49.99 = Pain Domination 50.00 to 56.24 = Poison 56.25 to 62.49 = Radiation Emission 62.50 to 68.74 = Sonic Resonance 68.75 to 74.99 = Storm Summoning 75.00 to 81.24 = Thermal Radiation 81.25 to 87.49 = Time Manipulation 87.50 to 93.74 = Traps 93.75 to 100 = Trick Arrow (Jackpot Winner!!) Scrapper Spoiler Scrapper Primary: (Roll #2) 0.00 to 4.75 = Battle Axe 4.76 to 9.51 = Broad Sword 9.52 to 14.27 = Claws (bonus roll, you win!!) 14.28 to 19.04 = Dark Melee 19.05 to 23.80 = Dual Blades 23.81 to 28.56 = Electrical Melee 28.57 to 33.32 = Energy Melee (Jackpot Winner!!) 33.33 to 38.09 = Fiery Melee 38.10 to 42.85 = Ice Melee 42.86 to 47.61 = Katana 47.62 to 52.37 = Kinetic Melee 52.38 to 57.14 = Martial Arts 57.15 to 61.90 = Psionic Melee 61.91 to 66.66 = Radiation Melee 66.67 to 71.42 = Savage Melee 71.43 to 76.19 = Spines 76.20 to 80.95 = Staff Fighting 80.96 to 85.71 = Stone Melee 85.72 to 90.47 = Street Justice 90.48 to 95.24 = Titan Weapons 95.25 to 100.00 = War Mace Scrapper Secondary: (Roll #3) 0.00 to 7.13 = Bio Armour 7.14 to 14.27 = Dark Armour 14.28 to 21.42 = Electric Armour 21.43 to 28.56 = Energy Aura 28.57 to 35.70 = Fiery Aura 35.71 to 42.85 = Ice Armour 42.86 to 49.99 = Invulnerability 50.00 to 57.13 = Ninjitsu 57.14 to 64.28 = Radiation Armour 64.29 to 71.42 = Regeneration 71.43 to 78.57 = Shield Defense 78.58 to 85.71 = Stone Armour 85.72 to 92.86 = Super Reflexes 92.87 to 100.00 = Willpower Sentinel Spoiler Sentinel Primary: (Roll #2) 0.00 to 7.68 = Archery 7.69 to 15.37 = Assault Rifle 15.38 to 23.07 = Beam Rifle 23.08 to 30.76 = Dark Blast 30.77 to 38.45 = Dual Pistols 38.46 to 46.14 = Electrical Blast 46.15 to 53.84 = Energy Blast 53.85 to 61.53 = Fire Blast 61.54 to 69.22 = Ice Blast 69.23 to 76.91 = Psychic Blast 76.92 to 84.61 = Radiation Blast 84.62 to 92.30 = Sonic Attack 92.31 to 100 = Water Blast Sentinel Secondary: (Roll #3) 0.00 to 8.32 = Bio Armour 8.33 to 16.66 = Dark Armour 16.67 to 24.99 = Electric Armour 25.00 to 33.32 = Energy Aura 33.33 to 41.66 = Fiery Aura 41.67 to 49.99 = Ice Armour 50.00 to 58.32 = Invulnerability 58.33 to 66.66 = Ninjitsu 66.67 to 74.99 = Radiation Armour 75.00 to 83.32 = Regeneration 83.33 to 91.66 = Super Reflexes 91.67 to 100 = Willpower Stalker Spoiler Stalker Primary: (Roll #2) 0.00 to 5.55 = Broad Sword 5.56 to 11.11 = Claws 11.12 to 16.67 = Dark Melee 16.68 to 22.22 = Dual Blades 22.23 to 27.78 = Electrical Melee 27.79 to 33.33 = Energy Melee (Jackpot Winner!!) 33.34 to 38.89 = Fiery Melee 38.90 to 44.44 = Ice Melee 44.45 to 50.00 = Kinetic Melee 50.01 to 55.55 = Martial Arts 55.56 to 61.11 = Ninja Blade 61.12 to 66.66 = Psionic Melee 66.67 to 72.22 = Radiation Melee 72.23 to 77.77 = Savage Melee 77.78 to 83.33 = Spines 83.34 to 88.88 = Staff Fighting 88.89 to 94.44 = Stone Melee 94.45 to 100.00 = Street Justice Stalker Secondary: (Roll #3) 0.00 to 7.13 = Bio Armour 7.14 to 14.27 = Dark Armour 14.28 to 21.42 = Electric Armour 21.43 to 28.56 = Energy Aura 28.57 to 35.70 = Fiery Aura 35.71 to 42.85 = Ice Armour 42.86 to 49.99 = Ninjitsu 50.00 to 57.13 = Invulnerability 57.14 to 64.28 = Radiation Armour 64.29 to 71.42 = Regeneration (Jackpot Winner!!) 71.43 to 78.57 = Shield Defense 78.58 to 85.71 = Stone Armour 85.72 to 92.86 = Super Reflexes 92.87 to 100.00 = Willpower Tanker Spoiler Tanker Primary: (Roll #2) 0.00 to 9.08 = Bio Armour 9.09 to 18.17 = Dark Armour 18.18 to 27.26 = Electric Armour 27.27 to 36.35 = Fiery Aura 36.36 to 45.44 = Ice Armour 45.45 to 54.54 = Invulnerability (Jackpot Winner!!) 54.55 to 63.63 = Radiation Armour 63.64 to 63.64 = Regeneration (Mega WINNER!!) 63.65 to 72.72 = Shield Defense 72.73 to 81.81 = Stone Armour 81.82 to 90.90 = Super Reflexes 90.91 to 100 = Willpower Tanker Secondary: (Roll #3) 0.00 to 4.54 = Battle Axe 4.55 to 9.08 = Broad Sword 9.09 to 13.63 = Claws 13.64 to 18.17 = Dark Melee 18.18 to 22.72 = Dual Blades 22.73 to 27.26 = Electrical Melee 27.27 to 31.81 = Energy Melee 31.82 to 36.35 = Fiery Melee 36.36 to 40.90 = Ice Melee 40.91 to 45.44 = Katana 45.45 to 49.99 = Kinetic Melee 50.00 to 54.54 = Martial Arts 54.55 to 59.08 = Psionic Melee 59.09 to 63.63 = Radiation Melee 63.64 to 68.17 = Savage Melee 68.18 to 72.72 = Stone Melee 72.73 to 77.26 = Spines 77.27 to 81.81 = Street Justice 81.82 to 86.35 = Staff Fighting 86.36 to 90.90 = Super Strength (Jackpot Winner!!) 90.91 to 95.44 = Titan Weapons 95.45 to 100 = War Mace Archetypes with Epics: Spoiler (Roll #1) 0.00 to 6.66 = Blaster 6.67 to 13.32 = Brute 13.33 to 19.99 = Controller 20.00 to 26.66 = Corruptor 26.67 to 33.32 = Defender 33.33 to 39.99 = Dominator 40.00 to 46.66 = Mastermind (bonus roll, you win!!) 46.67 to 53.32 = Scrapper 53.33 to 59.99 = Sentinel 60.00 to 66.66 = Stalker 66.67 to 73.32 = Tanker 73.33 to 79.99 = Peaceshade 80.00 to 86.66 = Warbringer 86.67 to 93.32 = Soldier 93.33 to 100 = Widow (Roll #2 if applicable) Soldier/Widow Path: 0.00 to 33.32 = Huntsman/Blood 33.33 to 66.66 = Crab/Night 66.67 to 100 = Bane/Fortunata - No Rules /-or-/ Bring Your Own Rules - How Troo plays: I roll three characters and select one of them to take to level 30. (if I roll all masterminds, the fates hate me, but I'll do it) Edited March 25, 2023 by Troo 5 2 1 "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum
Troo Posted March 25, 2023 Author Posted March 25, 2023 1 "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum
Troo Posted March 25, 2023 Author Posted March 25, 2023 -reserved- "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum
Snarky Posted March 25, 2023 Posted March 25, 2023 This looks an awful lot like that crazy Slot Machine in St Martial…. 2
Troo Posted March 25, 2023 Author Posted March 25, 2023 Just now, Snarky said: This looks an awful lot like that crazy Slot Machine in St Martial…. it is.. and you've always wanted to play it. 1 "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum
Snarky Posted March 25, 2023 Posted March 25, 2023 5 minutes ago, Troo said: it is.. and you've always wanted to play it. Okay i will play ☠️ rng 100 on phone. First roll a 2….Blaster Second roll a Lucky 13…..AR. I am interested but kind of terrified of next roll. I get locked into ideas lol Third Roll….78. Plant Manipulation…. another character dies in a cell in The Zig. Fing Longbow 3 1
Spaghetti Betty Posted March 25, 2023 Posted March 25, 2023 I really enjoyed the toon I got from this last year, so why not spin again? I got: Dominator (45) Ice Control (62) Martial Assault (62) wow, 2 62s! I look forward to hating this one! Yay! 1 1 Mainly on Excelsior. Find me in game @Spaghetti Betty. AE Arcs: Big Magic Blowout! 41612 | The Meta-Human Wrestling Association 44683 | MHWA Part 2 48577 Click to look at my pets!
Gobbledygook Posted March 25, 2023 Posted March 25, 2023 54 minutes ago, Troo said: 63.64 to 63.64 = Regeneration (Mega WINNER!!) Tanker Regen, seriously OP, especially with toggle IH. 3
Coyotedancer Posted March 25, 2023 Posted March 25, 2023 As always, I'm in! This is how I ended up with Cantus last year, and that was good fun. This year the dice give me: 12 - 57 - 72 Which translates to.... a Psi Melee/Shield Brute. Huh. I've had Shield scrappers and tanks, and Psi scrappers and stalkers, but I've never tried either of those sets in Bwootland, much less together. This is going to be interesting. I have not one clue how this character is going to handle in play. 2 Taker of screenshots. Player of creepy Oranbegans and Rularuu bird-things. Kai's Diary: The Scrapbook of a Sorcerer's Apprentice
Gobbledygook Posted March 25, 2023 Posted March 25, 2023 Hey @Troo, I noticed you had the Regen for Tanks, but forgot Super Strength on Scrappers. How could you? I'm loving my SS/Reg Scrapper. 1
Yomo Kimyata Posted March 25, 2023 Posted March 25, 2023 I just rolled a stone/super strength tanker and now I don't know what to do with myself. 1 Who run Bartertown?
Snarky Posted March 25, 2023 Posted March 25, 2023 13 minutes ago, Yomo Kimyata said: I just rolled a stone/super strength tanker and now I don't know what to do with myself. Pound things and laugh 1
Xiddo Posted March 25, 2023 Posted March 25, 2023 Ah, not a bad one this time around… Rad/Dark corruptor. Sets I’ve used but not together. Could be much worse. 1 @Xiddo on Excel. Alts: Agent Betel - Athosin - Nisotha - Anapos - Atomic Chilli - Bainbridge -
Troo Posted March 25, 2023 Author Posted March 25, 2023 1 minute ago, Xiddo said: Rad/Dark corruptor Lots of synergy. You'll rarely miss and once you get leveled a bit you'll rarely be hit. 1 "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum
Xiddo Posted March 25, 2023 Posted March 25, 2023 1 hour ago, Coyotedancer said: As always, I'm in! This is how I ended up with Cantus last year, and that was good fun. This year the dice give me: 12 - 57 - 72 Which translates to.... a Psi Melee/Shield Brute. Huh. I've had Shield scrappers and tanks, and Psi scrappers and stalkers, but I've never tried either of those sets in Bwootland, much less together. This is going to be interesting. I have not one clue how this character is going to handle in play. I tried this pairing as a tank and it’s quite fun but the endurance stressed me out. Solid though, v nice. @Xiddo on Excel. Alts: Agent Betel - Athosin - Nisotha - Anapos - Atomic Chilli - Bainbridge -
Coyotedancer Posted March 25, 2023 Posted March 25, 2023 (edited) So, I have this set of guardian Elemental spirits... They're supposed to be the mystical security system for the Ordus Viatoris voyagers' base. Somewhere along the line they got bored, though, what with their masters and summoners being gone for fifteen thousand years and all that. In a moment of absolutely epic and monumental restlessness, the oldest of them (Cheongnyong, the Azure Dragon of the East-) decided that they should all go out exploring. You know, just to have something to DO for once. She also decided that it would be even *more* fun if they all did it in disguise instead of openly. (A wandering pack of Great Mythic Beasts might draw a little TOO MUCH attention, she thought-) An interest in mortal pop culture had made her aware of this concept called a "sentai team". And cosplay. You can probably see where this is going... I've had Cheongnyong herself, Tenkyoku (the Black Tortoise of the North) and Chujak (the Vermillion Phoenix of the South) as characters for quite awhile now, but I'd never settled on power sets for Xifang Baihu (the White Tiger of the West). The plan has always been for him to be the "front-line" character, so melee of some flavor, though I had no idea what. This seems opportune. He's my Psi/Shield Brute. 👍 You can't see them in this screen, but he's got wildcat ears and a swishy cat tail. I can't tell how he'll be later on, but his first dozen levels have gone pretty well. He beat the absolute snot out of an even-level Cherno in KIng's Row. Edited March 27, 2023 by Coyotedancer 1 Taker of screenshots. Player of creepy Oranbegans and Rularuu bird-things. Kai's Diary: The Scrapbook of a Sorcerer's Apprentice
SeraphimKensai Posted March 25, 2023 Posted March 25, 2023 Incidentally I used the number generator here and it actually gave me my most recent Defender project the Cold/Rad. I guess that's fate to lay off rolling new toons for a bit.
cranebump Posted March 26, 2023 Posted March 26, 2023 I got a katana/SR Tank last year (I think it was a tank). It was a fun ride. I’ll whip something up soon. I have done a TON of AE work, both long form and single arc. Just search the AE mish list for my sig @cranebump. For more information on my stories, head to the AE forum sub-heading and look for “Crane’s World.” Support your AE authors! We ARE the new content.
Uun Posted March 26, 2023 Posted March 26, 2023 14 hours ago, Xiddo said: Ah, not a bad one this time around… Rad/Dark corruptor. Sets I’ve used but not together. Could be much worse. One of my favorites. I played this combo as a defender on live and remade it as a corruptor on HC. 1 Uuniverse
cranebump Posted March 26, 2023 Posted March 26, 2023 (edited) 2-96-60 Blaster-Water Blast-Martial Combat (oooookay then) 63-32-34 Mastermind-Mercs-Kinetics (could actually work, but I hate MM's) 78-81-98 Sentinel-Rad-Will (could actually play this one) Well, might as well go with the weirdest. Now dropping in... Tsumurai!* Holder of the Sacred Gem of Imanust! Trained by the Tsoo! Wardrobe by Goodwill! *some hateful, horrible person already HAD Tsunamurai, unfortuntately. (sniff):-) (Water Blast/Martial Assault it is. The KD is really nice, but when I wade for kicks-n-grins, I got no defense atm. Probably gonna need a toughness secondary, though I feel I have to have infiltration). Addendum: I also did costume parts/types I rarely every use, namely Hood, "Martial Arts" elements, and that weird cape selection. I actually like his look, though I'm pretty sure it's a very crappy, Marvel-1970s representation of an MA hero (at best). Edited March 29, 2023 by cranebump 2 I have done a TON of AE work, both long form and single arc. Just search the AE mish list for my sig @cranebump. For more information on my stories, head to the AE forum sub-heading and look for “Crane’s World.” Support your AE authors! We ARE the new content.
TygerDarkstorm Posted March 26, 2023 Posted March 26, 2023 Glad you brought this back, Troo. 🙂 It's always such fun. 48-65-53: Dominator - Ice Control - Icy Assault (Funny, actually have one of these already in her 40's) 8-32-69 (kinky): Blaster - Dual Pistols - Ninja Training (That actually could be a fun combo) 83-59-45: Stalker - Ninja Blade - Ninjitsu (Um... I think RNG is trying to tell me I need to make some sort of ninja...) Since I already have the dominator, I will decide between one of the other two later (or both!) and report back. 🙂 Global: @Valnara1; Discord Handle: @Valnara#0620 I primarily play on Everlasting, but you may occasionally find me on Indom. 🙂 Notable Characters: Apocolyptica - Demons/Storm MM; Lurking Monster - Human-Form WS; Environmentabot - Bots/Nature MM; Miss Fade - Ill/Traps Controller; Sister Apocalypse - Beast/Dark MM; Dr. Elaina Wrath - Plant/Rad Controller (Join the House of Wrath, and spread the word of science!); Ruff Ruff Boom - AR/Devices Blaster
ZorkNemesis Posted March 26, 2023 Posted March 26, 2023 I need an excuse to play again, so why not? Roll 1: 29 - 14 - 39 Corrupter - Beam Rifle/Nature Affinity Curious, let me see what else I get first. Roll 2: 45 - 23 - 61 Dominator - Earth Control/Martial Assault Also interesting, let me roll one more time and then make a call. Roll 3: 97 - 30 - 60 Tanker - Fiery Aura/Radiation Melee That sounds great, but I feel like I already did something like that on a Brute with Rad/Dark. And after much deliberation, I went with the Fire/Rad Tank. A prize fighter who goes by the name Turbo Blaze, known for leaving his opponents with radiation burns after their bouts. Although undefeated in the ring, his career was short lived due to numerous health concerns from the other combatants who fought against him. 1 Currently playing on Indomitable as @Zork Nemesis; was a Protector native on live.
Nyghtmaire Posted March 26, 2023 Posted March 26, 2023 Roll 1: 32-37-40 Corruptor - Electric Blast/Nature Affinity Roll 2: 57-77-94 MM - Robots/Time Manipulation Roll 3: 54-83-8 MM - Robots/Dark Miasma Since I’m leveling two different Bots now (and I don’t have an active Corruptor that I’m leveling), my choice is clear! Now to brainstorm… The Splintered Soul Project: (Nyght****) 21 and counting (18 max). DSorrow: “Give a man a build export and you feed him for a day, teach him to build and he's fed for a lifetime.
Uun Posted March 27, 2023 Posted March 27, 2023 11 hours ago, cranebump said: Blaster-Water Blast-Martial Combat I've got one of these. Super fun. Uuniverse
Uun Posted March 27, 2023 Posted March 27, 2023 Scrapper - Psi Melee/Super Reflexes Corruptor - Sonic/Empathy Controller - Illusion/Storm I've already got 2 Illusion controllers and I can't stand Empathy, so it looks like it'll be the Psi/SR scrapper. Now I have to work on a concept. 1 Uuniverse
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