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  1. 21 points
  2. Introducing the Iron Scorpion ! (Claws/SR) The last surviving member of Black Scorpion's original mercenary team, he's now back in the Rogue Isles as a masked mercenary equiped with a prototype "stinger" arm.
    19 points
  3. Since the start of this year's spooky season, I've been wanting to remake and dust off one of my old villains, the Burning Jack.. So here's an updated version of my favorite pumpkin bomb-throwing maniac, the Flaming Jack! (Fire/Invul) (I'll get that "Pumpkin King" badge at one pont or another..)
    17 points
  4. Anubis - Staff/WP Scrapper Asteroid - Seismic Blast/Atomic Manip Blaster
    15 points
  5. Not a Halloween work, but here's the latest revision of Major Liberty's costume.
    15 points
  6. Introducing Netizen, he's a Kinetics Defender, a synthwave 90s Trapper Keeper come to life, and 100% hero.
    15 points
  7. I'm still at work, but was meandering around the Guild Wars 2 and saw a mention that CoH: Homecoming is now officially ok in the eyes of NCSoft. I hadn't tried any servers before because I didn't want to get invested in something that might just get yanked away again. I was heartbroken when NCSoft closed us down. I look forward to getting home and downloading the game again and trying to remake some of my old characters. I just hope that my BFF Bobcat remembers me.
    15 points
  8. I don't think I've ever used any of the baggy shirts, but I'm kinda liking the way this one works with the Roman chest piece The Seeker, DP/Traps Corr
    14 points
  9. I really like that the names of the ancillary pools got changed to be more uniform, but I feel like that change didn't go far enough. Ignoring specific ranged attack sets that have a weapon (Archery, Assault Rifle, Beam Rifle, Dual Pistols), all of the other ranged attack sets are <damage type> Blast. Except for sonic which is called Sonic Attack. For Blaster secondaries, I'll also give a pass on Devices and Tactical Arrow, but we have Martial Combat and Ninja Training. Can't they both be <type> Combat or Training? Support sets are all over the place. Cold and Pain Domination Electrical, Marine, and Nature Affinity Radiation Emission Thermal Radiation Dark Miasma Force Field Sonic Resonance Storm Summoning Time Manipulation and then the one word descriptions of Empathy, Kinetics, Poison, and Traps Couldn't we narrow these down to like 2 or 3 "types"? Like let's drop Domination because it feels like something that belongs to the Dominator AT. Time Manipulation seems too close to Temporal Manipulation, the blaster secondary, and Storm Summoning feels like it should be exclusive to pet ATs. How about something like this: Cold Affinity Dark Affinity Electrical Affinity Empathy (stays the same) Force Field (stays the same) Kinetics (stays the same) Marine Affinity (stays the same) Nature Affinity (stays the same) Pain (or maybe Pain Affinity) Poison (stays the same) Radiation Emission (stays the same) Storm Affinity Thermal Emission Time Affinity Traps (stays the same) Trick Arrow (stays the same) Control sets are all <type> Control, so they're good on both Controllers and Dominators. Even Dominator secondaries are all <type> Assault. Perfection. Most of the melees' armor sets are Armor, and I can forgive the ones that aren't. "Invulnerability Armor" sounds either OP or lame, take your pick. And the attack forms are pretty much all <damage type> Melee or named for the weapon they use. The only melee names that stick out like a sore thumb to me are Staff Fighting and Street Justice. Could just as easily have called Staff Fighting just Staff. Broad Sword isn't Broad Sword Fighting, Katana isn't Katana Fighting. I'd have accepted Staff Melee since it fits with the other attack types, but unless we get Staff Blast, Staff Control, Staff Assault, and or Staff Defense, calling it Staff Fighting seems unnecessary. And Street Justice could have been called Street Fighting but probably wasn't due to the Capcom game, but why not Street Melee? For the hell of it, I'd also say Super Strength could be renamed as Strength Melee. It never felt very super to me anyway. Masterminds primary sets are all named for the either for the creatures summoned or the typical method behind the summoning. Beasts and Demons are Mastery and Summoning respectively. Could drop the second word and they'd be fine. Beasts Demons Mercenaries (stays the same) Ninjas (stays the same) Robots Thugs (stays the same) Undead
    14 points
  10. Zones Labyrinth of Fog Additions High score counter added to the Font of Malevolence. Appears in the navigation bar when in the Font. Tracked per hour reset cycle, high score is recorded per server and persists. Does not impact rewards, just statistical information for players. Adjustments Enhanced visuals on the Font of Malevolence doors. Improved movement control on the Minotaur In The Fog. Avatar of Achyls given increased resistances to Slow, Endurance Drain, and Immobilize. Avatar of Achyls HP scaling changed to scale from 8 players up to 40 players, previously 16-32; Amount of HP per player increased slightly. Avatar of Achyls' Malevolent Explosion recharge increased to 45 seconds from 30 seconds. Increased delay between warning and execution on Malevolent Explosion to 5 seconds from 2 seconds. Mythic Fog are now 50% larger so they're easier to see. Mythic Fog now produce a bubble geometry surrounding their area of effect. Mythic Fog now plays a float message when changing location. Fall-off time for Anchor buff increased to 7 seconds from 3 seconds. Players can now activate powers in the True Core of the Labyrinth. Fixes Fixed an issue that caused many GMs to spawn in the Font of Malevolence. Fixed an issue that caused the Labyrinth zone to unload if idle. Temporary Halloween Minotaur costumes can now activate the secret cow door. NPCs Council Council Super Soldier is now less super. 5th Column Fixed Lt/Boss Rifle Butt missing an endurance cost. Fixed Steel Valkyrie Missile Launcher dealing smashing instead of fire damage. Fixed Robot defense having duplicate Terrorize protection. Fixed Krieger Dragons Tail having scrapper crit chance. Banished Pantheon Fixed Storm Shaman Hurricane omitting certain archetypes from range debuff. Carnival of Shadows Fixed the pet version of Illusionist Phase Shift not suppressing when mezzed. Fixed Vanessa's Psyche recovery debuff not affecting enemies. Fixed Carnival Mallet attacks redrawing off each other. Crey Fixed Paragon Protector Spine Throwing missing toxic damage over time. Fixed Paragon Protector Elite Incinerate being an AoE. Freakshow Fixed Super Stunner Paralyzing Blast not affecting players. Fixed Super Stunner using the wrong tinted FX for Reserve Power. Rewards Giant Monsters - Labyrinth of Fog Giant Monsters defeated in the Labyrinth of Fog no longer reward Monstrous Aether per the amount encountered there. Costume Matrix Macro Accolade Fixed incorrectly named 'Mini Seed of Hamidon' to correct 'Mini Seedling of Hamidon'. Powers Energy Melee Fixed an FX error in fast cast Energy Transfer. Miscellaneous Bug Fixes Added missing defense debuff continuing FX to various NPC powers. Fixed FX / animation desyncs for various NPC weapon powers. Corrected the attack types used for defense checks for various NPC powers. Corrected the AIGroup / NPC behavior for some powers. Corrected typos in various missions and dialogues. Corrected the level ranges for critter spawns. Moved the Nutrient Rich badge to a more appropriate location in the badge list.
    14 points
  11. Psy/Sonic Blaster 'Captain Airwaves' Which one do we like better? I like the rounded cape on the 1st version. Thoughts?
    14 points
  12. When a Hellion buys a summoning scroll from a sketchy site on the dark web and mistook "Hekk" as a mere typo, you get "The Girlfriend from Hekk": And here's my attempt at "Magic Power Armor" - "The Knight Reaver":
    14 points
  13. Kanibal A pumpkin powered pumpkin SR/Claws Tanker. "that's right, pumpkins eat their own"
    14 points
  14. Indomitable is a low population server and getting TFs going sometimes feels like the work of pulling teeth. So often I go with fewer than I'd like. Case in point, the Posi 2 I started earlier with 3 people--two widows (including myself) and a controller (Dark/Dark). And yet we did incredibly well up to the penultimate mission when the other widow had to go. But the controller and I figured we'd see what we could do with just the two of us. We had two wipes in that penultimate mission due to exploding cadavers, but we were pretty sure we could keep going. We did and made it to the final mission.... We stealthed the initial bombs, made it inside, and confined our fighting to what had to be fought. Wasn't too bad. Again stealthed the bombs out back and for the final bomb, had the fight. No problem. Then came Vahzilok. Really wondered if we could do him. Only way to know was for me to leap in. Got him to about half but I was out of inspirations and managed to get myself dead twice (rezzed once by controller) with him at half life. So off to the hospital I go while she keeps him occupied. Made it back and he was back up to 3/4ths. Start working him down but there is a full heal. Figured we would keep going. Again I blow through my inspirations and periodically now I am having to step back, kneel, and then rejoin the fight. But we keep working it. Then he leaps off the bridge, the filthy cheater! So we fight him below along with more of his minions. But I get low on life and have to fly up to bridge to recover. Of course he follows. His mistake. We get back to working without his minions pounding on us. Still, I have to back and kneel...and he's so close. Just kept praying he would not full heal. And then he was down! No IO sets...heck, I don't even slot enhancers until level 23, so no enhancements on my part at all. And we put him down. So some PUGs are just incredible.
    13 points
  15. Can remember the LFG chat area being extremely busy a couple years ago. Today even at peak times there's barely a message going by. I figured that it would pick up over the weekends. Not anymore. So I look at the server population. Here it is Monday morning. Not going to be many on at this time. Maybe a couple hundred on Excelsior. Then I look at the population of other MMO's this morning: World of Warcraft 325,612 Final Fantasy XIV: A Realm Reborn 447,398 Baldur's Gate III: 310,204 Old School RuneScape: 272,713 Path of Exile: 176,929 Warframe: 168,712 There are hundreds of mmo's these days and the gaming population of the world have moved on to the most popular of them. Twenty five years ago, there were only three mmo's - Asheron's Call, Sierra Online and Everquest I used to make a new character (alt) on COH and get others to run the arcs. I'd be level 50 in 2-3 days. This Saturday and Sunday evening I can't find one player. Unless you play solo, this emulator is done for most.
    13 points
  16. Still inspired by @Spaghetti Betty's design, I present "The Volt Valkyrie":
    13 points
  17. And I'm her husband. We're both coming back to the game for the first time since it closed. So happy to be able to. Thank you all for all you do. (I've missed my warshade so much. Can't wait to re-create her.)
    13 points
  18. Laser-Man Energy/Energy sentinel, seem kind of set on 80s style costumes lately but I like it.
    12 points
  19. Here's another I think looks good - "Rose Alloy":
    12 points
  20. I feel like I'm onto something, here - "The Meter-Maiden":
    12 points
  21. Hello all, First time poster here on the forums.
    12 points
  22. Kind of got a Batman Animated Series vibe with this one: "The Mundane Elite":
    11 points
  23. That sounds like something I say: "Expectation is the main ingredient of disappointment." Sorry to disappoint, but you shouldn't expect to post in here anymore. Let's talk about something else and be excellent to each other while doing so.
    11 points
  24. What time is it? It's Diantime!
    11 points
  25. Hello! It’s been a while, but we’ve got some news for you today! Closed Beta Applications Open As some of you know, there has been a closed testing shard running for a number of years now, but the way to join has always been kind of opaque. We are pleased to announce that as of today, you will be able to apply to join Closed Beta through the account portal. We're looking for applicants who are interested in providing detailed and constructive feedback about features in development. There are no specific requirements for applying, but successful applicants should have a positive history in the community and a passion for City of Heroes™! Name Release Begins November 1st The City Council has decided that we will activate the long-awaited name release policy on November 1st, 2024 at 9:30 PM Eastern Time. As a reminder, the policy is as follows: Characters will be flagged as ‘inactive’ when the following time thresholds are met: Level 1-5 characters will be flagged as inactive if they have not been played in the last 30 days Level 6-49 characters will be flagged as inactive if they have not been played in the last 365 days Level 50 characters will never be flagged as inactive (with the exception of Temporal Warriors) When a character is flagged as inactive they are not immediately renamed. Instead, their name is simply no longer locked. This allows another player to create a character with that name, at which point the original character will be renamed. This flag will be visible on the character select screen. You can remove the inactive flag from a character at any time simply by logging them in. As you are likely aware, the timer has been going since the release of Issue 27, Page 4, so most names should be released immediately. Why are you doing this? In the very early days of the server, back when we didn’t know how long we’d be around, a lot of people made a lot of characters and then abandoned them. There’s no reason to permanently preserve the names of someone who never intends to return to the game. How many names will be freed up? We estimate that 1.6 million names will be eligible for release upon activation, drawing roughly evenly from the 1-5 and 6-49 buckets. This is roughly half the total number of characters. Isn’t there a better solution? We have considered alternate solutions, but the way the servers and databases talk to each other makes those solutions impractical. This solution strikes a balance between preserving character names and freeing up unused names. Will this ever extend to max-level characters? We have no plans to do so. Code of Conduct Updates We’re making some minor updates to our Code of Conduct, mostly relating to multiboxing and AFKing in various zones. In short: We've added clarification on the watermarks for when multiboxing is and isn't okay with regards to shard population. Multiboxing in the Labyrinth of Fog is now explicitly disallowed. GMs may request that you cease multiboxing during events such as the Winter and Halloween events. AFKing or idling in raid zones may result in a GM moving your character(s) out of the zone. Repeated behavior may result in further action, if necessary. Using TFs and AE mode to bypass the AFK logout timer may result in being disconnected by a GM. The intent of this addition is to give GMs the ability to use their judgement and take action if necessary on a case-by-case basis. To put it simply, you're probably fine as long as you're not causing some sort of disruption or using the functionality for some kind of gain. Repeatedly disregarding a GM's warnings may result in further action. Finally, and perhaps most importantly, the Halloween event will go live today and will run until November 5th. Enjoy Trick-or-Treating! Thanks for reading!
    11 points
  26. Still making faction-based characters in 2024, introducing Severance (AR/Devices), a Hero Corps-sponsored masked mercenary and former sniper. I've also recently redesigned my walking nuclear reactor villain, the Radioactor (Rad/Energy) : Along with a damaged Hazmat suit look :
    11 points
  27. I'm pretty sure I've posted this concept before, but I decided to revisit it! The Sacred Duster, Street Justice/Ice Armor Stalker
    11 points
  28. I was going through a little bit of burn out and finally came back before spooky season was done. Haven't really made any Halloween themed characters, but did make a character who's backstory involved the hordes of monsters that attack during the season. El Fenix, a doctor who sacrificed himself to save a boy from a pack of monsters. As he lay dying he was met by the Aztec sungod Huitzilopochtli, who offered the doctor another chance at life, if he agreed to become the flame that burned away the dark hordes. He agreed, and El Fenix rose from the ashes. After seeing the supernatural events in Paragon transpire on the news El Fenix made his way to Paragon to see if there was any connection to the supernatural hordes that arrived in his town that fateful day. He's a Thermal/Fire defender, which compared to what I usually like/play should be boring but the character look/theme is a big deal to me.
    11 points
  29. Wait a second . . . Is everyone* in agreement here? Including . . . *checks list of names* OMG! I must notify the devs immediately! * Everyone except Snarky is still everyone. The only undead that counts is THE Count!
    11 points
  30. Majorette I really wish we could use the epaulets on tights
    10 points
  31. The March of Tyranny, Shield Defense/Super Strength Tanker
    10 points
  32. My Plant/Savage Domi. Katana/Rad Scrapper. And my claws scrapper.
    10 points
  33. After a sweet name grab, I'm pleased to present my War mace/stone armor (no granite) Brute Gravedigger! Theres a AI enhanced version in appropriate thread.
    10 points
  34. I must admit when Recluse asked me (okay, it wasn't him. But Arbiter Daos said it was from Recluse...) to kidnap a bunch of election technicians and get info from them I just took the job. Then I was tasked with stealing election machines. After that I was told to terrorize a news station manager into playing a segment on how the "other side" was fixing the vote. Then I had to blow up the TV station and the election machine office to cover all traces. But did I do the right thing. 5,000 inf and 10 merits? Really? I think i should have passed on this job.
    10 points
  35. Hi! First real post contributing anything here, and hopefully this isn't taken as a complaint or whine, so much as me noticing some oddness. The primary suggestion, would be to add a new category to the legs section for skirts/shorts on monster legs. It appears that 4 possible skirt choices would clip with the bent-back part of the legs, but the vast majority would not, and would actually look rather nice. The second, much less intensive/effortful suggestion, would be to please please add the Talons bottom (in the simple "bottoms" category) to also be available for skirts/shorts. It looks so much better than the reptilian bottom, but for some reason you have to go around naked from the waist-down if you want to use it right now, and the number of belts that can be used as skirts/robes are VERY limited. Edit: The Spectrum texture would also be awesome if it could be used for monster legs/feet, and monstrous claws/hands.
    10 points
  36. My Warrioress. (hopefully image is ok)
    10 points
  37. Hm, weird that it got removed. Here you go!
    10 points
  38. You are two levels away from a one year rename timer. Spend under five minutes to get two levels.
    10 points
  39. These sound like fine alternate options. For all the ranged characters. Not just Sentinels. Sentinels are already different by virtue of being armored ranged characters.
    10 points
  40. Happy Halloween! Here's to another fun-filled year of City of Heroes!
    10 points
  41. I see you've never had an idea while playing and needed to check /getglobalname to see if the name was taken. That tracks.
    10 points
  42. I think the attitude is less "I think Diantane should leave" as much as it's, "I wish DIantane could adopt a more accepting and positive perspective". You're experiencing burnout partially because of negativity. I still play my 50's. Even the ones fully Incarnated/Purpled/Cat-ed/Boosted because they're still fun. If your goals come from a strict definition of "progress", then burnout is inevitable. I don't think you should quit. I think you should understand that when parts (or the whole) of a game feels like a literal chore, it's time to pivot. Either your thinking needs to shift, or the way you play should. I suggest ditching the poo-tinted goggles in whatever healthy method you can find. Life's too short for your games to upset you. And if you've tried everything, and still can't derive any pleasure from the game, then it's time to go. I believe you'll know what's right for you. Good luck.
    10 points
  43. I actually do wait on the leader's move, it is a long-standing personal habit of mine, and it does reduce problems, at least for me. However, the statement you've made is in absolute terms. This is actually a communications issue covering a variable. Communicate this desire before the team begins, and be aware others may not agree. Ultimately the leader puts the team together, so the leader will decide.
    10 points
  44. Much appreciated! And as a result of further inspiration, (and some random clicking), I present "Betty Bronzewhack":
    10 points
  45. Warder Razamis is a Ruin Mage whose duties included construction and maintenance of the Circle of Thorns' crystal prisons until some prisoners escaped, stole all his tools, and sold them to collectors. Now he's stuck tracking them all down and 'reclaiming' them from museums and other private collectors who keep claiming his personal possessions are 'important pieces of history' and that 'he can't just steal their archaeological findings!'.
    10 points
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