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Official Discord: https://discord.gg/mids-reborn-593336669004890113 | Official Github Repo: https://github.com/Reborn-Team/Hero-Designer | Official Twitter: https://twitter.com/midsreborn
  1. What's new in this club
  2. If you have a .mxd file, those can be opened the same way as the modern .mbd. For datachunks, we have several ways of importing things now due to the multiple variants. The new format is Build Sharing > Import DataChunk The old format should use Build Sharing > Legacy Share > Import from Forum Post Really old ones you might have to save in a text file and try Open that as a build file Game exports are loaded using the regular Open as well Can you provide a link to a build you wanted to look at that you can't get loaded?
  3. As for a Datalink specifically. Once you submit your build, you want to select the Download URL, and then Paste that as a link into your post. That will allow people to download the build directly, but the link only lasts one month, so we generally recommend including a Datachunk as above. Build Link https://api.midsreborn.com/build/download/FydkdmmeWV4l3Hyl
  4. You can pick any theme you want, though the default for the Homecoming forums is a dark theme, so I suggest picking from that selection. You want to choose the BBCode option. When you click Export, it'll place the build data in your clipboard, which you can then Paste (ctrl-V) into a post. It's recommended to wrap your build in a spoiler tag (the eye in the bottom row of the editor) to save space. If you also want to include a Datachunk, you can switch to that tab and click Export, then Paste at the bottom of your build. In the example below, I wrapped it in a second spoiler tag. Melania Dominic - Hero Controller Build plan made with Mids' Reborn v3.7.5 rev. 21
  5. Maybe I'm doing it the wrong way or picking the wrong format but I would like to help when people ask for build ideas. I would like to try to post the build as well as a datalink but I just dont think im doing it right.. any advice would be helpful. Thanks
  6. I hadn't been playing for over a year but got back into the game, as I leveled several old characters I was unable to import files that used to work in the previous version of Mids (before it auto updated today after a year) and importing the data chunk from the forums seems to fail also. Am I missing a thread or instructions somewhere on how to get my old builds back?
  7. Figured I'd skim through posts and check in on this. It looks like the suppression for Field Operative is set to "MissionObjectClick". I generally recommend selection of all of these for in-combat values:
  8. From the Discord: This has been fixed in the Dev environment. A release date for the next update is unknown at this time.
  9. I have created a Flatpak for running Mids on linux, It can be found at: https://github.com/Krogoth2787/mids-flatpak I have only testing it on PCs where I already had Mids running, but it should work on any Linux distro.
  10. This bug has been posted as an issue on the Github page here. When importing the "build.txt" file exported from the Homecoming client using '/build_save', a character with Marine Affinity can have a power vanish from the build as imported. My Necro/Marine MM had taken "Power of the Depths" at level 30, and the 'build.txt' file showed it as Level 30: Mastermind_Buff Marine_Affinity Call_Depths When the file was loaded into MidsReborn, this power was missing completely, with the powers taken at level 32 and later moved up one selection, leaving the level 41 power selection blank (character is 43). After starting to open the issue on Github, I wondered if the problem was simply that MidsReborn wasn't looking for the right power name. I tried changing "Call_Depths" to "Power_Depths", after the same style of abbreviation used for other powers. This also failed to import. However, changing "Call_Depths" to "Power_of_the_Depths" (the full power name) imported properly. This means that it is not a completely broken functionality, and there is a workaround.
  11. Unsure if this has been noted, but the +Resistance to All ( 6.7%) from the SMotT is not showing up in Mids. -x
  12. Ok, with 3.6.6.3 can't load the newer builds (e.g. the ones from here https://docs.google.com/spreadsheets/d/1rSgjI4tZ19_jLQi3kOjq0phnOC9LlQ-eOjO6O6qm68M/edit?gid=0#gid=0). Workaround: I used a keyboard mapper that simulates key entry with 3.7.4.9. And I need to add newlines to the copied data chunks... Is there any other way to import such data chunks or maybe convert them? |MBD;24680;1707;2276;BASE64;| |G2dgAKwKzHNdx8RBU4PcHnpJft0gRSnStWfmZMqjcSDMJ/mk3S2s13RFIzxU6ZE2PkB| |LfkLld9oq5dGbSQv0U/qUPMu0WpSe5niyUU4OQbIiLpXtunVxve7VPMDwqKp6/cbf8z| ...
  13. I can type manually but ctrl+v doesn't do anything. Help? Edit: Uninstalled and tested with 3.6.6.3 -> works without a flaw...
  14. Same problem slightly different error popup: I know uninstall/reinstall....just thought i would share error message
  15. I uninstalled my previous Mid's to get the new install to work. It works, all my files can be pulled up. BUT, there is no scroll bar on the right side so I can see the lower section of the window. I shrunk the window down both horizontally and vertically, but can't get the scroll bar to appear. Cannot see the Epic Pool selections or Incarnate choices at bottom of window. Any help?
  16. Thank you. I will give that a try. Meanwhile, I was able to find a work-around. Went to the Mids' Reborn web site and downloaded the latest "Archive" copy: version 3.7.4.8 When I looked more closely, my version was 3.7.4.9 So, I have both loaded (in different directories), and the 3.7.4.8 version works very well. Reminds me that all my builds are out of date, but it opens them all. - Thanks again for the Tip, plainguy!
  17. Uninstall and reinstall and it will work.. Just did it and it is working..
  18. Getting the same.. I am going to try to uninstall and reinstall from scratch
  19. Hello. I just accepted the latest update to Mids' Reborn, and now none of the prior builds will load. That includes all legacy builds, even if I select Lagacy under "Open". I get a message indicates an "Unhandled Exception", something about unable to find the specified file. The files are there and are displayed when I use Open. I'll try to attached a screenshot. Any ideas? Or how can I return to the prior Update? Thanks! Bjorn.
  20. Hey trying to set Field Operative to show me numbers while in combat to see where I need to be for defense cap numbers but when I go into options and change suppression to attacked, hit by foe, damaged.. Either ticked or NOT.. The defense numbers do not change.. I also don't see the defense numbers in Field Operative so I can just divide them in half.. So anyone have a clue on what to do here to keep the build in combat mode so I can review numbers this way?
  21. OMG if this works Im going to send you so much inf. One Q: when I go to download wineskin winery, its now showing this? And - like a dumb dumb - if I do download this it doesn't show the engine you used? WS11Wine64Bit9.1? Just these: And if I try and install a new one it comes up with a lot of broken options.
  22. I just added up each set bonus and proc that effected mez resistance and between mids and the game... the game is where the difference is. They both list the exact same bonus but the game isn't using 11.18% of my listed set bonus. I only did the math on the mez risistance but there where variations elsewhere as well, mez was just the largest variance.
  23. Last night after I posted the MIDs build download I went onto Brainstorm, which is where I took the pics from earlier in this thread, typed in /buildsave and loaded that into MIDs and still ended up with 70% mez resist vs the 58% ingame. I did this all on brainstorm, but just so its stated, I also had the same ingame numbers listed on live. So it's definitely not skewing numbers between Live and Brainstorm. Later today I might go though the build and add up the listed percentages for the sets between live and MIDs.
  24. I did finally figure out how to do that lol Xcessive Force - Scrapper (Claws - Regeneration).mbd
  25. Post the build - maybe you've got something toggled on?
  26.  

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