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EmperorSteele

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Everything posted by EmperorSteele

  1. I know AR is getting a makeover in beta right now, so, this isn't an actual, “serious” suggestion, just theory-crafting a revamp of the set as a creative exercise. The main idea is that the weapon would no longer be some janky M4/shotgun/grenade-and-beanbag launcher/flame thrower/machine gun hybrid; rather each of the attacks/abilities represent different ways to use the weapon. Gameplay wise, it would make AR feel a little more like you're playing a first-person shooter, though I recognize that won't be everyone's cup of tea. I'm also aware that some folks aren't going to be fans of the wholesale removal/replacement of over half the set... at that point, may as well make an entire new set. And, that's a valid criticism. But again, this is just for fun and I wouldn't expect the Devs to actually do this, but, figured I'd share and see what others thought. Auto: Ammo Usage Every time you use an Assault Rifle power, you get 1 or more counters of Ammo Usage. These counters persist throughout the mission or until you leave the zone. Once this counter reaches 30, your character will be forced into a reload animation before any further attacks can be used. The counter will then reset to 0. If you have too many Ammo Usage counters, you will not be able to use certain attacks (Basically, if the Ammo Usage on the power is greater than 30-[current Ammo Usage counters], you won't have enough ammo to use it). You can try to use such an “unavailable” power three times in a row, which will also force a reloading animation and removal of Ammo Usage counters. At Level 6 (for Blasters/Corruptors/Sentinels; level 10 for Defenders), you will have access to the “Reload” power, which, if chosen, will let you reset your Ammo Usage counters manually and gain a damage buff in the process. T1: Hip Shot Damage: Very Low Endurance: 1 Recharge: 1 second Accuracy: 80% With nearly no activation/animation time, the idea here is to emulate FPS shooting a little bit by literally letting you tap-shoot the enemy. With enough recharge, you can pretty much just spam this power for rapid fire, edging out other T1 powers over a given amount of time; though having to reload every 30 shots will mitigate this advantage somewhat. Ammo Usage: 1. T2: Burst Damage: Moderate to high. Endurance: 5 Recharge: 6 seconds Accuracy: 80/75/70% Three separate attacks in one on a single target, with reduced accuracy on each attack. Given the probability that at least one of these hits may miss, the damage would be balanced around two shots hitting, with the third being bonus damage. Ammo Usage: 3. T3: Short Spray Damage: Moderate Endurance: 8 Recharge: 10 Accuracy: 75% A 67.5 degree cone of bullets that hits up to 10 foes within 6.0 feet. Ammo usage: 10. T4: Reload Recharge: 10 seconds. Resets your Ammo usage counter. For every Ammo Usage counter you had, you gain a 1% damage buff for 10 seconds. This bonus damage does not stack with consecutive Reloads, and will only consider the most recent reload (So if you had 30 Ammo Usage counters, and reloaded for 30% extra damage, fired one shot, and reloaded again, you would then only have a 1% damage bonus). T5: Aim Standard Aim power. T5: Snipe Same stats as Sniper Rifle, just renamed. Ammo usage: 1. T6: Covering Fire Damage: High Endurance: 8 Recharge: 30 Accuracy: 78.5 You fire several shots in a 45 degree arc, taunting any foes who are hit (max 5 targets). This taunt won't overpower Tanker Taunt or Scrapper Confront, but will be enough to pull attention off other squishy teammates who may find themselves in over their heads. Ammo Usage: 5. T7: Ammo-Piercing Rounds Endurance: 10 Recharge: 120 seconds Activating this power resets your Ammo Usage, and uses the same animation as Reload. Until the next time you reload (either manual or forced), all of your attacks will deal 10% less damage, but will inflict a stacking -Def and -Res debuff that persists on affected foes for 30 seconds. Debuff values scaled so that on Defenders, it's -1.5% Def and -3% Res per hit. T8: Run 'n' Gun Endurance: 1.5 End per second Recharge: 8 seconds While this power is active, you are no longer locked in place while the other powers in this set (Except Aim, Non-fast Snipe, and Full Auto) are animating. However, you receive a ToHit debuff (-15%) while this toggle is active. Realistically, this would be the hardest power to implement, as the development team would have to create animations for firing while moving. Would have the possible side-effect of all PvPers switching to AR builds, but, I dunno. T9: Full Auto Mostly the same as existing power, except a much wider cone (90 degrees), just because. Ammo usage: 30. So, yeah. Might be a bit broken, but hopefully in a fun way, and will probably never happen. Still wanna hear everyone else's thoughts, though!
  2. When you speak to him after the first mission, he reveals that he's gone to his secondary lab. This becomes a plot point at the end.
  3. Do you have Ever, Torch, Indom and Reunion spreadsheets, as well? Sorry, low hanging fruit there =)
  4. I think one way of rectifying this is to find a text file in your CoH directory called "playerslots.txt" and delete it. Otherwise, maybe the character is on another shard, or you deleted it and forgot?
  5. So instead of "It's Nerf or nothing", it's "Nerf, then nothing!" =P
  6. I THINK they mean "not actually being invisible to the player". But otherwise yes i agree being 93.8% transparent is about as minimal fx as one can get!
  7. I'm confused, do you mean the mission on the boat? You know she doesn't "fly all over the place", right? She has three specific spots she flies to, predictably at 75/50/25% heath (or tries to, anyway, mezzes and debuffs can muck her up). Two of those times will have her fly through an ambush that intercepts the players. It's not that much of a challenge =)
  8. The issue with porting ANYTHING from NPCs is editing it to fit the player models... and in the case of male characters, porting the piece to work on the Huge bodytype, as well. So that's twice the work right there.
  9. My thoughts were similair to @Scarlet Shocker; lose most of the warwalls, make most of the city a "single zone". Some areas would still be walled off for security purposes, like Eden/The Hive. Though I don't know why folks would remove PvP, unless this new version of CoH also does NOT have Villains. While the constraints needed to make PvP fair would horribly impact PvE performance, I belive the idea that opposite player factions would never come into conflict is asinine at best. So what, you have no problem beating up Skulls and Hellions, but the moment you come across a serial Thief/Arsonist/Saboteur with delusions of grandeur and a nifty costume, suddenly you don't feel like doing your job anymore? Because you might lose? Pfft, some Hero! So yeah, no PvP is fine, but then no Player-Villains, either. Which probably wouldn't be a huge loss, since most of the time we're all teaming up anyway.
  10. Yes and no. On one hand, there IS a way to replace music and sound effects in the tools and utilities section of the forums (on mobile and too lazy to link). You tell your base to play "Track01", and have a file somehwere in your CoH directory for, I dunno, the My Little Pony theme, and name THAT "Track1", and that should work. On the OTHER hand, only YOU would hear the replaced song. Any visitors or SG mates would hear the default "Track1". Or, if they too have replaced sounds and effects, they would hear whatever they have for "Track1".
  11. So, fun fact, you can change your costume while summoning, and the phantoms summoned after you change will take on your new look! Sadly, we can only change costumes every 10 seconds (or close to that) so not exactly what you had in mind =(
  12. Regenerating pinipple pizza!
  13. Cap au Diable, the base portal is in the university courtyard. Maybe Croatoa as well, but I l'm not 100% sure offhand.
  14. I have an Elec/SR Stalker for this sorta concept. The baddies never see you coming, you can use Lightning Rod to instantly pop into a group of foes, and... well, that's about it. I know that a long wind-up for Assasin Strike doesn't exactly scream "speed", but I just pretend that time is in slo-mo like when Quicksilver is doing his thing in the X-Men movies. He's only level 20-or-30-something, but pretty fun, for the most part!
  15. While on one hand, i hate it when I see people with the same powers as me, otoh I feel the need to advocated for Mind control here. Let me put it this way: Mass Hypnosis. Cast that, put the whole group to sleep, then take your time getting your siphon speed/siphon power/fulcrum shift in nearly complete safety. Then follow up with Terrify, then either Mass Comedy ot Total Domination to get the group back under control. Granted, this doesn't work well in groups, and I beleive corrs/fenders get Mass Hyp if they take the Psi APP, but it's a strat that works well enough for me =)
  16. My experience playing MMs has been... not great. However, between the buffs they recently got and the hands off approach to getting the most out of the auto attacks, I'm heavilly leaning in that direction, thanks to the responses in this thread! I'll try to remember to let y'all know how it goes!
  17. I mean, I kinda feel the same way... but otoh I like knowing that the proc has gone off and is working. Though I'd prefer an indicator more like Time Manipulation's Time Stop and not a distinctively elemental one. As someone who mains a Mind and Illu, the electric cage is tolerable, but I feel like I'd have a harder time with proc visuals if they were a stone cage or an ice block.
  18. If you're simply having trouble logging in, hit the "Account" button up top of the forum here. It will show you your log in name, and you'll be able to change your password. If it's a technical issue with either the game or the launcher, you may need to verify the game files or download HC Launcher (there's a download link around here somewhere...)
  19. I mean, we can already use theads to buy super inspirations, which I think is a good use for them. The problem there, though, is that the content where they'd be the most useful (Hard Mode), ya can't use 'em! Also, there comes a point when you have hundreds of super insps in your e-mail and base and stored in AH and you STILL have a ton of theads... I know the idea of crafting the P2W boosts was fielded and argued against, but I'll +1 that. It would be nice if the player could decide which of thier currencies to spend. It makes sense from a thematic perspective, too. The whole idea of threads is how much you've impressed The Well... impress it enough, you get moar power. A temporary boost isn't completely out of line. Either that, or a new set of temp boosts/temp powers so that the original inf sink is maintained. The overall idea is that things bought with threads should probably be temporary. Enhancements and such are one and done, but temp boosts/inspirations you have to keep restocking (ideally, anyway. I already pointed out how this doesn't always happen).
  20. Hmm... For Sentinel or Blaster, take Hover, and use it to stay out of melee range of your foes. If you take Energy blast, position yourself directly above enemies so that when you hit them, they get knocked back straight down instead of flying all over. They take some time to get back up, which is less time they will spend shooting at you. Which means you take less damage. If you're brave, you can dip into melee range for a moment then fly back up; this will sometimes set the AI to prefer melee attacks and they'll forget to shoot you for a few moments, buying you time to attack without taking fire yourself. Basically, just try some strategy instead of Leeroying into the mobs =)
  21. That's the downside of any buff-heavy support set. Emp, Pain, FF, Fire to a lesser extent... you can't use the best powers on yourself. On the flip side, TA is useful to you all the time... until you need to heal or you run out of end or that -15% acc just isnt cutting it for keeping you from gettining hit =)
  22. I think Enter is actually 4 characters, 8 if you have a space between paragraphs. It's in html, so each line break would be presented internally as [Br], but with pointy brackets instead of square ones. So yeah, you make your bio to the exact count, exit out, go back in and look, and whoopsie, the last couple words are missing!
  23. ...but you just posted. You're still participating Hey look, a haiku!
  24. So occasionally when I play, I'll load in a second account and team with my FF/Psi defender... just for shits and giggles mostly; but some days, I want to do a TF but don't feel like PuGing (even though it'll take me twice as long... bit I technically get twice the rewards, so...). Pop some bubbles, set follow and an auto attack (proc'd out Dominate) and I'm good to go. But I've been starting to wonder if I could be doing something better here? Like, instead of /Psi, what about sonic or rad for the debuffs on their attacks? What about a Corr for more damage on each attack? Heck, maybe another Support set might be better? Hell, maybe have a pocket TANK instead to hold agro while I melt face and don't need shields? So, with the basic understanding that this alt character is supposed to be "Fire and Forget", what would you all reccomend?
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