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Pylon Damage Thread


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I still can't get over this, like holy crap this combo is so obscene lol. How well does it perform on Stalkers?

 

Side note: Can you just create fully IO'd/Incarnate L50 characters on Justin?

 

Stalkers don't get TW

 

Yes. That is how we did our duo STF. I used stole your DM/SD build and tweaked it a little bit and made it on Justin.

Well that's lame lol

 

Also lol @ stealing builds. I can't remember their name but back on the liveboards there was this player that was adamant about not sharing their build. They were legitimately accosted when I asked why they wouldn't share it.

 

I remember this dude. He was actually a big push for me to get as gung ho about figuring out DPS in this game.

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Bill, I can give you the actual recharge % for the claws rotation of FU - Slash - Focus - Shockwave:

 

The big one is shockwave (needing 206% recharge total to achieve "gapless", so say 90% recharge slotting + 116% from global sources including hasten). Others can actually run with a bit less than that. Realistically, having say 200% recharge only adds approx .08s delay for future shockwaves, so claws has a very modest level of recharge required for that rotation.

 

After that, you're mostly adding recharge to boost availability of utility skills (and/or skills like water spout) + decrease cooldown of hasten.

 

Why the focus on rotating around Shockwave? Is that for single target?  It looks like the other t1/t2's in Claws do more damage.  Thanks.

 

This is talked about a couple of times back and forth in the thread already. Shockwave still has really good DPA despite being a cone, but the biggest reason is the fact that it can be slotted with a -20% Res Proc which gives the entire chain around it a significant boost. Otherwise the only option for optimal chain is Follow UP > Focus > Slash, and it takes a ridiculous amount of recharge to get there. Either way, Shockwave with the proc is worth it.

 

It's *only* 313% recharge in Followup for it to work out without a pause.

 

I did try out the shockwave chain instead but the end suckage was just too damn high.

 

Best time so far with BZB claws/sr scrapper: 2:30 for around 380 DPS. I'll take it but I think it was an aberration. Looks like I'm averaging around 3 minutes per pylon.

 

Can someone help me understand these stalker times of under a minute? Is it just assassin's strike doing this?

 

It's the ATO's. One puts them back in hide.

So they can crit with a heavy hitting attack from hide, be put back in hide and crit off of another heavy hitter, then hit AS for another fast heavy hitting attack. They can basically crit on demand now. Don't get me wrong, it doesn't happen 100% of the time, but frequently enough. The other recharges build up. If they happen to have the Gaussians chance for build up and that goes off to, well, double build up for them. So whatever attack they use next is gonna do a LOT of damage. Especially if it's a crit.

(I just rolled my first stalker tonight to get a tste of it myself, lol.)

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Name: Sequoia

AT: Plant/Storm Controller

Musculature Core T4, Reactive Radial T4, Assault Radial T4

Achilles' Heel Proc in Tornado, various damage procs in Creepers, Lightning Storm, and Roots

 

Time: 3:18

DPS: 321

 

Dropped Creepers before running into range.  Rotated ST Hold, Immobilize, and Arcane Bolt.  Dropped Freezing Rain, Lightning Storm, and Tornado as they refreshed.  (Used purples to stay alive as this build does not have capped defense and seeds of confusion doesn't work on the pylon.)

 

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TW/BIO Brute

t4 muscle core, t4 degen core, t4 ageless core, t4 assault radial

my time's 1:40 (or so?). generalist build that's built around content so it's got pretty good def/res/rech as well.

 

 

edit:initially uploaded wrong vid w/ slower time, roughly 1m52s or so? high variation from whiffing/starting position changing string/time.

i think the starting position of being next to the pylon vs. not changes a lot for TW due to losing out on a FT during the initial BM string

slower time example:

 

 

 

my string is separated into two basic strings i try to follow w/ some adaptation depending on how the followups go

 

Build Momentum String:

BM, FT, RA, AoD, FT, CB, RA, FT

 

into Regular string:

CB, FT, RA, AOD, FT

 

depending on the followup/whiffs and when BM recharges ( don't pop BM mid-string only pop it where you would use FT anyways) i can change the string to  the alternate ones, which you see me do.

 

alternate BM string:

FT, RA, CB, FT, AOD, CB, RA, FT

 

my momentum-builder move (aka CB) whiffs i immediately supplement it by hitting titan sweep instead and keep going w/ the string

 

i have a STJ/EA stalker that gets like 2m30-2m40 times that i'm pretty bothered by tbh because i saw that 1m40s time early in the thread and have been just tryin to wrap my head around how to crank my damage that high w/ StJ on a stalker, haha

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Name: Sequoia

AT: Plant/Storm Controller

Musculature Core T4, Reactive Radial T4, Assault Radial T4

Achilles' Heel Proc in Tornado, various damage procs in Creepers, Lightning Storm, and Roots

 

Time: 2:16

DPS: 410

 

Dropped Creepers before running into range.  Rotated ST Hold, Immobilize, and Arcane Bolt.  Dropped Freezing Rain, Lightning Storm, and Tornado as they refreshed.  (Used purples/greens to stay alive as this build does not have capped defense and seeds of confusion doesn't work on the pylon.)

 

Second attempt went better (fewer hits/flips by the pylon).  HeroStats showed I did 14k directly, so Lightning Storm, Tornado, and Creepers did the majority of my damage. 

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Name: Sequoia

AT: Plant/Storm Controller

Musculature Core T4, Reactive Radial T4, Assault Radial T4

Achilles' Heel Proc in Tornado, various damage procs in Creepers, Lightning Storm, and Roots

 

Time: 2:16

DPS: 410

 

Dropped Creepers before running into range.  Rotated ST Hold, Immobilize, and Arcane Bolt.  Dropped Freezing Rain, Lightning Storm, and Tornado as they refreshed.  (Used purples/greens to stay alive as this build does not have capped defense and seeds of confusion doesn't work on the pylon.)

 

Second attempt went better (fewer hits/flips by the pylon).  HeroStats showed I did 14k directly, so Lightning Storm, Tornado, and Creepers did the majority of my damage.

 

I wonder if Plant/Martial dom would be even faster, how are you slotting your creepers?

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Creepers: 120% damage; 50% recharge; positron's blast, javelin volley, and gravitational anchor procs (dmg x2, hold)

Tornado: 120% damage; 65% recharge; achilles' heel -res proc; superior overwhelming presence proc (energy font)

Lightning Storm: 120% damage; 100% recharge; gladiator's javelin and apocalypse damage procs

Global Recharge: 166.25% including perma-hasten.

 

With all the recharge, Lightning Storm is usually double-stacked and Tornado is double-stacked 33%.  Creepers refreshes before it expires, but replaces itself when recast.

 

I summoned fly trap and creepers and popped ageless destiny and assault hybrid out of LOS, before starting timer.  Charged around the corner, dropped FR, LS, and Tornado, rotated through ST immob, hold, and arcane bolt.  Recast FR, LS, and Tornado as they refreshed.

 

 

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So, I finally did a run with the Assault Hybrid on my Blaster.

 

I went from 182 sec/338 DPS to 134 sec/413 DPS.  Which is...quite a big difference.  The downside is, of course, that I have to give up any and all mez protection, which doesn't matter for pylon runs but does matter for most "real world" situations in which the things you want to kill fast often mez.

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Beta Server (Justin)

 

Martial Arts/Bio Armor Scrapper (Part 2)

 

T4 Musculature Core Paragon

T4 Reactive Radial Flawless Interface

T4 Ageless Core Epiphany

T4 Assault Radial Embodiment (I did not use the clicky/toggle on any tests; just the passive damage bonus)

 

Offensive Adaptation

No outside buffs, no recovery serum, no inspirations. Strictly just what my character has.

 

I only had a measly 3 attempts when I did Martial Arts last time. This time, to compensate, I wanted to provide a few more samples to the previous attempts + test a new condition (with a number of repetitions). So first off, let's continue from the last series of attempts I did.

 

How I started every attempt: Hasten + Ageless (prepull stage) - Begin timer as soon as I hit Build-Up.

 

Attempts with following rotation: Storm Kick - Crippling Axe Kick - Storm Kick - Cobra Strike - repeat.

 

(Old) 2:35 = 380.19

(Old) 2:26 = 395.44

(Old) 2:49 = 359.7

Attempt 4: 2:31 = 386.74

Attempt 5: 2:20 = 406.70

Attempt 6: 2:24 = 399.09

Attempt 7: 2:14 = 418.96

Attempt 8: 2:31 = 386.74

Attempt 9: 2:09 = 430.05

Attempt 10: 2:23 = 400.95

 

Much better! While times still tended to range a bit lower than the fiery melee times I posted, this was still a pretty respectable showing for another set that relied solely on raw DPA to prove its might.

 

Now, I mentioned a second condition earlier. Are you ready for this?

 

...Eagle's Claw.

 

Ok, stop. Put the pitchforks do...yes, you too! Drop it!

 

Here's the rationale:

 

Eagle's Claw is a long animating, mediocore (by MA standards) DPA move. However, there's one component of it that was pointed out to me in another thread (link here): https://forums.homecomingservers.com/index.php/topic,5692.0.html (towards the bottom of page 1)

 

Essentially, the idea is that Eagle's Claw provides a VERY short duration 33% increased crit chance buff to what is essentially your next move. For ST, this would ideally be storm kick. For AOE, this would be dragon's tail. Another way to think of this is that, statistically, Eagle's Claw provides (over many samples) a "33% damage increase" to Storm Kick. Unfortunately it's not quite the same consistency as, say, just multiplying the move by 1.33x, but over time the math should pan out over enough repetitions of the same condition.

 

In addition, Eagle's Claw has the highest PPM of your Superior Critical Strikes proc, and is therefore an ideal candidate to take the full set in theory. But how would this actually do in practice with a small sample?

 

Attempts with following rotation: Eagle's Claw - Storm Kick - Crippling Axe Kick - Storm Kick - repeat

 

Attempt 1: 2:19 (139) = 408.67

Attempt 2: 2:18 (138) = 410.67

Attempt 3: 2:26 (146) = 395.44

Attempt 4: 2:20 (140) = 406.70

Attempt 5: 2:23 (143) = 400.95

Attempt 6: 2:31 (151) = 386.74

Attempt 7: 1:59 (Didn't miss a single main attack!) (119) = 455.03

Attempt 8: 2:36 (I missed 6 SK, 1 CAX, and 3 EC) (156) = 378.61

Attempt 9: 2:25 (I missed 1 SK, 2 CAX, 2 EC) (145) = 397.25

Attempt 10: 2:18 (I missed 3 SK, 1 CAX, 1 EC) (138) = 410.67

 

Towards the latter attempts, I had the bright idea to start logging my parses to see how many attacks I missed in a given attempt in order to better explain time variance. And sure enough, the very first one I did was the one where I didn't miss a single one! What are the chances...

 

In any case, it's a pretty interesting comparison; at the very least, I think it shows that Martial Arts is capable of a bit more damage (especially given it's purely raw, no -res proc shenanigans) than I might have initially let on.

 

Gooo...Eagle's Claw? /Ducks

 

 

SO CRIPPLING AXE KICK CANT USE A -RES IO,..IT DOES HAVE A -DEF. COMPONET?

 

also forgot to mention that CONTAMINATE DNA being a PBAoE,.. can also take the PVP -RES IO,.it can also take the ATO IO'S,.FYI

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Couple more runs on the Fire/Rad/Psi sentinel, this time without using Hybrid to see just how much it does for me. Albeit it's still slotted, so the passive +10% damage is there.

 

2:55 - 346 DPS

3:19 - 320 DPS

2:52 - 350 DPS

2:52 - 350 DPS

3:24 - 315 DPS

 

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Couple more runs on the Fire/Rad/Psi sentinel, this time without using Hybrid to see just how much it does for me. Albeit it's still slotted, so the passive +10% damage is there.

 

2:55 - 346 DPS

3:19 - 320 DPS

2:52 - 350 DPS

2:52 - 350 DPS

3:24 - 315 DPS

 

 

 

 

is that without lore as well? and if so would not mind seeing your build and or rotation.

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No Lore was used in the harming of these Pylons.

 

Rotation is Blaze -> Mind Probe -> Flares -> Blaze -> Dominate -> Flares.

 

Build:

| Copy & Paste this data into Mids' Hero Designer to view the build |
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|7BDCF7AC80C3E6BFF00FFE5FFD2|
|-------------------------------------------------------------------|

 

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No Lore was used in the harming of these Pylons.

 

Rotation is Blaze -> Mind Probe -> Flares -> Blaze -> Dominate -> Flares.

 

Build:

| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|

 

thanks man, i never thought about super frankenslotting dominate like that, the extra buildup proc was enough to put me at 3:29. Honestly I am estatic about that kind of dps on a sentinel. Thanks.

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Cheers! I hear you. It really does feel amazing to get in that range on such a convenient character. Sentinels are the ultimate "quality of life" AT, and to do what feels like highend DPS makes for cozy gameplay.

 

To give credit where its due, the whole idea of extreme epic frankenslotting came from Sunsette's thread on PPM here as well as her excellent guide promoting epic pools.

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Ice/Storm Corruptor: 

 

T3 Intuition Radial Alpha, and T3 Reactive Radial (just the DoT).  No other Incarnate powers were used, though in retrospect I probably should have used Clarion.

 

The video is

.  Action starts at about 0:14 seconds, and the Pylon dies at 2:38, for a total combat time of 144 seconds.  If I'm doing my math right, that corresponds to 394 DPS. 

 

Pretty pleased, even though my technique could certainly stand some improvement.  I did have to use Luck Inspirations to stay alive, as the character is built for Ranged, not Lethal/AoE defense.  Nor is the character completely optimized for single-target DPS; it's built for general purpose play.  On the other hand, Pylons are pretty much the ideal situation for a build like this one; in practice, this build won't see full damage out of things like Lightning Storm very often.  Runners/scatter are a constant issue, which is why a build like this won't ever be optimal at just about anything.

 

Still, it's a lot of fun, if you just embrace the chaos.  The build follows:

 

Villain Plan by Hero Villain Designer 2.23

https://github.com/ImaginaryDevelopment/imaginary-hero-designer

 

Click this DataLink to open the build!

 

Level 50 Magic Corruptor

Primary Power Set: Ice Blast

Secondary Power Set: Storm Summoning

Power Pool: Flight

Power Pool: Speed

Power Pool: Leaping

Power Pool: Leadership

Ancillary Pool: Mu Mastery

 

| Copy & Paste this data into Mids' Hero Designer to view the build |
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|-------------------------------------------------------------------|

 

No Lore was used in the harming of these Pylons.

 

Rotation is Blaze -> Mind Probe -> Flares -> Blaze -> Dominate -> Flares.

 

[snipped for brevity]

 

This is excellent, love what you did with Dominate.

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Fire/Shield Scrapper - built for general play, but a nice balance of ST/AoE

 

T4 Musculator Core

T3 Degenerative Partial Radial

T3 Assault Total Radial (off)

No insps/lore pets

 

Had to turn off Tough half way through, and was getting close to needing to pop OwtS by the end.

 

Unsaturated AOO, and started the timer when I popped Build Up.

 

That said, total time was 3:04 (184 seconds) for a DPS of 336.2296. That's awesome, and even higher than I was expecting! I'd love to tweak my build some more, but I'm not sure how to help my endurance issues without losing out on some of my damage or utility. This was also my first (and only) pylon run for now, so not sure if it's on the higher or lower side yet.

 

My recovery is currently 3.635 end/sec (counting Panacea proc), but I'm spending 4.214 end/sec with just my toggles and ST chain (ignoring BU/Hasten/AD)

 

 

UJL // Pirate Hookers // CrueL // A.S.S. // T.I.T.S. // dUmb // FAP // BoP // Laser City Jesus Eyes TPVPL // Renegades et al.

 

CoH Youtube

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Ice/Storm Corruptor: 

 

Pretty pleased, even though my technique could certainly stand some improvement.  I did have to use Luck Inspirations to stay alive, as the character is built for Ranged, not Lethal/AoE defense.  Nor is the character completely optimized for single-target DPS; it's built for general purpose play.  On the other hand, Pylons are pretty much the ideal situation for a build like this one; in practice, this build won't see full damage out of things like Lightning Storm very often.  Runners/scatter are a constant issue, which is why a build like this won't ever be optimal at just about anything.

 

Still, it's a lot of fun, if you just embrace the chaos.

 

It's crazy how different a single concept can become between how two players build and play them. Looked at your build just to see because I've been planning an Ice/Storm myself and was curious as to how close your experience would relate to what I was anticipating. Pool Powers create a completely different paradigm between your build and mine; it'll be interesting to see what mine ends up being capable of in testing once I can get it completed (rolled and to 50, or whenever the Test Server comes back online).

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It's crazy how different a single concept can become between how two players build and play them. Looked at your build just to see because I've been planning an Ice/Storm myself and was curious as to how close your experience would relate to what I was anticipating. Pool Powers create a completely different paradigm between your build and mine; it'll be interesting to see what mine ends up being capable of in testing once I can get it completed (rolled and to 50, or whenever the Test Server comes back online).

 

Absolutely.  One of the great things about this game is the near-infinite variety of build options, even within a given AT or powerset combination.  I'd be interested to see how your plan differs from mine, though of course there are obvious guesses - e.g. the Fighting Pool. 

 

My concept/flavor preferences are a little restrictive, too; perma-Hover at a decent speed was a requirement, for example, and I was more or less intent to take Afterburner and max its speed too.  I have no doubt you could wring more performance out of Ice/Storm; I have a few alternate loadouts plotted out.  Hjarki and I discussed at least one of them here:

 

https://forums.homecomingservers.com/index.php/topic,5779.msg57013.html#msg57013

 

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Beta Server (Justin)

 

War Mace/Bio Armor Scrapper

 

T4 Musculature Core Paragon

T4 Reactive Radial Flawless Interface

T4 Ageless Core Epiphany

T4 Assault Radial Embodiment (I did not use the clicky/toggle on any tests; just the passive damage bonus)

 

Offensive Adaptation

No outside buffs, no recovery serum, no inspirations. Strictly just what my character has.

 

Another day, another set of pylon results. This time, I wanted to bring to attention the strength of a very, very underrated set; it's War Mace!

 

From a numbers perspective (i.e. the DPS spreadsheet I've been working on), I knew War Mace was strong. I wanted to show one small sample of its well-rounded strengths; it has a good AOE kit, strong ST DPS, and good CC effects on its moves. It is VERY end-heavy though (not at the same level as Titan Weapon!).

 

As always, the build used a pretty standard template similar to my other /bio scrappers, oriented towards general PvE (e.g. softcapped s/l defenses).

 

How I started every attempt: Hasten + Ageless (prepull stage) - Begin timer as soon as I hit Build-Up.

 

Attempts with following rotation: Clobber - Jawbreaker - Shatter - repeat (I know, very complicated)

 

1:45 = 497.99

2:00 = 452.34

1:59 = 455.03

1:47 = 491.17

2:09 = 430.05

2:01 = 449.7

1:44 = 501.5

 

Strength in simplicity, as they say. Sometimes you don't need the flashiest moves to do some great damage. Sometimes you just need to club a fool over the head (or under). In any case, I hope this gives some proof of the power of War Mace (and, as usual, Bio Armor).

 

Gooo Clobber!

 

If you have a copy of this build saved could you post it here?  I'm curious how you got S/L capped and still had enough +rech to pull off an ideal combo. 

 

In other words, I'd like to steal your build.  ;D

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I tried playing around in Pine's myself & I cannot for the life of me figure out how you got to 45% S/L defense & 150+ global recharge.  Best I can squeeze out is 38.6% S/L & 153% recharge, and that's without having a -res proc in Shatter.  Perhaps you're accounting for more of the incarnates than I am?  (I don't like relying on Incarnates very much for core parts like this cause I like to do a lot of content that isn't at level cap...)  IDK how else to account for that sizable difference in S/L defense.  Certainly curious now.

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I tried playing around in Pine's myself & I cannot for the life of me figure out how you got to 45% S/L defense & 150+ global recharge.  Best I can squeeze out is 38.6% S/L & 153% recharge, and that's without having a -res proc in Shatter.  Perhaps you're accounting for more of the incarnates than I am?  (I don't like relying on Incarnates very much for core parts like this cause I like to do a lot of content that isn't at level cap...)  IDK how else to account for that sizable difference in S/L defense.  Certainly curious now.

 

I'm not Kaeladin, but I managed to get 45.03% S/L and that ST chain with a 0.072s gap while hasten is up (10s downtime though :( ) with Musculature. I'm sure it'd be easier with Agility, but didn't want to loose the DPS bump. I also haven't played enough WM to know which set should go in which ST attack, but this should be a decent starting point!

 

| Copy & Paste this data into Mids' Hero Designer to view the build |
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|A7F59B73B773BF798F175DE37B5DF77ECE43A13CFE0B9BAEE8FF|
|-------------------------------------------------------------------|

UJL // Pirate Hookers // CrueL // A.S.S. // T.I.T.S. // dUmb // FAP // BoP // Laser City Jesus Eyes TPVPL // Renegades et al.

 

CoH Youtube

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Finally got some more incarnate powers on my Rad/SD and had time to do a pylon run.

 

3:31 for 310 DPS.

T3 Musculature Total Core Revamp

T3 Degenerative Total Core Conversion

T3 Assault Total Core Graft (only passive)

No AAO fodder.

Torchbearer:

Sunsinger - Fire/Time Corruptor

Cursebreaker - TW/Elec Brute

Coldheart - Ill/Cold Controller

Mythoclast - Rad/SD Scrapper

 

Give a man a build export and you feed him for a day, teach him to build and he's fed for a lifetime.

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I tried playing around in Pine's myself & I cannot for the life of me figure out how you got to 45% S/L defense & 150+ global recharge.  Best I can squeeze out is 38.6% S/L & 153% recharge, and that's without having a -res proc in Shatter.  Perhaps you're accounting for more of the incarnates than I am?  (I don't like relying on Incarnates very much for core parts like this cause I like to do a lot of content that isn't at level cap...)  IDK how else to account for that sizable difference in S/L defense.  Certainly curious now.

 

I'm not Kaeladin, but I managed to get 45.03% S/L and that ST chain with a 0.072s gap while hasten is up (10s downtime though :( ) with Musculature. I'm sure it'd be easier with Agility, but didn't want to loose the DPS bump. I also haven't played enough WM to know which set should go in which ST attack, but this should be a decent starting point!

 

Looking at the build you gave I think the disparity was due to something I never would've thought about; splitting the 3 pieces of the Scrapper ATO into 2 different powers for a total of +10 S/L defense instead of 5.  I had been using it in a single power for the 6-slot bonus, I had never thought of splitting it. Often times, my brain thinks to linearly.  ;)

 

Edit: A couple of things I had questions about, is there a reason you took Whirling at 32 instead of Crowd Control?  That'd usually be the opposite.  Probably doesn't matter in the grand scheme of things, since I can just switch the order in the actual build.  A more important question I think is why you picked the Mako's proc instead of one of the other damage procs.  The damage type on it is certainly the least useful of the options, does it proc more or have a higher base damage?  IDK much about how the procs are balanced against each other for any sets.

 

Edit 2: I noticed another part of the issue that I brought up & this build doesn't solve, WM wants a -res proc in Shatter & using the ATO as a 6-slot means you can't put one in there.  I'll try playing around with where the groups are slotted...

 

Edit 3: Trying to fit a -res proc into Shatter created a series of issues that resulted in my taking Bash (the WM T1 attack) really late in the build just to use as a set mule for 5 slots of Blistering Cold, and actually ended up with a tad bit more +rech I think.  Feels kinda wasteful to spend 5 slots on something I will never use, but the resulting #s look pretty decent, so it's probably worth it.  I'd still like to see Kael's version to compare & contrast.

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