Awilix Posted February 16 Share Posted February 16 On 2/13/2024 at 10:37 AM, The Curator said: Supergroup Bases [Focused Feedback: Supergroup Base Items] Lots of fun, new things for base builders! New Supergroup Base Items: (318) This picture appears to have a candy cauldron that looks taken from the halloween event as a base item. Which is pretty cool. But that item doesn't seem to be available in beta base editor or in the patch notes? I've gone crazy looking for it in the editor even without the (new) tag and I don't see it. Link to comment Share on other sites More sharing options...
Bel Posted February 16 Share Posted February 16 (edited) Is there a reason that Greater Fire Sword from corruptor/defender flame mastery isn't being updated? Was this an oversight or deliberate? If an oversight, and according to the new rules for patron powers, it should get the updated cast time to match the current version in fire melee, given a -DEF component, and increased to 24s cd shouldn't it? Edited February 16 by Bel Link to comment Share on other sites More sharing options...
Sovera Posted February 16 Share Posted February 16 11 hours ago, Senbonbanana said: Wait.... that's possible?? 🤯 Yes, please please please make this accessible from the options UI! I'm by no means a new player, but I had absolutely no idea those slash commands existed, thus had no idea showing all that info was even possible. Someone didn't read my guide 😄 I sisn't even know it was possible but dug up the interwebs and found it. Fortunately since I dislike playing any game without always on HP bars. - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds. Link to comment Share on other sites More sharing options...
City Council Number Six Posted February 16 City Council Share Posted February 16 It's not going to be the default because it can make the screen quite cluttered in places, but coming Soon™ to a page 7 beta near you: 1 4 3 1 Link to comment Share on other sites More sharing options...
Wiseguy Posted February 16 Share Posted February 16 5 minutes ago, Number Six said: It's not going to be the default because it can make the screen quite cluttered in places, but coming Soon™ to a page 7 beta near you: A real hero. Now that an inch has been given, it's time to go for the whole mile. Any chance we can get a "show only when alive" toggle? Not sure how hard/impossible this would be to stick in, since I don't think there's an option to manually /option_set it right now... AKA @Shibbs Link to comment Share on other sites More sharing options...
Sovera Posted February 16 Share Posted February 16 23 minutes ago, Number Six said: It's not going to be the default because it can make the screen quite cluttered in places, but coming Soon™ to a page 7 beta near you: Much appreciated, Numberino Sixo. Doesn't matter to me since I have it already set, but it'll be a great addition for newcomers. Kudos. - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds. Link to comment Share on other sites More sharing options...
City Council Number Six Posted February 16 City Council Share Posted February 16 27 minutes ago, Wiseguy said: Any chance we can get a "show only when alive" toggle? Not sure how hard/impossible this would be to stick in, since I don't think there's an option to manually /option_set it right now... That sounds complicated, because then you'd need to check if the target's HP is 0, track who defeated that target and check the alignment to see if it was a Hero or a Villain, handle exceptions and special cases like the target being a robot, etc etc. And what to do about Vigilantes, maybe a null the gull option for whether they kill or just incapacitate? 1 Link to comment Share on other sites More sharing options...
Wiseguy Posted February 16 Share Posted February 16 1 minute ago, Number Six said: That sounds complicated, because then you'd need to check if the target's HP is 0, track who defeated that target and check the alignment to see if it was a Hero or a Villain, handle exceptions and special cases like the target being a robot, etc etc. And what to do about Vigilantes, maybe a null the gull option for whether they kill or just incapacitate? Oh, you mean the wording on it? Could maybe use "Show only when not defeated" (or undefeated) if the alive part is the problem. Or there are other synonyms to replace alive with, too. conscious (being dead is a form of unconsciousness! Not sure it would work for robots though) aware/alert/able (might be confusing for held/sleeping/etc targets) aggressive (this might be better, since all non-defeated enemies are aggressive even if they're incapicitated...right?) Either way, it's not exactly a must-have, just would be nice. Thanks for your work! AKA @Shibbs Link to comment Share on other sites More sharing options...
ThunderCAP Posted February 16 Share Posted February 16 Quote Shield Defense Fixed Taunt when paired with Shield using beatchest sfx instead of normal taunt sfx. In the beta I see the Shield Taunt still "growling" (both audio/visual animation) like Savage Taunt. I thought it was fixed instead, shouldn't that be related to the quote? I was waiting for this taunt to finally get a fix... so I can create a non-lion character with shield finally. Link to comment Share on other sites More sharing options...
PeregrineFalcon Posted February 16 Share Posted February 16 3 hours ago, Number Six said: It's not going to be the default because it can make the screen quite cluttered in places, but coming Soon™ to a page 7 beta near you: BTW, can we get "Show when selected or on mouse over" added back as an option to "Player Name"? This used to be an option. I know because my main on Torchbearer still has this selected and I can see her name and title whenever someone I'm targeting targets my character. However, this option has disappeared so I do not have this ability on any other character. "It is by caffeine alone I set my mind in motion. It is by the beans of Java that thoughts acquire speed, the hands acquire posts, the posts become warning points. It is by caffeine alone I set my mind in motion." Being constantly offended doesn't mean you're right, it means you're too narcissistic to tolerate opinions different than your own. Link to comment Share on other sites More sharing options...
Sovera Posted February 16 Share Posted February 16 9 minutes ago, PeregrineFalcon said: BTW, can we get "Show when selected or on mouse over" added back as an option to "Player Name"? This used to be an option. I know because my main on Torchbearer still has this selected and I can see her name and title whenever someone I'm targeting targets my character. However, this option has disappeared so I do not have this ability on any other character. This sounds like something that should still be in that character's binds or other text files. I just have no idea where this might be found, but a bit like the show HP bars that could only be accessed via commands prior to this next RC. Or I could be speaking out of my ass, but it seems useful if you could find it. If it can be found at all. - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds. Link to comment Share on other sites More sharing options...
AboveTheChemist Posted February 16 Share Posted February 16 17 minutes ago, PeregrineFalcon said: "Show when selected or on mouse over" added back as an option to "Player Name"? I hope they implement this suggestion, but in the meantime you can try: /option_set ShowPlayerName 6 Taken from https://homecoming.wiki/wiki/Option_set_(Slash_Command) and https://homecoming.wiki/wiki/Option_Names_List with thanks to BlackSpectre for their hard work in researching that data and updating those pages. 2 Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates Link to comment Share on other sites More sharing options...
SeraphimKensai Posted February 16 Share Posted February 16 Once again we forgot to keep the buff duration on spirit drain at 30 seconds, and lower soul drain's from soul mastery base recharge down to 120 second. 1 Link to comment Share on other sites More sharing options...
City Council Number Six Posted February 16 City Council Share Posted February 16 3 hours ago, PeregrineFalcon said: BTW, can we get "Show when selected or on mouse over" added back as an option to "Player Name"? Not sure I understand what you mean, that's not something that was changed AFAIK. I just checked on live to make sure and that shows up when clicking through the options, right after "Show when selected" 1 Link to comment Share on other sites More sharing options...
Nathic69 Posted February 16 Share Posted February 16 7 hours ago, Number Six said: It's not going to be the default because it can make the screen quite cluttered in places, but coming Soon™ to a page 7 beta near you: Thank you ! I really think this will help new players and its amazing how fast its been added 😄 Link to comment Share on other sites More sharing options...
PeregrineFalcon Posted February 17 Share Posted February 17 5 hours ago, Number Six said: Not sure I understand what you mean, that's not something that was changed AFAIK. I just checked on live to make sure and that shows up when clicking through the options, right after "Show when selected" Sorry, I was at work and misremembered the correct name of the option that I'm talking about: So I have the option for either "Show" or "Hidden." My main on Torchbearer has this as "Show when selected." This means that I can see my name and title when a teammate that I'm targeting targets me. I do have this option on a couple of other characters but, if I click it at all then I lose the ability to pick "Show when selected" and it only allows me to pick "Show" or "Hidden." "It is by caffeine alone I set my mind in motion. It is by the beans of Java that thoughts acquire speed, the hands acquire posts, the posts become warning points. It is by caffeine alone I set my mind in motion." Being constantly offended doesn't mean you're right, it means you're too narcissistic to tolerate opinions different than your own. Link to comment Share on other sites More sharing options...
City Council Number Six Posted February 17 City Council Share Posted February 17 42 minutes ago, PeregrineFalcon said: Sorry, I was at work and misremembered the correct name of the option that I'm talking about: Ahhh, personal player name. I was pretty sure we hadn't changed anything there so I checked the code all the way back to when HC started and it's always been just an on/off settings. Only thing I can think of is that you set it using a slash command or manually editing the saved settings file. It would be /option_set ShowOwnerName 6 Not sure about changing the options to allow that normally, it's a super niche use case and I can't imagine it being as generally useful as the ability to show enemy names. May be a moot point anyway as I'm considering the suggestions for a target-of-target window but that would be an I28 thing at the earliest. 1 Link to comment Share on other sites More sharing options...
Thraxen Posted February 17 Share Posted February 17 So if you’re an elec/ninjitsu scrap. Will lighting rod now crit when used from hidden? Link to comment Share on other sites More sharing options...
jjolin01 Posted February 17 Share Posted February 17 How about a option to only show buffs that I personally gave to players, so they can be tracked easier. Link to comment Share on other sites More sharing options...
StarkWhite Posted February 17 Share Posted February 17 1 hour ago, jjolin01 said: How about a option to only show buffs that I personally gave to players, so they can be tracked easier. This has been a topic of discussion lately in the closed beta group, and apparently it's harder to pull off than one would think. At any rate they know a lot of us want this, and I'll keep crossing my fingers someone can eventually come up with a solution. Link to comment Share on other sites More sharing options...
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