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Posted

Currently, I've got my base's teleport beacons grouped by alignment, with one teleporter each for Villains, Praetorians, and Co-Op zones, plus 3 for Heroes (grouped by level). It works fine, but I was curious to see if anyone else had come up with a more logical or efficient way to arrange the beacons. Whatcha got?

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64453 - This Was Your Life? - An AE arc that lets you relive your hero's greatest triumphs! (Er, there may still be some bugs in the system...)

Posted (edited)

Alphabetical split into four  A-E, F-K, M-R, S-T

 

I've seen folks with more elaborate set ups to organize a task force putting zones together and in order. Similar with badges.

 

Edited by Troo
nice work on yours!
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Posted

My approach is basic:

 

#1 - Low-level Blue Zones

 

#2 - High-level Blue Zones

 

#3 - Co-op Zones

 

#4 - Red Zones

 

#5 - Praetoria / Shadow Shard

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Posted

One for villains, one for co-op and Praetoria, and 3 for heroes organized alphabetically.

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Posted

I tend to layout my portals Paragon, Hazard, Coop/Shard, Rogue Isles, Praetoria as such in all my bases.  Makes it easy to remember and gives a little wiggle room when stuff changes. 

indom_pa_02_lr.jpg

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Posted

I've tried it various ways. Currently, my portals are arranged in alphabetical order. I like relieving the mental load of having to remember which zones are city and which hazard that's required when you split the hero zones up that way. 

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Posted
5 hours ago, Ulysses Dare said:

I've tried it various ways. Currently, my portals are arranged in alphabetical order. I like relieving the mental load of having to remember which zones are city and which hazard that's required when you split the hero zones up that way. 

It's why mine are right next to each other so all are in reach from one spot (at least PC, Haz, and Co-op)

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Posted
7 hours ago, Ulysses Dare said:

I've tried it various ways. Currently, my portals are arranged in alphabetical order. I like relieving the mental load of having to remember which zones are city and which hazard that's required when you split the hero zones up that way. 

I debated separating out the hazard zones, and ultimately decided that the difference between them and city zones wasn't significant enough to justify it.
Of course, now that changing alignment is trivially easy, you could argue that the difference between hero and villain zones isn't that significant either. In which case, lumping everything together alphabetically might make the most sense. But after spending all that time color-coding all the destinations, I probably won't, 😁

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64453 - This Was Your Life? - An AE arc that lets you relive your hero's greatest triumphs! (Er, there may still be some bugs in the system...)

Posted
17 hours ago, JKCarrier said:

I debated separating out the hazard zones, and ultimately decided that the difference between them and city zones wasn't significant enough to justify it.
Of course, now that changing alignment is trivially easy, you could argue that the difference between hero and villain zones isn't that significant either. In which case, lumping everything together alphabetically might make the most sense. But after spending all that time color-coding all the destinations, I probably won't, 😁

Alignments are another reason I kept everything together. It's just much simpler when I'm badging. Doesn't matter whether where I'm going is Cap au Diable or Croatoa, all I have to do is ht the first t-porter in line. 

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Posted (edited)

Alphabetic always seemed weird to me. I group city and hazard together.

 

travelhub(1).thumb.jpeg.eb950be150c3eca61c1cc1da08735423.jpeg

 

1. The cab is Low level blue + Pocket D

 

2. The hot rod is High level blue

 

3. The 4x4 is Red zones

 

4. Praetoria is of course the coolest looking, least practical teleporter and I never use it.

 

5. Shadow Shard is at the complete other end of the room.

 

6. The flyer is Terra Volta, Kallisti Wharf and RWZ because those 3 just seem weird to me and are separate. 

 

I have another one elsewhere in the base with Atlas Park, Talos Island, Peregrine Island, Grandville, Pocket D and RWZ as a little fast travel station. I end up using that one a lot if I'm over there and see something on LFG.

 

 

 

Edited by Forager
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Posted

I set up my base teleporters so that I have 3 Blue-side porters in front of my base entry (Zones A-E, F-Q, R-Z), and I label them:

 

BlueTeleporters.thumb.jpg.9026928cf7a9c8a7cecf091665241642.jpg

 

Then, for all the multi-dimensional zones (Pocket D, Goldside, and Shadow Shard Zones), I put them in a Yellow Portal (labeled "Infinity").  All the Rogue Isles Zones go into the Red Portal.  The Yellow and Red Portals go into a secure area around the corner from my blueside teleporters:

YellowRedTeleporters.thumb.jpg.fedb7fb052618569bf48747f9fc6620a.jpg

 

This setup works pretty well for me since 95% of my travel is to blue zones.

 

On another server, I just throw all 5 telepads together:

ExcelsiorBaseTP.thumb.jpg.eed4283eb0d3597d3d82d13c12a574d4.jpg

 

And on a 3rd server, I put the blueside and multi-dimensional zones together...

Torchbearer1.thumb.jpg.f05882c808e03b7060e8008c5d17560a.jpg

 

and have a sub to the Rogue Isles:

Torchbearer2.thumb.jpg.f1ec42ade601314e6e45f1d284bac3fc.jpg

 

So, I have a few different setups depending on whim, but with some commonality.

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Posted
1 hour ago, plymster said:

I set up my base teleporters so that I have 3 Blue-side porters in front of my base entry (Zones A-E, F-Q, R-Z), and I label them:

Nice labeling.  Not how I do it, but it's a good way to do it.

Posted

AtZsUos.jpeg

 

I like to keep it simple. There is nothing in the other rooms 🤷

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"It's funny. You live in the universe but you never do these things till someone comes to visit."
Posted

I generally tend to organize into Hero, Villain, Hazard, Co-Op, Other.  To be quite honest, it would be much easier and a whole lot better if there were a version of the teleport objects that have every zone already attached to them.  We could just place one teleport object and be done with it. No need to fiddle with attaching beacons to them.  This would save space, item count and headaches.  

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Posted
7 hours ago, Gwyrdd Mawr said:

I like to keep it simple. There is nothing in the other rooms 🤷

My base was like that for a long time. But after seeing the entries in the recent Base-Building Contest, I decided to try and step it up a little. I'm still very much a beginner...some of y'all are poppin' off, and it's inspiring to see.
 

8 minutes ago, ShardWarrior said:

To be quite honest, it would be much easier and a whole lot better if there were a version of the teleport objects that have every zone already attached to them.

You're probably right. I do enjoy the challenge of fitting everything together, and as you can see in this thread, it's led to some very creative and aesthetic solutions. But now that Prestige is no longer a factor, it is kind of extra steps for no real purpose.

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64453 - This Was Your Life? - An AE arc that lets you relive your hero's greatest triumphs! (Er, there may still be some bugs in the system...)

Posted
1 hour ago, JKCarrier said:

You're probably right. I do enjoy the challenge of fitting everything together, and as you can see in this thread, it's led to some very creative and aesthetic solutions. But now that Prestige is no longer a factor, it is kind of extra steps for no real purpose.

 

It is extra steps, so it would be nice if there were the option for single teleports that already have all the locations attached.  Those who still wanted to use the existing objects and beacons could if they wanted to.  Those looking to just build something small, functional and quick could make use of the new teleport objects.

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Posted
On 7/17/2025 at 1:29 AM, JKCarrier said:

Whatcha got?

 

I standardize for most of my bases with 4 teleporters.

With the teleports in this order (note: Hazard Zones will always to got bottom of the list of teleport destinations regardless of what order you place the beacons in)

 

Low-level Hero

Atlas

Kings Row

Steel Canyon

Skyway

Perez

Boomtown

Pocket D

Hollows

Fault line 

 

High-level Heroes

Talos Island

Independence Port

Founders Fall

Brickstown

Crey's Folly

Tera Volta

Eden

Peregrine Island

Striga Island

Croatoa

 

Co-op

Dark Astoria

Kallisti Wharf

First Ward

Night Ward

Pocket D

Rikti War Zone

[sometimes stick some Gold Zones in here]

 

Villain Zones

Mercy Island

Port Oakes

Cap Au Diable 

Sharkshead Isle

Nerva

ST. Martial

Grandville

Pocket D

 

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