JKCarrier Posted Thursday at 05:29 AM Posted Thursday at 05:29 AM Currently, I've got my base's teleport beacons grouped by alignment, with one teleporter each for Villains, Praetorians, and Co-Op zones, plus 3 for Heroes (grouped by level). It works fine, but I was curious to see if anyone else had come up with a more logical or efficient way to arrange the beacons. Whatcha got? --- 64453 - This Was Your Life? - An AE arc that lets you relive your hero's greatest triumphs! (Er, there may still be some bugs in the system...)
Troo Posted Thursday at 07:05 AM Posted Thursday at 07:05 AM (edited) Alphabetical split into four A-E, F-K, M-R, S-T I've seen folks with more elaborate set ups to organize a task force putting zones together and in order. Similar with badges. Edited Thursday at 07:06 AM by Troo nice work on yours! 2 "Homecoming is not perfect but it is still better than the alternative.. at least so far" - Unknown (Wise words Unknown!) Si vis pacem, para bellum
tidge Posted Thursday at 01:25 PM Posted Thursday at 01:25 PM My approach is basic: #1 - Low-level Blue Zones #2 - High-level Blue Zones #3 - Co-op Zones #4 - Red Zones #5 - Praetoria / Shadow Shard 1 2
AboveTheChemist Posted Thursday at 01:37 PM Posted Thursday at 01:37 PM One for villains, one for co-op and Praetoria, and 3 for heroes organized alphabetically. 1 Popmenus > Badge List | Optimal Paths | Conversion Possibilities | Emotes Wiki Pages > Costume Color Schemes | Set Bonus Comparison Tables Maps > Vidiotmaps | Optimal Paths | Halloween GM Maps | Winter Gift Maps | Offline Map Viewer Sounds > Banshee Sonic Attack Datasets > Recipe Salvage Components | Badge Name & Settitle ID | Exploration Badge & History Plaque Coordinates
lemming Posted Thursday at 03:04 PM Posted Thursday at 03:04 PM I tend to layout my portals Paragon, Hazard, Coop/Shard, Rogue Isles, Praetoria as such in all my bases. Makes it easy to remember and gives a little wiggle room when stuff changes. 1
Ulysses Dare Posted Thursday at 06:34 PM Posted Thursday at 06:34 PM I've tried it various ways. Currently, my portals are arranged in alphabetical order. I like relieving the mental load of having to remember which zones are city and which hazard that's required when you split the hero zones up that way. 1 1
lemming Posted Thursday at 11:53 PM Posted Thursday at 11:53 PM 5 hours ago, Ulysses Dare said: I've tried it various ways. Currently, my portals are arranged in alphabetical order. I like relieving the mental load of having to remember which zones are city and which hazard that's required when you split the hero zones up that way. It's why mine are right next to each other so all are in reach from one spot (at least PC, Haz, and Co-op) 1
JKCarrier Posted Friday at 02:22 AM Author Posted Friday at 02:22 AM 7 hours ago, Ulysses Dare said: I've tried it various ways. Currently, my portals are arranged in alphabetical order. I like relieving the mental load of having to remember which zones are city and which hazard that's required when you split the hero zones up that way. I debated separating out the hazard zones, and ultimately decided that the difference between them and city zones wasn't significant enough to justify it. Of course, now that changing alignment is trivially easy, you could argue that the difference between hero and villain zones isn't that significant either. In which case, lumping everything together alphabetically might make the most sense. But after spending all that time color-coding all the destinations, I probably won't, 😁 --- 64453 - This Was Your Life? - An AE arc that lets you relive your hero's greatest triumphs! (Er, there may still be some bugs in the system...)
Ulysses Dare Posted Friday at 07:35 PM Posted Friday at 07:35 PM 17 hours ago, JKCarrier said: I debated separating out the hazard zones, and ultimately decided that the difference between them and city zones wasn't significant enough to justify it. Of course, now that changing alignment is trivially easy, you could argue that the difference between hero and villain zones isn't that significant either. In which case, lumping everything together alphabetically might make the most sense. But after spending all that time color-coding all the destinations, I probably won't, 😁 Alignments are another reason I kept everything together. It's just much simpler when I'm badging. Doesn't matter whether where I'm going is Cap au Diable or Croatoa, all I have to do is ht the first t-porter in line. 1
Forager Posted Saturday at 01:29 AM Posted Saturday at 01:29 AM (edited) Alphabetic always seemed weird to me. I group city and hazard together. 1. The cab is Low level blue + Pocket D 2. The hot rod is High level blue 3. The 4x4 is Red zones 4. Praetoria is of course the coolest looking, least practical teleporter and I never use it. 5. Shadow Shard is at the complete other end of the room. 6. The flyer is Terra Volta, Kallisti Wharf and RWZ because those 3 just seem weird to me and are separate. I have another one elsewhere in the base with Atlas Park, Talos Island, Peregrine Island, Grandville, Pocket D and RWZ as a little fast travel station. I end up using that one a lot if I'm over there and see something on LFG. Edited Saturday at 01:44 AM by Forager 1 1 The D Squad Arc ID: 68066 Content for Ex-criminals following Blue Spectrum and Officer Daniels after Galaxy City These Ain't Your Daddy's Skulls! Arc ID: 68427 (A Playtest Arc for a Complete redesign of The Skulls)
plymster Posted yesterday at 03:37 PM Posted yesterday at 03:37 PM I set up my base teleporters so that I have 3 Blue-side porters in front of my base entry (Zones A-E, F-Q, R-Z), and I label them: Then, for all the multi-dimensional zones (Pocket D, Goldside, and Shadow Shard Zones), I put them in a Yellow Portal (labeled "Infinity"). All the Rogue Isles Zones go into the Red Portal. The Yellow and Red Portals go into a secure area around the corner from my blueside teleporters: This setup works pretty well for me since 95% of my travel is to blue zones. On another server, I just throw all 5 telepads together: And on a 3rd server, I put the blueside and multi-dimensional zones together... and have a sub to the Rogue Isles: So, I have a few different setups depending on whim, but with some commonality. 1 1
lemming Posted yesterday at 05:12 PM Posted yesterday at 05:12 PM 1 hour ago, plymster said: I set up my base teleporters so that I have 3 Blue-side porters in front of my base entry (Zones A-E, F-Q, R-Z), and I label them: Nice labeling. Not how I do it, but it's a good way to do it.
stealthnight Posted yesterday at 06:39 PM Posted yesterday at 06:39 PM (edited) I color code my portals: 2 Blue (blue side), 1 Yellow (Co-op zone), 1 Red (red side), 1 Green (Shadow Shard), 1 Pink (Pocket D) Edited yesterday at 06:43 PM by stealthnight 1
Gwyrdd Mawr Posted 13 hours ago Posted 13 hours ago I like to keep it simple. There is nothing in the other rooms 🤷 1 "It's funny. You live in the universe but you never do these things till someone comes to visit."
ShardWarrior Posted 6 hours ago Posted 6 hours ago I generally tend to organize into Hero, Villain, Hazard, Co-Op, Other. To be quite honest, it would be much easier and a whole lot better if there were a version of the teleport objects that have every zone already attached to them. We could just place one teleport object and be done with it. No need to fiddle with attaching beacons to them. This would save space, item count and headaches. 1
JKCarrier Posted 5 hours ago Author Posted 5 hours ago 7 hours ago, Gwyrdd Mawr said: I like to keep it simple. There is nothing in the other rooms 🤷 My base was like that for a long time. But after seeing the entries in the recent Base-Building Contest, I decided to try and step it up a little. I'm still very much a beginner...some of y'all are poppin' off, and it's inspiring to see. 8 minutes ago, ShardWarrior said: To be quite honest, it would be much easier and a whole lot better if there were a version of the teleport objects that have every zone already attached to them. You're probably right. I do enjoy the challenge of fitting everything together, and as you can see in this thread, it's led to some very creative and aesthetic solutions. But now that Prestige is no longer a factor, it is kind of extra steps for no real purpose. --- 64453 - This Was Your Life? - An AE arc that lets you relive your hero's greatest triumphs! (Er, there may still be some bugs in the system...)
ShardWarrior Posted 4 hours ago Posted 4 hours ago 1 hour ago, JKCarrier said: You're probably right. I do enjoy the challenge of fitting everything together, and as you can see in this thread, it's led to some very creative and aesthetic solutions. But now that Prestige is no longer a factor, it is kind of extra steps for no real purpose. It is extra steps, so it would be nice if there were the option for single teleports that already have all the locations attached. Those who still wanted to use the existing objects and beacons could if they wanted to. Those looking to just build something small, functional and quick could make use of the new teleport objects. 1
UltraAlt Posted 2 hours ago Posted 2 hours ago On 7/17/2025 at 1:29 AM, JKCarrier said: Whatcha got? I standardize for most of my bases with 4 teleporters. With the teleports in this order (note: Hazard Zones will always to got bottom of the list of teleport destinations regardless of what order you place the beacons in) Low-level Hero Atlas Kings Row Steel Canyon Skyway Perez Boomtown Pocket D Hollows Fault line High-level Heroes Talos Island Independence Port Founders Fall Brickstown Crey's Folly Tera Volta Eden Peregrine Island Striga Island Croatoa Co-op Dark Astoria Kallisti Wharf First Ward Night Ward Pocket D Rikti War Zone [sometimes stick some Gold Zones in here] Villain Zones Mercy Island Port Oakes Cap Au Diable Sharkshead Isle Nerva ST. Martial Grandville Pocket D 1 If someone posts a reply quoting me and I don't reply, they may be on ignore. (It seems I'm involved with so much at this point that I may not be able to easily retrieve access to all the notifications) Some players know that I have them on ignore and are likely to make posts knowing that is the case. But the fact that I have them on ignore won't stop some of them from bullying and harassing people, because some of them love to do it. There is a group that have banded together to target forum posters they don't like. They think that this behavior is acceptable. Ignore (in the forums) and /ignore (in-game) are tools to improve your gaming experience. Don't feel bad about using them.
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