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EmperorSteele

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Everything posted by EmperorSteele

  1. I nominate Flea for Grand Arbiter! Let he who is flea decide what is best for we!
  2. Just get your characters to level 5 (or maybe 6), and their names will be safe for a year. Afaik the devs don't delete characters.
  3. I know sometimes if you don't disconnect properly, the game still thinks you're logged in. But unless his character was in task force mode, the game should have disconnected the character anyway. I would submit a support ticket so the GMs can check log in history and see if something is going on. You can do that from the forums here, there's a "Support" button up top (or in the mini menu if you're on mobile)
  4. ...in Ba Sing Se? But for real, if we're going to point at HCs problems and say "it's not the best server ", then there's an implication that other servers do these objectively better AND that there IS such a thing as a "best server". If there's truly no such thing as a best server, then, why bring it up at all?
  5. So, which server IS the best server then? If you don't have an answer to that (or if it winds up being HC anyway) then your point, as logical as it may be in general, falls flat on its face.
  6. Something I just thought of: instead of specific objects having a specific function, allow the function to be imprinted onto any object. In plainer parlance: let me turn a barrel into a storage bin. A door into a tailor. A counter into a workbench. They would retain their apperances, but would preclude the need to hide NPCs behind geometry, doing weird gymnastics with the insanely large functional items to "camoflauge" them, and would save on object counts. My 2 inf, anyway.
  7. I voted roads. It's the number 1 thing keeping me from finishing my base, because i don't feel like laying down hundreds of tiny charcoal tiles (the silo stand thing doesn't work for me with those dusty lines on the edges). Along that note, cityscape peices like buildings and stuff.
  8. Oh, I'm definitely in the "sell now" camp. Prices will only drop as supply moves to meet demand. Badgers, like me, of course will want a bunch, but I'm willing to be patient on that goal, as immediate profit is more enticing. Some crazy folks, like @Voltor, who wants all the badges on each AT, may or may not be as patient. And while most RPers probably have thier eye on one or two specific costumes, I'm sure there are some "completionists" out there who are going to bloat their inventory and get every single one. And I don't doubt that there isn't some crossover happening here (like a badging marketer or three with 100billion+ inf to burn who want ALL THE THINGS) And so unless all these folks run HM content until they barf, I think demand will outpace supply for a fair while, though obviously not going for 100M a piece. Seriously, who did that?! XD
  9. Don't have the costume badges yet (because lol @ 100mil a piece, and LOL at having to die in the ITF a dozen times in 2 hours just to get enough for one costume), but, I think I've got everything else...
  10. Will be a while before I get the costume badges, because, LOL at the particles being 100Mil right now, but, for now, got everything else... Also, what's next, Devs? Gonna give Voltor a badge? What about ME, huh?! =P Anyway...
  11. The lore of the well and gaining incarnate powers does have issues (like how the "slow path to power" is just a few hours of farming, and how the Well is granting you power because it needs strong fighters but then wants you to have to earn it...yeah ok, be stingy, have fun getting eaten, jerk!), but I'm also surprised by how many people reject it outright, like they're offended that changes to the game world and mechanics would dare affect their characters! Some of y'all take your characters' backstories and your own creativity WAY too seriously. But whatevs.
  12. Oh, wow, I clicked here thinking this was... uhm... something else.
  13. On one hand, I see where you're coming from... on the other, I have to strongly disagree. The game is an MMORPG called CITY OF HEROES. If the first thing a new player sees upon logging in is an empty city devoid of heroes, they're probably gonna feel a little cheated or lied to. I've tried rolling toons on other shards and even other servers. If I see an empty AP, then it's a sure thing I'm certainly not going to find people to team with or talk to. Even if you don't like teaming and want to treat the whole thing as a solo endeavor (which I totally respect), it's hard to ignore the fact that the city zones have large open spaces to accommodate dozens or more heroes flying and jumping every which way, and having no one else around feels... well, I don't know what the opposite of claustrophobia is called, but that. At least to me. Logging in and seeing a full Atlas Park with heroes gathered around Ms. Liberty and standing on the nearby ledge and running to and fro... it's a sign of a healthy and active community. That's what makes CoH special for me. But then of course I'll go farm in an AE map or hide in my base or try soloing a task force. It's just nice having other people around, I guess!
  14. You could pull off Illusion being a super speed set. Use the hold to "freeze time" while you run around and set things up (like /traps!), Phantom Army could be your after images... and of course Superior Invis because you're so fast no one can see you. Might be tough justifying some of the other powers, though.
  15. @Linea Oh, okay! I was looking for a dedicated build thread; I thought the 801 thread was just for results and updates to the arcs. Now i feel double-dumb =( But I'll check the builds in mids when I get home! The build @Hyperstrike posted is pretty good, but I'm open to most options!
  16. @Shagglehod I made a halfway decent doorway... It involves a lot of work making walls with a small hole in it to place a door, but conceptually shouldn't be too hard to grasp.
  17. @Hyperstrike Thanks! I'll have to check that out in Mids when I get home. At a glance, though, I'm a little concerned about the lack of slotting in Dull Pain. Though between the increased survival numbers and (hopefully) attentive teammates, I probably wouldn't need the power as much, is that correct?
  18. @Linea Oh, no, I don't plan to solo! I just want to stay on my feet long enough to do my job! I died more times in one 4 star run than the rest of my playtime combined! However, if everything has like a 75%+ chance to hit regardless, hrrmm. I'll look into those 801 builds 😃 Edit: I've been searching for an hour and can't find anything. Little help? =(
  19. This is a FEATURE, NOT a bug and if they "fix" it I will cry and cancel my subscription!!
  20. Apparently they couldn't get a good looking animation to do so. You can't just reverse the "draw " animation, it ends up looking janky. Or something like that, I forget how Cobalt explained it.
  21. So I took her out for a test run: build is a MAJOR end hog. Gonna try +5ing any Endredux enhancers and seeing if that makes any difference. Might also swap one of the +Heal enhancers in either Stamina or Physical Perfection and seeing if that helps more than the +~50HP I get back every 10 seconds...
  22. Oh FFS i don't have the bonuses/stats listed; UGH. I'll just do it myself: S/L def: 51.36% with 1 foe in range F/C/E/N def: 32.92 Psi: 17.15 Melee: 42.15 Range: 18.4 AoE: 17.15 S/L Res: 90+ F/C: 54.88 E/N: 52.63 Tox: 35.38 Psi: 19 Regen: 275 MaxHP: 2579 End Rec: 3.13 End use: 2.09 Max End: 113.6 Haste: 167.5% ToHit: +13% Acc: +35% Dam: +108% EndRdx: +12.5% Threat: 400 Note: these numbers do not take into account Hasten, Dull Pain, or any procs being active.
  23. So, I've been testing the new content on the beta server. And my Tank, which has done quite well against everything else thrown at her so far, even Dr. Aeon's Hard Mode, is getting absolutely pasted in the new stuff (at 4 stars, but still)! So, I'm starting from scratch. My old build was Jack-of-all trades with a bunch of Psi resist to fill the hole, and procs to leverage Rad's -def status. I've tossed that aside and focused on Survivability, Recharge (for Dull Pain), and actually being able to HIT Opponents that are +4 and have a ~+25% defense bonus. Psi res isn't needed in the new HM TF, and I feel like the -res procs probably weren't doing much after purple patch. I still added a couple for shits and giggles, though. Now, I'm still not exactly defcapped (and would still be below of the Incarnate defcap), but I plan on cycling Barrier to help with that. Now granted, if I'm using Barrier and am counting on Teammates to also do so, why build for near-defcap? So that I'm not absolutely hosed when barrier is near the end of it's uptime when it's only giving a portion of it's buff. Also, I don't have permahasten. Close, but getting there might require build sacrifices I'm not sure I want to make. MAYBE I could swap Physical Perfection for Maneuvers (for both +def AND an extra 7.5% recharge from a 5th LotG), but I have the feeling I'll need all the endurance help and healing I can get. I'll see how well this performs as-is when I copy to Brainstrorm. So, my question to all of you is: Is there a better way to get closer to, or achieve, Permahasten and/or higher Def numbers than what's here? I could probably use some more Negative Energy def/res also, and/or more Ranged Defense... This Hero build was built using Mids Reborn 3.2.17 https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! DX-HM: Level 50 Science Tanker Primary Power Set: Invulnerability Secondary Power Set: Radiation Melee Power Pool: Speed Power Pool: Fighting Power Pool: Leaping Ancillary Pool: Energy Mastery Hero Profile: Level 1: Resist Physical Damage (A) Unbreakable Guard - +Max HP: Level 50 (3) Unbreakable Guard - Resistance: Level 50 (3) Unbreakable Guard - Resistance/Endurance: Level 50 (5) Unbreakable Guard - RechargeTime/Resistance: Level 50 Level 1: Contaminated Strike (A) Kinetic Combat - Accuracy/Damage: Level 35 (5) Kinetic Combat - Damage/Endurance: Level 35 (7) Kinetic Combat - Damage/Recharge: Level 35 (7) Kinetic Combat - Damage/Endurance/Recharge: Level 35 (9) Achilles' Heel - Chance for Res Debuff: Level 20 Level 2: Temp Invulnerability (A) Unbreakable Guard - Resistance: Level 50 (13) Unbreakable Guard - Resistance/Endurance: Level 50 (13) Unbreakable Guard - RechargeTime/Resistance: Level 50 (15) Unbreakable Guard - Resistance/Endurance/RechargeTime: Level 50 Level 4: Dull Pain (A) Panacea - Heal/Endurance: Level 50 (15) Panacea - Endurance/Recharge: Level 50 (17) Panacea - Heal/Recharge: Level 50 (17) Panacea - Heal/Endurance/Recharge: Level 50 (19) Panacea - Heal: Level 50 (34) Recharge Reduction IO: Level 50 Level 6: Radioactive Smash (A) Superior Blistering Cold - Accuracy/Damage: Level 50 (21) Superior Blistering Cold - Damage/Endurance: Level 50 (21) Superior Blistering Cold - Accuracy/Damage/Endurance: Level 50 (23) Superior Blistering Cold - Accuracy/Damage/Recharge: Level 50 (23) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime: Level 50 Level 8: Resist Elements (A) Unbreakable Guard - Resistance: Level 50 (9) Unbreakable Guard - Resistance/Endurance/RechargeTime: Level 50 (25) Unbreakable Guard - Resistance/Endurance: Level 50 (27) Unbreakable Guard - RechargeTime/Resistance: Level 50 Level 10: Unyielding (A) Gladiator's Armor - TP Protection +3% Def (All): Level 50 (29) Steadfast Protection - Resistance/+Def 3%: Level 30 (29) Aegis - Psionic/Status Resistance: Level 50 (31) Impervium Armor - Psionic Resistance: Level 40 Level 12: Resist Energies (A) Unbreakable Guard - Resistance: Level 50 (31) Unbreakable Guard - Resistance/Endurance: Level 50 (31) Unbreakable Guard - RechargeTime/Resistance: Level 50 (33) Unbreakable Guard - Resistance/Endurance/RechargeTime: Level 50 Level 14: Hasten (A) Recharge Reduction IO: Level 50 (42) Recharge Reduction IO: Level 50 Level 16: Boxing (A) Empty Level 18: Invincibility (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 (33) Shield Wall - +Res (Teleportation), +5% Res (All): Level 30 (33) Reactive Defenses - Scaling Resist Damage: Level 30 (34) Luck of the Gambler - Defense/Endurance: Level 50 (34) Kismet - Accuracy +6%: Level 30 Level 20: Tough (A) Unbreakable Guard - Resistance: Level 50 (36) Unbreakable Guard - Resistance/Endurance: Level 50 (36) Unbreakable Guard - RechargeTime/Resistance: Level 50 (36) Unbreakable Guard - Resistance/Endurance/RechargeTime: Level 50 Level 22: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 (37) Luck of the Gambler - Defense/Endurance: Level 50 (37) Luck of the Gambler - Defense/Endurance/Recharge: Level 50 Level 24: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 (25) Luck of the Gambler - Defense/Endurance: Level 50 Level 26: Tough Hide (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50 (27) Luck of the Gambler - Defense/Endurance: Level 50 Level 28: Super Jump (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50 (39) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50 Level 30: Taunt (A) Mocking Beratement - Threat/Placate/Range: Level 50 Level 32: Radiation Siphon (A) Hecatomb - Damage: Level 50 (39) Hecatomb - Damage/Recharge: Level 50 (39) Hecatomb - Accuracy/Damage/Recharge: Level 50 (40) Hecatomb - Accuracy/Recharge: Level 50 (46) Hecatomb - Damage/Endurance: Level 50 (50) Healing IO: Level 50 Level 35: Irradiated Ground (A) Armageddon - Chance for Fire Damage: Level 50 (40) Armageddon - Damage/Endurance: Level 50 (40) Fury of the Gladiator - Chance for Res Debuff: Level 50 (42) Obliteration - Chance for Smashing Damage: Level 50 (42) Touch of Lady Grey - Chance for Negative Damage: Level 50 Level 38: Devastating Blow (A) Superior Might of the Tanker - Recharge/Chance for +Res(All): Level 50 (43) Superior Might of the Tanker - Accuracy/Damage: Level 50 (43) Superior Might of the Tanker - Accuracy/Damage/Recharge: Level 50 (43) Superior Might of the Tanker - Damage/Endurance/Recharge: Level 50 Level 41: Atom Smasher (A) Superior Gauntleted Fist - Accuracy/Damage: Level 50 (45) Superior Gauntleted Fist - Damage/RechargeTime: Level 50 (45) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime: Level 50 (45) Superior Gauntleted Fist - Damage/Endurance/RechargeTime: Level 50 (46) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime: Level 50 (46) Superior Gauntleted Fist - RechargeTime/+Absorb: Level 50 Level 44: Focused Accuracy (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50 Level 47: Laser Beam Eyes (A) Apocalypse - Damage: Level 50 (48) Apocalypse - Damage/Recharge: Level 50 (48) Apocalypse - Accuracy/Damage/Recharge: Level 50 (48) Apocalypse - Accuracy/Recharge: Level 50 (50) Apocalypse - Damage/Endurance: Level 50 Level 49: Physical Perfection (A) Performance Shifter - Chance for +End: Level 50 (50) Power Transfer - Chance to Heal Self: Level 50 Level 1: Gauntlet Level 1: Brawl
  24. EmperorSteele

    Too strong

    I dunno man, I've been trying the new HM TF and my tank died just as many times (if not more) as the others on the team. Which is weird, because Aeon in hardmode wasn't as punishing as the new one. Either way, I'm making up a new build, will post for CC when I get home later.
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