KaizenSoze Posted 6 hours ago Posted 6 hours ago Just now, Lazarillo said: So y'all saw that Nemesis were lame to fight because Vegeance made them take forever to kill despite but utterly ineffectual at killing players, too, and your solution was to make it so that it makes them even harder to kill while also been even more ineffectual at killing players? Great, super. I think you'll find there are counters now. 2 Night Pixie on Excelsior Introduction to Arachnos Widows - Night/Blood/Fortunata
Thezanman Posted 6 hours ago Posted 6 hours ago I'm not sure how I feel about lowering the HP of T1 and T2 henchmen so much. While it is likely that the combination of taking less damage and being hit less results in overall less damage taken proportional to max health, the main issue with these lower tier henchmen is that they are prone to being one-shot. In that situation, having a lower chance of being hit isn't as useful as higher effective HP to allow them to survive a hit. By my calculation, the effective HP of T1 and T2s will actually go down by a small amount against any enemy level, getting worse as the enemy level increases, meaning that one-shots will become even more common. On a more positive note, making the Necromancy attacks guaranteed to summon Specters is a huge improvement that will make the set feel a lot better to play. Using multiple attacks in a row and not getting the summon felt terrible. 2
Lazarillo Posted 6 hours ago Posted 6 hours ago (edited) 2 minutes ago, KaizenSoze said: I think you'll find there are counters now. I think I'll find no such thing if they're not in the patch notes because I'm never going to bother with missions that include Nemesis again, frankly. I'm not going to waste my time hunting for secret tricks because devs think they're being cute by hiding little gimmicks. Edited 6 hours ago by Lazarillo 2 2
DeathMcKillenstein Posted 6 hours ago Posted 6 hours ago 1 hour ago, The Curator said: That'll likely pop-up either sometime in Open Beta, or in the first post-release patch. Page 3 will have a wave of new rewards. But that means I'll have to get a GM to delete my T1-T3 incarnate powers, because I'm sure I'm already close to the upper limit again 1
Neiska Posted 6 hours ago Posted 6 hours ago Mastermind Convolution value increased by 100%, up from 50%.
Ukase Posted 6 hours ago Posted 6 hours ago So, this is minor...but what happened to the amazing LoF mini-pet icons?
Glacier Peak Posted 6 hours ago Posted 6 hours ago 2 minutes ago, Ukase said: So, this is minor...but what happened to the amazing LoF mini-pet icons? The fog spreads.... I lead weekly Indom Badge Runs / A newer giant monster guide by Glacier Peak / A tour of Pocket D easter eggs! / Arena All-Star Accolade Guide! Best Post Ever....
DrunkFlux Posted 6 hours ago Posted 6 hours ago If galaxy city tunnel entrance is being opened back up, does this mean we'll be seeing Galaxy City moving forward in the future? A galaxy city 2.0? Also masterminds being given the ability to apply the set IO bonuses to henchmen means this'd be a huge buff for me, as I tend to go almost all-in on sets as a player in general anyways. 56 minutes ago, ScarySai said: Can we just make the power good without these gimmicks? Eh, makes sense, thugs generally respect a "MIGHT IS RIGHT!" outlook and so if you were just the type of mastermind who never ever attacks, why should they show you much respect? Be a leader an lead by example, not a narc barking orders :). 2
Championess Posted 6 hours ago Posted 6 hours ago 8 minutes ago, DeathMcKillenstein said: But that means I'll have to get a GM to delete my T1-T3 incarnate powers, because I'm sure I'm already close to the upper limit again 1
mechahamham Posted 6 hours ago Posted 6 hours ago (edited) 1 hour ago, Troo said: I'm really sad to see folks feel this way. It's okay to earn some things rather than have them given. While I'd prefer accomplishment based rewards, I understand the optional transferable currencies and associated purchases. I'm also okay with new options being content completion based, for at least a period of time, and then made available to the wider population. (six months, a year, or more) I do agree difficulty should not solely determine rewards. Doing really hard things should be their own reward. That said, terms "Grinding" and "Gated" have been over used and lost their meaning. Now I mostly see the world's tiniest violin when I read them. I think we don't know yet exactly how much 'grinding' or 'gating' is going to be required. Going to Unitas' argument about the Witch Hats, I feel like that's a valid way to do things even if I don't personally like it. If you have a special costume piece that's obviously tied to one faction, but then more generic versions, then getting the generic versions at creation and then the specialized version as a reward is reasonable. The problem comes when the costume pieces are pivotal to a character concept, as Kitsulot mentioned. The generic witch hats didn't come out until MUCH later than Katie's TF. If you wanted to be a witch with a witch hat, you had exactly one way to obtain one. A good example here are the various wings that were introduced way back when. For probably most characters that have them, wings are a body part rather than a costume to be worn. If I want to make, say, a fairy pistoleer, and fairy wings were still tied to a very rare drop recipe, grinding and grinding, or paying huge sum of influence would be the only way to have such a character. In fact, to my recollection, the biggest complaint about making the wing recipes more widely available was entirely about having a wing recipe drop no longer be a huge financial windfall. If a class of costume pieces arises that inspire new characters, but those characters can't really have that look until they're effectively 'raid level', then those costume pieces may as well not exist. They're for bragging rights only and not about roleplay, character ideation, or the like. Going by the screenshots, this particular set of pieces looks to be very gladiator-themed, and we already have the Roman costume pieces. Characters can at least be created with a similar look. I can't be in other people's heads, so I can't imagine how important a particular piece is to the idea of their new characters. If we EVER end up discouraging someone from creating a new character because they can't start with a costume piece that's integral to their idea, I think we've failed. Edited 5 hours ago by mechahamham I credited the Witch Hats thing to Cobalt Arachne instead of Unitas. Apologies! 2 1 1
DrunkFlux Posted 6 hours ago Posted 6 hours ago Personal issue I have with costume unlocks is what if the content needed to unlock them gets outdated enough that newer players struggle to get it unlocked because people have moved onto other content in the time? That kind of creates a soft-fomo problem, not to mention some players may be offline when the issue goes live and may be in a life situation where they cannot get online enough while the content is still hot, preventing them from acquiring the outfit they'd otherwise be happy to acquire. I'd be happy if there was also a solo path for unlocking said pieces. 2
Zephoma Posted 6 hours ago Posted 6 hours ago I'm not smart enough to know exactly everything that changed with Beast Summoning, I don't remember what all is on live with them and what the exact differences are on Beta (aside from the obvious changes to the MM's attacks and Fortify Pack), so bare with me when I say this. Whatever you did to them on this beta update? D-don't. Don't do that. They're so much weaker. On live my Beast/Marine is easily soloing things, and I put a lot of time and money into building her to do that. But she's struggling on these same things, on Beta. This Beast/Marine is a recent character to me, and she's responsible for making me like playing MM's again, and if whatever these changes are go through, I don't think I'll ever be touching MM's again, no matter how well others preform. Its gonna leave such a sour taste in my mouth.
Game Master GM Crumpet Posted 6 hours ago Game Master Posted 6 hours ago 20 minutes ago, DeathMcKillenstein said: But that means I'll have to get a GM to delete my T1-T3 incarnate powers, because I'm sure I'm already close to the upper limit again I wish we had that power
Developer Cobalt Arachne Posted 6 hours ago Developer Posted 6 hours ago 6 minutes ago, DrunkFlux said: what if the content needed to unlock them gets outdated enough that newer players struggle to get it unlocked because people have moved onto other content in the time? The Tests of Combat repeatable missions added to the Labyrinth in this update can be solo'd at -1x1 Difficulty for full Obol rewards. No risk of being left behind. There's nothing intended to be locked or gated. The costume unlocks are just fancy alt versions of parts you DO have at creation. One purpose of unlocks was to help advertise the new zone's content and give players who a participated a memento for their time. You'll notice the Obol cost for costume pieces is set intentionally very low. This isn't meant to be a grind, it's a content participation check. 6 2 1 1 Love this game and its community? Want to give back? Volunteer as a Game Master! Help make Homecoming the best it can be! Writer of the Patch Notes Red side, best side!
Developer Dev Unitas Posted 6 hours ago Developer Posted 6 hours ago 15 minutes ago, mechahamham said: Going to Cobalt Arachne's argument about the Witch Hats (Unitas' argument about the Witch Hats!*) 1 1 ❤️🧡💛💚💙💜🤎
DrunkFlux Posted 6 hours ago Posted 6 hours ago 3 minutes ago, Cobalt Arachne said: The Tests of Combat repeatable missions added to the Labyrinth in this update can be solo'd at -1x1 Difficulty for full Obol rewards. No risk of being left behind. There's nothing intended to be locked or gated. The costume unlocks are just fancy alt versions of parts you DO have at creation. One purpose of unlocks was to help advertise the new zone's content and give players who a participated a memento for their time. You'll notice the Obol cost for costume pieces is set intentionally very low. This isn't meant to be a grind, it's a content participation check. That kind of works for me, heck maybe the repeatables being soloable will give me incentive to mess around in the Labyrinth, as outside of raids I had no reason to, and in fact only entered it 'once' on one of my new tankers(life had kind of gotten in the way in a bad way when it comes to participating in anything raid related in this game, time zones specifically). 1
mechahamham Posted 5 hours ago Posted 5 hours ago 2 minutes ago, Cobalt Arachne said: ...repeatable missions added to the Labyrinth in this update can be solo'd at -1x1 Difficulty by for full Obol rewards. No risk of being left behind. There's nothing intended to be locked or gated. The costume unlocks are just fancy alt versions of parts you DO have at creation. One purpose of unlocks was to help advertise the new zone's content and give players who a participated a memento for their time. You'll notice the Obol cost for costume pieces is set intentionally very low. This isn't meant to be a grind, it's a content participation check. This is a reasonable way to do things, IMO, as I mentioned in a post up above. I don't like it, but that's a personal dislike and not a 'I think you're horribly wrong'. What would be unreasonable would be something similar to 'People have been asking for X, so we've added X only to this new max-level content. You're expected to create a character and then level before you can have X'. (Warcraft is SUPER guilty of this with their 'Allied Races' shtick. Let's not go down that same path.)
gameboy1234 Posted 5 hours ago Posted 5 hours ago 23 minutes ago, Zephoma said: On live my Beast/Marine is easily soloing things, and I put a lot of time and money into building her to do that. But she's struggling on these same things, on Beta. This Beast/Marine is a recent character to me, and she's responsible for making me like playing MM's again, and if whatever these changes are go through, I don't think I'll ever be touching MM's again, What content are you testing on? Actual question, I'd like to test it out myself.
Vanden Posted 5 hours ago Posted 5 hours ago 19 minutes ago, Cobalt Arachne said: The Tests of Combat repeatable missions added to the Labyrinth in this update can be solo'd at -1x1 Difficulty for full Obol rewards. No risk of being left behind. Don't you need to beat the Minotaur to get access to the contact, though? 1 A Cheat Sheet for efficient Endurance Recovery slotting Invention Set Designer Tool Spreadsheet with every Ancillary Power Pool
Starhammer Posted 5 hours ago Posted 5 hours ago 1 hour ago, Nayeh said: Can't even get Sonic Blast and Sonic Assault right but we're already moving on to Sonic Melee? 🤨 I'm still waiting for Sonic Armor... 1 hour ago, Dev Unitas said: New costume unlocks are a valuable element of the game's reward structure, but this concern is equally valid. A compromise I personally aim to hit with any future costume unlocks in future (and one I believe is achieved here) is to ensure that the costume creator has at least a thematically equivalent piece always available at level 1 that can act as a stand-in for the unlockable piece until it can be properly obtained and unlocked. To make up an example, I'd point to the Witch Hat. In a hypothetical world where I developed the Katie Hannon Task Force in 2025 as a Homecoming original TF, and the Witch Hat wasn't in the game, I'd have added a 'generic', more thematically broad Witch Hat to the costume creator, while also making an unlockable variant of it available from the KH Task Force that closer matches the theme of the Task Force specifically. This preserves the piece as a desirable unlock and encourages some level of visual design progression in a player's costume as they level and progress their character, without forcing the player to entirely abandon their design concept at level 1. (Disclaimer: This unlock wasn't my work, but we've had, and continue to have a lot of internal conversation about things like this and the pros and cons of costumes as a reward, among other unlockables.) I would just like if any such unlocks requiring higher level content were to be account wide so if I rebuild a character to take advantage of new powersets or something, I don't have to level up and regrind before getting their costume fixed again. 1 hour ago, Unrecognized said: Sounds good, but when are you gonna fix the pathing of the Paladin from the SE spawn through the AE building? That thing gets droned alot. Should remove the drones at the AE building at least so we stop loosing so many. I'd really like to just see police drones interact differently with Giant Monsters. Have them do a ton of KB to the GM instead of killing it outright, maybe push it somewhere it's less likely to return to the drone... but also have it keep count of drone hits, so if it takes say 3 hits (from the same drone, after getting KB'd) it's destroyed like before. It's a bit more complex, but that way we don't lose GMs to dronestrikes, but still have drones protecting us from undesired GM attacks (like getting rid of rewardless Mapservers that aren't worth the time/effort to fight).
Developer Cobalt Arachne Posted 5 hours ago Developer Posted 5 hours ago 5 minutes ago, Vanden said: Don't you need to beat the Minotaur to get access to the contact, though? Minotaur scales down to being killable with as few as four people, he's hardly a difficulty beyond the process of gathering Level Shifts for him. 1 1 Love this game and its community? Want to give back? Volunteer as a Game Master! Help make Homecoming the best it can be! Writer of the Patch Notes Red side, best side!
brass_eagle Posted 5 hours ago Posted 5 hours ago This is a non-issue, but was confused when I saw August 14th in the line-item on the forum: Is it the same post pulled over from "draft 1"?
kelika2 Posted 5 hours ago Posted 5 hours ago 1 hour ago, Maelwys said: Same reason that "KB Protection" inherits from 3x Gladiator's Armor IOs but not from a Steadfast Protection, a Karma or a Blessing of the Zephyr IO etc. I was afraid of this, but still its a great change even if single bonuses were allowed it would translate to global 4% pet def, and not-doing-the-math for the scaling resist one+glad proc 1 1
Zephoma Posted 5 hours ago Posted 5 hours ago 6 minutes ago, gameboy1234 said: What content are you testing on? Actual question, I'd like to test it out myself. This particular run I was testing against 4/8 Arachnos in PI radios. I did also hop back into live to make sure I wasn't gaslighting myself, and sure enough, on live she was handling it easily.
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