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Showing content with the highest reputation since 07/21/25 in all areas

  1. I contemplated placing this thread in the Suggestions & Feedback sub-forum, but it's more of a discussion because odds are none of the following will ever be implemented. How to bring balance to the Force Homecoming: Procs: Revert the proc system back to what it was on live, a flat percent chance. On top of that, make damage procs respect AT damage modifiers, and respect damage buffs and damage debuffs. Limit the /ah command to game masters only. Lower the in-game e-mail storage back down to 20 like it was on live. Make non-weapon ranged damage power set nukes crash again. Restrict the Alpha Incarnate ability's +1 level shift to Incarnate content only. Limit the Interface, Judgment, Destiny, Lore, and Hybrid Incarnate abilities to Incarnate content only. Raise the Controller ranged damage modifier to match Defender at 0.65. The hardest part of the list: Re-balance the Mastermind AT so minion and lieutenant henchmen are equal level to the Mastermind PC. Implementing all of the above suggestions would make Homecoming a much more balanced game, and bring more value to all roles and functions in the game, instead of the current damage meta to the exclusion of all else.
    32 points
  2. I think the Crab helmet has a bit of a manta-esque flair to it. So I use it for my aquatic rogue, Deep Concern (Arsenal/Marine Controller).
    20 points
  3. The new Blackwing collar might just be my favorite part of an update yet.
    20 points
  4. Phaser - Energy/Energy Blaster Robot - Elec/Ninja Blaster
    19 points
  5. The Wifi Waifu, Electric Blast/Radiation Armor Sentinel
    17 points
  6. This and several other topics lately just feel to me like bored one percenters making wild ideas from atop their ivory towers. "The economy bores me. Raise prices!" "x4/8 content no longer challenges me. Raise difficulty!" "I never use this part of the game. Why does it still exist?"
    17 points
  7. Unfucking the economy is objectively the best thing HC ever did (besides bringing the game back in general).
    17 points
  8. I am always leery of "No Politics or Religion" calls... for a very simple reason. I am transgender. That is not a political position, it's simply a bone hard fact of my existence. I do not cease to be transgender when I log onto City of Heroes. But depending on what the current major bigoted push is within a political space, my existence -becomes- political. And talking about my experiences or life or perspectives becomes 'political' and I can swiftly be silenced. I've had this happen in supergroups and guilds across multiple games, too. As soon as something 'becomes political' it becomes taboo to discuss, even if it's just lived experiences. Because everything is, by the broad definition, political, anything can become a politically charged topic out of nowhere. Because when people call out 'Politics' they mostly just mean whatever their government is shouting about on a given day. That's not even getting into the fact that we're playing a game in a "Modern America" with it's own sociopolitical structures, specific call outs to UN peacekeeping forces, a private army invading a sovereign nation, cops going rogue and trying to kill superheroes to steal medical equipment for the populace, and more. Meanwhile calls to silence discussion of religion are similarly ham-handed in most cases. After all, Statesman and Emperor Cole both have the literal power of Zeus and regardless of how debatable the canonicity of the Top Cow comics are, Prometheus is hanging around the End of Time with Mender Silos. Now and again you'll deal with Stheno or the Dagger of Ereshkigal or whatever other religious artifact a given tip or radio mish requires. And then you've got the various players playing 'Incarnations' of ancient gods or their children or their chosen... People of various religions and ancient traditions get to watch their religious beliefs get chopped up into easily digestible bites but it's okay because -their- beliefs are on mythological beings while the Abrahamic faiths are based on 'real' god. It's a whole thing. It often smacks of trying to silence minorities and always makes me real uncomfortable.
    16 points
  9. The Smoldering Blackhound, Stone Melee/Fiery Aura Stalker
    15 points
  10. Currently fond of The Queen Regent, thugs/traps MM.
    14 points
  11. In the same way "dam" is a dirty word to a five year old. People with small, underdeveloped brains and limited real world experience don't like it. They will complain about knockback on teams that are steamrolling with zero deaths. It's reflexive. It's not based on anything. They might have some anecdote or something about a bad player and mistakenly assign blame to the powerset. Knockback complainers are like Karens. They're probably playing weak characters. They have poor social skills and they aren't very self aware. Ignore them. Play inspired.
    14 points
  12. I don’t know who needs to hear this, but here we go. Influence isn’t just some pile of Paragon Pesos you can slide across the table like you’re tipping the bartender at Pocket D. Influence is earned. It’s the lifeblood of your heroic reputation — the nod of respect from the shopkeep when you stroll in wearing a cape still smoldering from yesterday’s Hami raid. When you “buy” an enhancement from a vendor, you’re not really buying it. You think the guy at Cooke’s Electronics is swiping your debit card? Please. He’s giving it to you because your influence says you deserve it. Just like a diner might comp a police officer’s meal — except instead of free coffee, it’s a level 35 SO that lets you melt Clockwork like butter. Influence is personal. You have to keep earning it with good deeds, daring rescues, and the occasional giant monster smackdown. Stop doing the work, and your influence fades. Hit zero, and you’ve got no stroke, no pull — Serge at Icon won’t even let you try on that new cape. “Sorry, champ, we save the good stuff for the people actually saving lives.” Now imagine you could trade influence. That’s like your sidekick‑wannabe walking into Wentworth’s, pointing at a bin of D‑Sync Provocation IOs, and saying, “Don’t worry, I know Super Bob. Load me up.” You try walking out that door and see how fast the PPD drones drop from the sky to zap you for shoplifting. Influence trading doesn’t make sense in lore, and it never has. You can’t hand someone your reputation. You can’t say, “Here, take half of my street cred.” That’s not how trust works in Paragon City… or anywhere else. So let’s keep it pure. Let’s keep it earned. And if you want more influence? Do what every real hero does: get out there, save some lives, punch some Freakshow in the face, and let your legend grow. Or — you know — work that auction house like an ebil marketeer.
    14 points
  13. Quickshaft, archery/TA blaster
    14 points
  14. Tried this idea but it never seemed to work out. With the most recent Electric control buffs though and the blackwing neck piece, seemed like a good time to try again. Power-Point, an Elec/Thorns dom.
    14 points
  15. 13 points
  16. Please stop moving the goalposts for those of us who don't run as fast as you (a.k.a. still work for a living and have ever so much less time to play that we'd like, and are also blessed with altaholism). By the time I figure out how something works and start feeling like I'm catching up, well, I'm not, for reasons. My wife who loves this game intensely but gets to play even less than I thinks I'm a genius, because I help her out with basic tips and sometimes try to explain high level stuff like enhancement set bonuses. Yes, that was supposed to be ridiculous. There are a lot of assumptions being made most of the time about what level the majority of players are playing at, how much inf they have, etc. I'm not saying the assumptions are right or wrong, just pointing out that they are assumptions. Back to my blanket fort.
    13 points
  17. This is a semi-serious question, curious if anyone has thoughts or maybe a quick plusses and minuses. Making things scarcer likely wouldn't work well and could just increase farming. Is there a flip-side to @Yomo Kimyata's question on making all things free? It's easy to make inf, maybe too easy.. which makes things dirt cheap for many. Is there really any point to earning more once we can buy everything we want instantly for dozens of characters? The expectation these days seems to be leveling to 50 in a handful of hours (maximizing 2xp, patrol xp, special xp tuned missions) and then getting a complete build immediately while starting to build out incarnates. If this is way off, I'd be happy to hear it. The downside where players are self limiting infamy/influence gain is simply ignored. Maybe it's easy to ignore because $$ is so easy to get. Maybe there's a different reason. Double XP Booster (1 Hour) This will immediately grant the player a 100% boost to XP gain. While this boost is active, Influence gain will be reduced by 100%. You may purchase up to 8 hours. Soo... let's see where this ends up. credit: @Yomo Kimyata for the original topic this is piggybacking
    12 points
  18. Over time as I use Inner Inspiration or get inspiration drops, I like to collect them in a pattern like this. Starts out as small, goes to medium, then large ones as I find them. Makes it easy to quickly use the inspiration I need in the moment. 🟩🟪🟦🟧⏹️ 🟩🟪🟦🟧⏹️ 🟩🟪🟦🟧⏹️ 🟩🟪🟦🟧⏹️ 1️⃣2️⃣3️⃣4️⃣5️⃣ It's like a game within a game for me. So does anyone else do something like this? 😆
    12 points
  19. Failry generic looking but I like the chest detail combo Hard Attack, either stone/elec or elec/stone stalker, haven't decided which combo
    12 points
  20. I swear I'm finally happy with this!
    12 points
  21. Any changes now, would be a massive boost to people who already have tons of resources, and massive screw job to anyone new. So. Being mindful of that, I think the only way to make content truly scarce / rare, AND make it fair, is to forcibly reset all characters to lvl 1, remove all enhancements from all existing characters, remove all influence from all characters, remove all items and influence from all emails, and prevent AE from being a source of influence or drops at all. .... and then, when we no longer have any players whatsoever, there will be a fresh, pristine economy, glistening like white snow in the morning. /sarc, in case you missed it.
    12 points
  22. Homecoming have shown themselves such listeners that their best illustration may an image of a deaf man with a hearing horn in his ear, plugged, so at this point any game suggestions and discussions are mostly for "Here, people, if you ever set out to make a MMOG of your own, these are the pitfalls to avoid!" One of the mechanics these prospective designers should be wary of are yes-no, works-doesn't work, predictable effects such as fear, sleep, knockup and all the rest in CoH. The problem with their implementation is that they are completely binary: they either work against the player or a mob or they do not. There is no element of chance involved for the better or for the worse. If my character has a 2.0-magnitude protection against knock effects and somebody fires a shotgun at him, which probably does a 0.67, the shotgun never performs and the fight turns dull and boring. If it is a higher level enemy with a bigger shotgun that goes over 2.0, the knocking always works, the fight turns dull and boring again, because the player inevitably crashes on his ass unless he has pre-stocked on Break Free etc., AND it gets hard. Either way it is no fun. A CoH character's early life is therefore divided in two parts: before he gets some kind of status protection (and most sets offer a range) and after. Affected/not affected. Worry/Ignore for the rest of the game. Only much higher-level enemies and bosses have some chance of going over these resistances. For their part, players ALWAYS succeed with their knocks, sleep and so on, except with the weakest versions. In that upcoming title, City of Heroes 2, they should put effect magnitude on a random roll: a little below average, a little above. Or perhaps not a little but a lot, only uncommonly. Probably not below 0.67, that would make any effect useless, but if the shotgun sometimes went over 2.0, that could be more exciting. The exact range would have to be tested, but the goal is a situation where enemies sometimes resist tried-and-true (and boring) tactics, surprise the player in return and the player may hope to win by trying his subpar status attacks on more powerful enemies.
    11 points
  23. I think you deserve props for coming up with one of possibly the worst possible solutions to stamp onto a game where part of the incentive is trying fun new combinations of powers.
    11 points
  24. Doctor Warlock, Dark/Elec Defender
    11 points
  25. More than any other mob in the game: The one guy tucked behind a rock somewhere on a defeat all Oranbega map.
    11 points
  26. This consensus does not exist. Proc nerfs are a solution in search of a problem. Fun fact, prior to I24 recharge wasn't a factor at all in PPM calculations, and powers just used their base recharge time. The initially proposed changes as part of I24 were going to factor in global recharge in addition to slotted recharge, but a number of people wisely pointed out this meant some external buffs would actually make your character less effective, so they ended up going with the "modified recharge time" formula in use today.
    11 points
  27. Astrolabe Luminous Blast/Luminous Aura Peacebringer
    11 points
  28. Terrible idea. Let's not go back to the idiocy that was the Live Market.
    11 points
  29. Well CoH may indeed be a progression based pastime but as a player for most of the Live life of the game I was in a position that because the crafted enhancements were just so riduculously expensive to craft, my game progression was in reality NIL. The game we have now is just so much a better experience for us casual and mostly solo players. I have an SG (because it is free to build) and use it to travel to all corners of our world. I can use the inf I earn to craft set IO’s and feel much more ownership of our game, I want to log in. I have an alt that can join any part of the content and not feel as if I have been given a pity spot. It bothers me not a jot that we have multi billionaires because now I know I can achieve an alt to stand equally with their alt for the content we would be sharing. I could never do that on Live. I was so pleased we were all given a second chance to enjoy this world but would I still be here if it was a mirror of Live, hand on heart, no. PS edit to add….the suggestion to go play on Beta is just the same as Lives version of a pity spot! You poor boys get off of our lawn…
    11 points
  30. Been a while since I posted. Got several new characters (alt-itis, you know), but this one I just made has what I think is the most standout costume of the lot. I admit, the leftmost image has been run through AI, so to be honest, here is the original:
    11 points
  31. Sol Ring, My Psionic/Fire Tank. I wanted to give them a kind of Ziggy Stardust vibe and I may have listened to more than a little "Starman" as Ievelled to 50.
    10 points
  32. Short version: Yes; it's still hated by a large portion (if not the vast majority) of the playerbase. Longer version: And it's also apparently loved by an extremely passionate minority of the playerbase. (Some of them even believe they're "helping" - in much the same manner that a 2 year old with a tub of red paint might make surprise contributions to your home decor...) Even adding an option (via Null or a Special IO) to globally make KnockBACK into KnockDOWN keeps getting vetoed.
    10 points
  33. My current main, "Eeleanor", in her various outfits:
    10 points
  34. With thanks to @Lunar Ronin for suggesting an alternative to direct uploading, (known issue apparently), I present "Un-Sanctioned":
    10 points
  35. But . . . you're TheMoneyMaker. You make the money.
    10 points
  36. What does this mean for the Wiki and you fine folks? Nothing really... Every month folks make sure there is enough to keep the lights on. And assuming that doesn't change, then the wiki will stay up. It does however mean, that since I'll (hopefully) be getting a new job at some point soon, I likely won't have as much time available to fix things. My current job was WFH, and it's REALLY unlikely I'll get lucky and fall into another one of those. I.. don't know what I really intended to say here... Thank you all, for everything you do. Every one of you have made the wiki a better place for everyone to learn from. I'm glad I'm able to help in giving that a place to be. Thank you.
    10 points
  37. I've seen posts about blocking white salvage drops from the P2W vendor. Posts about an option to mass-sell white salvage. These are cowardly half-measures. Eliminate white salvage. Just get rid of it. Remove it all from the game. What will we lose? The price of individual white salvage components is negligible. It ONLY serves to inhibit the player, making us scrounge a piece of it for crafting. It's not hard to get, it's just annoying to get, and annoying to dispose of. Sometimes, creating a work of art requires the commitment to throwing part of it away if it doesn't work. White salvage doesn't work.
    10 points
  38. If you need something guarded and can't afford any lapses for silly little things like sleep, meal, or bathroom breaks, contact your local wizard and request a few "Volt Golems":
    10 points
  39. Below is a rough idea I had for a Clones power set for Masterminds, the best part is no need to create new meshes or textures! Clones: Phantom Jab* (causes a phantom of yourself to appear in front of and attack the target once then disappear) Damage: Light Recharge: Very Fast Doppelgangers** (3 minion/ pet power. Unempowered clones deliver punches to target) Phantom Uppercut* (causes a phantom of yourself to appear in front of and attack the target once then disappear) Damage: Moderate Recharge: Fast Empower Clones*** (Enhance all permanent clones with Fire, Ice, Electric, Energy, Dark, or Radiation attacks or a random mix, please note once a summoned clone is enhanced their element cannot be Switched) Recharge: Fast Phantom Barrage* (three phantoms surround the target punching and kicking it) Damage: Heavy Recharge: Slow Copies** (2 minion/ Pet power. Unempowered clones have Jabs and Punches) Phantom Army* (Works like current illusion set phantom army except visually you don't have the "classic" phantom army look just the mirror self ones) Perfect Clone** (Single minion/ pet power Unempowered clone physically assaults enemy with Jabs, Punches and right/left hooks) Fortify Clones (Gives clones first two defensive abilities that align with their element; Unempowered clones get super reflexes) Recharge: Moderate *Phantom abilities are not effected by Empower Clones or Fortify Clones ** Unenhanced Clones use the basic punch ability and Street Justice attacks from the First three levels: Initial Strike - All three Clone types Heavy Blow - Copies & Perfect Clone Sweeping Cross - Perfect Clone only *** The three street justice attacks are replaced with same tier melee attacks of the element of the Clone
    9 points
  40. Please donate now to @Snarky (whatever you can) before the evil "must play our way" overlords take away YOUR choice!
    9 points
  41. I am sure there are a few people who like me have been subject to harassment or griefing in game, we submit a ticket with plenty of proof, we get the corporate reply of "We are opening an investigation", the ticket gets moved to completed. Then we still see the person in game harassing us and griefing our content, leaving us wondering if the GMs gave them a warning, didn't find any wrong doing, or if they even did anything at all. And without knowing anything about what was done leaves us wondering if it's even worth reporting it again or just having to deal with it, however if we get a brief update of "A warning was issued" or "Nothing we found was breaking ToS" then we can know if it's worth reporting again. And before anyone says "Just ignore them" that only works to a small degree, it doesn't stop them griefing your events, making spoof characters with offensive bios, or even just making another free account to message you. Ignoring is a tool but not a fix all tool
    9 points
  42. Psst, @biostem... Tunnel Snakes rule!
    9 points
  43. Here she is. The Mistress of Time. The Lady of Pyrotechnics. She is: Doctor Hue I tried to get the color wheel right. From our left you have red shoulder, yellow chest and blue shoulder. The yellow plus blue is green glove, and yellow and red makes the orange glove. Both shoulders makes the purple hat. I added black and white, but it kind of goes south from there as far as getting the colors to match.
    9 points
  44. I came here to talk about the Magisterium trial, but I see now I am in the wrong place. Much like when 8 ladies asked me out, then I realized I was in the wrong restroom.
    9 points
  45. sell all your insp drops and donate the funds to @Snarky Where we are making tomorrow better!
    9 points
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