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Proc Monsters - The New Offender


Sir Myshkin

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On ‎7‎/‎28‎/‎2019 at 5:13 PM, Sir Myshkin said:

Kinetics/Ice Blast/Mace

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Hero Plan by Hero Hero Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Kinetics
Secondary Power Set: Ice Blast
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Siphon Power -- Acc-I(A), EndRdx-I(13)
Level 1: Ice Bolt -- Thn-Acc/Dmg/EndRdx(A), Thn-Acc/Dmg(7), Thn-Dmg/EndRdx(9), GldJvl-Acc/Dmg(9), ImpSwf-Dam%(11), GldJvl-Dam%(11)
Level 2: Repel -- EndRdx-I(A), FrcFdb-Rechg%(15), SuddAcc--KB/+KD(27), EndRdx-I(45)
Level 4: Frost Breath -- Rgn-Dmg(A), Rgn-Dmg/EndRdx(5), Rgn-Acc/Rchg(7), Rgn-Acc/Dmg/Rchg(19), Rgn-Knock%(19), PstBls-Dam%(21)
Level 6: Transfusion -- Pnc-Heal(A), Acc-I(13), Pnc-Heal/EndRedux(15), Pnc-EndRdx/Rchg(27), Pnc-Heal/Rchg(34), Pnc-Heal/EndRedux/Rchg(43)
Level 8: Boxing -- Acc-I(A)
Level 10: Siphon Speed -- Acc-I(A), EndRdx-I(34), RechRdx-I(46)
Level 12: Speed Boost -- EndRdx-I(A)
Level 14: Tough -- GldArm-ResDam(A), GldArm-Res/Rech/End(40), GldArm-End/Res(43), GldArm-3defTpProc(43), StdPrt-ResDam/Def+(45)
Level 16: Freeze Ray -- SprWntBit-Acc/Dmg/EndRdx(A), SprWntBit-Acc/Dmg(17), GldJvl-Dam%(17), GhsWdwEmb-Dam%(23), UnbCns-Dam%(25), GldNet-Dam%(25)
Level 18: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx/Rchg(33), LucoftheG-Def/EndRdx(37), LucoftheG-Def(40), ShlWal-ResDam/Re TP(46)
Level 20: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(21)
Level 22: Aim -- RechRdx-I(A), GssSynFr--Build%(23)
Level 24: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(37), LucoftheG-Def(48), LucoftheG-Def/EndRdx/Rchg(50)
Level 26: Transference -- PrfShf-EndMod/Acc/Rchg(A), PrfShf-Acc/Rchg(37), PrfShf-EndMod/Acc(33), PrfShf-EndMod/Rchg(40)
Level 28: Bitter Ice Blast -- SprVglAss-Acc/Dmg(A), SprVglAss-Acc/Dmg/EndRdx(29), SprVglAss-Dmg/EndRdx/Rchg(29), GldJvl-Dam%(31), CldSns-%Dam(31), Apc-Dam%(31)
Level 30: Ice Storm -- SprFrzBls-Dmg/EndRdx/Acc/Rchg(A), SprFrzBls-Acc/Dmg/Rchg(48), SprFrzBls-Dmg/EndRdx(48), PstBls-Dmg/EndRdx(50)
Level 32: Fulcrum Shift -- Acc-I(A), Acc-I(33), EndRdx-I(34), RechRdx-I(45)
Level 35: Scorpion Shield -- LucoftheG-Rchg+(A), LucoftheG-Def(36), LucoftheG-Def/EndRdx(36), LucoftheG-Def/EndRdx/Rchg(36)
Level 38: Blizzard -- SprVglAss-Rchg/+Absorb(A), SprVglAss-Acc/Dmg/EndRdx/Rchg(39), SprVglAss-Dmg/Rchg(39), PstBls-Dmg/EndRdx(39)
Level 41: Web Envelope -- TraoftheH-Acc/EndRdx(A), TraoftheH-Dam%(42), EnfOpr-Acc/EndRdx(42), Empty(42)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(46)
Level 47: Increase Density -- ResDam-I(A)
Level 49: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(5)
Level 50: Intuition Radial Paragon
Level 50: Degenerative Core Flawless Interface
Level 50: Assault Radial Embodiment
Level 50: Clarion Core Epiphany
------------

 

 



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For this build on Web Envelope at level 41 there is an empty slot.   Was something supposed to go in there?  Is it needed there or could it be moved somewhere else?  Just curious.     I've been thinking about /kin proc monsters and this fits the bill for sure.   FS to buff normal damage + procs to add even more.

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59 minutes ago, SmalltalkJava said:

For this build on Web Envelope at level 41 there is an empty slot.   Was something supposed to go in there?  Is it needed there or could it be moved somewhere else?  Just curious.     I've been thinking about /kin proc monsters and this fits the bill for sure.   FS to buff normal damage + procs to add even more.

Looking at it, no, I can't say there was something obvious to put there, so probably something in error. Very possible I unintentionally pulled a slot from somewhere, but nothing else looked out of place. I did notice a different path to get Energy defense closer to 45% and give Ranged a padding closer to 32% though:

Spoiler

Hero Plan by Hero Hero Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Kinetics
Secondary Power Set: Ice Blast
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Siphon Power -- Acc-I(A), EndRdx-I(13)
Level 1: Ice Bolt -- Thn-Acc/Dmg/EndRdx(A), Thn-Acc/Dmg(7), Thn-Dmg/EndRdx(9), GldJvl-Acc/Dmg(9), ImpSwf-Dam%(11), GldJvl-Dam%(11)
Level 2: Repel -- EndRdx-I(A), FrcFdb-Rechg%(15), SuddAcc--KB/+KD(27), EndRdx-I(45)
Level 4: Frost Breath -- Rgn-Dmg(A), Rgn-Dmg/EndRdx(5), Rgn-Acc/Rchg(7), Rgn-Acc/Dmg/Rchg(19), Rgn-Knock%(19), PstBls-Dam%(21)
Level 6: Transfusion -- Pnc-Heal(A), Acc-I(13), Pnc-Heal/EndRedux(15), Pnc-EndRdx/Rchg(27), Pnc-Heal/Rchg(34), Pnc-Heal/EndRedux/Rchg(43)
Level 8: Boxing -- Acc-I(A)
Level 10: Siphon Speed -- Acc-I(A), EndRdx-I(34), RechRdx-I(46)
Level 12: Speed Boost -- EndRdx-I(A)
Level 14: Tough -- GldArm-ResDam(A), GldArm-Res/Rech/End(40), GldArm-End/Res(43), GldArm-3defTpProc(43), StdPrt-ResDam/Def+(45)
Level 16: Freeze Ray -- SprWntBit-Acc/Dmg/EndRdx(A), SprWntBit-Acc/Dmg(17), GldJvl-Dam%(17), GhsWdwEmb-Dam%(23), UnbCns-Dam%(25), GldNet-Dam%(25)
Level 18: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx/Rchg(33), LucoftheG-Def/EndRdx(37), LucoftheG-Def(40)
Level 20: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(21)
Level 22: Aim -- RechRdx-I(A), GssSynFr--Build%(23)
Level 24: Maneuvers -- LucoftheG-Rchg+(A), ShlWal-Def/EndRdx(37), ShlWal-ResDam/Re TP(48), ShlWal-Def/EndRdx/Rchg(50)
Level 26: Transference -- PrfShf-EndMod/Acc/Rchg(A), PrfShf-Acc/Rchg(37), PrfShf-EndMod/Acc(33), PrfShf-EndMod/Rchg(40)
Level 28: Bitter Ice Blast -- SprVglAss-Acc/Dmg(A), SprVglAss-Acc/Dmg/EndRdx(29), SprVglAss-Dmg/EndRdx/Rchg(29), GldJvl-Dam%(31), CldSns-%Dam(31), Apc-Dam%(31)
Level 30: Ice Storm -- SprVglAss-Rchg/+Absorb(A), SprVglAss-Acc/Dmg/EndRdx/Rchg(48), SprVglAss-Dmg/Rchg(48)
Level 32: Fulcrum Shift -- Acc-I(A), Acc-I(33), EndRdx-I(34), RechRdx-I(45)
Level 35: Scorpion Shield -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(36), RedFrt-EndRdx/Rchg(36), RedFrt-Def(36), RedFrt-Def/EndRdx/Rchg(42), RedFrt-EndRdx(46)
Level 38: Blizzard -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(39), SprDfnBst-Dmg/EndRdx/Rchg(39), SprDfnBst-Acc/Dmg/EndRdx(39), SprDfnBst-Acc/Dmg/EndRdx/Rchg(50), SprDfnBst-Rchg/Heal%(50)
Level 41: Web Envelope -- TraoftheH-Acc/EndRdx(A), TraoftheH-Dam%(42), EnfOpr-Acc/EndRdx(42)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(46)
Level 47: Increase Density -- ResDam-I(A)
Level 49: Super Speed -- BlsoftheZ-ResKB(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(5)
Level 50: Intuition Radial Paragon
Level 50: Degenerative Core Flawless Interface
Level 50: Assault Radial Embodiment
Level 50: Clarion Core Epiphany
------------

 

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3 hours ago, Sir Myshkin said:

Looking at it, no, I can't say there was something obvious to put there, so probably something in error. Very possible I unintentionally pulled a slot from somewhere, but nothing else looked out of place. I did notice a different path to get Energy defense closer to 45% and give Ranged a padding closer to 32% though:

  Reveal hidden contents

Hero Plan by Hero Hero Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Kinetics
Secondary Power Set: Ice Blast
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Siphon Power -- Acc-I(A), EndRdx-I(13)
Level 1: Ice Bolt -- Thn-Acc/Dmg/EndRdx(A), Thn-Acc/Dmg(7), Thn-Dmg/EndRdx(9), GldJvl-Acc/Dmg(9), ImpSwf-Dam%(11), GldJvl-Dam%(11)
Level 2: Repel -- EndRdx-I(A), FrcFdb-Rechg%(15), SuddAcc--KB/+KD(27), EndRdx-I(45)
Level 4: Frost Breath -- Rgn-Dmg(A), Rgn-Dmg/EndRdx(5), Rgn-Acc/Rchg(7), Rgn-Acc/Dmg/Rchg(19), Rgn-Knock%(19), PstBls-Dam%(21)
Level 6: Transfusion -- Pnc-Heal(A), Acc-I(13), Pnc-Heal/EndRedux(15), Pnc-EndRdx/Rchg(27), Pnc-Heal/Rchg(34), Pnc-Heal/EndRedux/Rchg(43)
Level 8: Boxing -- Acc-I(A)
Level 10: Siphon Speed -- Acc-I(A), EndRdx-I(34), RechRdx-I(46)
Level 12: Speed Boost -- EndRdx-I(A)
Level 14: Tough -- GldArm-ResDam(A), GldArm-Res/Rech/End(40), GldArm-End/Res(43), GldArm-3defTpProc(43), StdPrt-ResDam/Def+(45)
Level 16: Freeze Ray -- SprWntBit-Acc/Dmg/EndRdx(A), SprWntBit-Acc/Dmg(17), GldJvl-Dam%(17), GhsWdwEmb-Dam%(23), UnbCns-Dam%(25), GldNet-Dam%(25)
Level 18: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx/Rchg(33), LucoftheG-Def/EndRdx(37), LucoftheG-Def(40)
Level 20: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(21)
Level 22: Aim -- RechRdx-I(A), GssSynFr--Build%(23)
Level 24: Maneuvers -- LucoftheG-Rchg+(A), ShlWal-Def/EndRdx(37), ShlWal-ResDam/Re TP(48), ShlWal-Def/EndRdx/Rchg(50)
Level 26: Transference -- PrfShf-EndMod/Acc/Rchg(A), PrfShf-Acc/Rchg(37), PrfShf-EndMod/Acc(33), PrfShf-EndMod/Rchg(40)
Level 28: Bitter Ice Blast -- SprVglAss-Acc/Dmg(A), SprVglAss-Acc/Dmg/EndRdx(29), SprVglAss-Dmg/EndRdx/Rchg(29), GldJvl-Dam%(31), CldSns-%Dam(31), Apc-Dam%(31)
Level 30: Ice Storm -- SprVglAss-Rchg/+Absorb(A), SprVglAss-Acc/Dmg/EndRdx/Rchg(48), SprVglAss-Dmg/Rchg(48)
Level 32: Fulcrum Shift -- Acc-I(A), Acc-I(33), EndRdx-I(34), RechRdx-I(45)
Level 35: Scorpion Shield -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(36), RedFrt-EndRdx/Rchg(36), RedFrt-Def(36), RedFrt-Def/EndRdx/Rchg(42), RedFrt-EndRdx(46)
Level 38: Blizzard -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(39), SprDfnBst-Dmg/EndRdx/Rchg(39), SprDfnBst-Acc/Dmg/EndRdx(39), SprDfnBst-Acc/Dmg/EndRdx/Rchg(50), SprDfnBst-Rchg/Heal%(50)
Level 41: Web Envelope -- TraoftheH-Acc/EndRdx(A), TraoftheH-Dam%(42), EnfOpr-Acc/EndRdx(42)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(46)
Level 47: Increase Density -- ResDam-I(A)
Level 49: Super Speed -- BlsoftheZ-ResKB(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(5)
Level 50: Intuition Radial Paragon
Level 50: Degenerative Core Flawless Interface
Level 50: Assault Radial Embodiment
Level 50: Clarion Core Epiphany
------------

 

 



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I took out super speed from the build as you hit the cap with beast/ninja run+sprint+siphon speed. I then took tactics and took away some acc from the kin powers. I then added LoTGs to the defense powers for more acc and hp. Put a knockback protection in speedboost and swapped our gladiator for unbreakable guard. Added one slot to stamina with a +5 end mod (saw you used +5s so I did as well). This gets you over 32% range def, all kin powers are at about 100% acc to +3s, tactics for the group, more melee def, slightly more resistance, more HP, and the endurance difference ends up being only .07 even with tactics running. All procs I left as they were. 

 

(sidenote: how do I hide builds like you did?)

 

Hero Plan by Mids' Reborn : Hero Designer 2.6.0.3
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Kinetics
Secondary Power Set: Ice Blast
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Siphon Power -- RechRdx-I(A), EndRdx-I(34)
Level 1: Ice Bolt -- Thn-Acc/Dmg/EndRdx(A), Thn-Acc/Dmg(7), Thn-Dmg/EndRdx(9), GldJvl-Acc/Dmg(9), ImpSwf-Dam%(11), GldJvl-Dam%(11)
Level 2: Repel -- EndRdx-I(A), FrcFdb-Rechg%(15), SuddAcc--KB/+KD(27), EndRdx-I(45)
Level 4: Frost Breath -- Rgn-Dmg(A), Rgn-Dmg/EndRdx(5), Rgn-Acc/Rchg(7), PstBls-Dam%(13), Rgn-Acc/Dmg/Rchg(19), Rgn-Knock%(19)
Level 6: Transfusion -- Pnc-Heal(A), Pnc-Heal/EndRedux(15), Pnc-EndRdx/Rchg(27), Pnc-Heal/Rchg(34), Pnc-Heal/EndRedux/Rchg(43)
Level 8: Boxing -- Empty(A)
Level 10: Siphon Speed -- RechRdx-I(A), EndRdx-I(37)
Level 12: Speed Boost -- BlsoftheZ-ResKB(A)
Level 14: Tough -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(40), UnbGrd-ResDam/EndRdx/Rchg(43), UnbGrd-Max HP%(43), StdPrt-ResDam/Def+(45)
Level 16: Freeze Ray -- SprWntBit-Acc/Dmg/EndRdx(A), SprWntBit-Acc/Dmg(17), GldJvl-Dam%(17), GhsWdwEmb-Dam%(23), UnbCns-Dam%(25), GldNet-Dam%(25)
Level 18: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx/Rchg(33), Ksm-ToHit+(33), LucoftheG-Def/EndRdx(37), LucoftheG-Def(40)
Level 20: Combat Jumping -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(21), LucoftheG-Def/EndRdx(21), Rct-ResDam%(33), LucoftheG-Def/EndRdx/Rchg(46)
Level 22: Aim -- RechRdx-I(A), GssSynFr--Build%(23)
Level 24: Maneuvers -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx/Rchg(34), LucoftheG-Def/EndRdx(37), ShlWal-ResDam/Re TP(48), LucoftheG-Def(50)
Level 26: Transference -- PrfShf-EndMod/Acc/Rchg(A)
Level 28: Bitter Ice Blast -- SprVglAss-Acc/Dmg(A), SprVglAss-Acc/Dmg/EndRdx(29), SprVglAss-Dmg/EndRdx/Rchg(29), GldJvl-Dam%(31), CldSns-%Dam(31), Apc-Dam%(31)
Level 30: Ice Storm -- SprVglAss-Rchg/+Absorb(A), SprVglAss-Acc/Dmg/EndRdx/Rchg(48), SprVglAss-Dmg/Rchg(48)
Level 32: Fulcrum Shift -- RechRdx-I(A), EndRdx-I(45)
Level 35: Scorpion Shield -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(36), RedFrt-EndRdx/Rchg(36), RedFrt-Def(36), RedFrt-Def/EndRdx/Rchg(42), RedFrt-EndRdx(46)
Level 38: Blizzard -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(39), SprDfnBst-Dmg/EndRdx/Rchg(39), SprDfnBst-Acc/Dmg/EndRdx(39), SprDfnBst-Rchg/Heal%(40), SprDfnBst-Acc/Dmg/EndRdx/Rchg(50)
Level 41: Web Envelope -- TraoftheH-Acc/EndRdx(A), TraoftheH-Dam%(42), EnfOpr-Acc/EndRdx(42)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(46)
Level 47: Tactics -- HO:Cyto(A), HO:Cyto(50)
Level 49: Increase Density -- GldArm-3defTpProc(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(5), EndMod-I(13)
Level 50: Intuition Radial Paragon 
Level 50: Degenerative Core Flawless Interface 
Level 50: Assault Radial Embodiment 
Level 50: Clarion Core Epiphany 
Level 0: Portal Jockey 
Level 0: Task Force Commander 
Level 0: The Atlas Medallion 
Level 0: Freedom Phalanx Reserve 
------------

| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|

 

Edited by Darkir
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6 hours ago, Darkir said:

I took out super speed from the build as you hit the cap with beast/ninja run+sprint+siphon speed. I then took tactics and took away some acc from the kin powers. I then added LoTGs to the defense powers for more acc and hp. Put a knockback protection in speedboost and swapped our gladiator for unbreakable guard. Added one slot to stamina with a +5 end mod (saw you used +5s so I did as well). This gets you over 32% range def, all kin powers are at about 100% acc to +3s, tactics for the group, more melee def, slightly more resistance, more HP, and the endurance difference ends up being only .07 even with tactics running. All procs I left as they were. 

 

(sidenote: how do I hide builds like you did?)

The reason Super Speed was in the build is two-fold: One, I absolutely hate having to siphon anything just to get jump-started traveling somewhere, and then it wears off, and I have to do it again, so Super Speed will always be in a Kin build (for me personally). Two, when creating a build that's going out for public use like this, having that intrinsic slot for a travel power is kind of a courtesy for others to trade out with their own preferred option. With CJ in there, that gives SJ, and the ability to take out CJ and replace it with Hover and take Flight as some prefer vertical mobility.

 

As for what you did with the LotG sets, in the process of added mild +Acc (to fix what you stole), you also dropped HP in the process, and only the Unbreakable Unique is what brought you up again. Adding a slot to Stamina means nothing to a Kin (and honestly I haven't run a single build in a very long time with anything more than two slots in Stamina) with Transference. Of which, the reason Transference was slotted for End Mod was to increase its initial hit towards 100% (stops shy at ~96%).

 

The relevant core of what you added: Unbreakable Guard's HP Unique, Tactics, and Reactive Defenses Resist Unique. To fit Tactics, upon kind of really considering it, Aim is kind of unnecessary here given all the floating damage buffs possible, and the fact that I pretty much C&P'd Ice Blast out of my Corruptor when I puzzled the build together. If I trade out Aim for Tactics, I only need to move one IO, and one slot to do all this. Now has more inherent accuracy across the entire build, without sacrificing any of the initial integrity. The reason the .3/.6% Defense being off in Energy/Ranged isn't a huge deal: Bitter Ice Blast. Against difficult single targets, BiB has a -15% (w/ Intuition) To-Hit Debuff and that way over compensates. Plus Repel is going to turn you into a canon ball, so it matters even less. All-in-all, worthwhile adds that don't take much to slide into the build, so good catch, just didn't need to chop-suey so much to do it 🙂

 

Spoiler

Hero Plan by Hero Hero Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Kinetics
Secondary Power Set: Ice Blast
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Siphon Power -- Acc-I(A), EndRdx-I(13)
Level 1: Ice Bolt -- Thn-Acc/Dmg/EndRdx(A), Thn-Acc/Dmg(7), Thn-Dmg/EndRdx(9), GldJvl-Acc/Dmg(9), ImpSwf-Dam%(11), GldJvl-Dam%(11)
Level 2: Repel -- EndRdx-I(A), FrcFdb-Rechg%(15), SuddAcc--KB/+KD(27), EndRdx-I(50)
Level 4: Frost Breath -- Rgn-Dmg(A), Rgn-Dmg/EndRdx(5), Rgn-Acc/Rchg(7), Rgn-Acc/Dmg/Rchg(19), Rgn-Knock%(19), PstBls-Dam%(21)
Level 6: Transfusion -- Pnc-Heal(A), Acc-I(13), Pnc-Heal/EndRedux(15), Pnc-EndRdx/Rchg(27), Pnc-Heal/Rchg(34), Pnc-Heal/EndRedux/Rchg(43)
Level 8: Boxing -- Acc-I(A)
Level 10: Siphon Speed -- Acc-I(A), EndRdx-I(34), RechRdx-I(46)
Level 12: Speed Boost -- EndRdx-I(A)
Level 14: Tough -- GldArm-ResDam(A), GldArm-Res/Rech/End(40), GldArm-End/Res(43), UnbGrd-Max HP%(43), StdPrt-ResDam/Def+(45)
Level 16: Freeze Ray -- SprWntBit-Acc/Dmg/EndRdx(A), SprWntBit-Acc/Dmg(17), GldJvl-Dam%(17), GhsWdwEmb-Dam%(23), UnbCns-Dam%(25), GldNet-Dam%(25)
Level 18: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx/Rchg(33), LucoftheG-Def/EndRdx(37), LucoftheG-Def(40), Rct-ResDam%(45)
Level 20: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(21)
Level 22: Maneuvers -- LucoftheG-Rchg+(A), ShlWal-Def/EndRdx(23), ShlWal-ResDam/Re TP(48), ShlWal-Def/EndRdx/Rchg(50)
Level 24: Tactics -- GssSynFr--ToHit/EndRdx(A), AdjTrg-ToHit/EndRdx(37)
Level 26: Transference -- PrfShf-EndMod/Acc/Rchg(A), PrfShf-Acc/Rchg(37), PrfShf-EndMod/Acc(33), PrfShf-EndMod/Rchg(40)
Level 28: Bitter Ice Blast -- SprVglAss-Acc/Dmg(A), SprVglAss-Acc/Dmg/EndRdx(29), SprVglAss-Dmg/EndRdx/Rchg(29), GldJvl-Dam%(31), CldSns-%Dam(31), Apc-Dam%(31)
Level 30: Ice Storm -- SprVglAss-Rchg/+Absorb(A), SprVglAss-Acc/Dmg/EndRdx/Rchg(48), SprVglAss-Dmg/Rchg(48)
Level 32: Fulcrum Shift -- Acc-I(A), RechRdx-I(33), EndRdx-I(34)
Level 35: Scorpion Shield -- RedFrt-Def/EndRdx(A), RedFrt-Def/Rchg(36), RedFrt-EndRdx/Rchg(36), RedFrt-Def(36), RedFrt-Def/EndRdx/Rchg(42), RedFrt-EndRdx(46)
Level 38: Blizzard -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(39), SprDfnBst-Dmg/EndRdx/Rchg(39), SprDfnBst-Acc/Dmg/EndRdx(39), SprDfnBst-Rchg/Heal%(45), SprDfnBst-Acc/Dmg/EndRdx/Rchg(50)
Level 41: Web Envelope -- TraoftheH-Acc/EndRdx(A), TraoftheH-Dam%(42), EnfOpr-Acc/EndRdx(42)
Level 44: Hasten -- RechRdx-I(A), RechRdx-I(46)
Level 47: Increase Density -- GldArm-3defTpProc(A)
Level 49: Super Speed -- BlsoftheZ-ResKB(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(5)
Level 50: Intuition Radial Paragon
Level 50: Degenerative Core Flawless Interface
Level 50: Assault Radial Embodiment
Level 50: Clarion Core Epiphany
------------

 

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And the hidden-build trick is done through the spoiler tagging option. If you're in browser, it's the little eye icon in the reply options. On mobile you can use the BB spoiler code

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You can put a gaussian's in aim and proc buildup on your aim. the damage bonus from it stacks with the damage bonus in aim and also buildup. ust fwiw 🙂 It would likely put a kin def over the cap however.

 

I am trying to make a trick arrow/dark blast proc monster based on what you showed for your builds on your dark/dark and trick arrow/archery. There isn't really an issue with redraw for me because i turned off the "no redraw" option in powers, so a bow just magically appears in my hand. Thematically, I pretend I summoned it. 🙂

 

However, I am crap at builds and I am not sure what to go for end game wise. Leveling it is doing fine except for the standard low level team response of "oh, you aren't a healer" which i am used to from playing dark defender 😛 At 23, i can solo big packs of yellows and whites with no real issue and i only have a javelin and a proc in ice arrow so far. I have all the procs i need eventually, just not the slots yet!

 

Anyway, can someone help me fix this mess? I need to take a power from dark that doesn't fit in the trick arrow/archery template you have, so I can't sub one for one. I don't know if I should go tentacles->torrent->nightfall or leave nightfall out, since i forsee there being a lot of aoe damage in this to begin with, or have a stronger single target attack chain and bring in life drain. Please help! 

Spoiler

 

Hero Plan by Mids' Hero Designer 1.962
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Trick Arrow
Secondary Power Set: Dark Blast
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Flash Arrow -- Acc-I(A)
Level 1: Dark Blast -- SprVglAss-Rchg/+Absorb(A), SprVglAss-Acc/Dmg(9), SprVglAss-Acc/Dmg/EndRdx/Rchg(19), GldJvl-Dam%(42), CldSns-%Dam(43)
Level 2: Gloom -- SprDfnBst-Rchg/Heal%(A), SprDfnBst-Acc/Dmg/EndRdx(5), SprDfnBst-Acc/Dmg(11), GldJvl-Dam%(13), CldSns-%Dam(13), Dvs-Hold%(19)
Level 4: Moonbeam -- Apc-Dam%(A), Apc-Dmg/EndRdx(27), Apc-Dmg(46), Apc-Acc/Rchg(48), Apc-Acc/Dmg/Rchg(48), Apc-Dmg/Rchg(48)
Level 6: Ice Arrow -- GldNet-Dam%(A), UnbCns-Dam%(7), GhsWdwEmb-Dam%(7), NrnSht-Dam%(9), ImpSwf-Dam%(11), UnbCns-Acc/Rchg(17)
Level 8: Kick -- Acc-I(A)
Level 10: Poison Gas Arrow -- CaloftheS-Heal%(A)
Level 12: Acid Arrow -- Ann-ResDeb%(A), AchHee-ResDeb%(37), TchofLadG-%Dam(40), PstBls-Dam%(42), Ann-Acc/Dmg/EndRdx(50), ShlBrk-%Dam(50)
Level 14: Tough -- GldArm-ResDam(A), GldArm-Res/Rech/End(15), GldArm-End/Res(15), StdPrt-ResDam/Def+(31)
Level 16: Tenebrous Tentacles -- SprDfnBst-Acc/Dmg/EndRdx/Rchg(A), SprDfnBst-Dmg/Rchg(17), SprDfnBst-Dmg/EndRdx/Rchg(23), Ann-ResDeb%(27), TraoftheH-Dam%(34), CldSns-%Dam(34)
Level 18: Disruption Arrow -- EndRdx-I(A), RechRdx-I(42)
Level 20: Weave -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(21), ShlWal-Def(21), ShlWal-Def/EndRdx(31)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23)
Level 24: Maneuvers -- LucoftheG-Rchg+(A), ShlWal-Def(25), ShlWal-Def/EndRdx(25), ShlWal-Def/Rchg(40)
Level 26: Oil Slick Arrow -- PstBls-Dam%(A), RechRdx-I(45), TchofLadG-%Dam(46), ImpSwf-Dam%(46)
Level 28: Torrent -- Rgn-Dmg/EndRdx(A), Rgn-Dmg/Rchg(29), ExpStr-Dam%(29), KBDist-I(31), PstBls-Dam%(33), KBDist-I(33)
Level 30: Assault -- EndRdx-I(A)
Level 32: EMP Arrow -- BslGaz-Acc/EndRdx/Rchg/Hold(A), BslGaz-Slow%(33), BslGaz-Acc/Hold(34), BslGaz-Acc/Rchg(37)
Level 35: Scorpion Shield -- LucoftheG-Rchg+(A), Rct-ResDam%(36), ShlWal-Def(36), ShlWal-Def/EndRdx(36), ShlWal-Def/EndRdx/Rchg(37)
Level 38: Blackstar -- Arm-Dam%(A), Arm-Dmg/EndRdx(39), Arm-Dmg(39), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(40), Arm-Acc/Rchg(43)
Level 41: Life Drain -- TchoftheN-%Dam(A), ThfofEss-+End%(43), CldSns-%Dam(45), GldJvl-Dam/End/Rech(45), EntChs-Heal%(50)
Level 44: Tactics -- GssSynFr--ToHit/EndRdx(A)
Level 47: Super Speed -- BlsoftheZ-ResKB(A)
Level 49: Combat Jumping -- LucoftheG-Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance 
Level 2: Rest -- Empty(A)
Level 4: Ninja Run 
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(5)
Level 50: Intuition Radial Paragon 
------------

| Copy & Paste this data into Mids' Hero Designer to view the build |
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9 hours ago, schrodingercat said:

Anyway, can someone help me fix this mess? I need to take a power from dark that doesn't fit in the trick arrow/archery template you have, so I can't sub one for one. I don't know if I should go tentacles->torrent->nightfall or leave nightfall out, since i forsee there being a lot of aoe damage in this to begin with, or have a stronger single target attack chain and bring in life drain. Please help! 

There's a ton of AoE and ST going on, adding another Dark or TA power is up to you, but what I'd suggest would probably be to actually at the Disruptor into the mix from the Epic. In general combat missions when dealing with large spawns, Tenebrous and Torrent are going to keep them pretty occupied and slowly whittle them down, but having that Arachnid climb into the mix while they're incapacitated would be a nice way to speed up your damage. TT can be cycled fairly quickly with Torrent, especially when Torrent procs the FF+Rech and recycles itself faster. When your fights boil down to just you and one or two enemies, between Flash Arrow and the -ToHit components of the dark attacks, you should be able to stay 30-40% -ToHit which is going to be a pretty significant amount. AV's can resist some of that, but it might be enough to give some reasonable level of survival to the Arachnid when you're fighting a singular hard target, and the added damage--again--would be nice.

 

Going this route does put a trash Mace power into the build, but honestly just about anything that got added was going to be an excess un-needed power anyway. If you would prefer to do something like one of the Dark abilities, then I'd suggest maybe going Glue Arrow (base slot with a proc) and Dark Pit as a little extra "oh crap" power to disorient a group on occasion. I don't see either of those seeing a ton of use though, so that's why I think going with the pet is a better choice since it can stay active and around as much as possible, and be of some benefit.

 

Spoiler

Hero Plan by Hero Hero Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Trick Arrow
Secondary Power Set: Dark Blast
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Flash Arrow -- Acc-I(A)
Level 1: Dark Blast -- SprVglAss-Rchg/+Absorb(A), SprVglAss-Acc/Dmg/EndRdx/Rchg(37), SprVglAss-Dmg/Rchg(37), CldSns-%Dam(42), GldJvl-Dam%(43)
Level 2: Gloom -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Acc/Dmg/EndRdx(5), OvrFrc-Dam/KB(11), Dvs-Dmg/EndRdx(13), CldSns-%Dam(13), GldJvl-Dam%(19)
Level 4: Moonbeam -- Apc-Dmg/EndRdx(A), Apc-Dmg(25), Apc-Dmg/Rchg(34), Apc-Acc/Dmg/Rchg(34), Apc-Dam%(40), GldJvl-Dam%(46)
Level 6: Ice Arrow -- GldNet-Dam%(A), UnbCns-Dam%(7), GhsWdwEmb-Dam%(7), NrnSht-Dam%(9), ImpSwf-Dam%(9), GhsWdwEmb-Acc/EndRdx(11)
Level 8: Kick -- Acc-I(A)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(19)
Level 12: Acid Arrow -- Ann-ResDeb%(A), AchHee-ResDeb%(37), TchofLadG-%Dam(40), PstBls-Dam%(42), Ann-Acc/Dmg/EndRdx(50), SprFrzBls-Acc/Dmg(50)
Level 14: Tough -- StdPrt-ResDam/Def+(A), GldArm-Res/Rech/End(15), GldArm-End/Res(15), GldArm-3defTpProc(17), GldArm-ResDam(31)
Level 16: Tenebrous Tentacles -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/EndRdx/Rchg(17), SprVglAss-Acc/Dmg/EndRdx(21), TraoftheH-Dam%(27), CldSns-%Dam(27), GrvAnc-Hold%(34)
Level 18: Super Speed -- BlsoftheZ-ResKB(A)
Level 20: Disruption Arrow -- EndRdx-I(A), RechRdx-I(21)
Level 22: Weave -- LucoftheG-Rchg+(A), ShlWal-Def/EndRdx/Rchg(23), ShlWal-Def/EndRdx(23), ShlWal-Def(25), Rct-ResDam%(42)
Level 24: Assault -- EndRdx-I(A)
Level 26: Oil Slick Arrow -- PstBls-Dam%(A), RechRdx-I(45), TchofLadG-%Dam(46), ImpSwf-Dam%(46)
Level 28: Torrent -- Rgn-Dmg/EndRdx(A), Rgn-Dmg(29), PstBls-Dam%(29), PstBls-Acc/Dmg/EndRdx(33), FrcFdb-Rechg%(33), SuddAcc--KB/+KD(33)
Level 30: Maneuvers -- LucoftheG-Rchg+(A), ShlWal-Def/EndRdx(31), ShlWal-Def/EndRdx/Rchg(31), ShlWal-ResDam/Re TP(43)
Level 32: EMP Arrow -- BslGaz-Acc/EndRdx/Rchg/Hold(A), BslGaz-Acc/Rchg(43), BslGaz-EndRdx/Rchg/Hold(45), BslGaz-Rchg/Hold(45)
Level 35: Scorpion Shield -- LucoftheG-Rchg+(A), ShlWal-Def/EndRdx(36), ShlWal-Def/EndRdx/Rchg(36), ShlWal-Def(36)
Level 38: Blackstar -- Arm-Dmg/EndRdx(A), Arm-Dmg(39), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(39), Arm-Dam%(40)
Level 41: Web Cocoon -- Acc-I(A)
Level 44: Tactics -- GssSynFr--ToHit/EndRdx(A)
Level 47: Summon Disruptor -- ExpRnf-EndRdx/Dmg/Rchg(A), ExpRnf-Acc/Rchg(48), ExpRnf-Acc/Dmg/Rchg(48), ExpRnf-Acc/Dmg(48)
Level 49: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(5)
Level 50: Intuition Radial Paragon
------------

 


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Edited by Sir Myshkin
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12 hours ago, Sir Myshkin said:

There's a ton of AoE and ST going on, adding another Dark or TA power is up to you, but what I'd suggest would probably be to actually at the Disruptor into the mix from the Epic. In general combat missions when dealing with large spawns, Tenebrous and Torrent are going to keep them pretty occupied and slowly whittle them down, but having that Arachnid climb into the mix while they're incapacitated would be a nice way to speed up your damage. TT can be cycled fairly quickly with Torrent, especially when Torrent procs the FF+Rech and recycles itself faster. When your fights boil down to just you and one or two enemies, between Flash Arrow and the -ToHit components of the dark attacks, you should be able to stay 30-40% -ToHit which is going to be a pretty significant amount. AV's can resist some of that, but it might be enough to give some reasonable level of survival to the Arachnid when you're fighting a singular hard target, and the added damage--again--would be nice.

 

Going this route does put a trash Mace power into the build, but honestly just about anything that got added was going to be an excess un-needed power anyway. If you would prefer to do something like one of the Dark abilities, then I'd suggest maybe going Glue Arrow (base slot with a proc) and Dark Pit as a little extra "oh crap" power to disorient a group on occasion. I don't see either of those seeing a ton of use though, so that's why I think going with the pet is a better choice since it can stay active and around as much as possible, and be of some benefit.

 

  Reveal hidden contents

Hero Plan by Hero Hero Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Trick Arrow
Secondary Power Set: Dark Blast
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Flash Arrow -- Acc-I(A)
Level 1: Dark Blast -- SprVglAss-Rchg/+Absorb(A), SprVglAss-Acc/Dmg/EndRdx/Rchg(37), SprVglAss-Dmg/Rchg(37), CldSns-%Dam(42), GldJvl-Dam%(43)
Level 2: Gloom -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Acc/Dmg/EndRdx(5), OvrFrc-Dam/KB(11), Dvs-Dmg/EndRdx(13), CldSns-%Dam(13), GldJvl-Dam%(19)
Level 4: Moonbeam -- Apc-Dmg/EndRdx(A), Apc-Dmg(25), Apc-Dmg/Rchg(34), Apc-Acc/Dmg/Rchg(34), Apc-Dam%(40), GldJvl-Dam%(46)
Level 6: Ice Arrow -- GldNet-Dam%(A), UnbCns-Dam%(7), GhsWdwEmb-Dam%(7), NrnSht-Dam%(9), ImpSwf-Dam%(9), GhsWdwEmb-Acc/EndRdx(11)
Level 8: Kick -- Acc-I(A)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(19)
Level 12: Acid Arrow -- Ann-ResDeb%(A), AchHee-ResDeb%(37), TchofLadG-%Dam(40), PstBls-Dam%(42), Ann-Acc/Dmg/EndRdx(50), SprFrzBls-Acc/Dmg(50)
Level 14: Tough -- StdPrt-ResDam/Def+(A), GldArm-Res/Rech/End(15), GldArm-End/Res(15), GldArm-3defTpProc(17), GldArm-ResDam(31)
Level 16: Tenebrous Tentacles -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/EndRdx/Rchg(17), SprVglAss-Acc/Dmg/EndRdx(21), TraoftheH-Dam%(27), CldSns-%Dam(27), GrvAnc-Hold%(34)
Level 18: Super Speed -- BlsoftheZ-ResKB(A)
Level 20: Disruption Arrow -- EndRdx-I(A), RechRdx-I(21)
Level 22: Weave -- LucoftheG-Rchg+(A), ShlWal-Def/EndRdx/Rchg(23), ShlWal-Def/EndRdx(23), ShlWal-Def(25), Rct-ResDam%(42)
Level 24: Assault -- EndRdx-I(A)
Level 26: Oil Slick Arrow -- PstBls-Dam%(A), RechRdx-I(45), TchofLadG-%Dam(46), ImpSwf-Dam%(46)
Level 28: Torrent -- Rgn-Dmg/EndRdx(A), Rgn-Dmg(29), PstBls-Dam%(29), PstBls-Acc/Dmg/EndRdx(33), FrcFdb-Rechg%(33), SuddAcc--KB/+KD(33)
Level 30: Maneuvers -- LucoftheG-Rchg+(A), ShlWal-Def/EndRdx(31), ShlWal-Def/EndRdx/Rchg(31), ShlWal-ResDam/Re TP(43)
Level 32: EMP Arrow -- BslGaz-Acc/EndRdx/Rchg/Hold(A), BslGaz-Acc/Rchg(43), BslGaz-EndRdx/Rchg/Hold(45), BslGaz-Rchg/Hold(45)
Level 35: Scorpion Shield -- LucoftheG-Rchg+(A), ShlWal-Def/EndRdx(36), ShlWal-Def/EndRdx/Rchg(36), ShlWal-Def(36)
Level 38: Blackstar -- Arm-Dmg/EndRdx(A), Arm-Dmg(39), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(39), Arm-Dam%(40)
Level 41: Web Cocoon -- Acc-I(A)
Level 44: Tactics -- GssSynFr--ToHit/EndRdx(A)
Level 47: Summon Disruptor -- ExpRnf-EndRdx/Dmg/Rchg(A), ExpRnf-Acc/Rchg(48), ExpRnf-Acc/Dmg/Rchg(48), ExpRnf-Acc/Dmg(48)
Level 49: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(50)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(5)
Level 50: Intuition Radial Paragon
------------

 



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Thank you for your analysis on this! Yes, it felt like anything extra was just going to be icing on the cake or a power that sat on my bar unused. It's a busy build, and requires attacks to cycle (torrent, tentacles) to do certain things, kinda like combos. I have her up to 31 now and while i still don't "heal" I notice teams clear quickly and take a ton less damage when I am in the mix. I also solo very, very well! Thanks for coming up with this idea, I am having a ton of fun with it!

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Has anyone played with powers like Tesla Cage and making it proc to a mag 7 hold?

You can add two chance at mag 2 holds (Devastation and Lockdown). According to Pines each hold proc has a 90% chance of hitting. So that should equate to an 81% chance of getting mag 7... unless it doesn't stack and instead does an additive thing. 

 

Either way sounds like a fun thing to try.  

 

 

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2 hours ago, Ankhammon said:

Has anyone played with powers like Tesla Cage and making it proc to a mag 7 hold?

You can add two chance at mag 2 holds (Devastation and Lockdown). According to Pines each hold proc has a 90% chance of hitting. So that should equate to an 81% chance of getting mag 7... unless it doesn't stack and instead does an additive thing. 

 

Either way sounds like a fun thing to try.  

 

 

Tesla Cage has a 10 second recharge and 2.17 second cast. If I recall, the hold procs are 3 PPM, so I believe the probability for one to proc is 60.8%.

 

This would mean you have a 37% chance for the Mag 7 hold. Also a 47.6% chance that just one procs for a mag 5 hold. This leaves only a 15.3% chance that none procs (Mag 3 hold).

 

I haven't tried it, personally, but I almost did using an epic hold that did have a 90% chance to proc. I think I was going to 6 slot Soul Storm with 4 damage procs and 2 hold procs that I could cycle every 10 seconds. Kinda wish I had so I could answer your question specifically, but I have no reason to believe the holds won't stack.

 

Edit: I was able to confirm that both the Lockdown and Devastation proc will stack for a Mag 7 hold. However I was wrong about Lockdown, it's a 2.5 PPM proc, so disregard my previous calculations. The Lockdown for Tesla Cage would have a ~50% chance to proc and the Devastation would be ~60%. So probability you get a mag 7 hold is 30.9%, prob for mag 5 is 49.8%, and prob for mag 3 is 19.3%.

 

Also, it seems I could get the procs to stack with themselves too. I slotted my Time Stop with the Lockdown proc and occasionally achieve a mag 4 from Lockdown through double stacking.

Edited by Bopper

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1 hour ago, Bopper said:

Tesla Cage has a 10 second recharge and 2.17 second cast. If I recall, the hold procs are 3 PPM, so I believe the probability for one to proc is 60.8%.

 

This would mean you have a 37% chance for the Mag 7 hold. Also a 47.6% chance that just one procs for a mag 5 hold. This leaves only a 15.3% chance that none procs (Mag 3 hold).

 

I haven't tried it, personally, but I almost did using an epic hold that did have a 90% chance to proc. I think I was going to 6 slot Soul Storm with 4 damage procs and 2 hold procs that I could cycle every 10 seconds. Kinda wish I had so I could answer your question specifically, but I have no reason to believe the holds won't stack.

Oops. I was thinking about a different hold power. oh well, thanks for the clarify.

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8 minutes ago, Ankhammon said:

Oops. I was thinking about a different hold power. oh well, thanks for the clarify.

Gahh, we were replying at the same time. I edited my previous post, so take a look. I did some tests that should help.


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1 minute ago, Bopper said:

Gahh, we were replying at the same time. I edited my previous post, so take a look. I did some tests that should help.

Awesome. Thanks for the look see. Sounds like it's well worth it. 

 

If I remember right, each of them is ~8 sec worth of hold so that makes it nice for some proc damage too. I'm looking at 3 damage procs and 2 hold procs and 1 ACC/Hold to give it some extra acc. 

 

This is on my Time/Elec I've been having a blast with so far. from level 10 i've been going -1/8 and it's working better than many other sets i've tried. Only level 15 but still going strong and only gonna get better. 

 

Now, can I stand being evil long enough to get my Soul epics. 🙂

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On my Plant/Dark controller I use both of the hold proc chances in my single target hold. I've also got Seismic Smash as an epic, and I slot a single one in there (5 slot Winter for the rest). 

Anecdotally, the one on Seismic Smash fires off fairly often, but at least one of the two fire off nearly every single time in the single target hold. I have not regretted it a single bit, it's uncommon for bosses to not get one shot held.

Edited by subbacultchas
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7 minutes ago, Ankhammon said:

I'm looking at 3 damage procs and 2 hold procs and 1 ACC/Hold to give it some extra acc. 

 

This is on my Time/Elec I've been having a blast with so far

When you get Farsight, you shouldn't need ACC. Go ahead and load that baby up with 4 damage procs and 2 hold procs. It'll be fun to hold an Elite Boss and wittle him down with proc damage.

Edited by Bopper

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2 hours ago, Falsey said:

Quick question: does Ageless count as enhancement recharge? If so, does it also count as enh recharge if it's from another player?

No. Only the Alpha incarnates could count as enhancements. Everything else (like Destiny incarnates) are treated as Global buffs.

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On 7/29/2019 at 3:19 AM, Sir Myshkin said:

Tenebrous and Torrent

Plenty of effort burned on these topics tonight. Some things I trialed with Tenebrous was, of course, effectiveness of Procs in the power, but more specifically I wanted to know how Gravitational Anchor's +Hold would pan out in the cone. We know that, after a certain point, Procs become pretty much "guaranteed" in ST attacks, but cones and AoE's have an area multiplier that fiddles with that a bit. So for Teneb T's, my final conclusion after chasing 10-drop after 10-drop Malta mobs in the RWZ (about 20 in total) plus a few half dozen Rikti mobs right before that weren't clumped enough that I looked for Malta: 2 out of 10, so 1/5, or 20% success rate. Some things to keep in mind though, these Malta spawns had Lieuts and Bosses (two each boss on average), and the +Hold Proc is only a 3.5 PPM with a Mag 2. If it "hit" on a Boss, or a decently resisting Lieut, the effect wont show, which I could attribute to the fact that I was consequently getting follow-up stacks to hold Boss levels and only attacking with Teneb T's to validate that fact. If I had four or fewer mobs in a given cluster, the likelihood of seeing a hold was pretty much null.

 

Food for thought on that one. I saw the damage procs fire off in those larger clusters pretty consistently on something in the group, but the +Hold, much lower opportunity there. And I just realized, typing this, that I forgot to pull the combat log to go back over it later. I never converted the log into my chat tab so it'd auto-log. Kind of kicking myself on that right now. Either way, YMMV kind of concept of the status-based procs there. Being able to fairly-consistently take one or two targets out of given mob size was pretty decent, and up to the discretion of the player. In a team setting things will probably mow-down faster than that proc really matters, but I'm more looking at these as Solo or small-team minded.

 

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Hero Plan by Hero Hero Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

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Level 50 Magic Defender
Primary Power Set: Dark Miasma
Secondary Power Set: Dark Blast
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Psychic Mastery

Hero Profile:
Level 1: Twilight Grasp -- Prv-Heal(A), Prv-Heal/EndRdx(13), Prv-EndRdx/Rchg(15), Prv-Heal/Rchg(15), Prv-Heal/Rchg/EndRdx(27), Prv-Absorb%(27)
Level 1: Dark Blast -- SprVglAss-Rchg/+Absorb(A), SprVglAss-Acc/Dmg/EndRdx/Rchg(11), SprVglAss-Dmg/Rchg(33), GldJvl-Dam%(48), CldSns-%Dam(50)
Level 2: Gloom -- SprDfnBst-Acc/Dmg/EndRdx(A), GldJvl-Dam%(11), SprDfnBst-Acc/Dmg(23), Dvs-Dmg/EndRdx(23), Dcm-Build%(25), CldSns-%Dam(25)
Level 4: Moonbeam -- Apc-Dmg/EndRdx(A), Apc-Dmg(5), Apc-Acc/Dmg/Rchg(7), Apc-Dam%(7), Apc-Dmg/Rchg(9), GldJvl-Dam%(9)
Level 6: Howling Twilight -- RechRdx-I(A)
Level 8: Assault -- EndRdx-I(A)
Level 10: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(13)
Level 12: Boxing -- Acc-I(A)
Level 14: Tough -- GldArm-ResDam(A), GldArm-Res/Rech/End(40), GldArm-End/Res(43), GldArm-3defTpProc(43)
Level 16: Tenebrous Tentacles -- SprVglAss-Acc/Dmg/EndRdx(A), SprVglAss-Dmg/EndRdx/Rchg(17), SprVglAss-Acc/Dmg(17), GrvAnc-Hold%(19), TraoftheH-Dam%(19), CldSns-%Dam(21)
Level 18: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx/Rchg(33), LucoftheG-Def/EndRdx(37), LucoftheG-Def(40)
Level 20: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(21)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(37)
Level 24: Shadow Fall -- LucoftheG-Rchg+(A), LucoftheG-Def(33), LucoftheG-Def/EndRdx(34), UnbGrd-ResDam/EndRdx(34), UnbGrd-ResDam/EndRdx/Rchg(46), ShlWal-ResDam/Re TP(46)
Level 26: Tar Patch -- RechRdx-I(A)
Level 28: Torrent -- Rgn-Dmg/EndRdx(A), PstBls-Acc/Dmg/EndRdx(29), Rgn-Dmg(29), PstBls-Dam%(31), FrcFdb-Rechg%(31), SuddAcc--KB/+KD(31)
Level 30: Tactics -- AdjTrg-ToHit/EndRdx(A), GssSynFr--ToHit/EndRdx(37)
Level 32: Darkest Night -- EndRdx-I(A), EndRdx-I(34)
Level 35: Dominate -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(36), NrnSht-Dam%(36), GhsWdwEmb-Dam%(36), UnbCns-Dam%(43), GldNet-Dam%(45)
Level 38: Blackstar -- Arm-Dmg/EndRdx(A), Arm-Dmg(39), Arm-Dmg/Rchg(39), Arm-Acc/Dmg/Rchg(39), Arm-Dam%(40)
Level 41: Mind Over Body -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(42), UnbGrd-ResDam(42), UnbGrd-ResDam/EndRdx(42), StdPrt-ResDam/Def+(45)
Level 44: Fearsome Stare -- CldSns-%Dam(A), CldSns-Acc/EndRdx/Rchg(45), CldSns-Acc/ToHitDeb(46), CldSns-ToHitDeb(48)
Level 47: Dark Servant -- BslGaz-Acc/EndRdx/Rchg/Hold(A), BslGaz-Acc/Rchg(48), BslGaz-EndRdx/Rchg/Hold(50), BslGaz-Acc/Hold(50)
Level 49: Vengeance -- LucoftheG-Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(5)
Level 50: Intuition Radial Paragon
Level 50: Degenerative Core Flawless Interface
Level 50: Ageless Core Epiphany
Level 50: Assault Core Embodiment
------------

 

 



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Hero Plan by Hero Hero Designer 2.23
https://github.com/ImaginaryDevelopment/imaginary-hero-designer

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Level 50 Magic Defender
Primary Power Set: Dark Miasma
Secondary Power Set: Water Blast
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Psychic Mastery

Hero Profile:
Level 1: Twilight Grasp -- Prv-Heal(A), Prv-Heal/EndRdx(13), Prv-EndRdx/Rchg(15), Prv-Heal/Rchg(15), Prv-Heal/Rchg/EndRdx(27), Prv-Absorb%(27)
Level 1: Aqua Bolt -- Thn-Acc/Dmg/EndRdx(A), Thn-Dmg/EndRdx(7), Thn-Acc/Dmg(9), GldJvl-Dam%(9), TchofLadG-%Dam(11), ShlBrk-%Dam(11)
Level 2: Tar Patch -- RechRdx-I(A)
Level 4: Water Burst -- Rgn-Dmg(A), Rgn-Dmg/EndRdx(5), Rgn-Acc/Rchg(7), Rgn-Acc/Dmg/Rchg(19), Rgn-Knock%(19), FrcFdb-Rechg%(21)
Level 6: Howling Twilight -- RechRdx-I(A)
Level 8: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(37)
Level 10: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(13)
Level 12: Boxing -- Acc-I(A)
Level 14: Tough -- GldArm-ResDam(A), GldArm-Res/Rech/End(40), GldArm-End/Res(43), GldArm-3defTpProc(43)
Level 16: Tidal Forces -- RechRdx-I(A), GssSynFr--ToHit/Rchg(17), GssSynFr--Build%(17)
Level 18: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx/Rchg(33), LucoftheG-Def/EndRdx(37), LucoftheG-Def(40)
Level 20: Combat Jumping -- LucoftheG-Rchg+(A), LucoftheG-Def(21)
Level 22: Whirlpool -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(23), SprDfnBst-Dmg/EndRdx/Rchg(23), SprDfnBst-Acc/Dmg/EndRdx(25), SprDfnBst-Acc/Dmg/EndRdx/Rchg(25), SprDfnBst-Rchg/Heal%(33)
Level 24: Shadow Fall -- LucoftheG-Rchg+(A), LucoftheG-Def(33), LucoftheG-Def/EndRdx(34), UnbGrd-ResDam/EndRdx(34), UnbGrd-ResDam/EndRdx/Rchg(46), ShlWal-ResDam/Re TP(46)
Level 26: Hasten -- RechRdx-I(A), RechRdx-I(37)
Level 28: Water Jet -- SprVglAss-Acc/Dmg(A), SprVglAss-Acc/Dmg/EndRdx(29), SprVglAss-Dmg/EndRdx/Rchg(29), GldJvl-Dam%(31), ImpSwf-Dam%(31), Apc-Dam%(31)
Level 30: Assault -- EndRdx-I(A)
Level 32: Darkest Night -- EndRdx-I(A), EndRdx-I(34)
Level 35: Dominate -- SprWntBit-Acc/Dmg(A), SprWntBit-Acc/Dmg/EndRdx(36), NrnSht-Dam%(36), GhsWdwEmb-Dam%(36), UnbCns-Dam%(43), GldNet-Dam%(45)
Level 38: Geyser -- SprVglAss-Rchg/+Absorb(A), SprVglAss-Acc/Dmg/EndRdx/Rchg(39), SprVglAss-Dmg/Rchg(39), FrcFdb-Rechg%(39), PstBls-Dam%(40)
Level 41: Mind Over Body -- UnbGrd-Max HP%(A), UnbGrd-ResDam/EndRdx/Rchg(42), UnbGrd-ResDam(42), UnbGrd-ResDam/EndRdx(42), StdPrt-ResDam/Def+(45)
Level 44: Dehydrate -- Thn-Acc/Dmg/EndRdx(A), Thn-Acc/Dmg(45), Thn-Dmg/EndRdx(46), TchofLadG-%Dam(48), AchHee-ResDeb%(48), GldJvl-Dam%(50)
Level 47: Dark Servant -- BslGaz-Acc/EndRdx/Rchg/Hold(A), BslGaz-Acc/Rchg(48), BslGaz-EndRdx/Rchg/Hold(50), BslGaz-Acc/Hold(50)
Level 49: Vengeance -- LucoftheG-Rchg+(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Vigilance
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Pnc-Heal/+End(A), NmnCnv-Regen/Rcvry+(3), Mrc-Rcvry+(3)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-End%(5)
Level 50: Intuition Radial Paragon
Level 50: Degenerative Core Flawless Interface
Level 50: Ageless Core Epiphany
Level 50: Assault Core Embodiment
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
------------
------------
Set Bonus Totals:

  • 9.13% Defense(Melee)
  • 7.56% Defense(Smashing)
  • 7.56% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 16.63% Defense(Energy)
  • 16.63% Defense(Negative)
  • 6% Defense(Psionic)
  • 16% Defense(Ranged)
  • 6% Defense(AoE)
  • 7.2% Max End
  • 8.75% Enhancement(Max EnduranceDiscount)
  • 93.75% Enhancement(RechargeTime)
  • 10% Enhancement(Range)
  • 8% Enhancement(Heal)
  • 24% Enhancement(Accuracy)
  • 15% SpeedFlying
  • GrantPower Preventive Medicine (10% chance, if Scourge)
  • 148.8 HP (14.63%) HitPoints
  • 15% JumpHeight
  • 15% SpeedJumping
  • Knockback (Mag -7)
  • Knockup (Mag -7)
  • MezResist(Confused) 38.75%
  • MezResist(Held) 38.75%
  • MezResist(Immobilized) 38.75%
  • MezResist(Sleep) 38.75%
  • MezResist(Stunned) 38.75%
  • MezResist(Terrorized) 38.75%
  • 12.5% (0.21 End/sec) Recovery
  • 40% (1.7 HP/sec) Regeneration
  • 7.25% Resistance(Smashing)
  • 7.25% Resistance(Lethal)
  • 20% Resistance(Fire)
  • 20% Resistance(Cold)
  • 7.25% Resistance(Energy)
  • 7.25% Resistance(Negative)
  • 8.75% Resistance(Toxic)
  • 8.75% Resistance(Psionic)
  • 15% SpeedRunning

 

 

 



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		|-------------------------------------------------------------------|

 

 

 

On 8/19/2019 at 1:05 PM, Ankhammon said:

You can add two chance at mag 2 holds (Devastation and Lockdown). According to Pines each hold proc has a 90% chance of hitting. So that should equate to an 81% chance of getting mag 7... unless it doesn't stack and instead does an additive thing.

 

On 8/19/2019 at 2:33 PM, Bopper said:

Also, it seems I could get the procs to stack with themselves too. I slotted my Time Stop with the Lockdown proc and occasionally achieve a mag 4 from Lockdown through double stacking.

 

Pulled a quote from my original post talking about it. I can also confirm that not only will the procs stack on existing hold power mag effects, but they will stack on themselves if you can manage to achieve a secondary activation of the proc within the window duration. I used Gravitational Anchor's +Hold in Tenebrous and got it to stack itself to hold Lieuts/Bosses if the power fired off enough times in the 8/s window and managed to still proc twice on that target. In the realm of ST effects, that obviously pretty easy if you're firing it off a lot.

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On 8/13/2019 at 2:01 AM, Sir Myshkin said:

Fun Note:

 

Of all the different builds I went through, I got really attached to the idea of a TA/A Proc Monster, and decided to build on on the normal servers. She's 45 right now and only missing the level 50 Purple sets and catalysed ATO's. Having a blast running around and also finding new ways to light Oil Slick! Discovered Explosive Arrow is a pretty reliable way to do it alongside a Proc'd Acid Arrow.

 

Disruption > Acid > Oil > Rain > Explosive > Fist > Next Spawn. Wait for the rest of the team to realize the Defender just cleared a spawn in less than ten seconds.

 

Was joining AV (Maria/Unai) teams. Someone commented about how they hated fighting the "tougher" ones, and then we shredded through Diabolique in >30/s and they were like "WTH, where'd we get debuffs from. Trick Arrow? Seriously?!"

 

One Proc Monster at a time.

That's pretty damn cool

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On 8/19/2019 at 3:07 PM, Bopper said:

When you get Farsight, you shouldn't need ACC. Go ahead and load that baby up with 4 damage procs and 2 hold procs. It'll be fun to hold an Elite Boss and wittle him down with proc damage.

I've seen your build, and I'm curious, how it's handle going up against AVs?  Have you tried soloing them?  Do you know how much DPS you're putting out?

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2 hours ago, BrandX said:

I've seen your build, and I'm curious, how it's handle going up against AVs?  Have you tried soloing them?  Do you know how much DPS you're putting out?

Are you referring my Jack-of-all-Trades Solo Build posted on page 2 of this thread? I think I have posted numerous versions of my Time/DP/Soul character, so I just want to make sure which one it is. As for your questions, I don't have an answer. I can see how I do running the Tina arc on +4/x8 with AVs if that would suffice. As for knowing the actual DPS, I can maybe calculate it using napkin math (actual with an excel spreadsheet), but how that translates to the game I won't know.

 

If you are referring to a different build, let me know. I would probably have to revisit it and make tweaks based on new knowledge gained.

 

Edit: @BrandX, mowing through mobs at +4/x8 was no problem, but when it came time to take on an AV the firepower just wasn't there. It would seem I would have to tweak the build for an optimal ST attack chain and focus less on the AoE aspect. Other than that, I was able to stand toe-to-toe with the AV no problem. I got held once, but my Farsight kept me upright while I waited for Clarion to cooldown. 

Edited by Bopper
update

PPM Information Guide               Survivability Tool                  Interface DoT Procs Guide

Time Manipulation Guide             Bopper Builds                      +HP/+Regen Proc Cheat Sheet

Super Pack Drop Percentages       Recharge Guide                   Base Empowerment: Temp Powers


Bopper's Tools & Formulas                         Mids' Reborn                       

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13 hours ago, Bopper said:

Are you referring my Jack-of-all-Trades Solo Build posted on page 2 of this thread? I think I have posted numerous versions of my Time/DP/Soul character, so I just want to make sure which one it is. As for your questions, I don't have an answer. I can see how I do running the Tina arc on +4/x8 with AVs if that would suffice. As for knowing the actual DPS, I can maybe calculate it using napkin math (actual with an excel spreadsheet), but how that translates to the game I won't know.

 

If you are referring to a different build, let me know. I would probably have to revisit it and make tweaks based on new knowledge gained.

 

Edit: @BrandX, mowing through mobs at +4/x8 was no problem, but when it came time to take on an AV the firepower just wasn't there. It would seem I would have to tweak the build for an optimal ST attack chain and focus less on the AoE aspect. Other than that, I was able to stand toe-to-toe with the AV no problem. I got held once, but my Farsight kept me upright while I waited for Clarion to cooldown. 

 

See, that's what I was getting the feeling with the Time/DP...and I believe it was the build on the second page, yes.

 

Though, looking at your build, made me realize a Proc'ed out Empty Clips will out damage Dual Wield sans putting the Purple Proc in DW.

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2 hours ago, BrandX said:

 

See, that's what I was getting the feeling with the Time/DP...and I believe it was the build on the second page, yes.

 

Though, looking at your build, made me realize a Proc'ed out Empty Clips will out damage Dual Wield sans putting the Purple Proc in DW.

When Justin server goes back to being a regular test server, I will try different incarnates. I was using reactive interface for additional -res, but going with -HP or -regeneration might have been better for AV hunting. Also, I would probably need to proc out Pistols and sprinkle it into my attack chain, which will probably come at the expense of empty clips, but I'll look more into it. I won't be able to test again until next week, so be patient.


PPM Information Guide               Survivability Tool                  Interface DoT Procs Guide

Time Manipulation Guide             Bopper Builds                      +HP/+Regen Proc Cheat Sheet

Super Pack Drop Percentages       Recharge Guide                   Base Empowerment: Temp Powers


Bopper's Tools & Formulas                         Mids' Reborn                       

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