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Everything posted by Greycat
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Take a look at the classic hero challenge thread. Honestly, running under those restrictions is its own kind of fun and requires approaching things in a new (or, rather, old - but new after all these years) way.
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And Everlasting has at least two a day, every evening, including weekends. It's about as unattainable as sliced bread.
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I think that's part of why I was thinking of them as a "boot" option, since (as I recall) the generic thigh-length boot can have a color and a pattern on that color. Though, that might also look a little odd. Predone-pattern as an option would also work with some ideas (thinking of it similarly to the one.. gunslinger, I think... corset, for instance.)
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If you're on Everlasting, there are several Hamidon raids done every day, as well as at least two mothership raids (done by Chaos United.) They're always advertised in the LFG channel. They start in the afternoon, run into the evening. And other ones will pop up on occasion. Let's see. Hami Raid: Raid the Hamidon. Giant hero-eating blob, if it can manage. AKA "Jello." Level 45+ - usually involves a full or nearly full league. (Has been done with as few as 8, but typically needs much more. Has been one shotted once due to a bug way back on live. Peacebringer 1, Hamidon 0.) Location: The Hive (far end of Eden, itself in the corner of Founders Falls,) the Abyss (from Grandville or a sub in Peregrine Island.) Items of note: Essence of Earth - special inspirations that protect against Hamidon's unique damage. Gained through the auction house or fighting (with the league) the DE monsters in the zone. You'll want several (rule of thumb seems to be "have four." But they can build up so you'll end up with spares after a raid or two.) Reward choices: 40 (80 the first run on any specific character per day) Reward merits. 4 Empyrian merits (must be 50.) Hami-o enhancement (must be 50.) Also "buddy" badge for killing 100 of the Hamidon buds that spawn after defeat. Mostly - at least on Everlasting - pay attention to Request. Figure out which group you're in (melee/ranged/holds/taunt,) follow whoever's designated targeter, melee/blast/hold what they target. (Target through them.) Watch request for when to attack (and stop attacking) Hami, or anything special about the raid. It'll seem a bit chaotic at first. Jetpacks advised if you don't have fly. MSR: Mothership Raid Location: Rikti War Zone. Accessible through multiple zones (or the teleporter, or base teleport.) Look for the white circle with the "V" on the map. (Atlas, Founders, PI, Cap au Diable, ... I'm actually forgetting the other zones, probably Grandville, sure someone will mention them.) Level: Any level. If you're 35+, do the introduction to vanguard arc from Levantra to get Vanguard merits for defeating Rikti. (You'll get these whether you defeat Rikti in the zone or elsewhere.) Rewards: XP, inf. 6 reward merits if you're there in the bowl (center of the ship) pretty much when the GM, U'kon G'rey, is taken down. 6 more (and "Welcome to Earth") badge if you're close when / if the dropship is taken down. Vanguard merits if you have Member of Vanguard. One explore badge in the center of the "bowl" of the mothership, once the shield's down. (so, in a way, 5 more merits once you get all the explore badges there.) Jetpack's handy if you don't have fly. Take out the pylons (same ones people use to test their DPS builds, yes) around the mothership. Get on said ship. Break down the grates on the sides to plant bombs. Try not to get killed. Rush the bowl when told, kill rikti for 20-30 minutes. Get XP. Get merits. Of special note, if you have an AOE repel power (hurricane, force bubble,) do *NOT* turn it on in the bowl unless you want to become suddenly very unpopular. Higher level tanks will go out and taunt mobs to bring them into the meat grinder the rest of the league makes in the middle. There are usually a few people with healing auras hanging out there, too, to try to keep you alive. Fire at anything that isn't a player. Special note: While you'll probably start converting Vanguard merits to reward merits (30:1 ratio) eventually, there are a few things you can buy directly with them. There's a "storage sack" increase for salvage (500, IIRC.) A Vanguard HVAS (250.) A psi bomb (3 charges, I don't know that people really pick this up.) And... Nectembo's Curse Breaker. This is something to pick up for two things - the Vanguard arcs (as the third one... Gaussian, as I recall - has you fighting rogue Vanguard) and the Mender Ramiel arc you use to unlock Alpha. This specifically counters the Curse of Weariness, which cuts your END pool in half for 5 minutes. (Non stacking, fortunately.) It's particularly annoying if it hits during that alpha unlock.... There used to be more items (Vanguard costume pieces,) but fortunately those are now just part of the costume editor from the get-go. Giant monsters: Don't know where they are? Go to your general tab (or create a tab) with hero and/or villain zone event alerts. Several zones, blueside, will have something. (Perez park - Kraken. Boomtown: Council war walker, Babbage. Kings Row (north) - Paladin (generally broken, honestly.) Indy Port: Lusca (takes a bit longer, you fight each tentacle independently.) Echo: DA - Adamastor. Talos or IP - Ghost ship (you fight the ghosts, not th eship. Not really a GM.) Croatoa: Eochai and Jack in Irons. Crey's Folly: Jurassik... and the list goes on. Yes, I know, didn't touch villainside. Scrapyard, Caleb, Arachnos flyer, Deathsurge... Just watch that channel. or check the wiki.) Rewards: For most, 6 merits (and a badge the first time you kill them.) Lusca's sort of multiple GMs (you have to defeat the tentacles, too,) but it's 6m for the entire encounter. Sally, in Croatoa, some might list under GMs, but she's literally taken down with brawl. Do so several times for a badge. The ghost ship, again, isn't really a "GM" and you won't get merits. XP, if in range for the ghosts, and a badge (Ectoplasmic) for killing... I think it's 100 of them. Sometimes people will come up with GM hunting teams. The ones I've seen can last from 30-60 minutes, frequently, and will go through several monsters... so you'll get some merits built up that way. Side note, several of the encounters' badges are also required for various accolades. I'm just going to say "check the wiki." Signature Story Arcs There are two overall story arcs, "Who will die" (SSA 1, some people are grumpy about this one,) and "Pandora's box," made up of several contacts and their own arcs. Of the rewards for these, you'll... probably go for the reward merits. Once every 6.5 days, the reward table (for each individual arc) will give you the option for 4x merits - so, for "who will die" episode one (3 missions, I've got a mini guide for it in the guides section) you'll get a choice of 20 merits, 5 merits (if you've taken the 20,) 4 threads (if you're 50) or an accuracy SO. (or one other thing that's ... also underwhelming.) Going to just point to the wiki again, look up the SSA names for who to talk to and where they are. 🙂 Tip Missions: Tips drop after you hit level 20. These will show up in your contacts under "tips." This was the old way of changing alignment, and you have to go through the "cycle" of hero - vigilante-villain-rogue-hero if you want to change from one to the other. (Null the Gull will just let you change.) You can have up to three (plus the halloween tip, which does nothing for alignment.) Accept the tip, decide if you're going to do it as (for instance) a hero or vigilante (it will explain which option does what, then ask you to confirm.) After ten tips, you get a morality mission which will reaffirm (or change) your alignment. There's a merit reward (40, I think) for that. Plus you get a temp power (after a period of time.) Badge, too, as I recall. DA/RWZ missions: Are ... simply missions in Dark Astoria or the Rikti War Zone. Mostly used for leveling if you're not 50 - you'll join a team and run them. Once you're working on incarnate stuff, you'll do DA missions to get components - there's a repeatable mission giver in DA. (There's also one in the RWZ, but not incarnate specific.) You'll get the contact when you're 35 (RWZ) or 50 (DA,) respecitively. FLashback system: ... is what Ouroboros is all about. Go through their intro, they do some explaining. Go to the little crystals in the main tower, you'll be able to pick a level range and look for missions you've outleveled. Good for seeing content you missed, grabbing badges you missed (there are also badges for the content and some difficulty settings, as well.) There's also Ouro specific contacts - run Twilight Son's arc once you have some levels under your belt. That should be a ... maybe not *quick,* but reasonable overview of those. Remember, the wiki's your friend....
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*shrug* Everlasting runs a few raids. The early ones (which I tend to be working during, or otherwise doing needed running around on weekends) tend to be in the Abyss, the later ones in the Hive. Can't hurt to ask whoever's running them if they'd switch it up a little. Or maybe they're just more comfortable with the Hive. Or don't actually know about the Abyss.
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If someone's assuming you're going to get one sitting on their farm, they'll be disappointed. *shrug* People can ask whatever they want. Doesn't mean people have to honor it. Or even join those farms. At least it's not the old "Farm available, 1m (or 2m or 10m) inf to join!" I have to imagine those were some pretty lonely farms....
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I *suspect* what tripped you up was having the name and, as you put it, a "resembling" costume. (Not familiar with the character itself, so I couldn't say how close it would be powers or bio wise.) It was seen and recognized, and the GMs took the actions they needed to. Yes, it's a common name, but you gave it (from your own description) specific context. You could still do, say, Mr. Mammoth, give him a different look, etc. with no tie to DC and probably be fine. As for the law regarding it? It's trademark and copyright, which is involved and intricate, arcane and mysterious, full of twists and turns which make COH's code look like "hello world." That said, holders *of* those do have to pursue potential infringements or possibly lose the ownership of those marks. (For instance, a corvette is a type of ship. You could make corvette cola, potentially, but making another car called the Corvette would land you in trouble with GM. So could the cola, honestly, depending on how it's branded, marketed, etc. Or, for instance, Fender having to rename their Broadcaster the Telecaster because another company had a drum set named Broadcaster, even though "broadcaster" is in and of itself a fairly generic word.)
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That's the one I was thinking of. There's also one on top of the sphere in Aeon's city in Cap.
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... and? Trying to figure relevance here. As for the OP... eh. Not against it, but I don't think a quick hop back to the center of Atlas is all that bad, even at low levels, from where he is either.
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Striped is actually what prompted this. 🙂
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Probably. The word refused to come to mind.
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My wording there was bad. I was trying to indicate it was an issue with the past. (Plus I'm fairly sure it was a live change, but that's neither here nor there.)
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This would be very helpful.
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So, here's one that should be doable as a "boot," since we already have tall boots: Long socks. There's probably some other "real" name for them I'm not aware of. But there's been numerous times I've wanted a character to have a foot-to-thigh sock. This could also be a secondary option for - for instance - fishnets, which in the game now either need to have the bottom covered by a boot, covered by a *specific* one to continue, or just cut off mid-calf. (Or it could just be a pattern for the "sock" as a whole.)
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.... going to be the "shouldn't make blanket statements" guy here and disagree with both of these statements. 🙂 I'm one of those sort who actually *enjoys* having limitations. Who has, RP wise, had characters hospitalized for weeks or months. Who's quite happy being up to Spidey-level, and making decisions on what to fight based on that. And, power wise, unlike other games it's not a question of AT. It's not "the healer shouldn't try to solo this, the DPS can." The power levels within ATs can vary *wildly,* especially among support ATs. My old Earth/FF 'troller isn't going to go solo a GM, no... but I'll point out that the first AT to solo a GM was, after all, an Illusion 'troller... on SOs, too. With IOs these days, not even touching Incarnates, trying to say "X AT shouldn't do Y" in many instances is ... just a non starter. Whether that's good or not and to what degree is - as I read it - part of the gist of your post, that's a discussion that's constantly being had, granted.
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Vet who's rolled more than my fair share (300-some live, over 100 here) of characters... I see more asking for things to stay the same or not be made easier, frankly. So honestly, I'd have to question the whole premise of where you're coming from.
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I'm not sure I'd want one that's global for my stalkers versus adding a taunt to a single attack (or one at a time,) but that's just me. I think more people (thinking MMs, here) would find the second useful than the first.
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So, for most characters this won't be relevant. 🙂 One of the things I liked (and still like, really) doing is getting creative in the ways to get to certain explore badges. Going to echo:galaxy and reaching Tank, with just Sprint, at best. (Hopping up the calf, back and shoulder of the statue.) Destined for Valhalla is not hard, in the least, just fun to run (or more like bunny hop) up the side of a building to get to. Some badges, of course, are designed to be unreachable without a travel power (or help) - like Top Dog on the top of the Atlas globe. You're not doing that with sprint. And some, honestly, I thought were more reachable than they actually are, as far as I can tell. If you check out the "Classic hero challenge" thread, you'll see some of us - who may be off our meds - are running characters as close to "issue 0 spec" as we can. Which means level 14 and a prerequisite for a travel power, no P2W vendor, no IOs and a bunch of other restrictions. (It's actually more fun than it may sound to some. Remembering how to get around some things "the old fashioned way" instead of just being able to bypass or ignore them has added some spice of its own.) In it, recently, two badges were mentioned - Old Fashioned (which, yes, wasn't an original Faultline badge, but just fits these characters so it's a popular one to snag) and Towering Inferno - that, with just sprint, are apparently unreachable. I had to go check them out myself. For a lot of vertical building movement, there are often little protuberances (ledges, window sills, etc) that you can just catch as you hop your way up, even with sprint. Or there's something else you can use (a vehicle top, a dumpster, that sort of thing) to hop up from. I thought the donut shop Old Fashioned is on top of had a ledge like that where the neon ring is - nope. Smooth. Even the tree in back didn't help. Faultline? Towering Inferno. Another one I thought it'd be a long jump up a series of ledges... but the majority of that building is smooth sided. Even getting as high as you can (the billboard up the road a bit) doesn't help. Yes, I was actually surprised. And intrigued. 🙂 SO: - Are there other explore badges like this that are "impossible" to get to without a travel power/P2W power or assistance that you can think of? (Like the one in the first Prae zone, as well - I forget what it's called.) - Do you have a way (again, no travel power, no P2W power, no "have a friend teleport you!" - just sprint) to reach any of these, with just sprint? No, I don't want any of this changed. With the modern game, early travel powers and P2W, using those to reach these is - again - trivial. This is more "who can reach what" and "who has clever ways of getting to these."
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Weekly Discussion 85: T1 Immobilises in Control Sets
Greycat replied to GM ColdSpark's topic in General Discussion
How often: Frequently. What would I like - Nothing. I prefer the ST immobilize. On doms, I'll often take this instead of the AOE immob, or put the AOE off, but the ST is more a "must have" for me. The only character I can think of that has one that hasn't taken it is my "2004 reenactor," who's more support focused and had to pick other things to simulate taking the fitness pool, which makes the build tighter. Under/overperformers - As long as they're immobilizing things, I'm happy. None really stand out, there. There was a point in time on live (as I recall) where some, like Earth, couldn't be used on flying targets - but with that not being the case now (at least that I can tell,) I'd say they're fine. Honestly, I'm generally pretty happy with them. -
You know, I never looked at that closely. I kind of assumed the neon band was some sort of ridge. But nope... can't even hop up from the tree in back, you just land short. Edit: Same with towering inferno. There's a ridge if you jump off the billboard, but it just stops you from falling to the ground if you manage to catch it - it doesn't help you get up to the badge.
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Alts - getting to pages of characters and getting LRTP zones
Greycat replied to DougGraves's topic in General Discussion
Or, grab the badge, get the zone on your LRTP list, and do it in one trip instead of two. Given even some of the people I play with have slower systems and/or connections, that can add up to a *lot* of saved time if they don't have to zone into a base first, run over, find the portal, and load another zone. -
Might be. First thing I'd say is stop deleting characters 🙂 I've let some sit I wasn't thrilled with while I was first playing them, then they just "clicked" again later. Strip them, sure, rename them, but hey, you have 1000 slots, space isn't an issue. Second thing would be, "What are you looking for when you play?" Even with the same sets, ATs can have a different feel. (I've got two staff/wp characters, for instance, one at 50, one at 47/48. The brute, I love, the scrapper feels like it's "missing something," but I like the character as a *character* enough to keep going with it, for instance.) Third... what are you not liking? I see in your post that you enjoyed electric armor - and primarily fought Rikti. (Which I get. Elec/elec sentinel, during Rikti invasions I tend to try to sit between lowbies and the dropships, since I can eat several dropship hits without flinching.) But you deleted here after LR, which is ... pretty different. Was it *just* that one experience, are you planning on running on MLTFs frequently, did more happen... ? What I'm mostly getting at is, people can throw out suggestions of what they like and why all day, but without knowing what *you're* looking for, it's hard to help. (And, honestly, I made this exact same thread on live about masterminds. My bots/ff was fairly untouchable, but was about to bore me off of masterminds as a whole. Posted trying to figure out if it was something about the AT, something I was missing, or if it just wasn't for me. Basically decided I wanted to be more active during that thread, made a thugs/poison, and loved the trip to 50. So, yeah. Not just you running into things like this! Just have to get the right information out to help.)
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It's available as an object, but not as a contact. At least that I remember.
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This, pretty much. The big issue is that there's no *content* redside for Nictus. (I keep planning stuff in AE. I want a nictus "cloud" as a contact. Not available.)