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Everything posted by MTeague
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Homecoming also went and refactored a lot of code under the hood for long term performance, stablity, and supportability. The third party code from other CoH servers that doesn't have that would probably be relying on functions that no longer exist, with arguments that are no longer valid. Definitely would not be a cut-n-paste job.
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Make ignore vanish someone from your sight
MTeague replied to TheSpiritFox's topic in Website Suggestions & Feedback
I only ever used ignore for the influence sellers back in the day. Anything else, be it forums on chats, I'm too firmly fixed on the "disagree with what you say, defend to the death your right to say it". Though I've certainly seen a fair share of folks who I've decided are far too obnoxious to ever consider teaming with for anything. -
This, I would support. I don't have many characters I'd use option on... but I do have a few. And really, skipping Jab but taking ... what? Flurry? Jump Kick? Boxing? I'm not feeling anything wildly OP here.
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Pool Powers / hasten / epics / thoughts
MTeague replied to Incursion's topic in Suggestions & Feedback
I would be shocked if Permadom can be achieved while levelling (ie, in the 30's) without Hasten. But at 50's, with Purples and Winter-O's and ATO's? Wouldn't surprise me. I do take the long slow road deliberately when levelling my characters though. I'm like the exact opposite of powerleveller. I disable XP the moment I join a group to preserve my story arcs upon levelling, and I flashback a lot after lvl 50 to get more that I missed while on the way up. -
Pool Powers / hasten / epics / thoughts
MTeague replied to Incursion's topic in Suggestions & Feedback
This I can work with. If the real issue is "how can I squeeze in more recharge / without hasten on a character with X powersets", I'm sure we can come up with many answers. Or if really the core problem is "survivability while X cooldowns are down", that can be addressed too. Hasten is still a good min/max choice, don't get me wrong. But there's options. /Ice scrapper should have loads of Defense already, so certainly your slotting can focus much more on +Recharge. Adrenal Boost and Unleash Potential are both excellent., though of course you can only have one. I tend to think of Defensiive characters in terms of my /SR scrapper. That's not always a fair comparison, but it's what I reach for. SR's scaling resist is excellent. /Ice won't have that. But slotting for +Resist to go with existing high +Defense doesn't hurt. And don't overlook Medicine. /SR and /Ice can both use that *very* safely in combat. There's no guarantees on RNG of course, but it'll go off a LOT of the time. Certainly grab some of the procs that give you passive +healing, Panacea, Power Shifter, if you don't already have them. Maintence heals that just happen are nice. -
Pool Powers / hasten / epics / thoughts
MTeague replied to Incursion's topic in Suggestions & Feedback
Hasten is very useful. It is not mandatory. It is entirely possible to build a viable character without it. If you are incapable of setting aside the siren song of Min/Max to just experiment and have fun with other choices, that's on you. This isn't exactly Super High End Progression Raiding where if even one character out of an entire guild has anything less than optimal, it's a guaranteed wipe. Have fun with other choices. Or don't. Personally, if any changes were made with regard to hasten at all, I'd prefer it be nerfed into the stone age, on par with every other regular pool power. That will never happen, of course. But I also firmly oppose baselining it. -
I sort of feel like every player kind of imagines their entire squad of heroes being one faction, and any redsiders they have being another faction, and somewhere in the back of their head, is a plan drifting for a Final Showdown. I certainly do, anyway. I'd love to have missions where you're solo, but the game looks through YOUR CHARACTER ROSTER, and picks 2-3 allies to be NPC controlled during the mission., and be facing some a lineup of either standard NPC villians, OR, an option to have the game look through YOUR CHARACTER ROSTER, and pick 3-4 opponents of a different faction. (Heroes fighting Heroes could be done I suppose, but seems more logical for Heroes vs Villains or Praetorians). It wouldn't be able to do the banter / trashtalking right though, since the game can never know the personality that my headcanon has for each character.
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Suggestion: Wrist/Palm/Hand-based Animations for Beam Rifle
MTeague replied to RunoKnows's topic in Suggestions & Feedback
I'd love wrist mounted cannons liked the PPD hard suits have, though I get that any animation needs to be able to work on any costume picks. -
Some folks don't do incarnates and don't rush-level to 50. First Ward and Night Ward, at lvl 27, solo, you have to be careful when running +2/x3 with bosses. The Shepherds and the Awakened are no jokes.
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Serious sad day for Sci-Fi fans everywhere. https://www.bbc.com/news/entertainment-arts-55763658
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Wait.... people do Petless MM's that *AREN'T* Whip-Based? (or Thugs, for the old days before Dual Pistols....)
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Really, if I was going to do a "Pool Boy" character, I'd try to run with an Empath or other support class to keep Clear Mind on him. Even if a lot of posted builds are designed to be able to solo anything, there's no shame in having a weakness that a Support character can...well.... SUPPORT....you by covering that gap with a buff.
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Why were the Echo zone beacons removed from bases?
MTeague replied to Flashtoo's topic in Suggestions & Feedback
I've had a couple characters get to 50 without being Entrusted, just to get the badge by some Recluse's Victory action. -
How about some Hero Patrons? And maybe a general Epic expansion?
MTeague replied to JKPhage's topic in Suggestions & Feedback
If you enjoy Patron powers, that's great. I virtually NEVER take them, ever, not even on my villains. I do not care how handy Scorpion Shield can be. I do not want someone ELSE's powers on my character. I want powers that thematically fit my character. And I would never ever take an Arachnos pet summon power unless I was going ot STAY redside, and even then, not unless I was a Widow/Soldier. I'd far rather see expanded selection of Epic Pools to fill the gaps (Electrical Epic sets for AT's with no electric option, Psychic Epic sets for AT's with no Psychic option, etc) -
Watch out! That Hellion's got a vicious streak a mile wide! Look at the BONES, man!!!
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Time to enforce the name holding expiration rules
MTeague replied to Kazuuk's topic in Suggestions & Feedback
It's kind of a pity HC isn't allowed to have subscription fees. One thing about the old subscription model. When people were DONE, they'd tell NCSoft to halt billing and forget their credit card number. THAT, is a pretty straightforward definition of an inactive account. Since we do not / cannot have that here, then I'm fine with "haven't logged in X days", though I do feel it should be by Account, not by Character. 50's....eh. I admit some of that because I deliberately level slowly and immediately disable XP on joining a team. It'll be a long time before I have many 50's. If any exemptions were to be added, I'd much rather see it in terms of "hours played" rather than "XP earned". -
Time to enforce the name holding expiration rules
MTeague replied to Kazuuk's topic in Suggestions & Feedback
You have absolute freedom to rate the name as Crap-tastic, as long as you remember it's only your own personal rating. Would I get the in the person's face about it and tell them "Your name IS BAD and should FEEL BAD!"? No. Well, not unless it's someone I know in real life. And there's like, two CoH players I can say that about. One of whom is my RL brother. I'm allowed to give him grief. Hell, brothers are practically REQUIRED to give each other a little bit of grief 🙂 But for everyone else, no. II have no idea if the player is a kid or not. I have no idea if the player gives two bleeps about theme, or just typed in something becuase they wanted to get in and play the game NOW. Maybe they simply don't care, and maybe then just needed to blow off steam and punch baddies, and plan to deal with the rename screen to struggle for a better name later in the week. None-a-my-business. But I do reserve the right to judge names, and facepalm at the screen, even if I do so in silence. 🙂 -
Time to enforce the name holding expiration rules
MTeague replied to Kazuuk's topic in Suggestions & Feedback
How I responded would depend greatly on the name in question. I have 40 characters total. 15 or so names I have that I'm "meh" on, and if it was a big deal to someone, I'd probably relinquish one of those 15. The other 25 are mine until the sun explodes, or until the devs change their policies such that the name can be taken out from under me. I'd be polite on that first refusal, saying "Nope, sorry, I'm very attached to that name, and I got it first. That's the way it goes." Followup questions asking if I had the name on live and if so for how long, or offering me influence (or anything else) to relinquish the name, would be met with /gignore. For those 25 names it is not a matter of barter. It matters to me to have them. I will not willingly relinquish them. Ever. That said, I do only take names on one server, even for names I'm very attached to. As long as I have the name on the server where I play, it's no skin off my nose if someone else has that same name on a different server. -
Time to enforce the name holding expiration rules
MTeague replied to Kazuuk's topic in Suggestions & Feedback
I think this is quite reasonable. But I also think this would fail to make the issue go away. Because when people don't get the names they want, they'll automatically assume beyond anyone's power to convince them otherwise, that the name exists on a defunct account on a character who was powerlevelled to 50 in a single weekend, and still complain that it's "unjust for them to keep that name". I'll happily be proven wrong. But that's my honest prediction of the outcome. We'd still see threads about this every other week. -
Time to enforce the name holding expiration rules
MTeague replied to Kazuuk's topic in Suggestions & Feedback
I've already got 40 names that I'm happy with, and honestly, given that I deliberately level slowly, and disable XP whenever I join a team, I would prefer limits based on Account activity far more than anything based on Character level. It will be a very long time before I get all 40 characters up to lvl 50. That said, I really do think there's a TON of projection going on on this topic. I'll be very surprised if lots of "choice names" suddenly become freed up. I think it's very much human nature to assume the name you want but can't get is just inches away behind an unlock policy. It could very easily be the holder of the name is an active player, doesn't play when you play, maybe only logs on a few times a month, and simply doesn't respond to any in-game emails asking for them to rename their character. I'll trust whatever decision the GM's come up with. I'm also gratified to know they're approaching it *very* cautiously. -
I guess I still remember CoV launch having to separately target and buff Every Stupid Henchman individually. What we have now is So Much better than that, that I barely notice the casting of two buffs.
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Powersets and/or Archetypes not in the game?
MTeague replied to Techwright's topic in General Discussion
gogo Mario Physics! -
Time to enforce the name holding expiration rules
MTeague replied to Kazuuk's topic in Suggestions & Feedback
I was very glad to get Thundercrow for my Storm/Sonic defender. NO VARIATON of that name would have been acceptable to me, because it's a recreation of a character from live, and that exact spelling of the name mattered to me. If I could not have had that name, I simply would not have created the character. I would have chosen different powersets and rolled a completely different character. That said, I also wouldn't consider it a great tragedy if I couldn't get the exact name. There were many servers on live, it's very possible other people had the name on live on other servers, and if they got it first, good on them, and too bad for me. Or if someone on homecoming who never played live got it first? Good on them, too bad for me. There were several names I could not get. Some characters I simply did not create. Other characters where the entire concept was brand new, and I wasn't emotionally attached to a given precise name, I was willing to flex a LOT more on. Bluejay was gone. Agent Bluejay was not. Easy change. Fathom was gone. Deepfathom was not. Easy change for a water-sonic resonance. Havok was gone. Red Havok was not. So piled on the Cold War stereotypes and made the brute russian with the hammer-and-sickle on his chest. Glacier Girl was gone. And every remote direct reworking of that name I was prepared to accept. But I did get Frozanna. (Though I can't help but hear Gilda Radner say Frosanne Frosannadanna in the back of my head...) Fixer was gone. So he became Fixeur, and he's from Paris. Voltron was long since gone for an Electric. But I did get Superinductor. (and now I mentally hear Rush "Superconductor" every time I load him up...) etc. You can often find something. But it really does some down to your own personal "How much are you willing to vary it by?". -
Powersets and/or Archetypes not in the game?
MTeague replied to Techwright's topic in General Discussion
I would definitely prefer some kind of tech-looking thing as opposed to webbing. I defitinately would not want a huge actual grappling hook. More like a mini-harpoon or something that launches and either sticks to or imbeds itself in the target, and releases on command. And the rope / chain / tether would need to lengthen / retract intelligently, so you could use it from ground level, fire at a building, and have it retract to pull you up, OR, fire to another building, connect and NOT retract to let you swing. I'm thinking kind of like the Prawn's grappling arm in Subnautica. That said, my understanding is that the engine and the way physics work in game would be semi-hostile to this. Is that a burden that cannot be overcome? Who knows? We can hope. Once upon a time power customization was "it simply cannot be done." I will gladly be wowed. (just not WoW'd....). That said, I do think it would be one of the more limiting travel powers. Probably far less useful in navigating around than Super Jump. But, it would be Just Plain Awesome for several concepts -
Time to enforce the name holding expiration rules
MTeague replied to Kazuuk's topic in Suggestions & Feedback
I remember seeing oldschool Generic products in grocery stores. It wouldn't make for that great a costume, but hey... probably possible.